SDL_video.h 80 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_properties.h>
  28. #include <SDL3/SDL_rect.h>
  29. #include <SDL3/SDL_surface.h>
  30. #include <SDL3/SDL_begin_code.h>
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. typedef Uint32 SDL_DisplayID;
  36. typedef Uint32 SDL_WindowID;
  37. /**
  38. * System theme
  39. */
  40. typedef enum
  41. {
  42. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  43. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  44. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  45. } SDL_SystemTheme;
  46. /**
  47. * The structure that defines a display mode
  48. *
  49. * \sa SDL_GetFullscreenDisplayModes()
  50. * \sa SDL_GetDesktopDisplayMode()
  51. * \sa SDL_GetCurrentDisplayMode()
  52. * \sa SDL_SetWindowFullscreenMode()
  53. * \sa SDL_GetWindowFullscreenMode()
  54. */
  55. typedef struct
  56. {
  57. SDL_DisplayID displayID; /**< the display this mode is associated with */
  58. Uint32 format; /**< pixel format */
  59. int w; /**< width */
  60. int h; /**< height */
  61. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  62. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  63. void *driverdata; /**< driver-specific data, initialize to 0 */
  64. } SDL_DisplayMode;
  65. /**
  66. * Display orientation
  67. */
  68. typedef enum
  69. {
  70. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  71. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  72. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  73. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  74. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  75. } SDL_DisplayOrientation;
  76. /**
  77. * The type used to identify a window
  78. *
  79. * \sa SDL_CreateWindow()
  80. * \sa SDL_CreateWindowFrom()
  81. * \sa SDL_CreateWindowWithPosition()
  82. * \sa SDL_DestroyWindow()
  83. * \sa SDL_FlashWindow()
  84. * \sa SDL_GetWindowFlags()
  85. * \sa SDL_GetWindowGrab()
  86. * \sa SDL_GetWindowKeyboardGrab()
  87. * \sa SDL_GetWindowMouseGrab()
  88. * \sa SDL_GetWindowPosition()
  89. * \sa SDL_GetWindowSize()
  90. * \sa SDL_GetWindowTitle()
  91. * \sa SDL_HideWindow()
  92. * \sa SDL_MaximizeWindow()
  93. * \sa SDL_MinimizeWindow()
  94. * \sa SDL_RaiseWindow()
  95. * \sa SDL_RestoreWindow()
  96. * \sa SDL_SetWindowFullscreen()
  97. * \sa SDL_SetWindowGrab()
  98. * \sa SDL_SetWindowKeyboardGrab()
  99. * \sa SDL_SetWindowMouseGrab()
  100. * \sa SDL_SetWindowIcon()
  101. * \sa SDL_SetWindowPosition()
  102. * \sa SDL_SetWindowSize()
  103. * \sa SDL_SetWindowBordered()
  104. * \sa SDL_SetWindowResizable()
  105. * \sa SDL_SetWindowTitle()
  106. * \sa SDL_ShowWindow()
  107. * \sa SDL_ShowWindowSystemMenu()
  108. */
  109. typedef struct SDL_Window SDL_Window;
  110. /**
  111. * The flags on a window
  112. *
  113. * \sa SDL_GetWindowFlags()
  114. */
  115. typedef enum
  116. {
  117. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< window is in fullscreen mode */
  118. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  119. SDL_WINDOW_OCCLUDED = 0x00000004, /**< window is occluded */
  120. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  121. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  122. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  123. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  124. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  125. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  126. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  127. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  128. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  129. SDL_WINDOW_HIGH_PIXEL_DENSITY = 0x00002000, /**< window uses high pixel density back buffer if possible */
  130. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  131. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  132. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window, not showing in the task bar and window list */
  133. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip and must be created using SDL_CreatePopupWindow() */
  134. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu and must be created using SDL_CreatePopupWindow() */
  135. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  136. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  137. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  138. SDL_WINDOW_TRANSPARENT = 0x40000000, /**< window with transparent buffer */
  139. SDL_WINDOW_NOT_FOCUSABLE = 0x80000000, /**< window should not be focusable */
  140. } SDL_WindowFlags;
  141. /**
  142. * Used to indicate that you don't care what the window position is.
  143. */
  144. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  145. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  146. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  147. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  148. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  149. /**
  150. * Used to indicate that the window position should be centered.
  151. */
  152. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  153. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  154. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  155. #define SDL_WINDOWPOS_ISCENTERED(X) \
  156. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  157. /**
  158. * Window flash operation
  159. */
  160. typedef enum
  161. {
  162. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  163. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  164. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  165. } SDL_FlashOperation;
  166. /**
  167. * An opaque handle to an OpenGL context.
  168. */
  169. typedef void *SDL_GLContext;
  170. /**
  171. * Opaque EGL types.
  172. */
  173. typedef void *SDL_EGLDisplay;
  174. typedef void *SDL_EGLConfig;
  175. typedef void *SDL_EGLSurface;
  176. typedef intptr_t SDL_EGLAttrib;
  177. typedef int SDL_EGLint;
  178. /**
  179. * EGL attribute initialization callback types.
  180. */
  181. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  182. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  183. /**
  184. * OpenGL configuration attributes
  185. */
  186. typedef enum
  187. {
  188. SDL_GL_RED_SIZE,
  189. SDL_GL_GREEN_SIZE,
  190. SDL_GL_BLUE_SIZE,
  191. SDL_GL_ALPHA_SIZE,
  192. SDL_GL_BUFFER_SIZE,
  193. SDL_GL_DOUBLEBUFFER,
  194. SDL_GL_DEPTH_SIZE,
  195. SDL_GL_STENCIL_SIZE,
  196. SDL_GL_ACCUM_RED_SIZE,
  197. SDL_GL_ACCUM_GREEN_SIZE,
  198. SDL_GL_ACCUM_BLUE_SIZE,
  199. SDL_GL_ACCUM_ALPHA_SIZE,
  200. SDL_GL_STEREO,
  201. SDL_GL_MULTISAMPLEBUFFERS,
  202. SDL_GL_MULTISAMPLESAMPLES,
  203. SDL_GL_ACCELERATED_VISUAL,
  204. SDL_GL_RETAINED_BACKING,
  205. SDL_GL_CONTEXT_MAJOR_VERSION,
  206. SDL_GL_CONTEXT_MINOR_VERSION,
  207. SDL_GL_CONTEXT_FLAGS,
  208. SDL_GL_CONTEXT_PROFILE_MASK,
  209. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  210. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  211. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  212. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  213. SDL_GL_CONTEXT_NO_ERROR,
  214. SDL_GL_FLOATBUFFERS,
  215. SDL_GL_EGL_PLATFORM
  216. } SDL_GLattr;
  217. typedef enum
  218. {
  219. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  220. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  221. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  222. } SDL_GLprofile;
  223. typedef enum
  224. {
  225. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  226. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  227. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  228. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  229. } SDL_GLcontextFlag;
  230. typedef enum
  231. {
  232. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  233. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  234. } SDL_GLcontextReleaseFlag;
  235. typedef enum
  236. {
  237. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  238. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  239. } SDL_GLContextResetNotification;
  240. /* Function prototypes */
  241. /**
  242. * Get the number of video drivers compiled into SDL.
  243. *
  244. * \returns a number >= 1 on success or a negative error code on failure; call
  245. * SDL_GetError() for more information.
  246. *
  247. * \since This function is available since SDL 3.0.0.
  248. *
  249. * \sa SDL_GetVideoDriver
  250. */
  251. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  252. /**
  253. * Get the name of a built in video driver.
  254. *
  255. * The video drivers are presented in the order in which they are normally
  256. * checked during initialization.
  257. *
  258. * \param index the index of a video driver
  259. * \returns the name of the video driver with the given **index**.
  260. *
  261. * \since This function is available since SDL 3.0.0.
  262. *
  263. * \sa SDL_GetNumVideoDrivers
  264. */
  265. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  266. /**
  267. * Get the name of the currently initialized video driver.
  268. *
  269. * \returns the name of the current video driver or NULL if no driver has been
  270. * initialized.
  271. *
  272. * \since This function is available since SDL 3.0.0.
