SDL_migration.cocci 29 KB

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  1. //
  2. //
  3. // This is a coccinelle semantic patch (https://github.com/coccinelle/coccinelle)
  4. // to ease migration of your project, from SDL2 to SDL3.
  5. //
  6. // It generates a 'diff' of your SDL2 project, that you can apply
  7. // to build for SDL3.
  8. //
  9. //
  10. // install:
  11. // $> apt-get install coccinelle
  12. //
  13. // apply the semantic patch to generate a diff file:
  14. // $> spatch --sp-file path/to/SDL_migration.cocci . > your_diff.txt
  15. //
  16. // A few options:
  17. // --c++=11 to parse cpp file
  18. // --max-width 200 to increase line witdth of generated source
  19. //
  20. // patch you project (make a copy before..):
  21. // $> patch -p1 < your_diff.txt
  22. //
  23. //
  24. //
  25. // #############
  26. // What it does ?
  27. // - all function renaming (without parameter change) as in SDL_oldnames.h
  28. // - remove SDL_WINDOW_SHOWN
  29. // - migrate SDL_CreateRGB* and SDL_ConvertSurface* functions
  30. //
  31. // #############
  32. // In very short, a patch is composed of two sub-blocks, like
  33. //
  34. // @@
  35. // declaration
  36. // @@
  37. // rule / transformation
  38. //
  39. // So this file, is a set of many patches, mostly independant.
  40. // it can be incremented by inserting new patches as SDL3 api evolves.
  41. //
  42. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  43. @@
  44. expression e;
  45. @@
  46. (
  47. - SDL_PauseAudioDevice(e, 1)
  48. + SDL_PauseAudioDevice(e)
  49. |
  50. - SDL_PauseAudioDevice(e, SDL_TRUE)
  51. + SDL_PauseAudioDevice(e)
  52. |
  53. - SDL_PauseAudioDevice(e, 0)
  54. + SDL_PlayAudioDevice(e)
  55. |
  56. - SDL_PauseAudioDevice(e, SDL_FALSE)
  57. + SDL_PlayAudioDevice(e)
  58. )
  59. @@
  60. expression e, pause_on;
  61. @@
  62. - SDL_PauseAudioDevice(e, pause_on);
  63. + if (pause_on) {
  64. + SDL_PauseAudioDevice(e);
  65. + } else {
  66. + SDL_PlayAudioDevice(e);
  67. + }
  68. // Remove SDL_WINDOW_SHOWN
  69. @@
  70. expression e;
  71. @@
  72. (
  73. - SDL_WINDOW_SHOWN | e
  74. + e
  75. |
  76. - SDL_WINDOW_SHOWN
  77. + 0
  78. )
  79. @@
  80. // Remove parameter from SDL_ConvertSurface
  81. expression e1, e2, e3;
  82. @@
  83. SDL_ConvertSurface(e1, e2
  84. - ,e3)
  85. + )
  86. @@
  87. // Remove parameter from SDL_ConvertSurfaceFormat
  88. expression e1, e2, e3;
  89. @@
  90. SDL_ConvertSurfaceFormat(e1, e2
  91. - ,e3)
  92. + )
  93. @@
  94. // SDL_CreateRGBSurfaceWithFormat
  95. // remove 'flags'
  96. // remove 'depth'
  97. // rename to SDL_CreateSurface
  98. expression e1, e2, e3, e4, e5;
  99. @@
  100. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  101. + SDL_CreateSurface(e2, e3, e5)
  102. @@
  103. // SDL_CreateRGBSurfaceWithFormat:
  104. // remove 'depth'
  105. // rename to SDL_CreateSurfaceFrom
  106. expression e1, e2, e3, e4, e5, e6;
  107. @@
  108. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  109. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  110. @@
  111. // SDL_CreateRGBSurface : convert Masks to format
  112. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  113. @@
  114. (
  115. // Generated for all formats:
  116. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  117. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  118. |
  119. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  120. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  121. |
  122. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  123. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  124. |
  125. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  126. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  127. |
  128. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  129. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  130. |
  131. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  132. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  133. |
  134. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  135. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  136. |
  137. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  138. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  139. |
  140. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  141. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  142. |
  143. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  144. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  145. |
  146. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  147. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  148. |
  149. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  150. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  151. |
  152. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  153. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  154. |
  155. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  156. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  157. |
  158. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  159. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  160. |
  161. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  162. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  163. |
  164. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  165. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  166. |
  167. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  168. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  169. |
  170. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  171. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  172. |
  173. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  174. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  175. |
  176. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  177. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  178. |
  179. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  180. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  181. |
  182. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  183. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  184. |
  185. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  186. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  187. |
  188. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  189. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  190. |
  191. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  192. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  193. |
  194. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  195. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  196. |
  197. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  198. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  199. |
  200. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  201. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  202. |
  203. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  204. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  205. |
  206. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  207. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  208. |
  209. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  210. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  211. |
  212. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  213. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  214. |
  215. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  216. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  217. |
  218. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  219. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  220. |
  221. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  222. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  223. |
  224. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  225. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  226. |
  227. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  228. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  229. |
  230. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  231. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  232. |
  233. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  234. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  235. |
  236. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  237. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  238. |
  239. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  240. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  241. |
  242. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  243. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  244. |
  245. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  246. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  247. |
  248. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  249. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  250. |
  251. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  252. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  253. |
  254. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  255. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  256. |
  257. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  258. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  259. |
  260. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  261. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  262. |
  263. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  264. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  265. |
  266. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  267. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  268. |
  269. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  270. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  271. |
  272. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  273. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  274. |
  275. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  276. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  277. |
  278. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  279. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  280. |
  281. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  282. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  283. |
  284. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  285. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  286. |
  287. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  288. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  289. |
  290. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  291. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  292. |
  293. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  294. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  295. |
  296. // End Generated
  297. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  298. + SDL_CreateSurface(e2, e3, e4->format)
  299. |
  300. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  301. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  302. |
  303. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  304. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  305. |
  306. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  307. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  308. )
  309. @@
  310. // SDL_CreateRenderer:
  311. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  312. expression e1, e2;
  313. @@
  314. SDL_CreateRenderer(e1,
  315. - -1
  316. + NULL
  317. , e2)
  318. // Renaming of SDL_oldnames.h
  319. @@
  320. @@
  321. - SDL_AudioStreamAvailable
  322. + SDL_GetAudioStreamAvailable
  323. (...)
