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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- // This is the joystick API for Simple DirectMedia Layer
- #include "SDL_sysjoystick.h"
- #include "../SDL_hints_c.h"
- #include "SDL_gamepad_c.h"
- #include "SDL_joystick_c.h"
- #include "SDL_steam_virtual_gamepad.h"
- #include "../events/SDL_events_c.h"
- #include "../video/SDL_sysvideo.h"
- #include "../sensor/SDL_sensor_c.h"
- #include "hidapi/SDL_hidapijoystick_c.h"
- // This is included in only one place because it has a large static list of controllers
- #include "controller_type.h"
- #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
- // Needed for checking for input remapping programs
- #include "../core/windows/SDL_windows.h"
- #undef UNICODE // We want ASCII functions
- #include <tlhelp32.h>
- #endif
- #ifdef SDL_JOYSTICK_VIRTUAL
- #include "./virtual/SDL_virtualjoystick_c.h"
- #endif
- static SDL_JoystickDriver *SDL_joystick_drivers[] = {
- #ifdef SDL_JOYSTICK_HIDAPI // Highest priority driver for supported devices
- &SDL_HIDAPI_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_GAMEINPUT // Higher priority than other Windows drivers
- &SDL_GAMEINPUT_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_RAWINPUT // Before WINDOWS driver, as WINDOWS wants to check if this driver is handling things
- &SDL_RAWINPUT_JoystickDriver,
- #endif
- #if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) // Before WGI driver, as WGI wants to check if this driver is handling things
- &SDL_WINDOWS_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_WGI
- &SDL_WGI_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_WINMM
- &SDL_WINMM_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_LINUX
- &SDL_LINUX_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_IOKIT
- &SDL_DARWIN_JoystickDriver,
- #endif
- #if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)) && !defined(SDL_JOYSTICK_DISABLED)
- &SDL_IOS_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_ANDROID
- &SDL_ANDROID_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_EMSCRIPTEN
- &SDL_EMSCRIPTEN_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_HAIKU
- &SDL_HAIKU_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
- &SDL_BSD_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_PS2
- &SDL_PS2_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_PSP
- &SDL_PSP_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_VIRTUAL
- &SDL_VIRTUAL_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_VITA
- &SDL_VITA_JoystickDriver,
- #endif
- #ifdef SDL_JOYSTICK_N3DS
- &SDL_N3DS_JoystickDriver
- #endif
- #if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
- &SDL_DUMMY_JoystickDriver
- #endif
- };
- #ifndef SDL_THREAD_SAFETY_ANALYSIS
- static
- #endif
- SDL_Mutex *SDL_joystick_lock = NULL; // This needs to support recursive locks
- static SDL_AtomicInt SDL_joystick_lock_pending;
- static int SDL_joysticks_locked;
- static bool SDL_joysticks_initialized;
- static bool SDL_joysticks_quitting;
- static bool SDL_joystick_being_added;
- static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
- static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
- static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
- static bool SDL_joystick_allows_background_events = false;
- static Uint32 initial_arcadestick_devices[] = {
- MAKE_VIDPID(0x0079, 0x181a), // Venom Arcade Stick
- MAKE_VIDPID(0x0079, 0x181b), // Venom Arcade Stick
- MAKE_VIDPID(0x0c12, 0x0ef6), // Hitbox Arcade Stick
- MAKE_VIDPID(0x0e6f, 0x0109), // PDP Versus Fighting Pad
- MAKE_VIDPID(0x0f0d, 0x0016), // Hori Real Arcade Pro.EX
- MAKE_VIDPID(0x0f0d, 0x001b), // Hori Real Arcade Pro VX
- MAKE_VIDPID(0x0f0d, 0x0063), // Hori Real Arcade Pro Hayabusa (USA) Xbox One
- MAKE_VIDPID(0x0f0d, 0x006a), // Real Arcade Pro 4
- MAKE_VIDPID(0x0f0d, 0x0078), // Hori Real Arcade Pro V Kai Xbox One
- MAKE_VIDPID(0x0f0d, 0x008a), // HORI Real Arcade Pro 4
- MAKE_VIDPID(0x0f0d, 0x008c), // Hori Real Arcade Pro 4
- MAKE_VIDPID(0x0f0d, 0x00aa), // HORI Real Arcade Pro V Hayabusa in Switch Mode
- MAKE_VIDPID(0x0f0d, 0x00ed), // Hori Fighting Stick mini 4 kai
- MAKE_VIDPID(0x0f0d, 0x011c), // Hori Fighting Stick Alpha in PS4 Mode
- MAKE_VIDPID(0x0f0d, 0x011e), // Hori Fighting Stick Alpha in PC Mode
- MAKE_VIDPID(0x0f0d, 0x0184), // Hori Fighting Stick Alpha in PS5 Mode
- MAKE_VIDPID(0x146b, 0x0604), // NACON Daija Arcade Stick
- MAKE_VIDPID(0x1532, 0x0a00), // Razer Atrox Arcade Stick
- MAKE_VIDPID(0x1bad, 0xf03d), // Street Fighter IV Arcade Stick TE - Chun Li
- MAKE_VIDPID(0x1bad, 0xf502), // Hori Real Arcade Pro.VX SA
- MAKE_VIDPID(0x1bad, 0xf504), // Hori Real Arcade Pro. EX
- MAKE_VIDPID(0x1bad, 0xf506), // Hori Real Arcade Pro.EX Premium VLX
- MAKE_VIDPID(0x20d6, 0xa715), // PowerA Nintendo Switch Fusion Arcade Stick
- MAKE_VIDPID(0x24c6, 0x5000), // Razer Atrox Arcade Stick
- MAKE_VIDPID(0x24c6, 0x5501), // Hori Real Arcade Pro VX-SA
- MAKE_VIDPID(0x24c6, 0x550e), // Hori Real Arcade Pro V Kai 360
- MAKE_VIDPID(0x2c22, 0x2300), // Qanba Obsidian Arcade Joystick in PS4 Mode
- MAKE_VIDPID(0x2c22, 0x2302), // Qanba Obsidian Arcade Joystick in PS3 Mode
- MAKE_VIDPID(0x2c22, 0x2303), // Qanba Obsidian Arcade Joystick in PC Mode
- MAKE_VIDPID(0x2c22, 0x2500), // Qanba Dragon Arcade Joystick in PS4 Mode
- MAKE_VIDPID(0x2c22, 0x2502), // Qanba Dragon Arcade Joystick in PS3 Mode
- MAKE_VIDPID(0x2c22, 0x2503), // Qanba Dragon Arcade Joystick in PC Mode
- };
- static SDL_vidpid_list arcadestick_devices = {
- SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES, 0, 0, NULL,
- SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_arcadestick_devices), initial_arcadestick_devices,
- false
- };
- /* This list is taken from:
- https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
- */
- static Uint32 initial_blacklist_devices[] = {
- // Microsoft Microsoft Wireless Optical Desktop 2.10
- // Microsoft Wireless Desktop - Comfort Edition
- MAKE_VIDPID(0x045e, 0x009d),
- // Microsoft Microsoft Digital Media Pro Keyboard
- // Microsoft Corp. Digital Media Pro Keyboard
- MAKE_VIDPID(0x045e, 0x00b0),
- // Microsoft Microsoft Digital Media Keyboard
- // Microsoft Corp. Digital Media Keyboard 1.0A
- MAKE_VIDPID(0x045e, 0x00b4),
- // Microsoft Microsoft Digital Media Keyboard 3000
- MAKE_VIDPID(0x045e, 0x0730),
- // Microsoft Microsoft 2.4GHz Transceiver v6.0
- // Microsoft Microsoft 2.4GHz Transceiver v8.0
- // Microsoft Corp. Nano Transceiver v1.0 for Bluetooth
- // Microsoft Wireless Mobile Mouse 1000
- // Microsoft Wireless Desktop 3000
- MAKE_VIDPID(0x045e, 0x0745),
- // Microsoft SideWinder(TM) 2.4GHz Transceiver
- MAKE_VIDPID(0x045e, 0x0748),
- // Microsoft Corp. Wired Keyboard 600
- MAKE_VIDPID(0x045e, 0x0750),
- // Microsoft Corp. Sidewinder X4 keyboard
- MAKE_VIDPID(0x045e, 0x0768),
- // Microsoft Corp. Arc Touch Mouse Transceiver
- MAKE_VIDPID(0x045e, 0x0773),
- // Microsoft 2.4GHz Transceiver v9.0
- // Microsoft Nano Transceiver v2.1
- // Microsoft Sculpt Ergonomic Keyboard (5KV-00001)
- MAKE_VIDPID(0x045e, 0x07a5),
- // Microsoft Nano Transceiver v1.0
- // Microsoft Wireless Keyboard 800
- MAKE_VIDPID(0x045e, 0x07b2),
- // Microsoft Nano Transceiver v2.0
- MAKE_VIDPID(0x045e, 0x0800),
- MAKE_VIDPID(0x046d, 0xc30a), // Logitech, Inc. iTouch Composite keyboard
- MAKE_VIDPID(0x04d9, 0xa0df), // Tek Syndicate Mouse (E-Signal USB Gaming Mouse)
- // List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs
- MAKE_VIDPID(0x056a, 0x0010), // Wacom ET-0405 Graphire
- MAKE_VIDPID(0x056a, 0x0011), // Wacom ET-0405A Graphire2 (4x5)
- MAKE_VIDPID(0x056a, 0x0012), // Wacom ET-0507A Graphire2 (5x7)
- MAKE_VIDPID(0x056a, 0x0013), // Wacom CTE-430 Graphire3 (4x5)
- MAKE_VIDPID(0x056a, 0x0014), // Wacom CTE-630 Graphire3 (6x8)
- MAKE_VIDPID(0x056a, 0x0015), // Wacom CTE-440 Graphire4 (4x5)
- MAKE_VIDPID(0x056a, 0x0016), // Wacom CTE-640 Graphire4 (6x8)
- MAKE_VIDPID(0x056a, 0x0017), // Wacom CTE-450 Bamboo Fun (4x5)
- MAKE_VIDPID(0x056a, 0x0018), // Wacom CTE-650 Bamboo Fun 6x8
- MAKE_VIDPID(0x056a, 0x0019), // Wacom CTE-631 Bamboo One
- MAKE_VIDPID(0x056a, 0x00d1), // Wacom Bamboo Pen and Touch CTH-460
- MAKE_VIDPID(0x056a, 0x030e), // Wacom Intuos Pen (S) CTL-480
- MAKE_VIDPID(0x09da, 0x054f), // A4 Tech Co., G7 750 mouse
- MAKE_VIDPID(0x09da, 0x1410), // A4 Tech Co., Ltd Bloody AL9 mouse
- MAKE_VIDPID(0x09da, 0x3043), // A4 Tech Co., Ltd Bloody R8A Gaming Mouse
- MAKE_VIDPID(0x09da, 0x31b5), // A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse
- MAKE_VIDPID(0x09da, 0x3997), // A4 Tech Co., Ltd Bloody RT7 Terminator Wireless
- MAKE_VIDPID(0x09da, 0x3f8b), // A4 Tech Co., Ltd Bloody V8 mouse
- MAKE_VIDPID(0x09da, 0x51f4), // Modecom MC-5006 Keyboard
- MAKE_VIDPID(0x09da, 0x5589), // A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse
- MAKE_VIDPID(0x09da, 0x7b22), // A4 Tech Co., Ltd Bloody V5
- MAKE_VIDPID(0x09da, 0x7f2d), // A4 Tech Co., Ltd Bloody R3 mouse
- MAKE_VIDPID(0x09da, 0x8090), // A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse
- MAKE_VIDPID(0x09da, 0x9033), // A4 Tech Co., X7 X-705K
- MAKE_VIDPID(0x09da, 0x9066), // A4 Tech Co., Sharkoon Fireglider Optical
- MAKE_VIDPID(0x09da, 0x9090), // A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse
- MAKE_VIDPID(0x09da, 0x90c0), // A4 Tech Co., Ltd X7 G800V keyboard
- MAKE_VIDPID(0x09da, 0xf012), // A4 Tech Co., Ltd Bloody V7 mouse
- MAKE_VIDPID(0x09da, 0xf32a), // A4 Tech Co., Ltd Bloody B540 keyboard
- MAKE_VIDPID(0x09da, 0xf613), // A4 Tech Co., Ltd Bloody V2 mouse