  273. *
  274. * \sa SDL_GetNumVideoDrivers
  275. * \sa SDL_GetVideoDriver
  276. */
  277. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  278. /**
  279. * Get the current system theme
  280. *
  281. * \returns the current system theme, light, dark, or unknown
  282. *
  283. * \since This function is available since SDL 3.0.0.
  284. */
  285. extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  286. /**
  287. * Get a list of currently connected displays.
  288. *
  289. * \param count a pointer filled in with the number of displays returned
  290. * \returns a 0 terminated array of display instance IDs which should be freed
  291. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  292. * details.
  293. *
  294. * \since This function is available since SDL 3.0.0.
  295. */
  296. extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
  297. /**
  298. * Return the primary display.
  299. *
  300. * \returns the instance ID of the primary display on success or 0 on failure;
  301. * call SDL_GetError() for more information.
  302. *
  303. * \since This function is available since SDL 3.0.0.
  304. *
  305. * \sa SDL_GetDisplays
  306. */
  307. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  308. /**
  309. * Get the name of a display in UTF-8 encoding.
  310. *
  311. * \param displayID the instance ID of the display to query
  312. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  313. * more information.
  314. *
  315. * \since This function is available since SDL 3.0.0.
  316. *
  317. * \sa SDL_GetDisplays
  318. */
  319. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  320. /**
  321. * Get the desktop area represented by a display.
  322. *
  323. * The primary display is always located at (0,0).
  324. *
  325. * \param displayID the instance ID of the display to query
  326. * \param rect the SDL_Rect structure filled in with the display bounds
  327. * \returns 0 on success or a negative error code on failure; call
  328. * SDL_GetError() for more information.
  329. *
  330. * \since This function is available since SDL 3.0.0.
  331. *
  332. * \sa SDL_GetDisplayUsableBounds
  333. * \sa SDL_GetDisplays
  334. */
  335. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  336. /**
  337. * Get the usable desktop area represented by a display, in screen
  338. * coordinates.
  339. *
  340. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  341. * reserved by the system removed. For example, on Apple's macOS, this
  342. * subtracts the area occupied by the menu bar and dock.
  343. *
  344. * Setting a window to be fullscreen generally bypasses these unusable areas,
  345. * so these are good guidelines for the maximum space available to a
  346. * non-fullscreen window.
  347. *
  348. * \param displayID the instance ID of the display to query
  349. * \param rect the SDL_Rect structure filled in with the display bounds
  350. * \returns 0 on success or a negative error code on failure; call
  351. * SDL_GetError() for more information.
  352. *
  353. * \since This function is available since SDL 3.0.0.
  354. *
  355. * \sa SDL_GetDisplayBounds
  356. * \sa SDL_GetDisplays
  357. */
  358. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  359. /**
  360. * Get the orientation of a display when it is unrotated.
  361. *
  362. * \param displayID the instance ID of the display to query
  363. * \returns The SDL_DisplayOrientation enum value of the display, or
  364. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  365. *
  366. * \since This function is available since SDL 3.0.0.
  367. *
  368. * \sa SDL_GetDisplays
  369. */
  370. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  371. /**
  372. * Get the orientation of a display.
  373. *
  374. * \param displayID the instance ID of the display to query
  375. * \returns The SDL_DisplayOrientation enum value of the display, or
  376. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  377. *
  378. * \since This function is available since SDL 3.0.0.
  379. *
  380. * \sa SDL_GetDisplays
  381. */
  382. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  383. /**
  384. * Get the content scale of a display.
  385. *
  386. * The content scale is the expected scale for content based on the DPI
  387. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  388. * display scale, which means that the user expects UI elements to be twice as
  389. * big on this display, to aid in readability.
  390. *
  391. * \param displayID the instance ID of the display to query
  392. * \returns The content scale of the display, or 0.0f on error; call
  393. * SDL_GetError() for more details.
  394. *
  395. * \since This function is available since SDL 3.0.0.
  396. *
  397. * \sa SDL_GetDisplays
  398. */
  399. extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  400. /**
  401. * Get a list of fullscreen display modes available on a display.
  402. *
  403. * The display modes are sorted in this priority:
  404. *
  405. * - w -> largest to smallest
  406. * - h -> largest to smallest
  407. * - bits per pixel -> more colors to fewer colors
  408. * - packed pixel layout -> largest to smallest
  409. * - refresh rate -> highest to lowest
  410. * - pixel density -> lowest to highest
  411. *
  412. * \param displayID the instance ID of the display to query
  413. * \param count a pointer filled in with the number of displays returned
  414. * \returns a NULL terminated array of display mode pointers which should be
  415. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  416. * more details.
  417. *
  418. * \since This function is available since SDL 3.0.0.
  419. *
  420. * \sa SDL_GetDisplays
  421. */
  422. extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  423. /**
  424. * Get the closest match to the requested display mode.
  425. *
  426. * The available display modes are scanned and `closest` is filled in with the
  427. * closest mode matching the requested mode and returned. The mode format and
  428. * refresh rate default to the desktop mode if they are set to 0. The modes
  429. * are scanned with size being first priority, format being second priority,
  430. * and finally checking the refresh rate. If all the available modes are too
  431. * small, then NULL is returned.
  432. *
  433. * \param displayID the instance ID of the display to query
  434. * \param w the width in pixels of the desired display mode
  435. * \param h the height in pixels of the desired display mode
  436. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  437. * for the desktop refresh rate
  438. * \param include_high_density_modes Boolean to include high density modes in
  439. * the search
  440. * \returns a pointer to the closest display mode equal to or larger than the
  441. * desired mode, or NULL on error; call SDL_GetError() for more
  442. * information.
  443. *
  444. * \since This function is available since SDL 3.0.0.
  445. *
  446. * \sa SDL_GetDisplays
  447. * \sa SDL_GetFullscreenDisplayModes
  448. */
  449. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
  450. /**
  451. * Get information about the desktop's display mode.
  452. *
  453. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  454. * when SDL runs fullscreen and has changed the resolution. In that case this
  455. * function will return the previous native display mode, and not the current
  456. * display mode.
  457. *
  458. * \param displayID the instance ID of the display to query
  459. * \returns a pointer to the desktop display mode or NULL on error; call
  460. * SDL_GetError() for more information.
  461. *
  462. * \since This function is available since SDL 3.0.0.
  463. *
  464. * \sa SDL_GetCurrentDisplayMode
  465. * \sa SDL_GetDisplays
  466. */
  467. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  468. /**
  469. * Get information about the current display mode.
  470. *
  471. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  472. * when SDL runs fullscreen and has changed the resolution. In that case this
  473. * function will return the current display mode, and not the previous native
  474. * display mode.
  475. *
  476. * \param displayID the instance ID of the display to query
  477. * \returns a pointer to the desktop display mode or NULL on error; call
  478. * SDL_GetError() for more information.
  479. *
  480. * \since This function is available since SDL 3.0.0.
  481. *
  482. * \sa SDL_GetDesktopDisplayMode
  483. * \sa SDL_GetDisplays
  484. */
  485. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  486. /**
  487. * Get the display containing a point.
  488. *
  489. * \param point the point to query
  490. * \returns the instance ID of the display containing the point or 0 on
  491. * failure; call SDL_GetError() for more information.
  492. *
  493. * \since This function is available since SDL 3.0.0.
  494. *
  495. * \sa SDL_GetDisplayBounds
  496. * \sa SDL_GetDisplays
  497. */
  498. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  499. /**
  500. * Get the display primarily containing a rect.
  501. *
  502. * \param rect the rect to query
  503. * \returns the instance ID of the display entirely containing the rect or
  504. * closest to the center of the rect on success or 0 on failure; call
  505. * SDL_GetError() for more information.
  506. *
  507. * \since This function is available since SDL 3.0.0.
  508. *
  509. * \sa SDL_GetDisplayBounds
  510. * \sa SDL_GetDisplays
  511. */
  512. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  513. /**
  514. * Get the display associated with a window.
  515. *
  516. * \param window the window to query
  517. * \returns the instance ID of the display containing the center of the window
  518. * on success or 0 on failure; call SDL_GetError() for more
  519. * information.
  520. *
  521. * \since This function is available since SDL 3.0.0.
  522. *
  523. * \sa SDL_GetDisplayBounds
  524. * \sa SDL_GetDisplays
  525. */
  526. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  527. /**
  528. * Get the pixel density of a window.