  324. @@
  325. @@
  326. - SDL_AudioStreamClear
  327. + SDL_ClearAudioStream
  328. (...)
  329. @@
  330. @@
  331. - SDL_AudioStreamFlush
  332. + SDL_FlushAudioStream
  333. (...)
  334. @@
  335. @@
  336. - SDL_AudioStreamGet
  337. + SDL_GetAudioStreamData
  338. (...)
  339. @@
  340. @@
  341. - SDL_AudioStreamPut
  342. + SDL_PutAudioStreamData
  343. (...)
  344. @@
  345. @@
  346. - SDL_FreeAudioStream
  347. + SDL_DestroyAudioStream
  348. (...)
  349. @@
  350. @@
  351. - SDL_FreeWAV
  352. + SDL_free
  353. (...)
  354. @@
  355. @@
  356. - SDL_NewAudioStream
  357. + SDL_CreateAudioStream
  358. (...)
  359. @@
  360. @@
  361. - SDL_CONTROLLERAXISMOTION
  362. + SDL_GAMEPADAXISMOTION
  363. @@
  364. @@
  365. - SDL_CONTROLLERBUTTONDOWN
  366. + SDL_GAMEPADBUTTONDOWN
  367. @@
  368. @@
  369. - SDL_CONTROLLERBUTTONUP
  370. + SDL_GAMEPADBUTTONUP
  371. @@
  372. @@
  373. - SDL_CONTROLLERDEVICEADDED
  374. + SDL_GAMEPADADDED
  375. @@
  376. @@
  377. - SDL_CONTROLLERDEVICEREMAPPED
  378. + SDL_GAMEPADREMAPPED
  379. @@
  380. @@
  381. - SDL_CONTROLLERDEVICEREMOVED
  382. + SDL_GAMEPADREMOVED
  383. @@
  384. @@
  385. - SDL_CONTROLLERSENSORUPDATE
  386. + SDL_GAMEPADSENSORUPDATE
  387. @@
  388. @@
  389. - SDL_CONTROLLERTOUCHPADDOWN
  390. + SDL_GAMEPADTOUCHPADDOWN
  391. @@
  392. @@
  393. - SDL_CONTROLLERTOUCHPADMOTION
  394. + SDL_GAMEPADTOUCHPADMOTION
  395. @@
  396. @@
  397. - SDL_CONTROLLERTOUCHPADUP
  398. + SDL_GAMEPADTOUCHPADUP
  399. @@
  400. @@
  401. - SDL_ControllerAxisEvent
  402. + SDL_GamepadAxisEvent
  403. (...)
  404. @@
  405. @@
  406. - SDL_ControllerButtonEvent
  407. + SDL_GamepadButtonEvent
  408. (...)
  409. @@
  410. @@
  411. - SDL_ControllerDeviceEvent
  412. + SDL_GamepadDeviceEvent
  413. (...)
  414. @@
  415. @@
  416. - SDL_ControllerSensorEvent
  417. + SDL_GamepadSensorEvent
  418. (...)
  419. @@
  420. @@
  421. - SDL_ControllerTouchpadEvent
  422. + SDL_GamepadTouchpadEvent
  423. (...)
