123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_joystick_c_h_
- #define SDL_joystick_c_h_
- #include "../SDL_internal.h"
- /* Useful functions and variables from SDL_joystick.c */
- #include "SDL_gamecontroller.h"
- #include "SDL_joystick.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct _SDL_JoystickDriver;
- /* Initialization and shutdown functions */
- extern int SDL_JoystickInit(void);
- extern void SDL_JoystickQuit(void);
- /* Return whether the joystick system is currently initialized */
- extern SDL_bool SDL_JoysticksInitialized(void);
- /* Return whether the joystick system is shutting down */
- extern SDL_bool SDL_JoysticksQuitting(void);
- /* Return whether the joysticks are currently locked */
- extern SDL_bool SDL_JoysticksLocked(void);
- /* Make sure we currently have the joysticks locked */
- extern void SDL_AssertJoysticksLocked(void);
- /* Function to get the next available joystick instance ID */
- extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
- /* Initialization and shutdown functions */
- extern int SDL_GameControllerInitMappings(void);
- extern void SDL_GameControllerQuitMappings(void);
- extern int SDL_GameControllerInit(void);
- extern void SDL_GameControllerQuit(void);
- /* Function to return the device index for a joystick ID, or -1 if not found */
- extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
- /* Function to standardize the name for a controller
- This should be freed with SDL_free() when no longer needed
- */
- extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
- /* Function to create a GUID for a joystick based on the VID/PID and name */
- extern SDL_JoystickGUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *name, Uint8 driver_signature, Uint8 driver_data);
- /* Function to create a GUID for a joystick based on the name, with no VID/PID information */
- extern SDL_JoystickGUID SDL_CreateJoystickGUIDForName(const char *name);
- /* Function to set the vendor field of a joystick GUID */
- extern void SDL_SetJoystickGUIDVendor(SDL_JoystickGUID *guid, Uint16 vendor);
- /* Function to set the product field of a joystick GUID */
- extern void SDL_SetJoystickGUIDProduct(SDL_JoystickGUID *guid, Uint16 product);
- /* Function to set the version field of a joystick GUID */
- extern void SDL_SetJoystickGUIDVersion(SDL_JoystickGUID *guid, Uint16 version);
- /* Function to set the CRC field of a joystick GUID */
- extern void SDL_SetJoystickGUIDCRC(SDL_JoystickGUID *guid, Uint16 crc);
- /* Function to return the type of a controller */
- extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, SDL_bool forUI);
- extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
- /* Function to return whether a joystick is an Xbox One controller */
- extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is an Xbox One Elite controller */
- extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is an Xbox Series X controller */
- extern SDL_bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is an Xbox One controller connected via Bluetooth */
- extern SDL_bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is a PS4 controller */
- extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is a PS5 controller */
- extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is a Nintendo Switch Pro controller */
- extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
- extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
- extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
- extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
- extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
- extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
- extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick is a Steam Controller */
- extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
- /* Function to return whether a joystick guid comes from the XInput driver */
- extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
- /* Function to return whether a joystick guid comes from the WGI driver */
- extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
- /* Function to return whether a joystick guid comes from the HIDAPI driver */
- extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
- /* Function to return whether a joystick guid comes from the RAWINPUT driver */
- extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid);
- /* Function to return whether a joystick guid comes from the Virtual driver */
- extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid);
- /* Function to return whether a joystick should be ignored */
- extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
- /* Function to return whether a joystick name and GUID is a game controller */
- extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
- /* Function to return whether a game controller should be ignored */
- extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
- /* Handle delayed guide button on a game controller */
- extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
- /* Internal event queueing functions */
- extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
- extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
- extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
- extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
- extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
- extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
- Uint8 axis, Sint16 value);
- extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
- Uint8 ball, Sint16 xrel, Sint16 yrel);
- extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
- Uint8 hat, Uint8 value);
- extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
- Uint8 button, Uint8 state);
- extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick,
- int touchpad, int finger, Uint8 state, float x, float y, float pressure);
- extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick,
- SDL_SensorType type, Uint64 timestamp_us, const float *data, int num_values);
- extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick,
- SDL_JoystickPowerLevel ePowerLevel);
- /* Internal sanity checking functions */
- extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick);
- typedef enum
- {
- EMappingKind_None = 0,
- EMappingKind_Button = 1,
- EMappingKind_Axis = 2,
- EMappingKind_Hat = 3
- } EMappingKind;
- typedef struct _SDL_InputMapping
- {
- EMappingKind kind;
- Uint8 target;
- } SDL_InputMapping;
- typedef struct _SDL_GamepadMapping
- {
- SDL_InputMapping a;
- SDL_InputMapping b;
- SDL_InputMapping x;
- SDL_InputMapping y;
- SDL_InputMapping back;
- SDL_InputMapping guide;
- SDL_InputMapping start;
- SDL_InputMapping leftstick;
- SDL_InputMapping rightstick;
- SDL_InputMapping leftshoulder;
- SDL_InputMapping rightshoulder;
- SDL_InputMapping dpup;
- SDL_InputMapping dpdown;
- SDL_InputMapping dpleft;
- SDL_InputMapping dpright;
- SDL_InputMapping misc1;
- SDL_InputMapping paddle1;
- SDL_InputMapping paddle2;
- SDL_InputMapping paddle3;
- SDL_InputMapping paddle4;
- SDL_InputMapping leftx;
- SDL_InputMapping lefty;
- SDL_InputMapping rightx;
- SDL_InputMapping righty;
- SDL_InputMapping lefttrigger;
- SDL_InputMapping righttrigger;
- } SDL_GamepadMapping;
- /* Function to get autodetected gamepad controller mapping from the driver */
- extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index,
- SDL_GamepadMapping *out);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #endif /* SDL_joystick_c_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
|