  529. *
  530. * This is a ratio of pixel size to window size. For example, if the window is
  531. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  532. * would have a pixel density of 2.0.
  533. *
  534. * \param window the window to query
  535. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  536. * information.
  537. *
  538. * \since This function is available since SDL 3.0.0.
  539. *
  540. * \sa SDL_GetWindowDisplayScale
  541. */
  542. extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  543. /**
  544. * Get the content display scale relative to a window's pixel size.
  545. *
  546. * This is a combination of the window pixel density and the display content
  547. * scale, and is the expected scale for displaying content in this window. For
  548. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  549. * the content to take twice as many pixels and be the same physical size as
  550. * if it were being displayed in a 1920x1080 window with a display scale of
  551. * 1.0.
  552. *
  553. * Conceptually this value corresponds to the scale display setting, and is
  554. * updated when that setting is changed, or the window moves to a display with
  555. * a different scale setting.
  556. *
  557. * \param window the window to query
  558. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  559. * more information.
  560. *
  561. * \since This function is available since SDL 3.0.0.
  562. */
  563. extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  564. /**
  565. * Set the display mode to use when a window is visible and fullscreen.
  566. *
  567. * This only affects the display mode used when the window is fullscreen. To
  568. * change the window size when the window is not fullscreen, use
  569. * SDL_SetWindowSize().
  570. *
  571. * \param window the window to affect
  572. * \param mode a pointer to the display mode to use, which can be NULL for
  573. * desktop mode, or one of the fullscreen modes returned by
  574. * SDL_GetFullscreenDisplayModes().
  575. * \returns 0 on success or a negative error code on failure; call
  576. * SDL_GetError() for more information.
  577. *
  578. * \since This function is available since SDL 3.0.0.
  579. *
  580. * \sa SDL_GetWindowFullscreenMode
  581. * \sa SDL_SetWindowFullscreen
  582. */
  583. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  584. /**
  585. * Query the display mode to use when a window is visible at fullscreen.
  586. *
  587. * \param window the window to query
  588. * \returns a pointer to the fullscreen mode to use or NULL for desktop mode
  589. *
  590. * \since This function is available since SDL 3.0.0.
  591. *
  592. * \sa SDL_SetWindowFullscreenMode
  593. * \sa SDL_SetWindowFullscreen
  594. */
  595. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  596. /**
  597. * Get the raw ICC profile data for the screen the window is currently on.
  598. *
  599. * Data returned should be freed with SDL_free.
  600. *
  601. * \param window the window to query
  602. * \param size the size of the ICC profile
  603. * \returns the raw ICC profile data on success or NULL on failure; call
  604. * SDL_GetError() for more information.
  605. *
  606. * \since This function is available since SDL 3.0.0.
  607. */
  608. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  609. /**
  610. * Get the pixel format associated with the window.
  611. *
  612. * \param window the window to query
  613. * \returns the pixel format of the window on success or
  614. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  615. * information.
  616. *
  617. * \since This function is available since SDL 3.0.0.
  618. */
  619. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  620. /**
  621. * Create a window with the specified dimensions and flags.
  622. *
  623. * `flags` may be any of the following OR'd together:
  624. *
  625. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  626. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  627. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  628. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  629. * - `SDL_WINDOW_HIDDEN`: window is not visible
  630. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  631. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  632. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  633. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  634. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  635. *
  636. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  637. *
  638. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  639. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  640. *
  641. * The window pixel size may differ from its window coordinate size if the
  642. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  643. * the client area's size in window coordinates, and
  644. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  645. * drawable size in pixels. Note that the drawable size can vary after the
  646. * window is created and should be queried again if you get an
  647. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  648. *
  649. * If the window is set fullscreen, the width and height parameters `w` and
  650. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  651. * still fail. Window size is actually limited to 16384 x 16384 for all
  652. * platforms at window creation.
  653. *
  654. * If the window is created with any of the SDL_WINDOW_OPENGL or
  655. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  656. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  657. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  658. *
  659. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  660. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  661. *
  662. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  663. * SDL_CreateWindow() will fail.
  664. *
  665. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  666. * loader or link to a dynamic library version. This limitation may be removed
  667. * in a future version of SDL.
  668. *
  669. * \param title the title of the window, in UTF-8 encoding
  670. * \param w the width of the window
  671. * \param h the height of the window
  672. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  673. * \returns the window that was created or NULL on failure; call
  674. * SDL_GetError() for more information.
  675. *
  676. * \since This function is available since SDL 3.0.0.
  677. *
  678. * \sa SDL_CreatePopupWindow
  679. * \sa SDL_CreateWindowFrom
  680. * \sa SDL_CreateWindowWithPosition
  681. * \sa SDL_DestroyWindow
  682. */
  683. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
  684. /**
  685. * Create a window with the specified position, dimensions, and flags.
  686. *
  687. * `flags` may be any of the following OR'd together:
  688. *
  689. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  690. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  691. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  692. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  693. * - `SDL_WINDOW_HIDDEN`: window is not visible
  694. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  695. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  696. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  697. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  698. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  699. *
  700. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  701. *
  702. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  703. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  704. *
  705. * The window pixel size may differ from its window coordinate size if the
  706. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  707. * the client area's size in window coordinates, and
  708. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  709. * drawable size in pixels. Note that the drawable size can vary after the
  710. * window is created and should be queried again if you get an
  711. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  712. *
  713. * If the window is set fullscreen, the width and height parameters `w` and
  714. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  715. * still fail. Window size is actually limited to 16384 x 16384 for all
  716. * platforms at window creation.
  717. *
  718. * If the window is created with any of the SDL_WINDOW_OPENGL or
  719. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  720. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  721. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  722. *
  723. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  724. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  725. *
  726. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  727. * SDL_CreateWindow() will fail.
  728. *
  729. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  730. * loader or link to a dynamic library version. This limitation may be removed
  731. * in a future version of SDL.
  732. *
  733. * \param title the title of the window, in UTF-8 encoding
  734. * \param x the x position of the window, or `SDL_WINDOWPOS_CENTERED`
  735. * \param y the y position of the window, or `SDL_WINDOWPOS_CENTERED`
  736. * \param w the width of the window
  737. * \param h the height of the window
  738. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  739. * \returns the window that was created or NULL on failure; call
  740. * SDL_GetError() for more information.
  741. *
  742. * \since This function is available since SDL 3.0.0.
  743. *
  744. * \sa SDL_CreatePopupWindow
  745. * \sa SDL_CreateWindow
  746. * \sa SDL_CreateWindowFrom
  747. * \sa SDL_DestroyWindow
  748. */
  749. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithPosition(const char *title, int x, int y, int w, int h, Uint32 flags);
  750. /**
  751. * Create a child popup window of the specified parent window.
  752. *
  753. * 'flags' **must** contain exactly one of the following: -
  754. * 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
  755. * input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
  756. * The topmost popup menu will implicitly gain the keyboard focus.
  757. *
  758. * The following flags are not relevant to popup window creation and will be
  759. * ignored: - 'SDL_WINDOW_MINIMIZED' - 'SDL_WINDOW_MAXIMIZED' -
  760. * 'SDL_WINDOW_FULLSCREEN' - 'SDL_WINDOW_BORDERLESS' -
  761. * 'SDL_WINDOW_SKIP_TASKBAR'
  762. *
  763. * The parent parameter **must** be non-null and a valid window. The parent of
  764. * a popup window can be either a regular, toplevel window, or another popup
  765. * window.
  766. *
  767. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  768. * flash, be made a modal window, be the parent of a modal window, or grab the
  769. * mouse and/or keyboard. Attempts to do so will fail.
  770. *
  771. * Popup windows implicitly do not have a border/decorations and do not appear
  772. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  773. *
  774. * If a parent window is hidden, any child popup windows will be recursively
  775. * hidden as well. Child popup windows not explicitly hidden will be restored
  776. * when the parent is shown.
  777. *
  778. * If the parent window is destroyed, any child popup windows will be
  779. * recursively destroyed as well.
  780. *
  781. * \param parent the parent of the window, must not be NULL
  782. * \param offset_x the x position of the popup window relative to the origin
  783. * of the parent
  784. * \param offset_y the y position of the popup window relative to the origin
  785. * of the parent window
  786. * \param w the width of the window
  787. * \param h the height of the window
  788. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
  789. * additional SDL_WindowFlags OR'd together.