  424. @@
  425. @@
  426. - SDL_CONTROLLER_AXIS_INVALID
  427. + SDL_GAMEPAD_AXIS_INVALID
  428. @@
  429. @@
  430. - SDL_CONTROLLER_AXIS_LEFTX
  431. + SDL_GAMEPAD_AXIS_LEFTX
  432. @@
  433. @@
  434. - SDL_CONTROLLER_AXIS_LEFTY
  435. + SDL_GAMEPAD_AXIS_LEFTY
  436. @@
  437. @@
  438. - SDL_CONTROLLER_AXIS_MAX
  439. + SDL_GAMEPAD_AXIS_MAX
  440. @@
  441. @@
  442. - SDL_CONTROLLER_AXIS_RIGHTX
  443. + SDL_GAMEPAD_AXIS_RIGHTX
  444. @@
  445. @@
  446. - SDL_CONTROLLER_AXIS_RIGHTY
  447. + SDL_GAMEPAD_AXIS_RIGHTY
  448. @@
  449. @@
  450. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  451. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  452. @@
  453. @@
  454. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  455. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  456. @@
  457. @@
  458. - SDL_CONTROLLER_BINDTYPE_AXIS
  459. + SDL_GAMEPAD_BINDTYPE_AXIS
  460. @@
  461. @@
  462. - SDL_CONTROLLER_BINDTYPE_BUTTON
  463. + SDL_GAMEPAD_BINDTYPE_BUTTON
  464. @@
  465. @@
  466. - SDL_CONTROLLER_BINDTYPE_HAT
  467. + SDL_GAMEPAD_BINDTYPE_HAT
  468. @@
  469. @@
  470. - SDL_CONTROLLER_BINDTYPE_NONE
  471. + SDL_GAMEPAD_BINDTYPE_NONE
  472. @@
  473. @@
  474. - SDL_CONTROLLER_BUTTON_A
  475. + SDL_GAMEPAD_BUTTON_A
  476. @@
  477. @@
  478. - SDL_CONTROLLER_BUTTON_B
  479. + SDL_GAMEPAD_BUTTON_B
  480. @@
  481. @@
  482. - SDL_CONTROLLER_BUTTON_BACK
  483. + SDL_GAMEPAD_BUTTON_BACK
  484. @@
  485. @@
  486. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  487. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  488. @@
  489. @@
  490. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  491. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  492. @@
  493. @@
  494. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  495. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  496. @@
  497. @@
  498. - SDL_CONTROLLER_BUTTON_DPAD_UP
  499. + SDL_GAMEPAD_BUTTON_DPAD_UP
  500. @@
  501. @@
  502. - SDL_CONTROLLER_BUTTON_GUIDE
  503. + SDL_GAMEPAD_BUTTON_GUIDE
  504. @@
  505. @@
  506. - SDL_CONTROLLER_BUTTON_INVALID
  507. + SDL_GAMEPAD_BUTTON_INVALID
  508. @@
  509. @@
  510. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  511. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  512. @@
  513. @@
  514. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  515. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  516. @@
  517. @@
  518. - SDL_CONTROLLER_BUTTON_MAX
  519. + SDL_GAMEPAD_BUTTON_MAX
  520. @@
  521. @@
  522. - SDL_CONTROLLER_BUTTON_MISC1
  523. + SDL_GAMEPAD_BUTTON_MISC1
  524. @@
  525. @@
  526. - SDL_CONTROLLER_BUTTON_PADDLE1
  527. + SDL_GAMEPAD_BUTTON_PADDLE1
  528. @@
  529. @@
  530. - SDL_CONTROLLER_BUTTON_PADDLE2
  531. + SDL_GAMEPAD_BUTTON_PADDLE2
  532. @@
  533. @@
  534. - SDL_CONTROLLER_BUTTON_PADDLE3
  535. + SDL_GAMEPAD_BUTTON_PADDLE3
  536. @@
  537. @@
  538. - SDL_CONTROLLER_BUTTON_PADDLE4
  539. + SDL_GAMEPAD_BUTTON_PADDLE4
  540. @@
  541. @@
  542. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  543. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  544. @@
  545. @@
  546. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  547. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  548. @@
  549. @@
  550. - SDL_CONTROLLER_BUTTON_START
  551. + SDL_GAMEPAD_BUTTON_START
  552. @@
  553. @@
  554. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  555. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  556. @@
  557. @@
  558. - SDL_CONTROLLER_BUTTON_X
  559. + SDL_GAMEPAD_BUTTON_X
  560. @@
  561. @@
  562. - SDL_CONTROLLER_BUTTON_Y
  563. + SDL_GAMEPAD_BUTTON_Y
  564. @@
  565. @@
  566. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  567. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  568. @@
  569. @@
  570. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  571. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  572. @@
  573. @@
  574. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  575. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  576. @@
  577. @@
  578. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  579. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  580. @@
  581. @@
  582. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  583. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  584. @@
  585. @@
  586. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  587. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  588. @@
  589. @@
  590. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  591. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  592. @@
  593. @@
  594. - SDL_CONTROLLER_TYPE_PS3
  595. + SDL_GAMEPAD_TYPE_PS3
  596. @@
  597. @@
  598. - SDL_CONTROLLER_TYPE_PS4
  599. + SDL_GAMEPAD_TYPE_PS4
  600. @@
  601. @@
  602. - SDL_CONTROLLER_TYPE_PS5
  603. + SDL_GAMEPAD_TYPE_PS5
  604. @@
  605. @@
  606. - SDL_CONTROLLER_TYPE_UNKNOWN
  607. + SDL_GAMEPAD_TYPE_UNKNOWN
  608. @@
  609. @@
  610. - SDL_CONTROLLER_TYPE_VIRTUAL
  611. + SDL_GAMEPAD_TYPE_VIRTUAL
  612. @@
  613. @@
  614. - SDL_CONTROLLER_TYPE_XBOX360
  615. + SDL_GAMEPAD_TYPE_XBOX360
  616. @@
  617. @@
  618. - SDL_CONTROLLER_TYPE_XBOXONE
  619. + SDL_GAMEPAD_TYPE_XBOXONE
  620. @@
  621. @@
  622. - SDL_GameController
  623. + SDL_Gamepad
  624. (...)
  625. @@
  626. @@
  627. - SDL_GameControllerAddMapping
  628. + SDL_AddGamepadMapping
  629. (...)
  630. @@
  631. @@
  632. - SDL_GameControllerAddMappingsFromFile
  633. + SDL_AddGamepadMappingsFromFile
  634. (...)
  635. @@
  636. @@
  637. - SDL_GameControllerAddMappingsFromRW
  638. + SDL_AddGamepadMappingsFromRW
  639. (...)
  640. @@
  641. @@
  642. - SDL_GameControllerAxis
  643. + SDL_GamepadAxis
  644. (...)
  645. @@
  646. @@
  647. - SDL_GameControllerBindType
  648. + SDL_GamepadBindingType
  649. (...)
  650. @@
  651. @@
  652. - SDL_GameControllerButton
  653. + SDL_GamepadButton
  654. (...)