- MAKE_VIDPID(0x09da, 0xf624), // A4 Tech Co., Ltd Bloody B120 Keyboard
- MAKE_VIDPID(0x1b1c, 0x1b3c), // Corsair Harpoon RGB gaming mouse
- MAKE_VIDPID(0x1d57, 0xad03), // [T3] 2.4GHz and IR Air Mouse Remote Control
- MAKE_VIDPID(0x1e7d, 0x2e4a), // Roccat Tyon Mouse
- MAKE_VIDPID(0x20a0, 0x422d), // Winkeyless.kr Keyboards
- MAKE_VIDPID(0x2516, 0x001f), // Cooler Master Storm Mizar Mouse
- MAKE_VIDPID(0x2516, 0x0028), // Cooler Master Storm Alcor Mouse
- /*****************************************************************/
- // Additional entries
- /*****************************************************************/
- MAKE_VIDPID(0x04d9, 0x8008), // OBINLB USB-HID Keyboard (Anne Pro II)
- MAKE_VIDPID(0x04d9, 0x8009), // OBINLB USB-HID Keyboard (Anne Pro II)
- MAKE_VIDPID(0x04d9, 0xa292), // OBINLB USB-HID Keyboard (Anne Pro II)
- MAKE_VIDPID(0x04d9, 0xa293), // OBINLB USB-HID Keyboard (Anne Pro II)
- MAKE_VIDPID(0x1532, 0x0266), // Razer Huntsman V2 Analog, non-functional DInput device
- MAKE_VIDPID(0x1532, 0x0282), // Razer Huntsman Mini Analog, non-functional DInput device
- MAKE_VIDPID(0x26ce, 0x01a2), // ASRock LED Controller
- MAKE_VIDPID(0x20d6, 0x0002), // PowerA Enhanced Wireless Controller for Nintendo Switch (charging port only)
- };
- static SDL_vidpid_list blacklist_devices = {
- SDL_HINT_JOYSTICK_BLACKLIST_DEVICES, 0, 0, NULL,
- SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_blacklist_devices), initial_blacklist_devices,
- false
- };
- static Uint32 initial_flightstick_devices[] = {
- MAKE_VIDPID(0x044f, 0x0402), // HOTAS Warthog Joystick
- MAKE_VIDPID(0x0738, 0x2221), // Saitek Pro Flight X-56 Rhino Stick
- MAKE_VIDPID(0x044f, 0xb10a), // ThrustMaster, Inc. T.16000M Joystick
- MAKE_VIDPID(0x046d, 0xc215), // Logitech Extreme 3D
- MAKE_VIDPID(0x231d, 0x0126), // Gunfighter Mk.III 'Space Combat Edition' (right)
- MAKE_VIDPID(0x231d, 0x0127), // Gunfighter Mk.III 'Space Combat Edition' (left)
- MAKE_VIDPID(0x362c, 0x0001), // Yawman Arrow
- };
- static SDL_vidpid_list flightstick_devices = {
- SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES, 0, 0, NULL,
- SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_flightstick_devices), initial_flightstick_devices,
- false
- };
- static Uint32 initial_gamecube_devices[] = {
- MAKE_VIDPID(0x0e6f, 0x0185), // PDP Wired Fight Pad Pro for Nintendo Switch
- MAKE_VIDPID(0x20d6, 0xa711), // PowerA Wired Controller Nintendo GameCube Style
- };
- static SDL_vidpid_list gamecube_devices = {
- SDL_HINT_JOYSTICK_GAMECUBE_DEVICES, 0, 0, NULL,
- SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_gamecube_devices), initial_gamecube_devices,
- false
- };
- static Uint32 initial_rog_gamepad_mice[] = {
- MAKE_VIDPID(0x0b05, 0x1906), // ROG Pugio II
- MAKE_VIDPID(0x0b05, 0x1958), // ROG Chakram Core Mouse
- MAKE_VIDPID(0x0b05, 0x18e3), // ROG Chakram (wired) Mouse
- MAKE_VIDPID(0x0b05, 0x18e5), // ROG Chakram (wireless) Mouse
- MAKE_VIDPID(0x0b05, 0x1a18), // ROG Chakram X (wired) Mouse
- MAKE_VIDPID(0x0b05, 0x1a1a), // ROG Chakram X (wireless) Mouse
- MAKE_VIDPID(0x0b05, 0x1a1c), // ROG Chakram X (Bluetooth) Mouse
- };
- static SDL_vidpid_list rog_gamepad_mice = {
- SDL_HINT_ROG_GAMEPAD_MICE, 0, 0, NULL,
- SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_rog_gamepad_mice), initial_rog_gamepad_mice,
- false
- };
- static Uint32 initial_throttle_devices[] = {
- MAKE_VIDPID(0x044f, 0x0404), // HOTAS Warthog Throttle
- MAKE_VIDPID(0x0738, 0xa221), // Saitek Pro Flight X-56 Rhino Throttle
- };
- static SDL_vidpid_list throttle_devices = {
- SDL_HINT_JOYSTICK_THROTTLE_DEVICES, 0, 0, NULL,
- SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_throttle_devices), initial_throttle_devices,
- false
- };
- static Uint32 initial_wheel_devices[] = {
- MAKE_VIDPID(0x0079, 0x1864), // DragonRise Inc. Wired Wheel (active mode) (also known as PXN V900 (PS3), Superdrive SV-750, or a Genesis Seaborg 400)
- MAKE_VIDPID(0x046d, 0xc294), // Logitech generic wheel
- MAKE_VIDPID(0x046d, 0xc295), // Logitech Momo Force
- MAKE_VIDPID(0x046d, 0xc298), // Logitech Driving Force Pro
- MAKE_VIDPID(0x046d, 0xc299), // Logitech G25
- MAKE_VIDPID(0x046d, 0xc29a), // Logitech Driving Force GT
- MAKE_VIDPID(0x046d, 0xc29b), // Logitech G27
- MAKE_VIDPID(0x046d, 0xc24f), // Logitech G29 (PS3)
- MAKE_VIDPID(0x046d, 0xc260), // Logitech G29 (PS4)
- MAKE_VIDPID(0x046d, 0xc261), // Logitech G920 (initial mode)
- MAKE_VIDPID(0x046d, 0xc262), // Logitech G920 (active mode)
- MAKE_VIDPID(0x046d, 0xc268), // Logitech PRO Racing Wheel (PC mode)
- MAKE_VIDPID(0x046d, 0xc269), // Logitech PRO Racing Wheel (PS4/PS5 mode)
- MAKE_VIDPID(0x046d, 0xc272), // Logitech PRO Racing Wheel for Xbox (PC mode)
- MAKE_VIDPID(0x046d, 0xc26d), // Logitech G923 (Xbox)
- MAKE_VIDPID(0x046d, 0xc26e), // Logitech G923
- MAKE_VIDPID(0x046d, 0xc266), // Logitech G923 for Playstation 4 and PC (PC mode)
- MAKE_VIDPID(0x046d, 0xc267), // Logitech G923 for Playstation 4 and PC (PS4 mode)
- MAKE_VIDPID(0x046d, 0xca03), // Logitech Momo Racing
- MAKE_VIDPID(0x044f, 0xb65d), // Thrustmaster Wheel FFB
- MAKE_VIDPID(0x044f, 0xb66d), // Thrustmaster Wheel FFB
- MAKE_VIDPID(0x044f, 0xb677), // Thrustmaster T150
- MAKE_VIDPID(0x044f, 0xb696), // Thrustmaster T248
- MAKE_VIDPID(0x044f, 0xb66e), // Thrustmaster T300RS (normal mode)
- MAKE_VIDPID(0x044f, 0xb66f), // Thrustmaster T300RS (advanced mode)
- MAKE_VIDPID(0x044f, 0xb66d), // Thrustmaster T300RS (PS4 mode)
- MAKE_VIDPID(0x044f, 0xb65e), // Thrustmaster T500RS
- MAKE_VIDPID(0x044f, 0xb664), // Thrustmaster TX (initial mode)
- MAKE_VIDPID(0x044f, 0xb669), // Thrustmaster TX (active mode)
- MAKE_VIDPID(0x044f, 0xb691), // Thrustmaster TS-XW (initial mode)
- MAKE_VIDPID(0x044f, 0xb692), // Thrustmaster TS-XW (active mode)
- MAKE_VIDPID(0x0483, 0x0522), // Simagic Wheelbase (including M10, Alpha Mini, Alpha, Alpha U)
- MAKE_VIDPID(0x0483, 0xa355), // VRS DirectForce Pro Wheel Base
- MAKE_VIDPID(0x0eb7, 0x0001), // Fanatec ClubSport Wheel Base V2
- MAKE_VIDPID(0x0eb7, 0x0004), // Fanatec ClubSport Wheel Base V2.5
- MAKE_VIDPID(0x0eb7, 0x0005), // Fanatec CSL Elite Wheel Base+ (PS4)
- MAKE_VIDPID(0x0eb7, 0x0006), // Fanatec Podium Wheel Base DD1
- MAKE_VIDPID(0x0eb7, 0x0007), // Fanatec Podium Wheel Base DD2
- MAKE_VIDPID(0x0eb7, 0x0011), // Fanatec Forza Motorsport (CSR Wheel / CSR Elite Wheel)
- MAKE_VIDPID(0x0eb7, 0x0020), // Fanatec generic wheel / CSL DD / GT DD Pro
- MAKE_VIDPID(0x0eb7, 0x0197), // Fanatec Porsche Wheel (Turbo / GT3 RS / Turbo S / GT3 V2 / GT2)
- MAKE_VIDPID(0x0eb7, 0x038e), // Fanatec ClubSport Wheel Base V1
- MAKE_VIDPID(0x0eb7, 0x0e03), // Fanatec CSL Elite Wheel Base
- MAKE_VIDPID(0x11ff, 0x0511), // DragonRise Inc. Wired Wheel (initial mode) (also known as PXN V900 (PS3), Superdrive SV-750, or a Genesis Seaborg 400)
- MAKE_VIDPID(0x1209, 0xffb0), // Generic FFBoard OpenFFBoard universal forcefeedback wheel
- MAKE_VIDPID(0x16d0, 0x0d5a), // Simucube 1 Wheelbase
- MAKE_VIDPID(0x16d0, 0x0d5f), // Simucube 2 Ultimate Wheelbase
- MAKE_VIDPID(0x16d0, 0x0d60), // Simucube 2 Pro Wheelbase
- MAKE_VIDPID(0x16d0, 0x0d61), // Simucube 2 Sport Wheelbase
- MAKE_VIDPID(0x2433, 0xf300), // Asetek SimSports Invicta Wheelbase
- MAKE_VIDPID(0x2433, 0xf301), // Asetek SimSports Forte Wheelbase
- MAKE_VIDPID(0x2433, 0xf303), // Asetek SimSports La Prima Wheelbase
- MAKE_VIDPID(0x2433, 0xf306), // Asetek SimSports Tony Kannan Wheelbase
- MAKE_VIDPID(0x3416, 0x0301), // Cammus C5 Wheelbase
- MAKE_VIDPID(0x3416, 0x0302), // Cammus C12 Wheelbase
- MAKE_VIDPID(0x346e, 0x0000), // Moza R16/R21 Wheelbase
- MAKE_VIDPID(0x346e, 0x0002), // Moza R9 Wheelbase
- MAKE_VIDPID(0x346e, 0x0004), // Moza R5 Wheelbase
- MAKE_VIDPID(0x346e, 0x0005), // Moza R3 Wheelbase
- MAKE_VIDPID(0x346e, 0x0006), // Moza R12 Wheelbase
- };
- static SDL_vidpid_list wheel_devices = {
- SDL_HINT_JOYSTICK_WHEEL_DEVICES, 0, 0, NULL,
- SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED, 0, 0, NULL,
- SDL_arraysize(initial_wheel_devices), initial_wheel_devices,
- false
- };
- static Uint32 initial_zero_centered_devices[] = {
- MAKE_VIDPID(0x0e8f, 0x3013), // HuiJia SNES USB adapter
- MAKE_VIDPID(0x05a0, 0x3232), // 8Bitdo Zero Gamepad
- };
- static SDL_vidpid_list zero_centered_devices = {
- SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES, 0, 0, NULL,
- NULL, 0, 0, NULL,
- SDL_arraysize(initial_zero_centered_devices), initial_zero_centered_devices,
- false
- };
- #define CHECK_JOYSTICK_MAGIC(joystick, result) \
- if (!SDL_ObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK)) { \
- SDL_InvalidParamError("joystick"); \
- SDL_UnlockJoysticks(); \
- return result; \
- }
- bool SDL_JoysticksInitialized(void)
- {
- return SDL_joysticks_initialized;
- }
- bool SDL_JoysticksQuitting(void)
- {
- return SDL_joysticks_quitting;
- }
- void SDL_LockJoysticks(void)
- {
- (void)SDL_AtomicIncRef(&SDL_joystick_lock_pending);
- SDL_LockMutex(SDL_joystick_lock);
- (void)SDL_AtomicDecRef(&SDL_joystick_lock_pending);
- ++SDL_joysticks_locked;
- }
- void SDL_UnlockJoysticks(void)
- {
- bool last_unlock = false;
- --SDL_joysticks_locked;
- if (!SDL_joysticks_initialized) {
- // NOTE: There's a small window here where another thread could lock the mutex after we've checked for pending locks
- if (!SDL_joysticks_locked && SDL_GetAtomicInt(&SDL_joystick_lock_pending) == 0) {
- last_unlock = true;
- }
- }
- /* The last unlock after joysticks are uninitialized will cleanup the mutex,
- * allowing applications to lock joysticks while reinitializing the system.