  790. * \returns the window that was created or NULL on failure; call
  791. * SDL_GetError() for more information.
  792. *
  793. * \since This function is available since SDL 3.0.0.
  794. *
  795. * \sa SDL_CreateWindow
  796. * \sa SDL_DestroyWindow
  797. * \sa SDL_GetWindowParent
  798. */
  799. extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
  800. /**
  801. * Create an SDL window from an existing native window.
  802. *
  803. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  804. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  805. * before using SDL_CreateWindowFrom().
  806. *
  807. * \param data a pointer to driver-dependent window creation data, typically
  808. * your native window cast to a void*
  809. * \returns the window that was created or NULL on failure; call
  810. * SDL_GetError() for more information.
  811. *
  812. * \since This function is available since SDL 3.0.0.
  813. *
  814. * \sa SDL_CreateWindow
  815. * \sa SDL_DestroyWindow
  816. */
  817. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
  818. /**
  819. * Get the numeric ID of a window.
  820. *
  821. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  822. * these events to specific SDL_Window objects.
  823. *
  824. * \param window the window to query
  825. * \returns the ID of the window on success or 0 on failure; call
  826. * SDL_GetError() for more information.
  827. *
  828. * \since This function is available since SDL 3.0.0.
  829. *
  830. * \sa SDL_GetWindowFromID
  831. */
  832. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  833. /**
  834. * Get a window from a stored ID.
  835. *
  836. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  837. * these events to specific SDL_Window objects.
  838. *
  839. * \param id the ID of the window
  840. * \returns the window associated with `id` or NULL if it doesn't exist; call
  841. * SDL_GetError() for more information.
  842. *
  843. * \since This function is available since SDL 3.0.0.
  844. *
  845. * \sa SDL_GetWindowID
  846. */
  847. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  848. /**
  849. * Get parent of a window.
  850. *
  851. * \param window the window to query
  852. * \returns the parent of the window on success or NULL if the window has no
  853. * parent.
  854. *
  855. * \since This function is available since SDL 3.0.0.
  856. *
  857. * \sa SDL_CreatePopupWindow
  858. */
  859. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  860. /**
  861. * Get the properties associated with a window.
  862. *
  863. * \param window the window to query
  864. * \returns a valid property ID on success or 0 on failure; call
  865. * SDL_GetError() for more information.
  866. *
  867. * \since This function is available since SDL 3.0.0.
  868. *
  869. * \sa SDL_GetProperty
  870. * \sa SDL_SetProperty
  871. */
  872. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  873. /**
  874. * Get the window flags.
  875. *
  876. * \param window the window to query
  877. * \returns a mask of the SDL_WindowFlags associated with `window`
  878. *
  879. * \since This function is available since SDL 3.0.0.
  880. *
  881. * \sa SDL_CreateWindow
  882. * \sa SDL_HideWindow
  883. * \sa SDL_MaximizeWindow
  884. * \sa SDL_MinimizeWindow
  885. * \sa SDL_SetWindowFullscreen
  886. * \sa SDL_SetWindowGrab
  887. * \sa SDL_ShowWindow
  888. */
  889. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  890. /**
  891. * Set the title of a window.
  892. *
  893. * This string is expected to be in UTF-8 encoding.
  894. *
  895. * \param window the window to change
  896. * \param title the desired window title in UTF-8 format
  897. * \returns 0 on success or a negative error code on failure; call
  898. * SDL_GetError() for more information.
  899. *
  900. * \since This function is available since SDL 3.0.0.
  901. *
  902. * \sa SDL_GetWindowTitle
  903. */
  904. extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  905. /**
  906. * Get the title of a window.
  907. *
  908. * \param window the window to query
  909. * \returns the title of the window in UTF-8 format or "" if there is no
  910. * title.
  911. *
  912. * \since This function is available since SDL 3.0.0.
  913. *
  914. * \sa SDL_SetWindowTitle
  915. */
  916. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  917. /**
  918. * Set the icon for a window.
  919. *
  920. * \param window the window to change
  921. * \param icon an SDL_Surface structure containing the icon for the window
  922. * \returns 0 on success or a negative error code on failure; call
  923. * SDL_GetError() for more information.
  924. *
  925. * \since This function is available since SDL 3.0.0.
  926. */
  927. extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  928. /**
  929. * Set the position of a window.
  930. *
  931. * \param window the window to reposition
  932. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  933. * `SDL_WINDOWPOS_UNDEFINED`
  934. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  935. * `SDL_WINDOWPOS_UNDEFINED`
  936. * \returns 0 on success or a negative error code on failure; call
  937. * SDL_GetError() for more information.
  938. *
  939. * \since This function is available since SDL 3.0.0.
  940. *
  941. * \sa SDL_GetWindowPosition
  942. */
  943. extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  944. /**
  945. * Get the position of a window.
  946. *
  947. * If you do not need the value for one of the positions a NULL may be passed
  948. * in the `x` or `y` parameter.
  949. *
  950. * \param window the window to query
  951. * \param x a pointer filled in with the x position of the window, may be NULL
  952. * \param y a pointer filled in with the y position of the window, may be NULL
  953. * \returns 0 on success or a negative error code on failure; call
  954. * SDL_GetError() for more information.
  955. *
  956. * \since This function is available since SDL 3.0.0.
  957. *
  958. * \sa SDL_SetWindowPosition
  959. */
  960. extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  961. /**
  962. * Set the size of a window's client area.
  963. *
  964. * This only affects the size of the window when not in fullscreen mode. To
  965. * change the fullscreen mode of a window, use SDL_SetWindowFullscreenMode()
  966. *
  967. * \param window the window to change
  968. * \param w the width of the window, must be > 0
  969. * \param h the height of the window, must be > 0
  970. * \returns 0 on success or a negative error code on failure; call
  971. * SDL_GetError() for more information.
  972. *
  973. * \since This function is available since SDL 3.0.0.
  974. *
  975. * \sa SDL_GetWindowSize
  976. * \sa SDL_SetWindowFullscreenMode
  977. */
  978. extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  979. /**
  980. * Get the size of a window's client area.
  981. *
  982. * NULL can safely be passed as the `w` or `h` parameter if the width or
  983. * height value is not desired.
  984. *
  985. * The window pixel size may differ from its window coordinate size if the
  986. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  987. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  988. *
  989. * \param window the window to query the width and height from
  990. * \param w a pointer filled in with the width of the window, may be NULL
  991. * \param h a pointer filled in with the height of the window, may be NULL
  992. * \returns 0 on success or a negative error code on failure; call
  993. * SDL_GetError() for more information.
  994. *
  995. * \since This function is available since SDL 3.0.0.
  996. *
  997. * \sa SDL_GetRenderOutputSize
  998. * \sa SDL_GetWindowSizeInPixels
  999. * \sa SDL_SetWindowSize
  1000. */
  1001. extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1002. /**
  1003. * Get the size of a window's borders (decorations) around the client area.
  1004. *
  1005. * Note: If this function fails (returns -1), the size values will be
  1006. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1007. * window in question was borderless.
  1008. *
  1009. * Note: This function may fail on systems where the window has not yet been
  1010. * decorated by the display server (for example, immediately after calling
  1011. * SDL_CreateWindow). It is recommended that you wait at least until the
  1012. * window has been presented and composited, so that the window system has a
  1013. * chance to decorate the window and provide the border dimensions to SDL.
  1014. *
  1015. * This function also returns -1 if getting the information is not supported.
  1016. *
  1017. * \param window the window to query the size values of the border
  1018. * (decorations) from
  1019. * \param top pointer to variable for storing the size of the top border; NULL
  1020. * is permitted
  1021. * \param left pointer to variable for storing the size of the left border;
  1022. * NULL is permitted
  1023. * \param bottom pointer to variable for storing the size of the bottom
  1024. * border; NULL is permitted
  1025. * \param right pointer to variable for storing the size of the right border;
  1026. * NULL is permitted
  1027. * \returns 0 on success or a negative error code on failure; call
  1028. * SDL_GetError() for more information.
  1029. *
  1030. * \since This function is available since SDL 3.0.0.