  655. @@
  656. @@
  657. - SDL_GameControllerButtonBind
  658. + SDL_GamepadBinding
  659. (...)
  660. @@
  661. @@
  662. - SDL_GameControllerClose
  663. + SDL_CloseGamepad
  664. (...)
  665. @@
  666. @@
  667. - SDL_GameControllerFromInstanceID
  668. + SDL_GetGamepadFromInstanceID
  669. (...)
  670. @@
  671. @@
  672. - SDL_GameControllerFromPlayerIndex
  673. + SDL_GetGamepadFromPlayerIndex
  674. (...)
  675. @@
  676. @@
  677. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  678. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  679. (...)
  680. @@
  681. @@
  682. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  683. + SDL_GetGamepadAppleSFSymbolsNameForButton
  684. (...)
  685. @@
  686. @@
  687. - SDL_GameControllerGetAttached
  688. + SDL_GamepadConnected
  689. (...)
  690. @@
  691. @@
  692. - SDL_GameControllerGetAxis
  693. + SDL_GetGamepadAxis
  694. (...)
  695. @@
  696. @@
  697. - SDL_GameControllerGetAxisFromString
  698. + SDL_GetGamepadAxisFromString
  699. (...)
  700. @@
  701. @@
  702. - SDL_GameControllerGetBindForAxis
  703. + SDL_GetGamepadBindForAxis
  704. (...)
  705. @@
  706. @@
  707. - SDL_GameControllerGetBindForButton
  708. + SDL_GetGamepadBindForButton
  709. (...)
  710. @@
  711. @@
  712. - SDL_GameControllerGetButton
  713. + SDL_GetGamepadButton
  714. (...)
  715. @@
  716. @@
  717. - SDL_GameControllerGetButtonFromString
  718. + SDL_GetGamepadButtonFromString
  719. (...)
  720. @@
  721. @@
  722. - SDL_GameControllerGetFirmwareVersion
  723. + SDL_GetGamepadFirmwareVersion
  724. (...)
  725. @@
  726. @@
  727. - SDL_GameControllerGetJoystick
  728. + SDL_GetGamepadJoystick
  729. (...)
  730. @@
  731. @@
  732. - SDL_GameControllerGetNumTouchpadFingers
  733. + SDL_GetGamepadNumTouchpadFingers
  734. (...)
  735. @@
  736. @@
  737. - SDL_GameControllerGetNumTouchpads
  738. + SDL_GetGamepadNumTouchpads
  739. (...)
  740. @@
  741. @@
  742. - SDL_GameControllerGetPlayerIndex
  743. + SDL_GetGamepadPlayerIndex
  744. (...)
  745. @@
  746. @@
  747. - SDL_GameControllerGetProduct
  748. + SDL_GetGamepadProduct
  749. (...)
  750. @@
  751. @@
  752. - SDL_GameControllerGetProductVersion
  753. + SDL_GetGamepadProductVersion
  754. (...)
  755. @@
  756. @@
  757. - SDL_GameControllerGetSensorData
  758. + SDL_GetGamepadSensorData
  759. (...)
  760. @@
  761. @@
  762. - SDL_GameControllerGetSensorDataRate
  763. + SDL_GetGamepadSensorDataRate
  764. (...)
  765. @@
  766. @@
  767. - SDL_GameControllerGetSerial
  768. + SDL_GetGamepadSerial
  769. (...)
  770. @@
  771. @@
  772. - SDL_GameControllerGetStringForAxis
  773. + SDL_GetGamepadStringForAxis
  774. (...)
  775. @@
  776. @@
  777. - SDL_GameControllerGetStringForButton
  778. + SDL_GetGamepadStringForButton
  779. (...)
  780. @@
  781. @@
  782. - SDL_GameControllerGetTouchpadFinger
  783. + SDL_GetGamepadTouchpadFinger
  784. (...)
  785. @@
  786. @@
  787. - SDL_GameControllerGetType
  788. + SDL_GetGamepadType
  789. (...)
  790. @@
  791. @@
  792. - SDL_GameControllerGetVendor
  793. + SDL_GetGamepadVendor
  794. (...)
  795. @@
  796. @@
  797. - SDL_GameControllerHasAxis
  798. + SDL_GamepadHasAxis
  799. (...)
  800. @@
  801. @@
  802. - SDL_GameControllerHasButton
  803. + SDL_GamepadHasButton
  804. (...)
  805. @@
  806. @@
  807. - SDL_GameControllerHasLED
  808. + SDL_GamepadHasLED
  809. (...)
  810. @@
  811. @@
  812. - SDL_GameControllerHasRumble
  813. + SDL_GamepadHasRumble
  814. (...)
  815. @@
  816. @@
  817. - SDL_GameControllerHasRumbleTriggers
  818. + SDL_GamepadHasRumbleTriggers
  819. (...)
  820. @@
  821. @@
  822. - SDL_GameControllerHasSensor
  823. + SDL_GamepadHasSensor
  824. (...)
  825. @@
  826. @@
  827. - SDL_GameControllerIsSensorEnabled
  828. + SDL_GamepadSensorEnabled
  829. (...)
  830. @@
  831. @@
  832. - SDL_GameControllerMapping
  833. + SDL_GetGamepadMapping
  834. (...)
  835. @@
  836. @@
  837. - SDL_GameControllerMappingForDeviceIndex
  838. + SDL_GetGamepadMappingForDeviceIndex
  839. (...)
  840. @@
  841. @@
  842. - SDL_GameControllerMappingForGUID
  843. + SDL_GetGamepadMappingForGUID
  844. (...)
