#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga b78c61d67a Fixed double SDL_EVENT_GAMEPAD_ADDED for controllers with automatic gamepad mappings 1 月之前
.github 554f08bac3 ci: build MSVC release binary on windows-2025 2 月之前
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Xcode a6ed8ab59d Updated to version 3.2.19 for development 2 月之前
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include 4210aa61e1 `build_config_windows`: define `HAVE_STDARG/STDDEF_H` outside of 1 月之前
src b78c61d67a Fixed double SDL_EVENT_GAMEPAD_ADDED for controllers with automatic gamepad mappings 1 月之前
test e482904111 Add support for non-constrained and non-grabbing popups 2 月之前
wayland-protocols fadb261b66 wayland: Add color manager protocol support 7 月之前
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 年之前
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 年之前
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CREDITS.md 2ad0f1e1fe Updated the credits for SDL 3.0 8 月之前
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WhatsNew.txt d75ba9c2d2 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 6 月之前

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])