  1031. *
  1032. * \sa SDL_GetWindowSize
  1033. */
  1034. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1035. /**
  1036. * Get the size of a window's client area, in pixels.
  1037. *
  1038. * \param window the window from which the drawable size should be queried
  1039. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1040. * \param h a pointer to variable for storing the height in pixels, may be
  1041. * NULL
  1042. * \returns 0 on success or a negative error code on failure; call
  1043. * SDL_GetError() for more information.
  1044. *
  1045. * \since This function is available since SDL 3.0.0.
  1046. *
  1047. * \sa SDL_CreateWindow
  1048. * \sa SDL_GetWindowSize
  1049. */
  1050. extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1051. /**
  1052. * Set the minimum size of a window's client area.
  1053. *
  1054. * \param window the window to change
  1055. * \param min_w the minimum width of the window, or 0 for no limit
  1056. * \param min_h the minimum height of the window, or 0 for no limit
  1057. * \returns 0 on success or a negative error code on failure; call
  1058. * SDL_GetError() for more information.
  1059. *
  1060. * \since This function is available since SDL 3.0.0.
  1061. *
  1062. * \sa SDL_GetWindowMinimumSize
  1063. * \sa SDL_SetWindowMaximumSize
  1064. */
  1065. extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1066. /**
  1067. * Get the minimum size of a window's client area.
  1068. *
  1069. * \param window the window to query
  1070. * \param w a pointer filled in with the minimum width of the window, may be
  1071. * NULL
  1072. * \param h a pointer filled in with the minimum height of the window, may be
  1073. * NULL
  1074. * \returns 0 on success or a negative error code on failure; call
  1075. * SDL_GetError() for more information.
  1076. *
  1077. * \since This function is available since SDL 3.0.0.
  1078. *
  1079. * \sa SDL_GetWindowMaximumSize
  1080. * \sa SDL_SetWindowMinimumSize
  1081. */
  1082. extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1083. /**
  1084. * Set the maximum size of a window's client area.
  1085. *
  1086. * \param window the window to change
  1087. * \param max_w the maximum width of the window, or 0 for no limit
  1088. * \param max_h the maximum height of the window, or 0 for no limit
  1089. * \returns 0 on success or a negative error code on failure; call
  1090. * SDL_GetError() for more information.
  1091. *
  1092. * \since This function is available since SDL 3.0.0.
  1093. *
  1094. * \sa SDL_GetWindowMaximumSize
  1095. * \sa SDL_SetWindowMinimumSize
  1096. */
  1097. extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1098. /**
  1099. * Get the maximum size of a window's client area.
  1100. *
  1101. * \param window the window to query
  1102. * \param w a pointer filled in with the maximum width of the window, may be
  1103. * NULL
  1104. * \param h a pointer filled in with the maximum height of the window, may be
  1105. * NULL
  1106. * \returns 0 on success or a negative error code on failure; call
  1107. * SDL_GetError() for more information.
  1108. *
  1109. * \since This function is available since SDL 3.0.0.
  1110. *
  1111. * \sa SDL_GetWindowMinimumSize
  1112. * \sa SDL_SetWindowMaximumSize
  1113. */
  1114. extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1115. /**
  1116. * Set the border state of a window.
  1117. *
  1118. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1119. * or remove the border from the actual window. This is a no-op if the
  1120. * window's border already matches the requested state.
  1121. *
  1122. * You can't change the border state of a fullscreen window.
  1123. *
  1124. * \param window the window of which to change the border state
  1125. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1126. * \returns 0 on success or a negative error code on failure; call
  1127. * SDL_GetError() for more information.
  1128. *
  1129. * \since This function is available since SDL 3.0.0.
  1130. *
  1131. * \sa SDL_GetWindowFlags
  1132. */
  1133. extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  1134. /**
  1135. * Set the user-resizable state of a window.
  1136. *
  1137. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1138. * allow/disallow user resizing of the window. This is a no-op if the window's
  1139. * resizable state already matches the requested state.
  1140. *
  1141. * You can't change the resizable state of a fullscreen window.
  1142. *
  1143. * \param window the window of which to change the resizable state
  1144. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1145. * \returns 0 on success or a negative error code on failure; call
  1146. * SDL_GetError() for more information.
  1147. *
  1148. * \since This function is available since SDL 3.0.0.
  1149. *
  1150. * \sa SDL_GetWindowFlags
  1151. */
  1152. extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1153. /**
  1154. * Set the window to always be above the others.
  1155. *
  1156. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1157. * will bring the window to the front and keep the window above the rest.
  1158. *
  1159. * \param window The window of which to change the always on top state
  1160. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1161. * disable
  1162. * \returns 0 on success or a negative error code on failure; call
  1163. * SDL_GetError() for more information.
  1164. *
  1165. * \since This function is available since SDL 3.0.0.
  1166. *
  1167. * \sa SDL_GetWindowFlags
  1168. */
  1169. extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1170. /**
  1171. * Show a window.
  1172. *
  1173. * \param window the window to show
  1174. * \returns 0 on success or a negative error code on failure; call
  1175. * SDL_GetError() for more information.
  1176. *
  1177. * \since This function is available since SDL 3.0.0.
  1178. *
  1179. * \sa SDL_HideWindow
  1180. * \sa SDL_RaiseWindow
  1181. */
  1182. extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
  1183. /**
  1184. * Hide a window.
  1185. *
  1186. * \param window the window to hide
  1187. * \returns 0 on success or a negative error code on failure; call
  1188. * SDL_GetError() for more information.
  1189. *
  1190. * \since This function is available since SDL 3.0.0.
  1191. *
  1192. * \sa SDL_ShowWindow
  1193. */
  1194. extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
  1195. /**
  1196. * Raise a window above other windows and set the input focus.
  1197. *
  1198. * \param window the window to raise
  1199. * \returns 0 on success or a negative error code on failure; call
  1200. * SDL_GetError() for more information.
  1201. *
  1202. * \since This function is available since SDL 3.0.0.
  1203. */
  1204. extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1205. /**
  1206. * Make a window as large as possible.
  1207. *
  1208. * \param window the window to maximize
  1209. * \returns 0 on success or a negative error code on failure; call
  1210. * SDL_GetError() for more information.
  1211. *
  1212. * \since This function is available since SDL 3.0.0.
  1213. *
  1214. * \sa SDL_MinimizeWindow
  1215. * \sa SDL_RestoreWindow
  1216. */
  1217. extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1218. /**
  1219. * Minimize a window to an iconic representation.
  1220. *
  1221. * \param window the window to minimize
  1222. * \returns 0 on success or a negative error code on failure; call
  1223. * SDL_GetError() for more information.
  1224. *
  1225. * \since This function is available since SDL 3.0.0.
  1226. *
  1227. * \sa SDL_MaximizeWindow
  1228. * \sa SDL_RestoreWindow
  1229. */
  1230. extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1231. /**
  1232. * Restore the size and position of a minimized or maximized window.
  1233. *
  1234. * \param window the window to restore
  1235. * \returns 0 on success or a negative error code on failure; call
  1236. * SDL_GetError() for more information.
  1237. *
  1238. * \since This function is available since SDL 3.0.0.
  1239. *
  1240. * \sa SDL_MaximizeWindow
  1241. * \sa SDL_MinimizeWindow
  1242. */
  1243. extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1244. /**
  1245. * Set a window's fullscreen state.
  1246. *
  1247. * By default a window in fullscreen state uses fullscreen desktop mode, but a
  1248. * specific display mode can be set using SDL_SetWindowFullscreenMode().
  1249. *
  1250. * \param window the window to change
  1251. * \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
  1252. * \returns 0 on success or a negative error code on failure; call
  1253. * SDL_GetError() for more information.
  1254. *
  1255. * \since This function is available since SDL 3.0.0.
  1256. *
  1257. * \sa SDL_GetWindowFullscreenMode
  1258. * \sa SDL_SetWindowFullscreenMode
  1259. */
  1260. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
  1261. /**
  1262. * Return whether the window has a surface associated with it.
  1263. *
  1264. * \param window the window to query
  1265. * \returns SDL_TRUE if there is a surface associated with the window, or
  1266. * SDL_FALSE otherwise.