- */
- if (last_unlock) {
- SDL_Mutex *joystick_lock = SDL_joystick_lock;
- SDL_LockMutex(joystick_lock);
- {
- SDL_UnlockMutex(SDL_joystick_lock);
- SDL_joystick_lock = NULL;
- }
- SDL_UnlockMutex(joystick_lock);
- SDL_DestroyMutex(joystick_lock);
- } else {
- SDL_UnlockMutex(SDL_joystick_lock);
- }
- }
- bool SDL_JoysticksLocked(void)
- {
- return (SDL_joysticks_locked > 0);
- }
- void SDL_AssertJoysticksLocked(void)
- {
- SDL_assert(SDL_JoysticksLocked());
- }
- /*
- * Get the driver and device index for a joystick instance ID
- * This should be called while the joystick lock is held, to prevent another thread from updating the list
- */
- static bool SDL_GetDriverAndJoystickIndex(SDL_JoystickID instance_id, SDL_JoystickDriver **driver, int *driver_index)
- {
- int i, num_joysticks, device_index;
- SDL_AssertJoysticksLocked();
- if (instance_id > 0) {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- num_joysticks = SDL_joystick_drivers[i]->GetCount();
- for (device_index = 0; device_index < num_joysticks; ++device_index) {
- SDL_JoystickID joystick_id = SDL_joystick_drivers[i]->GetDeviceInstanceID(device_index);
- if (joystick_id == instance_id) {
- *driver = SDL_joystick_drivers[i];
- *driver_index = device_index;
- return true;
- }
- }
- }
- }
- SDL_SetError("Joystick %" SDL_PRIu32 " not found", instance_id);
- return false;
- }
- static int SDL_FindFreePlayerIndex(void)
- {
- int player_index;
- SDL_AssertJoysticksLocked();
- for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
- if (SDL_joystick_players[player_index] == 0) {
- break;
- }
- }
- return player_index;
- }
- static int SDL_GetPlayerIndexForJoystickID(SDL_JoystickID instance_id)
- {
- int player_index;
- SDL_AssertJoysticksLocked();
- for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
- if (instance_id == SDL_joystick_players[player_index]) {
- break;
- }
- }
- if (player_index == SDL_joystick_player_count) {
- player_index = -1;
- }
- return player_index;
- }
- static SDL_JoystickID SDL_GetJoystickIDForPlayerIndex(int player_index)
- {
- SDL_AssertJoysticksLocked();
- if (player_index < 0 || player_index >= SDL_joystick_player_count) {
- return 0;
- }
- return SDL_joystick_players[player_index];
- }
- static bool SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
- {
- SDL_JoystickID existing_instance = SDL_GetJoystickIDForPlayerIndex(player_index);
- SDL_JoystickDriver *driver;
- int device_index;
- int existing_player_index;
- SDL_AssertJoysticksLocked();
- if (player_index >= SDL_joystick_player_count) {
- SDL_JoystickID *new_players = (SDL_JoystickID *)SDL_realloc(SDL_joystick_players, (player_index + 1) * sizeof(*SDL_joystick_players));
- if (!new_players) {
- return false;
- }
- SDL_joystick_players = new_players;
- SDL_memset(&SDL_joystick_players[SDL_joystick_player_count], 0, (player_index - SDL_joystick_player_count + 1) * sizeof(SDL_joystick_players[0]));
- SDL_joystick_player_count = player_index + 1;
- } else if (player_index >= 0 && SDL_joystick_players[player_index] == instance_id) {
- // Joystick is already assigned the requested player index
- return true;
- }
- // Clear the old player index
- existing_player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
- if (existing_player_index >= 0) {
- SDL_joystick_players[existing_player_index] = 0;
- }
- if (player_index >= 0) {
- SDL_joystick_players[player_index] = instance_id;
- }
- // Update the driver with the new index
- if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- driver->SetDevicePlayerIndex(device_index, player_index);
- }
- // Move any existing joystick to another slot
- if (existing_instance > 0) {
- SDL_SetJoystickIDForPlayerIndex(SDL_FindFreePlayerIndex(), existing_instance);
- }
- return true;
- }
- static void SDLCALL SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- if (SDL_GetStringBoolean(hint, false)) {
- SDL_joystick_allows_background_events = true;
- } else {
- SDL_joystick_allows_background_events = false;
- }
- }
- bool SDL_InitJoysticks(void)
- {
- int i;
- bool result = false;
- // Create the joystick list lock
- if (SDL_joystick_lock == NULL) {
- SDL_joystick_lock = SDL_CreateMutex();
- }
- if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) {
- return false;
- }
- SDL_LockJoysticks();
- SDL_joysticks_initialized = true;
- SDL_InitGamepadMappings();
- SDL_LoadVIDPIDList(&arcadestick_devices);
- SDL_LoadVIDPIDList(&blacklist_devices);
- SDL_LoadVIDPIDList(&flightstick_devices);
- SDL_LoadVIDPIDList(&gamecube_devices);
- SDL_LoadVIDPIDList(&rog_gamepad_mice);
- SDL_LoadVIDPIDList(&throttle_devices);
- SDL_LoadVIDPIDList(&wheel_devices);
- SDL_LoadVIDPIDList(&zero_centered_devices);
- // See if we should allow joystick events while in the background
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
- SDL_InitSteamVirtualGamepadInfo();
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- if (SDL_joystick_drivers[i]->Init()) {
- result = true;
- }
- }
- SDL_UnlockJoysticks();
- if (!result) {
- SDL_QuitJoysticks();
- }
- return result;
- }
- bool SDL_JoysticksOpened(void)
- {
- bool opened;
- SDL_LockJoysticks();
- {
- if (SDL_joysticks != NULL) {
- opened = true;
- } else {
- opened = false;
- }
- }
- SDL_UnlockJoysticks();
- return opened;
- }
- bool SDL_JoystickHandledByAnotherDriver(struct SDL_JoystickDriver *driver, Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
- {
- int i;
- bool result = false;
- SDL_LockJoysticks();
- {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- if (driver == SDL_joystick_drivers[i]) {
- // Higher priority drivers do not have this device
- break;
- }
- if (SDL_joystick_drivers[i]->IsDevicePresent(vendor_id, product_id, version, name)) {
- result = true;
- break;
- }
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_HasJoystick(void)
- {
- int i;
- int total_joysticks = 0;
- SDL_LockJoysticks();
- {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- total_joysticks += SDL_joystick_drivers[i]->GetCount();
- }
- }
- SDL_UnlockJoysticks();
- if (total_joysticks > 0) {
- return true;
- }
- return false;
- }
- SDL_JoystickID *SDL_GetJoysticks(int *count)
- {
- int i, num_joysticks, device_index;
- int joystick_index = 0, total_joysticks = 0;
- SDL_JoystickID *joysticks;
- SDL_LockJoysticks();
- {
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- total_joysticks += SDL_joystick_drivers[i]->GetCount();
- }
- joysticks = (SDL_JoystickID *)SDL_malloc((total_joysticks + 1) * sizeof(*joysticks));
- if (joysticks) {
- if (count) {
- *count = total_joysticks;
- }
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- num_joysticks = SDL_joystick_drivers[i]->GetCount();
- for (device_index = 0; device_index < num_joysticks; ++device_index) {
- SDL_assert(joystick_index < total_joysticks);
- joysticks[joystick_index] = SDL_joystick_drivers[i]->GetDeviceInstanceID(device_index);
- SDL_assert(joysticks[joystick_index] > 0);
- ++joystick_index;
- }
- }
- SDL_assert(joystick_index == total_joysticks);
- joysticks[joystick_index] = 0;
- } else {
- if (count) {
- *count = 0;
- }
- }
- }
- SDL_UnlockJoysticks();
- return joysticks;
- }
- const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- const SDL_SteamVirtualGamepadInfo *info = NULL;
- if (SDL_SteamVirtualGamepadEnabled() &&
- SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- info = SDL_GetSteamVirtualGamepadInfo(driver->GetDeviceSteamVirtualGamepadSlot(device_index));
- }
- return info;
- }
- /*
- * Get the implementation dependent name of a joystick
- */
- const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- const char *name = NULL;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
- if (info) {
- name = SDL_GetPersistentString(info->name);
- } else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- name = SDL_GetPersistentString(driver->GetDeviceName(device_index));
- }
- SDL_UnlockJoysticks();
- return name;
- }
- /*
- * Get the implementation dependent path of a joystick
- */
- const char *SDL_GetJoystickPathForID(SDL_JoystickID instance_id)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- const char *path = NULL;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- path = SDL_GetPersistentString(driver->GetDevicePath(device_index));
- }
- SDL_UnlockJoysticks();
- if (!path) {
- SDL_Unsupported();
- }
- return path;
- }
- /*
- * Get the player index of a joystick, or -1 if it's not available
- */
- int SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id)
- {
- int player_index;
- SDL_LockJoysticks();
- player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
- SDL_UnlockJoysticks();
- return player_index;
- }
- /*
- * Return true if this joystick is known to have all axes centered at zero
- * This isn't generally needed unless the joystick never generates an initial axis value near zero,
- * e.g. it's emulating axes with digital buttons
- */
- static bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
- {
- // printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);
- if (joystick->naxes == 2) {
- // Assume D-pad or thumbstick style axes are centered at 0
- return true;
- }
- return SDL_VIDPIDInList(SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick), &zero_centered_devices);
- }
- static bool IsROGAlly(SDL_Joystick *joystick)
- {
- Uint16 vendor, product;
- SDL_GUID guid = SDL_GetJoystickGUID(joystick);
- // The ROG Ally controller spoofs an Xbox 360 controller
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- if (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER) {
- // Check to see if this system has the expected sensors
- bool has_ally_accel = false;
- bool has_ally_gyro = false;
- if (SDL_InitSubSystem(SDL_INIT_SENSOR)) {
- SDL_SensorID *sensors = SDL_GetSensors(NULL);
- if (sensors) {
- int i;
- for (i = 0; sensors[i]; ++i) {
- SDL_SensorID sensor = sensors[i];
- if (!has_ally_accel && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_ACCEL) {
- const char *sensor_name = SDL_GetSensorNameForID(sensor);
- if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) {
- has_ally_accel = true;
- }
- }
- if (!has_ally_gyro && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_GYRO) {
- const char *sensor_name = SDL_GetSensorNameForID(sensor);
- if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) {
- has_ally_gyro = true;
- }
- }
- }
- SDL_free(sensors);
- }
- SDL_QuitSubSystem(SDL_INIT_SENSOR);
- }
- if (has_ally_accel && has_ally_gyro) {
- return true;
- }
- }
- return false;
- }
- static bool ShouldAttemptSensorFusion(SDL_Joystick *joystick, bool *invert_sensors)
- {
- const char *hint;
- int hint_value;
- SDL_AssertJoysticksLocked();
- *invert_sensors = false;
- // The SDL controller sensor API is only available for gamepads (at the moment)
- if (!SDL_IsGamepad(joystick->instance_id)) {
- return false;
- }
- // If the controller already has sensors, use those
- if (joystick->nsensors > 0) {
- return false;
- }
- hint = SDL_GetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION);
- hint_value = SDL_GetStringInteger(hint, -1);
- if (hint_value > 0) {
- return true;
- }
- if (hint_value == 0) {
- return false;
- }
- if (hint) {
- SDL_vidpid_list gamepads;
- SDL_GUID guid;
- Uint16 vendor, product;
- bool enabled;
- SDL_zero(gamepads);
- // See if the gamepad is in our list of devices to enable
- guid = SDL_GetJoystickGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- SDL_LoadVIDPIDListFromHints(&gamepads, hint, NULL);
- enabled = SDL_VIDPIDInList(vendor, product, &gamepads);
- SDL_FreeVIDPIDList(&gamepads);
- if (enabled) {
- return true;
- }
- }
- // See if this is another known wraparound gamepad
- if (joystick->name &&
- (SDL_strstr(joystick->name, "Backbone One") ||
- SDL_strstr(joystick->name, "Kishi"))) {
- return true;
- }
- if (IsROGAlly(joystick)) {
- /* I'm not sure if this is a Windows thing, or a quirk for ROG Ally,
- * but we need to invert the sensor data on all axes.
- */
- *invert_sensors = true;
- return true;
- }
- return false;
- }
- static void AttemptSensorFusion(SDL_Joystick *joystick, bool invert_sensors)
- {
- SDL_SensorID *sensors;
- unsigned int i, j;
- SDL_AssertJoysticksLocked();
- if (!SDL_InitSubSystem(SDL_INIT_SENSOR)) {
- return;
- }
- sensors = SDL_GetSensors(NULL);
- if (sensors) {
- for (i = 0; sensors[i]; ++i) {
- SDL_SensorID sensor = sensors[i];
- if (!joystick->accel_sensor && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_ACCEL) {
- // Increment the sensor subsystem reference count
- SDL_InitSubSystem(SDL_INIT_SENSOR);
- joystick->accel_sensor = sensor;
- SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
- }
- if (!joystick->gyro_sensor && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_GYRO) {
- // Increment the sensor subsystem reference count
- SDL_InitSubSystem(SDL_INIT_SENSOR);
- joystick->gyro_sensor = sensor;
- SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f);
- }
- }
- SDL_free(sensors);
- }
- SDL_QuitSubSystem(SDL_INIT_SENSOR);
- /* SDL defines sensor orientation for phones relative to the natural
- orientation, and for gamepads relative to being held in front of you.
- When a phone is being used as a gamepad, its orientation changes,
- so adjust sensor axes to match.