  845. @@
  846. @@
  847. - SDL_GameControllerMappingForIndex
  848. + SDL_GetGamepadMappingForIndex
  849. (...)
  850. @@
  851. @@
  852. - SDL_GameControllerName
  853. + SDL_GetGamepadName
  854. (...)
  855. @@
  856. @@
  857. - SDL_GameControllerNumMappings
  858. + SDL_GetNumGamepadMappings
  859. (...)
  860. @@
  861. @@
  862. - SDL_GameControllerOpen
  863. + SDL_OpenGamepad
  864. (...)
  865. @@
  866. @@
  867. - SDL_GameControllerPath
  868. + SDL_GetGamepadPath
  869. (...)
  870. @@
  871. @@
  872. - SDL_GameControllerRumble
  873. + SDL_RumbleGamepad
  874. (...)
  875. @@
  876. @@
  877. - SDL_GameControllerRumbleTriggers
  878. + SDL_RumbleGamepadTriggers
  879. (...)
  880. @@
  881. @@
  882. - SDL_GameControllerSendEffect
  883. + SDL_SendGamepadEffect
  884. (...)
  885. @@
  886. @@
  887. - SDL_GameControllerSetLED
  888. + SDL_SetGamepadLED
  889. (...)
  890. @@
  891. @@
  892. - SDL_GameControllerSetPlayerIndex
  893. + SDL_SetGamepadPlayerIndex
  894. (...)
  895. @@
  896. @@
  897. - SDL_GameControllerSetSensorEnabled
  898. + SDL_SetGamepadSensorEnabled
  899. (...)
  900. @@
  901. @@
  902. - SDL_GameControllerType
  903. + SDL_GamepadType
  904. (...)
  905. @@
  906. @@
  907. - SDL_GameControllerUpdate
  908. + SDL_UpdateGamepads
  909. (...)
  910. @@
  911. @@
  912. - SDL_INIT_GAMECONTROLLER
  913. + SDL_INIT_GAMEPAD
  914. @@
  915. @@
  916. - SDL_IsGameController
  917. + SDL_IsGamepad
  918. (...)
  919. @@
  920. @@
  921. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  922. + SDL_JOYSTICK_TYPE_GAMEPAD
  923. @@
  924. @@
  925. - SDL_JoystickAttachVirtual
  926. + SDL_AttachVirtualJoystick
  927. (...)
  928. @@
  929. @@
  930. - SDL_JoystickAttachVirtualEx
  931. + SDL_AttachVirtualJoystickEx
  932. (...)
  933. @@
  934. @@
  935. - SDL_JoystickClose
  936. + SDL_CloseJoystick
  937. (...)
  938. @@
  939. @@
  940. - SDL_JoystickCurrentPowerLevel
  941. + SDL_GetJoystickPowerLevel
  942. (...)
  943. @@
  944. @@
  945. - SDL_JoystickDetachVirtual
  946. + SDL_DetachVirtualJoystick
  947. (...)
  948. @@
  949. @@
  950. - SDL_JoystickFromInstanceID
  951. + SDL_GetJoystickFromInstanceID
  952. (...)
  953. @@
  954. @@
  955. - SDL_JoystickFromPlayerIndex
  956. + SDL_GetJoystickFromPlayerIndex
  957. (...)
  958. @@
  959. @@
  960. - SDL_JoystickGetAttached
  961. + SDL_JoystickConnected
  962. (...)
  963. @@
  964. @@
  965. - SDL_JoystickGetAxis
  966. + SDL_GetJoystickAxis
  967. (...)
  968. @@
  969. @@
  970. - SDL_JoystickGetAxisInitialState
  971. + SDL_GetJoystickAxisInitialState
  972. (...)
  973. @@
  974. @@
  975. - SDL_JoystickGetButton
  976. + SDL_GetJoystickButton
  977. (...)
  978. @@
  979. @@
  980. - SDL_JoystickGetFirmwareVersion
  981. + SDL_GetJoystickFirmwareVersion
  982. (...)
  983. @@
  984. @@
  985. - SDL_JoystickGetGUID
  986. + SDL_GetJoystickGUID
  987. (...)
  988. @@
  989. @@
  990. - SDL_JoystickGetGUIDFromString
  991. + SDL_GetJoystickGUIDFromString
  992. (...)
  993. @@
  994. @@
  995. - SDL_JoystickGetGUIDString
  996. + SDL_GetJoystickGUIDString
  997. (...)
  998. @@
  999. @@
  1000. - SDL_JoystickGetHat
  1001. + SDL_GetJoystickHat
  1002. (...)
  1003. @@
  1004. @@
  1005. - SDL_JoystickGetPlayerIndex
  1006. + SDL_GetJoystickPlayerIndex
  1007. (...)
  1008. @@
  1009. @@
  1010. - SDL_JoystickGetProduct
  1011. + SDL_GetJoystickProduct
  1012. (...)
  1013. @@
  1014. @@
  1015. - SDL_JoystickGetProductVersion
  1016. + SDL_GetJoystickProductVersion
  1017. (...)
  1018. @@
  1019. @@
  1020. - SDL_JoystickGetSerial
  1021. + SDL_GetJoystickSerial
  1022. (...)
  1023. @@
  1024. @@
  1025. - SDL_JoystickGetType
  1026. + SDL_GetJoystickType
  1027. (...)
  1028. @@
  1029. @@
  1030. - SDL_JoystickGetVendor
  1031. + SDL_GetJoystickVendor
  1032. (...)
  1033. @@
  1034. @@
  1035. - SDL_JoystickInstanceID
  1036. + SDL_GetJoystickInstanceID
  1037. (...)