  1267. *
  1268. * \since This function is available since SDL 3.0.0.
  1269. *
  1270. * \sa SDL_GetWindowSurface
  1271. */
  1272. extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
  1273. /**
  1274. * Get the SDL surface associated with the window.
  1275. *
  1276. * A new surface will be created with the optimal format for the window, if
  1277. * necessary. This surface will be freed when the window is destroyed. Do not
  1278. * free this surface.
  1279. *
  1280. * This surface will be invalidated if the window is resized. After resizing a
  1281. * window this function must be called again to return a valid surface.
  1282. *
  1283. * You may not combine this with 3D or the rendering API on this window.
  1284. *
  1285. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1286. *
  1287. * \param window the window to query
  1288. * \returns the surface associated with the window, or NULL on failure; call
  1289. * SDL_GetError() for more information.
  1290. *
  1291. * \since This function is available since SDL 3.0.0.
  1292. *
  1293. * \sa SDL_DestroyWindowSurface
  1294. * \sa SDL_HasWindowSurface
  1295. * \sa SDL_UpdateWindowSurface
  1296. * \sa SDL_UpdateWindowSurfaceRects
  1297. */
  1298. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1299. /**
  1300. * Copy the window surface to the screen.
  1301. *
  1302. * This is the function you use to reflect any changes to the surface on the
  1303. * screen.
  1304. *
  1305. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1306. *
  1307. * \param window the window to update
  1308. * \returns 0 on success or a negative error code on failure; call
  1309. * SDL_GetError() for more information.
  1310. *
  1311. * \since This function is available since SDL 3.0.0.
  1312. *
  1313. * \sa SDL_GetWindowSurface
  1314. * \sa SDL_UpdateWindowSurfaceRects
  1315. */
  1316. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1317. /**
  1318. * Copy areas of the window surface to the screen.
  1319. *
  1320. * This is the function you use to reflect changes to portions of the surface
  1321. * on the screen.
  1322. *
  1323. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1324. *
  1325. * \param window the window to update
  1326. * \param rects an array of SDL_Rect structures representing areas of the
  1327. * surface to copy, in pixels
  1328. * \param numrects the number of rectangles
  1329. * \returns 0 on success or a negative error code on failure; call
  1330. * SDL_GetError() for more information.
  1331. *
  1332. * \since This function is available since SDL 3.0.0.
  1333. *
  1334. * \sa SDL_GetWindowSurface
  1335. * \sa SDL_UpdateWindowSurface
  1336. */
  1337. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1338. /**
  1339. * Destroy the surface associated with the window.
  1340. *
  1341. * \param window the window to update
  1342. * \returns 0 on success or a negative error code on failure; call
  1343. * SDL_GetError() for more information.
  1344. *
  1345. * \since This function is available since SDL 3.0.0.
  1346. *
  1347. * \sa SDL_GetWindowSurface
  1348. * \sa SDL_HasWindowSurface
  1349. */
  1350. extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  1351. /**
  1352. * Set a window's input grab mode.
  1353. *
  1354. * When input is grabbed, the mouse is confined to the window. This function
  1355. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1356. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1357. *
  1358. * If the caller enables a grab while another window is currently grabbed, the
  1359. * other window loses its grab in favor of the caller's window.
  1360. *
  1361. * \param window the window for which the input grab mode should be set
  1362. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1363. * \returns 0 on success or a negative error code on failure; call
  1364. * SDL_GetError() for more information.
  1365. *
  1366. * \since This function is available since SDL 3.0.0.
  1367. *
  1368. * \sa SDL_GetGrabbedWindow
  1369. * \sa SDL_GetWindowGrab
  1370. */
  1371. extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1372. /**
  1373. * Set a window's keyboard grab mode.
  1374. *
  1375. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1376. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1377. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1378. *
  1379. * This is primarily intended for specialized applications such as VNC clients
  1380. * or VM frontends. Normal games should not use keyboard grab.
  1381. *
  1382. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1383. * window is full-screen to ensure the user is not trapped in your
  1384. * application. If you have a custom keyboard shortcut to exit fullscreen
  1385. * mode, you may suppress this behavior with
  1386. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1387. *
  1388. * If the caller enables a grab while another window is currently grabbed, the
  1389. * other window loses its grab in favor of the caller's window.
  1390. *
  1391. * \param window The window for which the keyboard grab mode should be set.
  1392. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1393. * \returns 0 on success or a negative error code on failure; call
  1394. * SDL_GetError() for more information.
  1395. *
  1396. * \since This function is available since SDL 3.0.0.
  1397. *
  1398. * \sa SDL_GetWindowKeyboardGrab
  1399. * \sa SDL_SetWindowMouseGrab
  1400. * \sa SDL_SetWindowGrab
  1401. */
  1402. extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1403. /**
  1404. * Set a window's mouse grab mode.
  1405. *
  1406. * Mouse grab confines the mouse cursor to the window.
  1407. *
  1408. * \param window The window for which the mouse grab mode should be set.
  1409. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1410. * \returns 0 on success or a negative error code on failure; call
  1411. * SDL_GetError() for more information.
  1412. *
  1413. * \since This function is available since SDL 3.0.0.
  1414. *
  1415. * \sa SDL_GetWindowMouseGrab
  1416. * \sa SDL_SetWindowKeyboardGrab
  1417. * \sa SDL_SetWindowGrab
  1418. */
  1419. extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1420. /**
  1421. * Get a window's input grab mode.
  1422. *
  1423. * \param window the window to query
  1424. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1425. *
  1426. * \since This function is available since SDL 3.0.0.
  1427. *
  1428. * \sa SDL_SetWindowGrab
  1429. */
  1430. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1431. /**
  1432. * Get a window's keyboard grab mode.
  1433. *
  1434. * \param window the window to query
  1435. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1436. *
  1437. * \since This function is available since SDL 3.0.0.
  1438. *
  1439. * \sa SDL_SetWindowKeyboardGrab
  1440. * \sa SDL_GetWindowGrab
  1441. */
  1442. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1443. /**
  1444. * Get a window's mouse grab mode.
  1445. *
  1446. * \param window the window to query
  1447. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1448. *
  1449. * \since This function is available since SDL 3.0.0.
  1450. *
  1451. * \sa SDL_SetWindowKeyboardGrab
  1452. * \sa SDL_GetWindowGrab
  1453. */
  1454. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1455. /**
  1456. * Get the window that currently has an input grab enabled.
  1457. *
  1458. * \returns the window if input is grabbed or NULL otherwise.
  1459. *
  1460. * \since This function is available since SDL 3.0.0.
  1461. *
  1462. * \sa SDL_GetWindowGrab
  1463. * \sa SDL_SetWindowGrab
  1464. */
  1465. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1466. /**
  1467. * Confines the cursor to the specified area of a window.
  1468. *
  1469. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1470. * is restricted to when the window has mouse focus.
  1471. *
  1472. * \param window The window that will be associated with the barrier.
  1473. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1474. * barrier for the specified window will be destroyed.
  1475. * \returns 0 on success or a negative error code on failure; call
  1476. * SDL_GetError() for more information.
  1477. *
  1478. * \since This function is available since SDL 3.0.0.
  1479. *
  1480. * \sa SDL_GetWindowMouseRect
  1481. * \sa SDL_SetWindowMouseGrab
  1482. */
  1483. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1484. /**
  1485. * Get the mouse confinement rectangle of a window.
  1486. *
  1487. * \param window The window to query
  1488. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1489. * if there isn't one.
  1490. *
  1491. * \since This function is available since SDL 3.0.0.
  1492. *
  1493. * \sa SDL_SetWindowMouseRect
  1494. */
  1495. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1496. /**
  1497. * Set the opacity for a window.
  1498. *
  1499. * The parameter `opacity` will be clamped internally between 0.0f
  1500. * (transparent) and 1.0f (opaque).
  1501. *
  1502. * This function also returns -1 if setting the opacity isn't supported.
  1503. *
  1504. * \param window the window which will be made transparent or opaque
  1505. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1506. * \returns 0 on success or a negative error code on failure; call
  1507. * SDL_GetError() for more information.
  1508. *
  1509. * \since This function is available since SDL 3.0.0.
  1510. *
  1511. * \sa SDL_GetWindowOpacity
  1512. */
  1513. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1514. /**
  1515. * Get the opacity of a window.