- */
- if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
- /* When a device in landscape orientation is laid flat, the axes change
- orientation as follows:
- -X to +X becomes -X to +X
- -Y to +Y becomes +Z to -Z
- -Z to +Z becomes -Y to +Y
- */
- joystick->sensor_transform[0][0] = 1.0f;
- joystick->sensor_transform[1][2] = 1.0f;
- joystick->sensor_transform[2][1] = -1.0f;
- } else {
- /* When a device in portrait orientation is rotated left and laid flat,
- the axes change orientation as follows:
- -X to +X becomes +Z to -Z
- -Y to +Y becomes +X to -X
- -Z to +Z becomes -Y to +Y
- */
- joystick->sensor_transform[0][1] = -1.0f;
- joystick->sensor_transform[1][2] = 1.0f;
- joystick->sensor_transform[2][0] = -1.0f;
- }
- if (invert_sensors) {
- for (i = 0; i < SDL_arraysize(joystick->sensor_transform); ++i) {
- for (j = 0; j < SDL_arraysize(joystick->sensor_transform[i]); ++j) {
- joystick->sensor_transform[i][j] *= -1.0f;
- }
- }
- }
- }
- static void CleanupSensorFusion(SDL_Joystick *joystick)
- {
- SDL_AssertJoysticksLocked();
- if (joystick->accel_sensor || joystick->gyro_sensor) {
- if (joystick->accel_sensor) {
- if (joystick->accel) {
- SDL_CloseSensor(joystick->accel);
- joystick->accel = NULL;
- }
- joystick->accel_sensor = 0;
- // Decrement the sensor subsystem reference count
- SDL_QuitSubSystem(SDL_INIT_SENSOR);
- }
- if (joystick->gyro_sensor) {
- if (joystick->gyro) {
- SDL_CloseSensor(joystick->gyro);
- joystick->gyro = NULL;
- }
- joystick->gyro_sensor = 0;
- // Decrement the sensor subsystem reference count
- SDL_QuitSubSystem(SDL_INIT_SENSOR);
- }
- }
- }
- /*
- * Open a joystick for use - the index passed as an argument refers to
- * the N'th joystick on the system. This index is the value which will
- * identify this joystick in future joystick events.
- *
- * This function returns a joystick identifier, or NULL if an error occurred.
- */
- SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- SDL_Joystick *joystick;
- SDL_Joystick *joysticklist;
- const char *joystickname = NULL;
- const char *joystickpath = NULL;
- bool invert_sensors = false;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- if (!SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- SDL_UnlockJoysticks();
- return NULL;
- }
- joysticklist = SDL_joysticks;
- /* If the joystick is already open, return it
- * it is important that we have a single joystick for each instance id
- */
- while (joysticklist) {
- if (instance_id == joysticklist->instance_id) {
- joystick = joysticklist;
- ++joystick->ref_count;
- SDL_UnlockJoysticks();
- return joystick;
- }
- joysticklist = joysticklist->next;
- }
- // Create and initialize the joystick
- joystick = (SDL_Joystick *)SDL_calloc(1, sizeof(*joystick));
- if (!joystick) {
- SDL_UnlockJoysticks();
- return NULL;
- }
- SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, true);
- joystick->driver = driver;
- joystick->instance_id = instance_id;
- joystick->attached = true;
- joystick->led_expiration = SDL_GetTicks();
- joystick->battery_percent = -1;
- if (!driver->Open(joystick, device_index)) {
- SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, false);
- SDL_free(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
- joystickname = driver->GetDeviceName(device_index);
- if (joystickname) {
- joystick->name = SDL_strdup(joystickname);
- }
- joystickpath = driver->GetDevicePath(device_index);
- if (joystickpath) {
- joystick->path = SDL_strdup(joystickpath);
- }
- joystick->guid = driver->GetDeviceGUID(device_index);
- if (joystick->naxes > 0) {
- joystick->axes = (SDL_JoystickAxisInfo *)SDL_calloc(joystick->naxes, sizeof(*joystick->axes));
- }
- if (joystick->nballs > 0) {
- joystick->balls = (SDL_JoystickBallData *)SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
- }
- if (joystick->nhats > 0) {
- joystick->hats = (Uint8 *)SDL_calloc(joystick->nhats, sizeof(*joystick->hats));
- }
- if (joystick->nbuttons > 0) {
- joystick->buttons = (SDL_bool *)SDL_calloc(joystick->nbuttons, sizeof(*joystick->buttons));
- }
- if (((joystick->naxes > 0) && !joystick->axes) ||
- ((joystick->nballs > 0) && !joystick->balls) ||
- ((joystick->nhats > 0) && !joystick->hats) ||
- ((joystick->nbuttons > 0) && !joystick->buttons)) {
- SDL_CloseJoystick(joystick);
- SDL_UnlockJoysticks();
- return NULL;
- }
- // If this joystick is known to have all zero centered axes, skip the auto-centering code
- if (SDL_JoystickAxesCenteredAtZero(joystick)) {
- int i;
- for (i = 0; i < joystick->naxes; ++i) {
- joystick->axes[i].has_initial_value = true;
- }
- }
- // Get the Steam Input API handle
- info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
- if (info) {
- joystick->steam_handle = info->handle;
- }
- // Use system gyro and accelerometer if the gamepad doesn't have built-in sensors
- if (ShouldAttemptSensorFusion(joystick, &invert_sensors)) {
- AttemptSensorFusion(joystick, invert_sensors);
- }
- // Add joystick to list
- ++joystick->ref_count;
- // Link the joystick in the list
- joystick->next = SDL_joysticks;
- SDL_joysticks = joystick;
- driver->Update(joystick);
- SDL_UnlockJoysticks();
- return joystick;
- }
- SDL_JoystickID SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc)
- {
- #ifdef SDL_JOYSTICK_VIRTUAL
- SDL_JoystickID result;
- SDL_LockJoysticks();
- result = SDL_JoystickAttachVirtualInner(desc);
- SDL_UnlockJoysticks();
- return result;
- #else
- SDL_SetError("SDL not built with virtual-joystick support");
- return 0;
- #endif
- }
- SDL_bool SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
- {
- #ifdef SDL_JOYSTICK_VIRTUAL
- bool result;
- SDL_LockJoysticks();
- result = SDL_JoystickDetachVirtualInner(instance_id);
- SDL_UnlockJoysticks();
- return result;
- #else
- return SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_bool SDL_IsJoystickVirtual(SDL_JoystickID instance_id)
- {
- #ifdef SDL_JOYSTICK_VIRTUAL
- SDL_JoystickDriver *driver;
- int device_index;
- bool is_virtual = false;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- if (driver == &SDL_VIRTUAL_JoystickDriver) {
- is_virtual = true;
- }
- }
- SDL_UnlockJoysticks();
- return is_virtual;
- #else
- return false;
- #endif
- }
- SDL_bool SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- #ifdef SDL_JOYSTICK_VIRTUAL
- result = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
- #else
- result = SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- #ifdef SDL_JOYSTICK_VIRTUAL
- result = SDL_SetJoystickVirtualBallInner(joystick, ball, xrel, yrel);
- #else
- result = SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, SDL_bool down)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- #ifdef SDL_JOYSTICK_VIRTUAL
- result = SDL_SetJoystickVirtualButtonInner(joystick, button, down);
- #else
- result = SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- #ifdef SDL_JOYSTICK_VIRTUAL
- result = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
- #else
- result = SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, SDL_bool down, float x, float y, float pressure)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- #ifdef SDL_JOYSTICK_VIRTUAL
- result = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, down, x, y, pressure);
- #else
- result = SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- #ifdef SDL_JOYSTICK_VIRTUAL
- result = SDL_SendJoystickVirtualSensorDataInner(joystick, type, sensor_timestamp, data, num_values);
- #else
- result = SDL_SetError("SDL not built with virtual-joystick support");
- #endif
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Checks to make sure the joystick is valid.
- */
- bool SDL_IsJoystickValid(SDL_Joystick *joystick)
- {
- SDL_AssertJoysticksLocked();
- return SDL_ObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK);
- }
- bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id, SDL_GamepadMapping *out)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- bool is_ok = false;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- is_ok = driver->GetGamepadMapping(device_index, out);
- }
- SDL_UnlockJoysticks();
- return is_ok;
- }
- /*
- * Get the number of multi-dimensional axis controls on a joystick
- */
- int SDL_GetNumJoystickAxes(SDL_Joystick *joystick)
- {
- int result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, -1);
- result = joystick->naxes;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the number of hats on a joystick
- */
- int SDL_GetNumJoystickHats(SDL_Joystick *joystick)
- {
- int result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, -1);
- result = joystick->nhats;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the number of trackballs on a joystick
- */
- int SDL_GetNumJoystickBalls(SDL_Joystick *joystick)
- {
- CHECK_JOYSTICK_MAGIC(joystick, -1);
- return joystick->nballs;
- }
- /*
- * Get the number of buttons on a joystick
- */
- int SDL_GetNumJoystickButtons(SDL_Joystick *joystick)
- {
- int result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, -1);
- result = joystick->nbuttons;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the current state of an axis control on a joystick
- */
- Sint16 SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis)
- {
- Sint16 state;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- if (axis < joystick->naxes) {
- state = joystick->axes[axis].value;
- } else {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- state = 0;
- }
- }
- SDL_UnlockJoysticks();
- return state;
- }
- /*
- * Get the initial state of an axis control on a joystick
- */
- SDL_bool SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- if (axis >= joystick->naxes) {
- SDL_SetError("Joystick only has %d axes", joystick->naxes);
- result = false;
- } else {
- if (state) {
- *state = joystick->axes[axis].initial_value;
- }
- result = joystick->axes[axis].has_initial_value;
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the current state of a hat on a joystick
- */
- Uint8 SDL_GetJoystickHat(SDL_Joystick *joystick, int hat)
- {
- Uint8 state;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- if (hat < joystick->nhats) {
- state = joystick->hats[hat];
- } else {
- SDL_SetError("Joystick only has %d hats", joystick->nhats);
- state = 0;
- }
- }
- SDL_UnlockJoysticks();
- return state;
- }
- /*
- * Get the ball axis change since the last poll
- */
- SDL_bool SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, -1);
- if (ball < joystick->nballs) {
- if (dx) {
- *dx = joystick->balls[ball].dx;
- }
- if (dy) {
- *dy = joystick->balls[ball].dy;
- }
- joystick->balls[ball].dx = 0;
- joystick->balls[ball].dy = 0;
- result = true;
- } else {
- result = SDL_SetError("Joystick only has %d balls", joystick->nballs);
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the current state of a button on a joystick
- */
- SDL_bool SDL_GetJoystickButton(SDL_Joystick *joystick, int button)
- {
- bool down = false;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- if (button < joystick->nbuttons) {
- down = joystick->buttons[button];
- } else {
- SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
- }
- }
- SDL_UnlockJoysticks();
- return down;
- }
- /*
- * Return if the joystick in question is currently attached to the system,
- * \return false if not plugged in, true if still present.
- */
- SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- result = joystick->attached;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the instance id for this opened joystick
- */
- SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick)
- {
- SDL_JoystickID result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- result = joystick->instance_id;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Return the SDL_Joystick associated with an instance id.
- */
- SDL_Joystick *SDL_GetJoystickFromID(SDL_JoystickID instance_id)
- {
- SDL_Joystick *joystick;
- SDL_LockJoysticks();
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == instance_id) {
- break;
- }
- }
- SDL_UnlockJoysticks();
- return joystick;
- }
- /**
- * Return the SDL_Joystick associated with a player index.