  1038. @@
  1039. @@
  1040. - SDL_JoystickIsVirtual
  1041. + SDL_IsJoystickVirtual
  1042. (...)
  1043. @@
  1044. @@
  1045. - SDL_JoystickName
  1046. + SDL_GetJoystickName
  1047. (...)
  1048. @@
  1049. @@
  1050. - SDL_JoystickNumAxes
  1051. + SDL_GetNumJoystickAxes
  1052. (...)
  1053. @@
  1054. @@
  1055. - SDL_JoystickNumButtons
  1056. + SDL_GetNumJoystickButtons
  1057. (...)
  1058. @@
  1059. @@
  1060. - SDL_JoystickNumHats
  1061. + SDL_GetNumJoystickHats
  1062. (...)
  1063. @@
  1064. @@
  1065. - SDL_JoystickOpen
  1066. + SDL_OpenJoystick
  1067. (...)
  1068. @@
  1069. @@
  1070. - SDL_JoystickPath
  1071. + SDL_GetJoystickPath
  1072. (...)
  1073. @@
  1074. @@
  1075. - SDL_JoystickRumble
  1076. + SDL_RumbleJoystick
  1077. (...)
  1078. @@
  1079. @@
  1080. - SDL_JoystickRumbleTriggers
  1081. + SDL_RumbleJoystickTriggers
  1082. (...)
  1083. @@
  1084. @@
  1085. - SDL_JoystickSendEffect
  1086. + SDL_SendJoystickEffect
  1087. (...)
  1088. @@
  1089. @@
  1090. - SDL_JoystickSetLED
  1091. + SDL_SetJoystickLED
  1092. (...)
  1093. @@
  1094. @@
  1095. - SDL_JoystickSetPlayerIndex
  1096. + SDL_SetJoystickPlayerIndex
  1097. (...)
  1098. @@
  1099. @@
  1100. - SDL_JoystickSetVirtualAxis
  1101. + SDL_SetJoystickVirtualAxis
  1102. (...)
  1103. @@
  1104. @@
  1105. - SDL_JoystickSetVirtualButton
  1106. + SDL_SetJoystickVirtualButton
  1107. (...)
  1108. @@
  1109. @@
  1110. - SDL_JoystickSetVirtualHat
  1111. + SDL_SetJoystickVirtualHat
  1112. (...)
  1113. @@
  1114. @@
  1115. - SDL_JoystickUpdate
  1116. + SDL_UpdateJoysticks
  1117. (...)
  1118. @@
  1119. @@
  1120. - SDL_IsScreenKeyboardShown
  1121. + SDL_ScreenKeyboardShown
  1122. (...)
  1123. @@
  1124. @@
  1125. - SDL_IsTextInputActive
  1126. + SDL_TextInputActive
  1127. (...)
  1128. @@
  1129. @@
  1130. - SDL_IsTextInputShown
  1131. + SDL_TextInputShown
  1132. (...)
  1133. @@
  1134. @@
  1135. - KMOD_ALT
  1136. + SDL_KMOD_ALT
  1137. @@
  1138. @@
  1139. - KMOD_CAPS
  1140. + SDL_KMOD_CAPS
  1141. @@
  1142. @@
  1143. - KMOD_CTRL
  1144. + SDL_KMOD_CTRL
  1145. @@
  1146. @@
  1147. - KMOD_GUI
  1148. + SDL_KMOD_GUI
  1149. @@
  1150. @@
  1151. - KMOD_LALT
  1152. + SDL_KMOD_LALT
  1153. @@
  1154. @@
  1155. - KMOD_LCTRL
  1156. + SDL_KMOD_LCTRL
  1157. @@
  1158. @@
  1159. - KMOD_LGUI
  1160. + SDL_KMOD_LGUI
  1161. @@
  1162. @@
  1163. - KMOD_LSHIFT
  1164. + SDL_KMOD_LSHIFT
  1165. @@
  1166. @@
  1167. - KMOD_MODE
  1168. + SDL_KMOD_MODE
  1169. @@
  1170. @@
  1171. - KMOD_NONE
  1172. + SDL_KMOD_NONE
  1173. @@
  1174. @@
  1175. - KMOD_NUM
  1176. + SDL_KMOD_NUM
  1177. @@
  1178. @@
  1179. - KMOD_RALT
  1180. + SDL_KMOD_RALT
  1181. @@
  1182. @@
  1183. - KMOD_RCTRL
  1184. + SDL_KMOD_RCTRL
  1185. @@
  1186. @@
  1187. - KMOD_RESERVED
  1188. + SDL_KMOD_RESERVED
  1189. @@
  1190. @@
  1191. - KMOD_RGUI
  1192. + SDL_KMOD_RGUI
  1193. @@
  1194. @@
  1195. - KMOD_RSHIFT
  1196. + SDL_KMOD_RSHIFT
  1197. @@
  1198. @@
  1199. - KMOD_SCROLL
  1200. + SDL_KMOD_SCROLL
  1201. @@
  1202. @@
  1203. - KMOD_SHIFT
  1204. + SDL_KMOD_SHIFT
  1205. @@
  1206. @@
  1207. - SDL_FreeCursor
  1208. + SDL_DestroyCursor
  1209. (...)
  1210. @@
  1211. @@
  1212. - SDL_AllocFormat
  1213. + SDL_CreatePixelFormat
  1214. (...)
  1215. @@
  1216. @@
  1217. - SDL_AllocPalette
  1218. + SDL_CreatePalette
  1219. (...)