  1516. *
  1517. * If transparency isn't supported on this platform, opacity will be reported
  1518. * as 1.0f without error.
  1519. *
  1520. * The parameter `opacity` is ignored if it is NULL.
  1521. *
  1522. * This function also returns -1 if an invalid window was provided.
  1523. *
  1524. * \param window the window to get the current opacity value from
  1525. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1526. * \returns 0 on success or a negative error code on failure; call
  1527. * SDL_GetError() for more information.
  1528. *
  1529. * \since This function is available since SDL 3.0.0.
  1530. *
  1531. * \sa SDL_SetWindowOpacity
  1532. */
  1533. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1534. /**
  1535. * Set the window as a modal for another window.
  1536. *
  1537. * \param modal_window the window that should be set modal
  1538. * \param parent_window the parent window for the modal window
  1539. * \returns 0 on success or a negative error code on failure; call
  1540. * SDL_GetError() for more information.
  1541. *
  1542. * \since This function is available since SDL 3.0.0.
  1543. */
  1544. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1545. /**
  1546. * Explicitly set input focus to the window.
  1547. *
  1548. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1549. * this with caution, as you might give focus to a window that is completely
  1550. * obscured by other windows.
  1551. *
  1552. * \param window the window that should get the input focus
  1553. * \returns 0 on success or a negative error code on failure; call
  1554. * SDL_GetError() for more information.
  1555. *
  1556. * \since This function is available since SDL 3.0.0.
  1557. *
  1558. * \sa SDL_RaiseWindow
  1559. */
  1560. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1561. /**
  1562. * Set whether the window may have input focus.
  1563. *
  1564. * \param window the window to set focusable state
  1565. * \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
  1566. * input focus
  1567. * \returns 0 on success or a negative error code on failure; call
  1568. * SDL_GetError() for more information.
  1569. *
  1570. * \since This function is available since SDL 3.0.0.
  1571. */
  1572. extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
  1573. /**
  1574. * Display the system-level window menu.
  1575. *
  1576. * This default window menu is provided by the system and on some platforms
  1577. * provides functionality for setting or changing privileged state on the
  1578. * window, such as moving it between workspaces or displays, or toggling the
  1579. * always-on-top property.
  1580. *
  1581. * On platforms or desktops where this is unsupported, this function does
  1582. * nothing.
  1583. *
  1584. * \param window the window for which the menu will be displayed
  1585. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  1586. * the client area
  1587. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  1588. * the client area
  1589. * \returns 0 on success or a negative error code on failure; call
  1590. * SDL_GetError() for more information.
  1591. *
  1592. * \since This function is available since SDL 3.0.0.
  1593. */
  1594. extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  1595. /**
  1596. * Possible return values from the SDL_HitTest callback.
  1597. *
  1598. * \sa SDL_HitTest
  1599. */
  1600. typedef enum
  1601. {
  1602. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1603. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1604. SDL_HITTEST_RESIZE_TOPLEFT,
  1605. SDL_HITTEST_RESIZE_TOP,
  1606. SDL_HITTEST_RESIZE_TOPRIGHT,
  1607. SDL_HITTEST_RESIZE_RIGHT,
  1608. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1609. SDL_HITTEST_RESIZE_BOTTOM,
  1610. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1611. SDL_HITTEST_RESIZE_LEFT
  1612. } SDL_HitTestResult;
  1613. /**
  1614. * Callback used for hit-testing.
  1615. *
  1616. * \param win the SDL_Window where hit-testing was set on
  1617. * \param area an SDL_Point which should be hit-tested
  1618. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1619. * \returns an SDL_HitTestResult value.
  1620. *
  1621. * \sa SDL_SetWindowHitTest
  1622. */
  1623. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1624. const SDL_Point *area,
  1625. void *data);
  1626. /**
  1627. * Provide a callback that decides if a window region has special properties.
  1628. *
  1629. * Normally windows are dragged and resized by decorations provided by the
  1630. * system window manager (a title bar, borders, etc), but for some apps, it
  1631. * makes sense to drag them from somewhere else inside the window itself; for
  1632. * example, one might have a borderless window that wants to be draggable from
  1633. * any part, or simulate its own title bar, etc.
  1634. *
  1635. * This function lets the app provide a callback that designates pieces of a
  1636. * given window as special. This callback is run during event processing if we
  1637. * need to tell the OS to treat a region of the window specially; the use of
  1638. * this callback is known as "hit testing."
  1639. *
  1640. * Mouse input may not be delivered to your application if it is within a
  1641. * special area; the OS will often apply that input to moving the window or
  1642. * resizing the window and not deliver it to the application.
  1643. *
  1644. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1645. * disabled by default.
  1646. *
  1647. * Platforms that don't support this functionality will return -1
  1648. * unconditionally, even if you're attempting to disable hit-testing.
  1649. *
  1650. * Your callback may fire at any time, and its firing does not indicate any
  1651. * specific behavior (for example, on Windows, this certainly might fire when
  1652. * the OS is deciding whether to drag your window, but it fires for lots of
  1653. * other reasons, too, some unrelated to anything you probably care about _and
  1654. * when the mouse isn't actually at the location it is testing_). Since this
  1655. * can fire at any time, you should try to keep your callback efficient,
  1656. * devoid of allocations, etc.
  1657. *
  1658. * \param window the window to set hit-testing on
  1659. * \param callback the function to call when doing a hit-test
  1660. * \param callback_data an app-defined void pointer passed to **callback**
  1661. * \returns 0 on success or a negative error code on failure; call
  1662. * SDL_GetError() for more information.
  1663. *
  1664. * \since This function is available since SDL 3.0.0.
  1665. */
  1666. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  1667. /**
  1668. * Request a window to demand attention from the user.
  1669. *
  1670. * \param window the window to be flashed
  1671. * \param operation the flash operation
  1672. * \returns 0 on success or a negative error code on failure; call
  1673. * SDL_GetError() for more information.
  1674. *
  1675. * \since This function is available since SDL 3.0.0.
  1676. */
  1677. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  1678. /**
  1679. * Destroy a window.
  1680. *
  1681. * If `window` is NULL, this function will return immediately after setting
  1682. * the SDL error message to "Invalid window". See SDL_GetError().
  1683. *
  1684. * \param window the window to destroy
  1685. *
  1686. * \since This function is available since SDL 3.0.0.
  1687. *
  1688. * \sa SDL_CreateWindow
  1689. * \sa SDL_CreateWindowFrom
  1690. */
  1691. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  1692. /**
  1693. * Check whether the screensaver is currently enabled.
  1694. *
  1695. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1696. * the screensaver was enabled by default.
  1697. *
  1698. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1699. *
  1700. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1701. * disabled.
  1702. *
  1703. * \since This function is available since SDL 3.0.0.
  1704. *
  1705. * \sa SDL_DisableScreenSaver
  1706. * \sa SDL_EnableScreenSaver
  1707. */
  1708. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1709. /**
  1710. * Allow the screen to be blanked by a screen saver.
  1711. *
  1712. * \returns 0 on success or a negative error code on failure; call
  1713. * SDL_GetError() for more information.
  1714. *
  1715. * \since This function is available since SDL 3.0.0.
  1716. *
  1717. * \sa SDL_DisableScreenSaver
  1718. * \sa SDL_ScreenSaverEnabled
  1719. */
  1720. extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
  1721. /**
  1722. * Prevent the screen from being blanked by a screen saver.
  1723. *
  1724. * If you disable the screensaver, it is automatically re-enabled when SDL
  1725. * quits.
  1726. *
  1727. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1728. * the screensaver was enabled by default.
  1729. *
  1730. * \returns 0 on success or a negative error code on failure; call
  1731. * SDL_GetError() for more information.
  1732. *
  1733. * \since This function is available since SDL 3.0.0.
  1734. *
  1735. * \sa SDL_EnableScreenSaver
  1736. * \sa SDL_ScreenSaverEnabled
  1737. */
  1738. extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
  1739. /**
  1740. * \name OpenGL support functions
  1741. */
  1742. /* @{ */
  1743. /**
  1744. * Dynamically load an OpenGL library.