- */
- SDL_Joystick *SDL_GetJoystickFromPlayerIndex(int player_index)
- {
- SDL_JoystickID instance_id;
- SDL_Joystick *joystick;
- SDL_LockJoysticks();
- instance_id = SDL_GetJoystickIDForPlayerIndex(player_index);
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == instance_id) {
- break;
- }
- }
- SDL_UnlockJoysticks();
- return joystick;
- }
- /*
- * Get the properties associated with a joystick
- */
- SDL_PropertiesID SDL_GetJoystickProperties(SDL_Joystick *joystick)
- {
- SDL_PropertiesID result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- if (joystick->props == 0) {
- joystick->props = SDL_CreateProperties();
- }
- result = joystick->props;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the friendly name of this joystick
- */
- const char *SDL_GetJoystickName(SDL_Joystick *joystick)
- {
- const char *result;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, NULL);
- info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
- if (info) {
- result = SDL_GetPersistentString(info->name);
- } else {
- result = SDL_GetPersistentString(joystick->name);
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Get the implementation dependent path of this joystick
- */
- const char *SDL_GetJoystickPath(SDL_Joystick *joystick)
- {
- const char *result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, NULL);
- if (joystick->path) {
- result = SDL_GetPersistentString(joystick->path);
- } else {
- SDL_Unsupported();
- result = NULL;
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /**
- * Get the player index of an opened joystick, or -1 if it's not available
- */
- int SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick)
- {
- int result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, -1);
- result = SDL_GetPlayerIndexForJoystickID(joystick->instance_id);
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /**
- * Set the player index of an opened joystick
- */
- SDL_bool SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- result = SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- if (low_frequency_rumble == joystick->low_frequency_rumble &&
- high_frequency_rumble == joystick->high_frequency_rumble) {
- // Just update the expiration
- result = true;
- } else {
- result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble);
- if (result) {
- joystick->rumble_resend = SDL_GetTicks() + SDL_RUMBLE_RESEND_MS;
- if (joystick->rumble_resend == 0) {
- joystick->rumble_resend = 1;
- }
- } else {
- joystick->rumble_resend = 0;
- }
- }
- if (result) {
- joystick->low_frequency_rumble = low_frequency_rumble;
- joystick->high_frequency_rumble = high_frequency_rumble;
- if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
- joystick->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
- if (!joystick->rumble_expiration) {
- joystick->rumble_expiration = 1;
- }
- } else {
- joystick->rumble_expiration = 0;
- joystick->rumble_resend = 0;
- }
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- if (left_rumble == joystick->left_trigger_rumble && right_rumble == joystick->right_trigger_rumble) {
- // Just update the expiration
- result = true;
- } else {
- result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
- }
- if (result) {
- joystick->left_trigger_rumble = left_rumble;
- joystick->right_trigger_rumble = right_rumble;
- if ((left_rumble || right_rumble) && duration_ms) {
- joystick->trigger_rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
- } else {
- joystick->trigger_rumble_expiration = 0;
- }
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- bool result;
- bool isfreshvalue;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- isfreshvalue = red != joystick->led_red ||
- green != joystick->led_green ||
- blue != joystick->led_blue;
- if (isfreshvalue || SDL_GetTicks() >= joystick->led_expiration) {
- result = joystick->driver->SetLED(joystick, red, green, blue);
- joystick->led_expiration = SDL_GetTicks() + SDL_LED_MIN_REPEAT_MS;
- } else {
- // Avoid spamming the driver
- result = true;
- }
- // Save the LED value regardless of success, so we don't spam the driver
- joystick->led_red = red;
- joystick->led_green = green;
- joystick->led_blue = blue;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_bool SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size)
- {
- bool result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, false);
- result = joystick->driver->SendEffect(joystick, data, size);
- }
- SDL_UnlockJoysticks();
- return result;
- }
- /*
- * Close a joystick previously opened with SDL_OpenJoystick()
- */
- void SDL_CloseJoystick(SDL_Joystick *joystick)
- {
- SDL_Joystick *joysticklist;
- SDL_Joystick *joysticklistprev;
- int i;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick,);
- // First decrement ref count
- if (--joystick->ref_count > 0) {
- SDL_UnlockJoysticks();
- return;
- }
- SDL_DestroyProperties(joystick->props);
- if (joystick->rumble_expiration) {
- SDL_RumbleJoystick(joystick, 0, 0, 0);
- }
- if (joystick->trigger_rumble_expiration) {
- SDL_RumbleJoystickTriggers(joystick, 0, 0, 0);
- }
- CleanupSensorFusion(joystick);
- joystick->driver->Close(joystick);
- joystick->hwdata = NULL;
- SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, false);
- joysticklist = SDL_joysticks;
- joysticklistprev = NULL;
- while (joysticklist) {
- if (joystick == joysticklist) {
- if (joysticklistprev) {
- // unlink this entry
- joysticklistprev->next = joysticklist->next;
- } else {
- SDL_joysticks = joystick->next;
- }
- break;
- }
- joysticklistprev = joysticklist;
- joysticklist = joysticklist->next;
- }
- // Free the data associated with this joystick
- SDL_free(joystick->name);
- SDL_free(joystick->path);
- SDL_free(joystick->serial);
- SDL_free(joystick->axes);
- SDL_free(joystick->balls);
- SDL_free(joystick->hats);
- SDL_free(joystick->buttons);
- for (i = 0; i < joystick->ntouchpads; i++) {
- SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i];
- SDL_free(touchpad->fingers);
- }
- SDL_free(joystick->touchpads);
- SDL_free(joystick->sensors);
- SDL_free(joystick);
- }
- SDL_UnlockJoysticks();
- }
- void SDL_QuitJoysticks(void)
- {
- int i;
- SDL_JoystickID *joysticks;
- SDL_LockJoysticks();
- SDL_joysticks_quitting = true;
- joysticks = SDL_GetJoysticks(NULL);
- if (joysticks) {
- for (i = 0; joysticks[i]; ++i) {
- SDL_PrivateJoystickRemoved(joysticks[i]);
- }
- SDL_free(joysticks);
- }
- while (SDL_joysticks) {
- SDL_joysticks->ref_count = 1;
- SDL_CloseJoystick(SDL_joysticks);
- }
- // Quit drivers in reverse order to avoid breaking dependencies between drivers
- for (i = SDL_arraysize(SDL_joystick_drivers) - 1; i >= 0; --i) {
- SDL_joystick_drivers[i]->Quit();
- }
- if (SDL_joystick_players) {
- SDL_free(SDL_joystick_players);
- SDL_joystick_players = NULL;
- SDL_joystick_player_count = 0;
- }
- SDL_QuitSubSystem(SDL_INIT_EVENTS);
- SDL_QuitSteamVirtualGamepadInfo();
- SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
- SDL_JoystickAllowBackgroundEventsChanged, NULL);
- SDL_FreeVIDPIDList(&arcadestick_devices);
- SDL_FreeVIDPIDList(&blacklist_devices);
- SDL_FreeVIDPIDList(&flightstick_devices);
- SDL_FreeVIDPIDList(&gamecube_devices);
- SDL_FreeVIDPIDList(&rog_gamepad_mice);
- SDL_FreeVIDPIDList(&throttle_devices);
- SDL_FreeVIDPIDList(&wheel_devices);
- SDL_FreeVIDPIDList(&zero_centered_devices);
- SDL_QuitGamepadMappings();
- SDL_joysticks_quitting = false;
- SDL_joysticks_initialized = false;
- SDL_UnlockJoysticks();
- }
- static bool SDL_PrivateJoystickShouldIgnoreEvent(void)
- {
- if (SDL_joystick_allows_background_events) {
- return false;
- }
- if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
- // We have windows but we don't have focus, ignore the event.
- return true;
- }
- return false;
- }
- // These are global for SDL_sysjoystick.c and SDL_events.c
- void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
- {
- int ntouchpads;
- SDL_JoystickTouchpadInfo *touchpads;
- SDL_AssertJoysticksLocked();
- ntouchpads = joystick->ntouchpads + 1;
- touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, (ntouchpads * sizeof(SDL_JoystickTouchpadInfo)));
- if (touchpads) {
- SDL_JoystickTouchpadInfo *touchpad = &touchpads[ntouchpads - 1];
- SDL_JoystickTouchpadFingerInfo *fingers = (SDL_JoystickTouchpadFingerInfo *)SDL_calloc(nfingers, sizeof(SDL_JoystickTouchpadFingerInfo));
- if (fingers) {
- touchpad->nfingers = nfingers;
- touchpad->fingers = fingers;
- } else {
- // Out of memory, this touchpad won't be active
- touchpad->nfingers = 0;
- touchpad->fingers = NULL;
- }
- joystick->ntouchpads = ntouchpads;
- joystick->touchpads = touchpads;
- }
- }
- void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate)
- {
- int nsensors;
- SDL_JoystickSensorInfo *sensors;
- SDL_AssertJoysticksLocked();
- nsensors = joystick->nsensors + 1;
- sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
- if (sensors) {
- SDL_JoystickSensorInfo *sensor = &sensors[nsensors - 1];
- SDL_zerop(sensor);
- sensor->type = type;
- sensor->rate = rate;
- joystick->nsensors = nsensors;
- joystick->sensors = sensors;
- }
- }
- void SDL_PrivateJoystickSensorRate(SDL_Joystick *joystick, SDL_SensorType type, float rate)
- {
- int i;
- SDL_AssertJoysticksLocked();
- for (i = 0; i < joystick->nsensors; ++i) {
- if (joystick->sensors[i].type == type) {
- joystick->sensors[i].rate = rate;
- }
- }
- }
- void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- int player_index = -1;
- SDL_AssertJoysticksLocked();
- if (SDL_JoysticksQuitting()) {
- return;
- }
- SDL_joystick_being_added = true;
- if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- player_index = driver->GetDeviceSteamVirtualGamepadSlot(device_index);
- if (player_index < 0) {
- player_index = driver->GetDevicePlayerIndex(device_index);
- }
- }
- if (player_index < 0 && SDL_IsGamepad(instance_id)) {
- player_index = SDL_FindFreePlayerIndex();
- }
- if (player_index >= 0) {
- SDL_SetJoystickIDForPlayerIndex(player_index, instance_id);
- }
- {
- SDL_Event event;
- event.type = SDL_EVENT_JOYSTICK_ADDED;
- event.common.timestamp = 0;
- if (SDL_EventEnabled(event.type)) {
- event.jdevice.which = instance_id;
- SDL_PushEvent(&event);
- }
- }
- SDL_joystick_being_added = false;
- if (SDL_IsGamepad(instance_id)) {
- SDL_PrivateGamepadAdded(instance_id);
- }
- }
- bool SDL_IsJoystickBeingAdded(void)
- {
- return SDL_joystick_being_added;
- }
- void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
- {
- Uint8 i, j;
- Uint64 timestamp = SDL_GetTicksNS();
- SDL_AssertJoysticksLocked();
- // Tell the app that everything is centered/unpressed...
- for (i = 0; i < joystick->naxes; i++) {
- if (joystick->axes[i].has_initial_value) {
- SDL_SendJoystickAxis(timestamp, joystick, i, joystick->axes[i].zero);
- }
- }
- for (i = 0; i < joystick->nbuttons; i++) {
- SDL_SendJoystickButton(timestamp, joystick, i, false);
- }
- for (i = 0; i < joystick->nhats; i++) {
- SDL_SendJoystickHat(timestamp, joystick, i, SDL_HAT_CENTERED);
- }
- for (i = 0; i < joystick->ntouchpads; i++) {
- SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i];
- for (j = 0; j < touchpad->nfingers; ++j) {
- SDL_SendJoystickTouchpad(timestamp, joystick, i, j, false, 0.0f, 0.0f, 0.0f);
- }
- }
- }
- void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
- {
- SDL_Joystick *joystick = NULL;
- int player_index;
- SDL_Event event;
- SDL_AssertJoysticksLocked();
- // Find this joystick...
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->instance_id == instance_id) {
- SDL_PrivateJoystickForceRecentering(joystick);
- joystick->attached = false;
- break;
- }
- }
- if (SDL_IsGamepad(instance_id)) {
- SDL_PrivateGamepadRemoved(instance_id);
- }
- event.type = SDL_EVENT_JOYSTICK_REMOVED;
- event.common.timestamp = 0;
- if (SDL_EventEnabled(event.type)) {
- event.jdevice.which = instance_id;
- SDL_PushEvent(&event);
- }
- player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
- if (player_index >= 0) {
- SDL_joystick_players[player_index] = 0;
- }
- }
- void SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value)
- {
- SDL_JoystickAxisInfo *info;
- SDL_AssertJoysticksLocked();
- // Make sure we're not getting garbage or duplicate events
- if (axis >= joystick->naxes) {
- return;
- }
- info = &joystick->axes[axis];
- if (!info->has_initial_value ||
- (!info->has_second_value && (info->initial_value <= -32767 || info->initial_value == 32767) && SDL_abs(value) < (SDL_JOYSTICK_AXIS_MAX / 4))) {
- info->initial_value = value;
- info->value = value;
- info->zero = value;
- info->has_initial_value = true;
- } else if (value == info->value && !info->sending_initial_value) {
- return;
- } else {
- info->has_second_value = true;
- }
- if (!info->sent_initial_value) {
- // Make sure we don't send motion until there's real activity on this axis
- const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; // ShanWan PS3 controller needed 96
- if (SDL_abs(value - info->value) <= MAX_ALLOWED_JITTER &&
- !SDL_IsJoystickVIRTUAL(joystick->guid)) {
- return;
- }
- info->sent_initial_value = true;
- info->sending_initial_value = true;
- SDL_SendJoystickAxis(timestamp, joystick, axis, info->initial_value);
- info->sending_initial_value = false;
- }
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (info->sending_initial_value ||
- (value > info->zero && value >= info->value) ||
- (value < info->zero && value <= info->value)) {
- return;
- }
- }
- // Update internal joystick state
- SDL_assert(timestamp != 0);
- info->value = value;
- joystick->update_complete = timestamp;
- // Post the event, if desired
- if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION)) {
- SDL_Event event;
- event.type = SDL_EVENT_JOYSTICK_AXIS_MOTION;
- event.common.timestamp = timestamp;
- event.jaxis.which = joystick->instance_id;
- event.jaxis.axis = axis;
- event.jaxis.value = value;
- SDL_PushEvent(&event);
- }
- }
- void SDL_SendJoystickBall(Uint64 timestamp, SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel)
- {
- SDL_AssertJoysticksLocked();
- // Make sure we're not getting garbage events
- if (ball >= joystick->nballs) {
- return;
- }
- // We ignore events if we don't have keyboard focus.
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- return;
- }
- // Update internal mouse state
- joystick->balls[ball].dx += xrel;
- joystick->balls[ball].dy += yrel;
- // Post the event, if desired
- if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_BALL_MOTION)) {
- SDL_Event event;
- event.type = SDL_EVENT_JOYSTICK_BALL_MOTION;
- event.common.timestamp = timestamp;
- event.jball.which = joystick->instance_id;
- event.jball.ball = ball;
- event.jball.xrel = xrel;
- event.jball.yrel = yrel;
- SDL_PushEvent(&event);
- }
- }
- void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value)
- {
- SDL_AssertJoysticksLocked();
- // Make sure we're not getting garbage or duplicate events
- if (hat >= joystick->nhats) {
- return;
- }
- if (value == joystick->hats[hat]) {
- return;
- }
- /* We ignore events if we don't have keyboard focus, except for centering
- * events.
