#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Ryan C. Gordon c0c0c64a1d wikiheaders: Some quick scripting to make params/return info consistent. hai 1 ano
.github dd0bb25f66 cmake: remove SDL_STATIC_PIC cmake option. hai 1 ano
VisualC b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. hai 1 ano
VisualC-GDK f3695ef34e VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects hai 1 ano
VisualC-WinRT 9c8c254af2 include: Removed SDL_quit.h hai 1 ano
Xcode 7e231fcd90 Added testcamera to Xcode test apps hai 1 ano
android-project 3c5b1b52ac Update proguard-rules.pro for recent haptic changes hai 1 ano
build-scripts c0c0c64a1d wikiheaders: Some quick scripting to make params/return info consistent. hai 1 ano
cmake dd0bb25f66 cmake: remove SDL_STATIC_PIC cmake option. hai 1 ano
docs 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
include 5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. hai 1 ano
mingw c81d11fae4 mingw: add pkg-support files (INSTALL.txt and Makefile) hai 1 ano
src 5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. hai 1 ano
test 5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. hai 1 ano
wayland-protocols 716dc0e1bf wayland: Implement SetWindowOpacity via the alpha modifier protocol hai 1 ano
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list hai 1 ano
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 410a3c2c37 .gitignore: Adding compile_commands.json and .cache/ hai 1 ano
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! hai 1 ano
Android.mk e9982bf1b5 Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt dd0bb25f66 cmake: remove SDL_STATIC_PIC cmake option. hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md b33420cac7 Updated INSTALL.md hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release hai 1 ano
WhatsNew.txt a20eec1415 Tweaking documentation for the SDL 3.0 preview release hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html