  1220. @@
  1221. @@
  1222. - SDL_FreeFormat
  1223. + SDL_DestroyPixelFormat
  1224. (...)
  1225. @@
  1226. @@
  1227. - SDL_FreePalette
  1228. + SDL_DestroyPalette
  1229. (...)
  1230. @@
  1231. @@
  1232. - SDL_MasksToPixelFormatEnum
  1233. + SDL_GetPixelFormatEnumForMasks
  1234. (...)
  1235. @@
  1236. @@
  1237. - SDL_PixelFormatEnumToMasks
  1238. + SDL_GetMasksForPixelFormatEnum
  1239. (...)
  1240. @@
  1241. @@
  1242. - SDL_EncloseFPoints
  1243. + SDL_GetRectEnclosingPointsFloat
  1244. (...)
  1245. @@
  1246. @@
  1247. - SDL_EnclosePoints
  1248. + SDL_GetRectEnclosingPoints
  1249. (...)
  1250. @@
  1251. @@
  1252. - SDL_FRectEmpty
  1253. + SDL_RectEmptyFloat
  1254. (...)
  1255. @@
  1256. @@
  1257. - SDL_FRectEquals
  1258. + SDL_RectsEqualFloat
  1259. (...)
  1260. @@
  1261. @@
  1262. - SDL_FRectEqualsEpsilon
  1263. + SDL_RectsEqualEpsilon
  1264. (...)
  1265. @@
  1266. @@
  1267. - SDL_HasIntersection
  1268. + SDL_HasRectIntersection
  1269. (...)
  1270. @@
  1271. @@
  1272. - SDL_HasIntersectionF
  1273. + SDL_HasRectIntersectionFloat
  1274. (...)
  1275. @@
  1276. @@
  1277. - SDL_IntersectFRect
  1278. + SDL_GetRectIntersectionFloat
  1279. (...)
  1280. @@
  1281. @@
  1282. - SDL_IntersectFRectAndLine
  1283. + SDL_GetRectAndLineIntersectionFloat
  1284. (...)
  1285. @@
  1286. @@
  1287. - SDL_IntersectRect
  1288. + SDL_GetRectIntersection
  1289. (...)
  1290. @@
  1291. @@
  1292. - SDL_IntersectRectAndLine
  1293. + SDL_GetRectAndLineIntersection
  1294. (...)
  1295. @@
  1296. @@
  1297. - SDL_PointInFRect
  1298. + SDL_PointInRectFloat
  1299. (...)
  1300. @@
  1301. @@
  1302. - SDL_RectEquals
  1303. + SDL_RectsEqual
  1304. (...)
  1305. @@
  1306. @@
  1307. - SDL_UnionFRect
  1308. + SDL_GetRectUnionFloat
  1309. (...)
  1310. @@
  1311. @@
  1312. - SDL_UnionRect
  1313. + SDL_GetRectUnion
  1314. (...)
  1315. @@
  1316. @@
  1317. - SDL_RenderCopyExF
  1318. + SDL_RenderTextureRotated
  1319. (...)
  1320. @@
  1321. @@
  1322. - SDL_RenderCopyF
  1323. + SDL_RenderTexture
  1324. (...)
  1325. @@
  1326. @@
  1327. - SDL_RenderDrawLineF
  1328. + SDL_RenderLine
  1329. (...)
  1330. @@
  1331. @@
  1332. - SDL_RenderDrawLinesF
  1333. + SDL_RenderLines
  1334. (...)
  1335. @@
  1336. @@
  1337. - SDL_RenderDrawPointF
  1338. + SDL_RenderPoint
  1339. (...)
  1340. @@
  1341. @@
  1342. - SDL_RenderDrawPointsF
  1343. + SDL_RenderPoints
  1344. (...)
  1345. @@
  1346. @@
  1347. - SDL_RenderDrawRectF
  1348. + SDL_RenderRect
  1349. (...)
  1350. @@
  1351. @@
  1352. - SDL_RenderDrawRectsF
  1353. + SDL_RenderRects
  1354. (...)
  1355. @@
  1356. @@
  1357. - SDL_RenderFillRectF
  1358. + SDL_RenderFillRect
  1359. (...)
  1360. @@
  1361. @@
  1362. - SDL_RenderFillRectsF
  1363. + SDL_RenderFillRects
  1364. (...)
  1365. @@
  1366. @@
  1367. - SDL_RenderGetClipRect
  1368. + SDL_GetRenderClipRect
  1369. (...)
  1370. @@
  1371. @@
  1372. - SDL_RenderGetIntegerScale
  1373. + SDL_GetRenderIntegerScale
  1374. (...)
  1375. @@
  1376. @@
  1377. - SDL_RenderGetLogicalSize
  1378. + SDL_GetRenderLogicalSize
  1379. (...)
  1380. @@
  1381. @@
  1382. - SDL_RenderGetMetalCommandEncoder
  1383. + SDL_GetRenderMetalCommandEncoder
  1384. (...)
  1385. @@
  1386. @@
  1387. - SDL_RenderGetMetalLayer
  1388. + SDL_GetRenderMetalLayer
  1389. (...)
  1390. @@
  1391. @@
  1392. - SDL_RenderGetScale
  1393. + SDL_GetRenderScale
  1394. (...)
  1395. @@
  1396. @@
  1397. - SDL_RenderGetViewport
  1398. + SDL_GetRenderViewport
  1399. (...)
  1400. @@
  1401. @@
  1402. - SDL_RenderGetWindow
  1403. + SDL_GetRenderWindow
  1404. (...)
  1405. @@
  1406. @@
  1407. - SDL_RenderIsClipEnabled
  1408. + SDL_RenderClipEnabled
  1409. (...)