- */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (value != SDL_HAT_CENTERED) {
- return;
- }
- }
- // Update internal joystick state
- SDL_assert(timestamp != 0);
- joystick->hats[hat] = value;
- joystick->update_complete = timestamp;
- // Post the event, if desired
- if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION)) {
- SDL_Event event;
- event.type = SDL_EVENT_JOYSTICK_HAT_MOTION;
- event.common.timestamp = timestamp;
- event.jhat.which = joystick->instance_id;
- event.jhat.hat = hat;
- event.jhat.value = value;
- SDL_PushEvent(&event);
- }
- }
- void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down)
- {
- SDL_Event event;
- SDL_AssertJoysticksLocked();
- if (down) {
- event.type = SDL_EVENT_JOYSTICK_BUTTON_DOWN;
- } else {
- event.type = SDL_EVENT_JOYSTICK_BUTTON_UP;
- }
- // Make sure we're not getting garbage or duplicate events
- if (button >= joystick->nbuttons) {
- return;
- }
- if (down == joystick->buttons[button]) {
- return;
- }
- /* We ignore events if we don't have keyboard focus, except for button
- * release. */
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (down) {
- return;
- }
- }
- // Update internal joystick state
- SDL_assert(timestamp != 0);
- joystick->buttons[button] = down;
- joystick->update_complete = timestamp;
- // Post the event, if desired
- if (SDL_EventEnabled(event.type)) {
- event.common.timestamp = timestamp;
- event.jbutton.which = joystick->instance_id;
- event.jbutton.button = button;
- event.jbutton.down = down;
- SDL_PushEvent(&event);
- }
- }
- static void SendSteamHandleUpdateEvents(void)
- {
- SDL_Joystick *joystick;
- const SDL_SteamVirtualGamepadInfo *info;
- // Check to see if any Steam handles changed
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- bool changed = false;
- if (!SDL_IsGamepad(joystick->instance_id)) {
- continue;
- }
- info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
- if (info) {
- if (joystick->steam_handle != info->handle) {
- joystick->steam_handle = info->handle;
- changed = true;
- }
- } else {
- if (joystick->steam_handle != 0) {
- joystick->steam_handle = 0;
- changed = true;
- }
- }
- if (changed) {
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED;
- event.common.timestamp = 0;
- event.gdevice.which = joystick->instance_id;
- SDL_PushEvent(&event);
- }
- }
- }
- void SDL_UpdateJoysticks(void)
- {
- int i;
- Uint64 now;
- SDL_Joystick *joystick;
- if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
- return;
- }
- SDL_LockJoysticks();
- if (SDL_UpdateSteamVirtualGamepadInfo()) {
- SendSteamHandleUpdateEvents();
- }
- #ifdef SDL_JOYSTICK_HIDAPI
- // Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks
- HIDAPI_UpdateDevices();
- #endif // SDL_JOYSTICK_HIDAPI
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (!joystick->attached) {
- continue;
- }
- joystick->driver->Update(joystick);
- if (joystick->delayed_guide_button) {
- SDL_GamepadHandleDelayedGuideButton(joystick);
- }
- now = SDL_GetTicks();
- if (joystick->rumble_expiration && now >= joystick->rumble_expiration) {
- SDL_RumbleJoystick(joystick, 0, 0, 0);
- joystick->rumble_resend = 0;
- }
- if (joystick->rumble_resend && now >= joystick->rumble_resend) {
- joystick->driver->Rumble(joystick, joystick->low_frequency_rumble, joystick->high_frequency_rumble);
- joystick->rumble_resend = now + SDL_RUMBLE_RESEND_MS;
- if (joystick->rumble_resend == 0) {
- joystick->rumble_resend = 1;
- }
- }
- if (joystick->trigger_rumble_expiration && now >= joystick->trigger_rumble_expiration) {
- SDL_RumbleJoystickTriggers(joystick, 0, 0, 0);
- }
- }
- if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE)) {
- for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
- if (joystick->update_complete) {
- SDL_Event event;
- event.type = SDL_EVENT_JOYSTICK_UPDATE_COMPLETE;
- event.common.timestamp = joystick->update_complete;
- event.jdevice.which = joystick->instance_id;
- SDL_PushEvent(&event);
- joystick->update_complete = 0;
- }
- }
- }
- /* this needs to happen AFTER walking the joystick list above, so that any
- dangling hardware data from removed devices can be free'd
- */
- for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
- SDL_joystick_drivers[i]->Detect();
- }
- SDL_UnlockJoysticks();
- }
- static const Uint32 SDL_joystick_event_list[] = {
- SDL_EVENT_JOYSTICK_AXIS_MOTION,
- SDL_EVENT_JOYSTICK_BALL_MOTION,
- SDL_EVENT_JOYSTICK_HAT_MOTION,
- SDL_EVENT_JOYSTICK_BUTTON_DOWN,
- SDL_EVENT_JOYSTICK_BUTTON_UP,
- SDL_EVENT_JOYSTICK_ADDED,
- SDL_EVENT_JOYSTICK_REMOVED,
- SDL_EVENT_JOYSTICK_BATTERY_UPDATED
- };
- void SDL_SetJoystickEventsEnabled(SDL_bool enabled)
- {
- unsigned int i;
- for (i = 0; i < SDL_arraysize(SDL_joystick_event_list); ++i) {
- SDL_SetEventEnabled(SDL_joystick_event_list[i], enabled);
- }
- }
- SDL_bool SDL_JoystickEventsEnabled(void)
- {
- bool enabled = false;
- unsigned int i;
- for (i = 0; i < SDL_arraysize(SDL_joystick_event_list); ++i) {
- enabled = SDL_EventEnabled(SDL_joystick_event_list[i]);
- if (enabled) {
- break;
- }
- }
- return enabled;
- }
- void SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16)
- {
- Uint16 *guid16 = (Uint16 *)guid.data;
- Uint16 bus = SDL_Swap16LE(guid16[0]);
- if ((bus < ' ' || bus == SDL_HARDWARE_BUS_VIRTUAL) && guid16[3] == 0x0000 && guid16[5] == 0x0000) {
- /* This GUID fits the standard form:
- * 16-bit bus
- * 16-bit CRC16 of the joystick name (can be zero)
- * 16-bit vendor ID
- * 16-bit zero
- * 16-bit product ID
- * 16-bit zero
- * 16-bit version
- * 8-bit driver identifier ('h' for HIDAPI, 'x' for XInput, etc.)
- * 8-bit driver-dependent type info
- */
- if (vendor) {
- *vendor = SDL_Swap16LE(guid16[2]);
- }
- if (product) {
- *product = SDL_Swap16LE(guid16[4]);
- }
- if (version) {
- *version = SDL_Swap16LE(guid16[6]);
- }
- if (crc16) {
- *crc16 = SDL_Swap16LE(guid16[1]);
- }
- } else if (bus < ' ' || bus == SDL_HARDWARE_BUS_VIRTUAL) {
- /* This GUID fits the unknown VID/PID form:
- * 16-bit bus
- * 16-bit CRC16 of the joystick name (can be zero)
- * 11 characters of the joystick name, null terminated
- */
- if (vendor) {
- *vendor = 0;
- }
- if (product) {
- *product = 0;
- }
- if (version) {
- *version = 0;
- }
- if (crc16) {
- *crc16 = SDL_Swap16LE(guid16[1]);
- }
- } else {
- if (vendor) {
- *vendor = 0;
- }
- if (product) {
- *product = 0;
- }
- if (version) {
- *version = 0;
- }
- if (crc16) {
- *crc16 = 0;
- }
- }
- }
- static int PrefixMatch(const char *a, const char *b)
- {
- int matchlen = 0;
- while (*a && *b) {
- if (SDL_tolower((unsigned char)*a++) == SDL_tolower((unsigned char)*b++)) {
- ++matchlen;
- } else {
- break;
- }
- }
- return matchlen;
- }
- char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name)
- {
- static struct
- {
- const char *prefix;
- const char *replacement;
- } replacements[] = {
- { "ASTRO Gaming", "ASTRO" },
- { "Bensussen Deutsch & Associates,Inc.(BDA)", "BDA" },
- { "Guangzhou Chicken Run Network Technology Co., Ltd.", "GameSir" },
- { "HORI CO.,LTD", "HORI" },
- { "HORI CO.,LTD.", "HORI" },
- { "Mad Catz Inc.", "Mad Catz" },
- { "Nintendo Co., Ltd.", "Nintendo" },
- { "NVIDIA Corporation ", "" },
- { "Performance Designed Products", "PDP" },
- { "QANBA USA, LLC", "Qanba" },
- { "QANBA USA,LLC", "Qanba" },
- { "Unknown ", "" },
- };
- const char *custom_name;
- char *name;
- size_t i, len;
- custom_name = GuessControllerName(vendor, product);
- if (custom_name) {
- return SDL_strdup(custom_name);
- }
- if (!vendor_name) {
- vendor_name = "";
- }
- if (!product_name) {
- product_name = "";
- }
- while (*vendor_name == ' ') {
- ++vendor_name;
- }
- while (*product_name == ' ') {
- ++product_name;
- }
- if (*vendor_name && *product_name) {
- len = (SDL_strlen(vendor_name) + 1 + SDL_strlen(product_name) + 1);
- name = (char *)SDL_malloc(len);
- if (name) {
- (void)SDL_snprintf(name, len, "%s %s", vendor_name, product_name);
- }
- } else if (*product_name) {
- name = SDL_strdup(product_name);
- } else if (vendor || product) {
- // Couldn't find a controller name, try to give it one based on device type
- switch (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, true)) {
- case SDL_GAMEPAD_TYPE_XBOX360:
- name = SDL_strdup("Xbox 360 Controller");
- break;
- case SDL_GAMEPAD_TYPE_XBOXONE:
- name = SDL_strdup("Xbox One Controller");
- break;
- case SDL_GAMEPAD_TYPE_PS3:
- name = SDL_strdup("PS3 Controller");
- break;
- case SDL_GAMEPAD_TYPE_PS4:
- name = SDL_strdup("PS4 Controller");
- break;
- case SDL_GAMEPAD_TYPE_PS5:
- name = SDL_strdup("DualSense Wireless Controller");
- break;
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
- name = SDL_strdup("Nintendo Switch Pro Controller");
- break;
- default:
- len = (6 + 1 + 6 + 1);
- name = (char *)SDL_malloc(len);
- if (name) {
- (void)SDL_snprintf(name, len, "0x%.4x/0x%.4x", vendor, product);
- }
- break;
- }
- } else {
- name = SDL_strdup("Controller");
- }
- if (!name) {
- return NULL;
- }
- // Trim trailing whitespace
- for (len = SDL_strlen(name); (len > 0 && name[len - 1] == ' '); --len) {
- // continue
- }
- name[len] = '\0';
- // Compress duplicate spaces
- for (i = 0; i < (len - 1);) {
- if (name[i] == ' ' && name[i + 1] == ' ') {
- SDL_memmove(&name[i], &name[i + 1], (len - i));
- --len;
- } else {
- ++i;
- }
- }
- // Perform any manufacturer replacements
- for (i = 0; i < SDL_arraysize(replacements); ++i) {
- size_t prefixlen = SDL_strlen(replacements[i].prefix);
- if (SDL_strncasecmp(name, replacements[i].prefix, prefixlen) == 0) {
- size_t replacementlen = SDL_strlen(replacements[i].replacement);
- if (replacementlen <= prefixlen) {
- SDL_memcpy(name, replacements[i].replacement, replacementlen);
- SDL_memmove(name + replacementlen, name + prefixlen, (len - prefixlen) + 1);
- len -= (prefixlen - replacementlen);
- } else {
- // FIXME: Need to handle the expand case by reallocating the string
- }
- break;
- }
- }
- /* Remove duplicate manufacturer or product in the name
- * e.g. Razer Razer Raiju Tournament Edition Wired
- */
- for (i = 1; i < (len - 1); ++i) {
- int matchlen = PrefixMatch(name, &name[i]);
- while (matchlen > 0) {
- if (name[matchlen] == ' ' || name[matchlen] == '-') {
- SDL_memmove(name, name + matchlen + 1, len - matchlen);
- break;
- }
- --matchlen;
- }
- if (matchlen > 0) {
- // We matched the manufacturer's name and removed it
- break;
- }
- }
- return name;
- }
- SDL_GUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *vendor_name, const char *product_name, Uint8 driver_signature, Uint8 driver_data)
- {
- SDL_GUID guid;
- Uint16 *guid16 = (Uint16 *)guid.data;
- Uint16 crc = 0;
- SDL_zero(guid);
- if (vendor_name && *vendor_name && product_name && *product_name) {
- crc = SDL_crc16(crc, vendor_name, SDL_strlen(vendor_name));
- crc = SDL_crc16(crc, " ", 1);
- crc = SDL_crc16(crc, product_name, SDL_strlen(product_name));
- } else if (product_name) {
- crc = SDL_crc16(crc, product_name, SDL_strlen(product_name));
- }
- // We only need 16 bits for each of these; space them out to fill 128.
- // Byteswap so devices get same GUID on little/big endian platforms.
- *guid16++ = SDL_Swap16LE(bus);
- *guid16++ = SDL_Swap16LE(crc);
- if (vendor) {
- *guid16++ = SDL_Swap16LE(vendor);
- *guid16++ = 0;
- *guid16++ = SDL_Swap16LE(product);
- *guid16++ = 0;
- *guid16++ = SDL_Swap16LE(version);
- guid.data[14] = driver_signature;
- guid.data[15] = driver_data;
- } else {
- size_t available_space = sizeof(guid.data) - 4;
- if (driver_signature) {
- available_space -= 2;
- guid.data[14] = driver_signature;
- guid.data[15] = driver_data;
- }
- if (product_name) {
- SDL_strlcpy((char *)guid16, product_name, available_space);
- }
- }
- return guid;
- }
- SDL_GUID SDL_CreateJoystickGUIDForName(const char *name)
- {
- return SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_UNKNOWN, 0, 0, 0, NULL, name, 0, 0);
- }
- void SDL_SetJoystickGUIDVendor(SDL_GUID *guid, Uint16 vendor)
- {
- Uint16 *guid16 = (Uint16 *)guid->data;
- guid16[2] = SDL_Swap16LE(vendor);
- }
- void SDL_SetJoystickGUIDProduct(SDL_GUID *guid, Uint16 product)
- {
- Uint16 *guid16 = (Uint16 *)guid->data;
- guid16[4] = SDL_Swap16LE(product);
- }
- void SDL_SetJoystickGUIDVersion(SDL_GUID *guid, Uint16 version)
- {
- Uint16 *guid16 = (Uint16 *)guid->data;
- guid16[6] = SDL_Swap16LE(version);
- }
- void SDL_SetJoystickGUIDCRC(SDL_GUID *guid, Uint16 crc)
- {
- Uint16 *guid16 = (Uint16 *)guid->data;
- guid16[1] = SDL_Swap16LE(crc);
- }
- SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, bool forUI)
- {
- SDL_GamepadType type = SDL_GAMEPAD_TYPE_STANDARD;
- if (vendor == 0x0000 && product == 0x0000) {
- // Some devices are only identifiable by their name
- if (name &&
- (SDL_strcmp(name, "Lic Pro Controller") == 0 ||
- SDL_strcmp(name, "Nintendo Wireless Gamepad") == 0 ||
- SDL_strcmp(name, "Wireless Gamepad") == 0)) {
- // HORI or PowerA Switch Pro Controller clone
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
- }
- } else if (vendor == 0x0001 && product == 0x0001) {
- type = SDL_GAMEPAD_TYPE_STANDARD;
- } else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
- } else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
- if (name && SDL_strstr(name, "NES Controller") != NULL) {
- // We don't have a type for the Nintendo Online NES Controller
- type = SDL_GAMEPAD_TYPE_STANDARD;
- } else {
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
- }
- } else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
- if (name && SDL_strstr(name, "(L)") != NULL) {
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
- } else {
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
- }
- } else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR) {
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR;
- } else if (forUI && SDL_IsJoystickGameCube(vendor, product)) {
- // We don't have a type for the Nintendo GameCube controller
- type = SDL_GAMEPAD_TYPE_STANDARD;
- } else {
- switch (GuessControllerType(vendor, product)) {
- case k_eControllerType_XBox360Controller:
- type = SDL_GAMEPAD_TYPE_XBOX360;
- break;
- case k_eControllerType_XBoxOneController:
- type = SDL_GAMEPAD_TYPE_XBOXONE;
- break;
- case k_eControllerType_PS3Controller:
- type = SDL_GAMEPAD_TYPE_PS3;
- break;
- case k_eControllerType_PS4Controller:
- type = SDL_GAMEPAD_TYPE_PS4;
- break;
- case k_eControllerType_PS5Controller:
- type = SDL_GAMEPAD_TYPE_PS5;
- break;
- case k_eControllerType_XInputPS4Controller:
- if (forUI) {
- type = SDL_GAMEPAD_TYPE_PS4;
- } else {
- type = SDL_GAMEPAD_TYPE_STANDARD;
- }
- break;
- case k_eControllerType_SwitchProController:
- case k_eControllerType_SwitchInputOnlyController:
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
- break;
- case k_eControllerType_XInputSwitchController:
- if (forUI) {
- type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
- } else {
- type = SDL_GAMEPAD_TYPE_STANDARD;
- }
- break;
- default:
- break;
- }
- }
- return type;
- }
- SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_GUID guid, const char *name)
- {
- SDL_GamepadType type;
- Uint16 vendor, product;
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- type = SDL_GetGamepadTypeFromVIDPID(vendor, product, name, true);
- if (type == SDL_GAMEPAD_TYPE_STANDARD) {
- if (SDL_IsJoystickXInput(guid)) {
- // This is probably an Xbox One controller
- return SDL_GAMEPAD_TYPE_XBOXONE;
- }
- #ifdef SDL_JOYSTICK_HIDAPI
- if (SDL_IsJoystickHIDAPI(guid)) {
- return HIDAPI_GetGamepadTypeFromGUID(guid);
- }
- #endif // SDL_JOYSTICK_HIDAPI
- }
- return type;
- }
- bool SDL_JoystickGUIDUsesVersion(SDL_GUID guid)
- {
- Uint16 vendor, product;
- if (SDL_IsJoystickMFI(guid)) {
- // The version bits are used as button capability mask
- return false;
- }
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- if (vendor && product) {
- return true;
- }
- return false;
- }
- bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_XBoxOneController;
- }
- bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id)
- {
- if (vendor_id == USB_VENDOR_MICROSOFT) {
- if (product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 ||
- product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 ||
- product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLE) {
- return true;
- }
- }
- return false;
- }
- bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id)
- {
- if (vendor_id == USB_VENDOR_MICROSOFT) {
- if (product_id == USB_PRODUCT_XBOX_SERIES_X ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_BLE) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_PDP) {
- if (product_id == USB_PRODUCT_XBOX_SERIES_X_VICTRIX_GAMBIT ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_PDP_BLUE ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_PDP_AFTERGLOW) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_POWERA_ALT) {
- if ((product_id >= 0x2001 && product_id <= 0x201a) ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_POWERA_FUSION_PRO2 ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_POWERA_MOGA_XP_ULTRA ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_POWERA_SPECTRA) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_HORI) {
- if (product_id == USB_PRODUCT_HORI_FIGHTING_COMMANDER_OCTA_SERIES_X ||
- product_id == USB_PRODUCT_HORI_HORIPAD_PRO_SERIES_X) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_HP) {
- if (product_id == USB_PRODUCT_XBOX_SERIES_X_HP_HYPERX ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_HP_HYPERX_RGB) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_RAZER) {
- if (product_id == USB_PRODUCT_RAZER_WOLVERINE_V2 ||
- product_id == USB_PRODUCT_RAZER_WOLVERINE_V2_CHROMA) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_THRUSTMASTER) {
- if (product_id == USB_PRODUCT_THRUSTMASTER_ESWAPX_PRO) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_TURTLE_BEACH) {
- if (product_id == USB_PRODUCT_TURTLE_BEACH_SERIES_X_REACT_R ||
- product_id == USB_PRODUCT_TURTLE_BEACH_SERIES_X_RECON) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_8BITDO) {
- if (product_id == USB_PRODUCT_8BITDO_XBOX_CONTROLLER1 ||
- product_id == USB_PRODUCT_8BITDO_XBOX_CONTROLLER2) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_GAMESIR) {
- if (product_id == USB_PRODUCT_GAMESIR_G7) {
- return true;
- }
- }
- if (vendor_id == USB_VENDOR_ASUS) {
- if (product_id == USB_PRODUCT_ROG_RAIKIRI) {
- return true;
- }
- }
- return false;
- }
- bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id)
- {
- if (vendor_id == USB_VENDOR_MICROSOFT) {
- if (product_id == USB_PRODUCT_XBOX_ONE_ADAPTIVE_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_ADAPTIVE_BLE ||
- product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLE ||
- product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH ||
- product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLE ||
- product_id == USB_PRODUCT_XBOX_SERIES_X_BLE) {
- return true;
- }
- }
- return false;
- }
- bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_PS4Controller;
- }
- bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_PS5Controller;
- }
- bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id)
- {
- if (vendor_id == USB_VENDOR_SONY) {
- if (product_id == USB_PRODUCT_SONY_DS5_EDGE) {
- return true;
- }
- }
- return false;
- }
- bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SwitchProController || eType == k_eControllerType_SwitchInputOnlyController;
- }
- bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SwitchInputOnlyController;
- }
- bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SwitchJoyConLeft || eType == k_eControllerType_SwitchJoyConRight;
- }
- bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SwitchJoyConLeft;
- }
- bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SwitchJoyConRight;
- }
- bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id)
- {
- return vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP;
- }
- bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id)
- {
- return vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
- }
- bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id)
- {
- return SDL_VIDPIDInList(vendor_id, product_id, &gamecube_devices);
- }
- bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id)
- {
- return ((vendor_id == USB_VENDOR_AMAZON && product_id == USB_PRODUCT_AMAZON_LUNA_CONTROLLER) ||
- (vendor_id == BLUETOOTH_VENDOR_AMAZON && product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER));
- }
- bool SDL_IsJoystickGoogleStadiaController(Uint16 vendor_id, Uint16 product_id)
- {
- return vendor_id == USB_VENDOR_GOOGLE && product_id == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER;
- }
- bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_id)
- {
- return (vendor_id == USB_VENDOR_NVIDIA &&
- (product_id == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103 ||
- product_id == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104));
- }
- bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2;
- }
- bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id)
- {
- EControllerType eType = GuessControllerType(vendor_id, product_id);
- return eType == k_eControllerType_SteamControllerNeptune;
- }
- bool SDL_IsJoystickXInput(SDL_GUID guid)
- {
- return (guid.data[14] == 'x') ? true : false;
- }
- bool SDL_IsJoystickWGI(SDL_GUID guid)
- {
- return (guid.data[14] == 'w') ? true : false;
- }
- bool SDL_IsJoystickHIDAPI(SDL_GUID guid)
- {
- return (guid.data[14] == 'h') ? true : false;
- }
- bool SDL_IsJoystickMFI(SDL_GUID guid)
- {
- return (guid.data[14] == 'm') ? true : false;
- }
- bool SDL_IsJoystickRAWINPUT(SDL_GUID guid)
- {
- return (guid.data[14] == 'r') ? true : false;
- }
- bool SDL_IsJoystickVIRTUAL(SDL_GUID guid)
- {
- return (guid.data[14] == 'v') ? true : false;
- }
- static bool SDL_IsJoystickWheel(Uint16 vendor_id, Uint16 product_id)
- {
- return SDL_VIDPIDInList(vendor_id, product_id, &wheel_devices);
- }
- static bool SDL_IsJoystickArcadeStick(Uint16 vendor_id, Uint16 product_id)
- {
- return SDL_VIDPIDInList(vendor_id, product_id, &arcadestick_devices);
- }
- static bool SDL_IsJoystickFlightStick(Uint16 vendor_id, Uint16 product_id)
- {
- return SDL_VIDPIDInList(vendor_id, product_id, &flightstick_devices);
- }
- static bool SDL_IsJoystickThrottle(Uint16 vendor_id, Uint16 product_id)
- {
- return SDL_VIDPIDInList(vendor_id, product_id, &throttle_devices);
- }
- static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_GUID guid)
- {
- Uint16 vendor;
- Uint16 product;
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- if (SDL_IsJoystickWheel(vendor, product)) {
- return SDL_JOYSTICK_TYPE_WHEEL;
- }
- if (SDL_IsJoystickArcadeStick(vendor, product)) {
- return SDL_JOYSTICK_TYPE_ARCADE_STICK;
- }
- if (SDL_IsJoystickFlightStick(vendor, product)) {
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- }
- if (SDL_IsJoystickThrottle(vendor, product)) {
- return SDL_JOYSTICK_TYPE_THROTTLE;
- }
- if (SDL_IsJoystickXInput(guid)) {
- // XInput GUID, get the type based on the XInput device subtype
- switch (guid.data[15]) {
- case 0x01: // XINPUT_DEVSUBTYPE_GAMEPAD
- return SDL_JOYSTICK_TYPE_GAMEPAD;
- case 0x02: // XINPUT_DEVSUBTYPE_WHEEL
- return SDL_JOYSTICK_TYPE_WHEEL;
- case 0x03: // XINPUT_DEVSUBTYPE_ARCADE_STICK
- return SDL_JOYSTICK_TYPE_ARCADE_STICK;
- case 0x04: // XINPUT_DEVSUBTYPE_FLIGHT_STICK
- return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
- case 0x05: // XINPUT_DEVSUBTYPE_DANCE_PAD
- return SDL_JOYSTICK_TYPE_DANCE_PAD;
- case 0x06: // XINPUT_DEVSUBTYPE_GUITAR
- case 0x07: // XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
- case 0x0B: // XINPUT_DEVSUBTYPE_GUITAR_BASS
- return SDL_JOYSTICK_TYPE_GUITAR;
- case 0x08: // XINPUT_DEVSUBTYPE_DRUM_KIT
- return SDL_JOYSTICK_TYPE_DRUM_KIT;
- case 0x13: // XINPUT_DEVSUBTYPE_ARCADE_PAD
- return SDL_JOYSTICK_TYPE_ARCADE_PAD;
- default:
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- }
- }
- if (SDL_IsJoystickWGI(guid)) {
- return (SDL_JoystickType)guid.data[15];
- }
- if (SDL_IsJoystickVIRTUAL(guid)) {
- return (SDL_JoystickType)guid.data[15];
- }
- #ifdef SDL_JOYSTICK_HIDAPI
- if (SDL_IsJoystickHIDAPI(guid)) {
- return HIDAPI_GetJoystickTypeFromGUID(guid);
- }
- #endif // SDL_JOYSTICK_HIDAPI
- if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