  1410. @@
  1411. @@
  1412. - SDL_RenderSetClipRect
  1413. + SDL_SetRenderClipRect
  1414. (...)
  1415. @@
  1416. @@
  1417. - SDL_RenderSetIntegerScale
  1418. + SDL_SetRenderIntegerScale
  1419. (...)
  1420. @@
  1421. @@
  1422. - SDL_RenderSetLogicalSize
  1423. + SDL_SetRenderLogicalSize
  1424. (...)
  1425. @@
  1426. @@
  1427. - SDL_RenderSetScale
  1428. + SDL_SetRenderScale
  1429. (...)
  1430. @@
  1431. @@
  1432. - SDL_RenderSetVSync
  1433. + SDL_SetRenderVSync
  1434. (...)
  1435. @@
  1436. @@
  1437. - SDL_RenderSetViewport
  1438. + SDL_SetRenderViewport
  1439. (...)
  1440. @@
  1441. @@
  1442. - RW_SEEK_CUR
  1443. + SDL_RW_SEEK_CUR
  1444. @@
  1445. @@
  1446. - RW_SEEK_END
  1447. + SDL_RW_SEEK_END
  1448. @@
  1449. @@
  1450. - RW_SEEK_SET
  1451. + SDL_RW_SEEK_SET
  1452. @@
  1453. @@
  1454. - SDL_AllocRW
  1455. + SDL_CreateRW
  1456. (...)
  1457. @@
  1458. @@
  1459. - SDL_FreeRW
  1460. + SDL_DestroyRW
  1461. (...)
  1462. @@
  1463. @@
  1464. - SDL_SensorClose
  1465. + SDL_CloseSensor
  1466. (...)
  1467. @@
  1468. @@
  1469. - SDL_SensorFromInstanceID
  1470. + SDL_GetSensorFromInstanceID
  1471. (...)
  1472. @@
  1473. @@
  1474. - SDL_SensorGetData
  1475. + SDL_GetSensorData
  1476. (...)
  1477. @@
  1478. @@
  1479. - SDL_SensorGetInstanceID
  1480. + SDL_GetSensorInstanceID
  1481. (...)
  1482. @@
  1483. @@
  1484. - SDL_SensorGetName
  1485. + SDL_GetSensorName
  1486. (...)
  1487. @@
  1488. @@
  1489. - SDL_SensorGetNonPortableType
  1490. + SDL_GetSensorNonPortableType
  1491. (...)
  1492. @@
  1493. @@
  1494. - SDL_SensorGetType
  1495. + SDL_GetSensorType
  1496. (...)
  1497. @@
  1498. @@
  1499. - SDL_SensorOpen
  1500. + SDL_OpenSensor
  1501. (...)
  1502. @@
  1503. @@
  1504. - SDL_SensorUpdate
  1505. + SDL_UpdateSensors
  1506. (...)
  1507. @@
  1508. @@
  1509. - SDL_FillRect
  1510. + SDL_FillSurfaceRect
  1511. (...)
  1512. @@
  1513. @@
  1514. - SDL_FillRects
  1515. + SDL_FillSurfaceRects
  1516. (...)
  1517. @@
  1518. @@
  1519. - SDL_FreeSurface
  1520. + SDL_DestroySurface
  1521. (...)
  1522. @@
  1523. @@
  1524. - SDL_GetClipRect
  1525. + SDL_GetSurfaceClipRect
  1526. (...)
  1527. @@
  1528. @@
  1529. - SDL_GetColorKey
  1530. + SDL_GetSurfaceColorKey
  1531. (...)
  1532. @@
  1533. @@
  1534. - SDL_HasColorKey
  1535. + SDL_SurfaceHasColorKey
  1536. (...)
  1537. @@
  1538. @@
  1539. - SDL_HasSurfaceRLE
  1540. + SDL_SurfaceHasRLE
  1541. (...)
  1542. @@
  1543. @@
  1544. - SDL_LowerBlit
  1545. + SDL_BlitSurfaceUnchecked
  1546. (...)
  1547. @@
  1548. @@
  1549. - SDL_LowerBlitScaled
  1550. + SDL_BlitSurfaceUncheckedScaled
  1551. (...)
  1552. @@
  1553. @@
  1554. - SDL_SetClipRect
  1555. + SDL_SetSurfaceClipRect
  1556. (...)
  1557. @@
  1558. @@
  1559. - SDL_SetColorKey
  1560. + SDL_SetSurfaceColorKey
  1561. (...)
  1562. @@
  1563. @@
  1564. - SDL_UpperBlit
  1565. + SDL_BlitSurface
  1566. (...)
  1567. @@
  1568. @@
  1569. - SDL_UpperBlitScaled
  1570. + SDL_BlitSurfaceScaled
  1571. (...)
  1572. @@
  1573. @@
  1574. - SDL_RenderGetD3D11Device
  1575. + SDL_GetRenderD3D11Device
  1576. (...)
  1577. @@
  1578. @@
  1579. - SDL_RenderGetD3D9Device
  1580. + SDL_GetRenderD3D9Device
  1581. (...)
  1582. @@
  1583. @@
  1584. - SDL_GetTicks64
  1585. + SDL_GetTicks
  1586. (...)
  1587. @@
  1588. @@
  1589. - SDL_GetPointDisplayIndex
  1590. + SDL_GetDisplayIndexForPoint
  1591. (...)
  1592. @@
  1593. @@
  1594. - SDL_GetRectDisplayIndex
  1595. + SDL_GetDisplayIndexForRect
  1596. (...)