- return SDL_JOYSTICK_TYPE_GAMEPAD;
- }
- return SDL_JOYSTICK_TYPE_UNKNOWN;
- }
- bool SDL_ShouldIgnoreJoystick(const char *name, SDL_GUID guid)
- {
- Uint16 vendor;
- Uint16 product;
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- // Check the joystick blacklist
- if (SDL_VIDPIDInList(vendor, product, &blacklist_devices)) {
- return true;
- }
- if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_ROG_CHAKRAM, false)) {
- if (SDL_VIDPIDInList(vendor, product, &rog_gamepad_mice)) {
- return true;
- }
- }
- if (SDL_ShouldIgnoreGamepad(name, guid)) {
- return true;
- }
- return false;
- }
- // return the guid for this index
- SDL_GUID SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id)
- {
- SDL_JoystickDriver *driver;
- int device_index;
- SDL_GUID guid;
- SDL_LockJoysticks();
- if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
- guid = driver->GetDeviceGUID(device_index);
- } else {
- SDL_zero(guid);
- }
- SDL_UnlockJoysticks();
- return guid;
- }
- Uint16 SDL_GetJoystickVendorForID(SDL_JoystickID instance_id)
- {
- Uint16 vendor;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
- if (info) {
- vendor = info->vendor_id;
- } else {
- SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
- }
- SDL_UnlockJoysticks();
- return vendor;
- }
- Uint16 SDL_GetJoystickProductForID(SDL_JoystickID instance_id)
- {
- Uint16 product;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
- if (info) {
- product = info->product_id;
- } else {
- SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
- }
- SDL_UnlockJoysticks();
- return product;
- }
- Uint16 SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id)
- {
- Uint16 version;
- SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL);
- return version;
- }
- SDL_JoystickType SDL_GetJoystickTypeForID(SDL_JoystickID instance_id)
- {
- SDL_JoystickType type;
- SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- if (SDL_IsGamepad(instance_id)) {
- type = SDL_JOYSTICK_TYPE_GAMEPAD;
- }
- }
- return type;
- }
- SDL_GUID SDL_GetJoystickGUID(SDL_Joystick *joystick)
- {
- SDL_GUID result;
- SDL_LockJoysticks();
- {
- static SDL_GUID emptyGUID;
- CHECK_JOYSTICK_MAGIC(joystick, emptyGUID);
- result = joystick->guid;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- Uint16 SDL_GetJoystickVendor(SDL_Joystick *joystick)
- {
- Uint16 vendor;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
- if (info) {
- vendor = info->vendor_id;
- } else {
- SDL_GUID guid = SDL_GetJoystickGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
- }
- }
- SDL_UnlockJoysticks();
- return vendor;
- }
- Uint16 SDL_GetJoystickProduct(SDL_Joystick *joystick)
- {
- Uint16 product;
- const SDL_SteamVirtualGamepadInfo *info;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- info = SDL_GetJoystickVirtualGamepadInfoForID(joystick->instance_id);
- if (info) {
- product = info->product_id;
- } else {
- SDL_GUID guid = SDL_GetJoystickGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
- }
- }
- SDL_UnlockJoysticks();
- return product;
- }
- Uint16 SDL_GetJoystickProductVersion(SDL_Joystick *joystick)
- {
- Uint16 version;
- SDL_GUID guid = SDL_GetJoystickGUID(joystick);
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL);
- return version;
- }
- Uint16 SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick)
- {
- Uint16 result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, 0);
- result = joystick->firmware_version;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- const char *SDL_GetJoystickSerial(SDL_Joystick *joystick)
- {
- const char *result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, NULL);
- result = SDL_GetPersistentString(joystick->serial);
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_JoystickType SDL_GetJoystickType(SDL_Joystick *joystick)
- {
- SDL_JoystickType type;
- SDL_GUID guid = SDL_GetJoystickGUID(joystick);
- type = SDL_GetJoystickGUIDType(guid);
- if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_TYPE_UNKNOWN);
- if (SDL_IsGamepad(joystick->instance_id)) {
- type = SDL_JOYSTICK_TYPE_GAMEPAD;
- }
- }
- SDL_UnlockJoysticks();
- }
- return type;
- }
- void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent)
- {
- SDL_AssertJoysticksLocked();
- if (state != joystick->battery_state || percent != joystick->battery_percent) {
- joystick->battery_state = state;
- joystick->battery_percent = percent;
- if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_BATTERY_UPDATED)) {
- SDL_Event event;
- event.type = SDL_EVENT_JOYSTICK_BATTERY_UPDATED;
- event.common.timestamp = 0;
- event.jbattery.which = joystick->instance_id;
- event.jbattery.state = state;
- event.jbattery.percent = percent;
- SDL_PushEvent(&event);
- }
- }
- }
- SDL_JoystickConnectionState SDL_GetJoystickConnectionState(SDL_Joystick *joystick)
- {
- SDL_JoystickConnectionState result;
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_CONNECTION_INVALID);
- result = joystick->connection_state;
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_PowerState SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent)
- {
- SDL_PowerState result;
- if (percent) {
- *percent = -1;
- }
- SDL_LockJoysticks();
- {
- CHECK_JOYSTICK_MAGIC(joystick, SDL_POWERSTATE_ERROR);
- result = joystick->battery_state;
- if (percent) {
- *percent = joystick->battery_percent;
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure)
- {
- SDL_JoystickTouchpadInfo *touchpad_info;
- SDL_JoystickTouchpadFingerInfo *finger_info;
- Uint32 event_type;
- SDL_AssertJoysticksLocked();
- if (touchpad < 0 || touchpad >= joystick->ntouchpads) {
- return;
- }
- touchpad_info = &joystick->touchpads[touchpad];
- if (finger < 0 || finger >= touchpad_info->nfingers) {
- return;
- }
- finger_info = &touchpad_info->fingers[finger];
- if (!down) {
- if (x == 0.0f && y == 0.0f) {
- x = finger_info->x;
- y = finger_info->y;
- }
- pressure = 0.0f;
- }
- if (x < 0.0f) {
- x = 0.0f;
- } else if (x > 1.0f) {
- x = 1.0f;
- }
- if (y < 0.0f) {
- y = 0.0f;
- } else if (y > 1.0f) {
- y = 1.0f;
- }
- if (pressure < 0.0f) {
- pressure = 0.0f;
- } else if (pressure > 1.0f) {
- pressure = 1.0f;
- }
- if (down == finger_info->down) {
- if (!down ||
- (x == finger_info->x && y == finger_info->y && pressure == finger_info->pressure)) {
- return;
- }
- }
- if (down == finger_info->down) {
- event_type = SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION;
- } else if (down) {
- event_type = SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN;
- } else {
- event_type = SDL_EVENT_GAMEPAD_TOUCHPAD_UP;
- }
- // We ignore events if we don't have keyboard focus, except for touch release
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- if (event_type != SDL_EVENT_GAMEPAD_TOUCHPAD_UP) {
- return;
- }
- }
- // Update internal joystick state
- SDL_assert(timestamp != 0);
- finger_info->down = down;
- finger_info->x = x;
- finger_info->y = y;
- finger_info->pressure = pressure;
- joystick->update_complete = timestamp;
- // Post the event, if desired
- if (SDL_EventEnabled(event_type)) {
- SDL_Event event;
- event.type = event_type;
- event.common.timestamp = timestamp;
- event.gtouchpad.which = joystick->instance_id;
- event.gtouchpad.touchpad = touchpad;
- event.gtouchpad.finger = finger;
- event.gtouchpad.x = x;
- event.gtouchpad.y = y;
- event.gtouchpad.pressure = pressure;
- SDL_PushEvent(&event);
- }
- }
- void SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values)
- {
- SDL_AssertJoysticksLocked();
- // We ignore events if we don't have keyboard focus
- if (SDL_PrivateJoystickShouldIgnoreEvent()) {
- return;
- }
- for (int i = 0; i < joystick->nsensors; ++i) {
- SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
- if (sensor->type == type) {
- if (sensor->enabled) {
- num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
- // Update internal sensor state
- SDL_memcpy(sensor->data, data, num_values * sizeof(*data));
- joystick->update_complete = timestamp;
- // Post the event, if desired
- if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)) {
- SDL_Event event;
- event.type = SDL_EVENT_GAMEPAD_SENSOR_UPDATE;
- event.common.timestamp = timestamp;
- event.gsensor.which = joystick->instance_id;
- event.gsensor.sensor = type;
- num_values = SDL_min(num_values,
- SDL_arraysize(event.gsensor.data));
- SDL_memset(event.gsensor.data, 0,
- sizeof(event.gsensor.data));
- SDL_memcpy(event.gsensor.data, data,
- num_values * sizeof(*data));
- event.gsensor.sensor_timestamp = sensor_timestamp;
- SDL_PushEvent(&event);
- }
- }
- break;
- }
- }
- }
- static void SDL_LoadVIDPIDListFromHint(const char *hint, int *num_entries, int *max_entries, Uint32 **entries)
- {
- Uint32 entry;
- char *spot;
- char *file = NULL;
- if (hint && *hint == '@') {
- spot = file = (char *)SDL_LoadFile(hint + 1, NULL);
- } else {
- spot = (char *)hint;
- }
- if (!spot) {
- return;
- }
- while ((spot = SDL_strstr(spot, "0x")) != NULL) {
- entry = (Uint16)SDL_strtol(spot, &spot, 0);
- entry <<= 16;
- spot = SDL_strstr(spot, "0x");
- if (!spot) {
- break;
- }
- entry |= (Uint16)SDL_strtol(spot, &spot, 0);
- if (*num_entries == *max_entries) {
- int new_max_entries = *max_entries + 16;
- Uint32 *new_entries = (Uint32 *)SDL_realloc(*entries, new_max_entries * sizeof(**entries));
- if (!new_entries) {
- // Out of memory, go with what we have already
- break;
- }
- *entries = new_entries;
- *max_entries = new_max_entries;
- }
- (*entries)[(*num_entries)++] = entry;
- }
- if (file) {
- SDL_free(file);
- }
- }
- void SDL_LoadVIDPIDListFromHints(SDL_vidpid_list *list, const char *included_list, const char *excluded_list)
- {
- // Empty the list
- list->num_included_entries = 0;
- list->num_excluded_entries = 0;
- // Add the initial entries
- if (list->num_initial_entries > 0) {
- if (list->num_included_entries < list->num_initial_entries) {
- Uint32 *entries = (Uint32 *)SDL_malloc(list->num_initial_entries * sizeof(*entries));
- if (entries) {
- SDL_memcpy(entries, list->initial_entries, list->num_initial_entries * sizeof(*entries));
- list->included_entries = entries;
- list->num_included_entries = list->num_initial_entries;
- list->max_included_entries = list->num_initial_entries;
- }
- }
- }
- // Add the included entries from the hint
- SDL_LoadVIDPIDListFromHint(included_list, &list->num_included_entries, &list->max_included_entries, &list->included_entries);
- // Add the excluded entries from the hint
- SDL_LoadVIDPIDListFromHint(excluded_list, &list->num_excluded_entries, &list->max_excluded_entries, &list->excluded_entries);
- }
- static void SDLCALL SDL_VIDPIDIncludedHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_vidpid_list *list = (SDL_vidpid_list *)userdata;
- const char *included_list = hint;
- const char *excluded_list = NULL;
- if (!list->initialized) {
- return;
- }
- if (list->excluded_hint_name) {
- excluded_list = SDL_GetHint(list->excluded_hint_name);
- }
- SDL_LoadVIDPIDListFromHints(list, included_list, excluded_list);
- }
- static void SDLCALL SDL_VIDPIDExcludedHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_vidpid_list *list = (SDL_vidpid_list *)userdata;
- const char *included_list = NULL;
- const char *excluded_list = hint;
- if (!list->initialized) {
- return;
- }
- if (list->included_hint_name) {
- included_list = SDL_GetHint(list->included_hint_name);
- }
- SDL_LoadVIDPIDListFromHints(list, included_list, excluded_list);
- }
- void SDL_LoadVIDPIDList(SDL_vidpid_list *list)
- {
- const char *included_list = NULL;
- const char *excluded_list = NULL;
- if (list->included_hint_name) {
- SDL_AddHintCallback(list->included_hint_name, SDL_VIDPIDIncludedHintChanged, list);
- }
- if (list->excluded_hint_name) {
- SDL_AddHintCallback(list->excluded_hint_name, SDL_VIDPIDExcludedHintChanged, list);
- }
- list->initialized = true;
- if (list->included_hint_name) {
- included_list = SDL_GetHint(list->included_hint_name);
- }
- if (list->excluded_hint_name) {
- excluded_list = SDL_GetHint(list->excluded_hint_name);
- }
- SDL_LoadVIDPIDListFromHints(list, included_list, excluded_list);
- }
- bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list)
- {
- int i;
- Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id);
- for (i = 0; i < list->num_excluded_entries; ++i) {
- if (vidpid == list->excluded_entries[i]) {
- return false;
- }
- }
- for (i = 0; i < list->num_included_entries; ++i) {
- if (vidpid == list->included_entries[i]) {
- return true;
- }
- }
- return false;
- }
- void SDL_FreeVIDPIDList(SDL_vidpid_list *list)
- {
- if (list->included_hint_name) {
- SDL_RemoveHintCallback(list->included_hint_name, SDL_VIDPIDIncludedHintChanged, list);
- }
- if (list->excluded_hint_name) {
- SDL_RemoveHintCallback(list->excluded_hint_name, SDL_VIDPIDExcludedHintChanged, list);
- }
- if (list->included_entries) {
- SDL_free(list->included_entries);
- list->included_entries = NULL;
- list->num_included_entries = 0;
- list->max_included_entries = 0;
- }
- if (list->excluded_entries) {
- SDL_free(list->excluded_entries);
- list->excluded_entries = NULL;
- list->num_excluded_entries = 0;
- list->max_excluded_entries = 0;
- }
- list->initialized = false;
- }
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