  1745. *
  1746. * This should be done after initializing the video driver, but before
  1747. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1748. * library will be loaded upon creation of the first OpenGL window.
  1749. *
  1750. * If you do this, you need to retrieve all of the GL functions used in your
  1751. * program from the dynamic library using SDL_GL_GetProcAddress().
  1752. *
  1753. * \param path the platform dependent OpenGL library name, or NULL to open the
  1754. * default OpenGL library
  1755. * \returns 0 on success or a negative error code on failure; call
  1756. * SDL_GetError() for more information.
  1757. *
  1758. * \since This function is available since SDL 3.0.0.
  1759. *
  1760. * \sa SDL_GL_GetProcAddress
  1761. * \sa SDL_GL_UnloadLibrary
  1762. */
  1763. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1764. /**
  1765. * Get an OpenGL function by name.
  1766. *
  1767. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1768. * GL functions must be retrieved this way. Usually this is used to retrieve
  1769. * function pointers to OpenGL extensions.
  1770. *
  1771. * There are some quirks to looking up OpenGL functions that require some
  1772. * extra care from the application. If you code carefully, you can handle
  1773. * these quirks without any platform-specific code, though:
  1774. *
  1775. * - On Windows, function pointers are specific to the current GL context;
  1776. * this means you need to have created a GL context and made it current
  1777. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1778. * create a second context, you should assume that any existing function
  1779. * pointers aren't valid to use with it. This is (currently) a
  1780. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1781. * this limitation, but it is still the way the wgl API is documented to
  1782. * work and you should expect crashes if you don't respect it. Store a copy
  1783. * of the function pointers that comes and goes with context lifespan.
  1784. * - On X11, function pointers returned by this function are valid for any
  1785. * context, and can even be looked up before a context is created at all.
  1786. * This means that, for at least some common OpenGL implementations, if you
  1787. * look up a function that doesn't exist, you'll get a non-NULL result that
  1788. * is _NOT_ safe to call. You must always make sure the function is actually
  1789. * available for a given GL context before calling it, by checking for the
  1790. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1791. * or verifying that the version of OpenGL you're using offers the function
  1792. * as core functionality.
  1793. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1794. * isn't supported, but you can't count on this behavior. Check for
  1795. * extensions you use, and if you get a NULL anyway, act as if that
  1796. * extension wasn't available. This is probably a bug in the driver, but you
  1797. * can code defensively for this scenario anyhow.
  1798. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1799. * Next-gen display servers are waiting to replace it, and may or may not
  1800. * make the same promises about function pointers.
  1801. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1802. * code. This will ensure the proper calling convention is followed on
  1803. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1804. *
  1805. * \param proc the name of an OpenGL function
  1806. * \returns a pointer to the named OpenGL function. The returned pointer
  1807. * should be cast to the appropriate function signature.
  1808. *
  1809. * \since This function is available since SDL 3.0.0.
  1810. *
  1811. * \sa SDL_GL_ExtensionSupported
  1812. * \sa SDL_GL_LoadLibrary
  1813. * \sa SDL_GL_UnloadLibrary
  1814. */
  1815. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1816. /**
  1817. * Get an EGL library function by name.
  1818. *
  1819. * If an EGL library is loaded, this function allows applications to get entry
  1820. * points for EGL functions. This is useful to provide to an EGL API and
  1821. * extension loader.
  1822. *
  1823. * \param proc the name of an EGL function
  1824. * \returns a pointer to the named EGL function. The returned pointer should
  1825. * be cast to the appropriate function signature.
  1826. *
  1827. * \since This function is available since SDL 3.0.0.
  1828. *
  1829. * \sa SDL_GL_GetCurrentEGLDisplay
  1830. */
  1831. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1832. /**
  1833. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1834. *
  1835. * \since This function is available since SDL 3.0.0.
  1836. *
  1837. * \sa SDL_GL_LoadLibrary
  1838. */
  1839. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1840. /**
  1841. * Check if an OpenGL extension is supported for the current context.
  1842. *
  1843. * This function operates on the current GL context; you must have created a
  1844. * context and it must be current before calling this function. Do not assume
  1845. * that all contexts you create will have the same set of extensions
  1846. * available, or that recreating an existing context will offer the same
  1847. * extensions again.
  1848. *
  1849. * While it's probably not a massive overhead, this function is not an O(1)
  1850. * operation. Check the extensions you care about after creating the GL
  1851. * context and save that information somewhere instead of calling the function
  1852. * every time you need to know.
  1853. *
  1854. * \param extension the name of the extension to check
  1855. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1856. *
  1857. * \since This function is available since SDL 3.0.0.
  1858. */
  1859. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  1860. /**
  1861. * Reset all previously set OpenGL context attributes to their default values.
  1862. *
  1863. * \since This function is available since SDL 3.0.0.
  1864. *
  1865. * \sa SDL_GL_GetAttribute
  1866. * \sa SDL_GL_SetAttribute
  1867. */
  1868. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1869. /**
  1870. * Set an OpenGL window attribute before window creation.
  1871. *
  1872. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1873. * attributes should be set before creating an OpenGL window. You should use
  1874. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1875. * context, since the values obtained can differ from the requested ones.
  1876. *
  1877. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1878. * \param value the desired value for the attribute
  1879. * \returns 0 on success or a negative error code on failure; call
  1880. * SDL_GetError() for more information.
  1881. *
  1882. * \since This function is available since SDL 3.0.0.
  1883. *
  1884. * \sa SDL_GL_GetAttribute
  1885. * \sa SDL_GL_ResetAttributes
  1886. */
  1887. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1888. /**
  1889. * Get the actual value for an attribute from the current context.
  1890. *
  1891. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1892. * \param value a pointer filled in with the current value of `attr`
  1893. * \returns 0 on success or a negative error code on failure; call
  1894. * SDL_GetError() for more information.
  1895. *
  1896. * \since This function is available since SDL 3.0.0.
  1897. *
  1898. * \sa SDL_GL_ResetAttributes
  1899. * \sa SDL_GL_SetAttribute
  1900. */
  1901. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1902. /**
  1903. * Create an OpenGL context for an OpenGL window, and make it current.
  1904. *
  1905. * Windows users new to OpenGL should note that, for historical reasons, GL
  1906. * functions added after OpenGL version 1.1 are not available by default.
  1907. * Those functions must be loaded at run-time, either with an OpenGL
  1908. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1909. * functions.
  1910. *
  1911. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1912. *
  1913. * \param window the window to associate with the context
  1914. * \returns the OpenGL context associated with `window` or NULL on error; call
  1915. * SDL_GetError() for more details.
  1916. *
  1917. * \since This function is available since SDL 3.0.0.
  1918. *
  1919. * \sa SDL_GL_DeleteContext
  1920. * \sa SDL_GL_MakeCurrent
  1921. */
  1922. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  1923. /**
  1924. * Set up an OpenGL context for rendering into an OpenGL window.
  1925. *
  1926. * The context must have been created with a compatible window.
  1927. *
  1928. * \param window the window to associate with the context
  1929. * \param context the OpenGL context to associate with the window
  1930. * \returns 0 on success or a negative error code on failure; call
  1931. * SDL_GetError() for more information.
  1932. *
  1933. * \since This function is available since SDL 3.0.0.
  1934. *
  1935. * \sa SDL_GL_CreateContext
  1936. */
  1937. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  1938. /**
  1939. * Get the currently active OpenGL window.
  1940. *
  1941. * \returns the currently active OpenGL window on success or NULL on failure;
  1942. * call SDL_GetError() for more information.
  1943. *
  1944. * \since This function is available since SDL 3.0.0.
  1945. */
  1946. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  1947. /**
  1948. * Get the currently active OpenGL context.
  1949. *
  1950. * \returns the currently active OpenGL context or NULL on failure; call
  1951. * SDL_GetError() for more information.
  1952. *
  1953. * \since This function is available since SDL 3.0.0.
  1954. *
  1955. * \sa SDL_GL_MakeCurrent
  1956. */
  1957. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1958. /**
  1959. * Get the currently active EGL display.
  1960. *
  1961. * \returns the currently active EGL display or NULL on failure; call
  1962. * SDL_GetError() for more information.
  1963. *
  1964. * \since This function is available since SDL 3.0.0.
  1965. */
  1966. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1967. /**
  1968. * Get the currently active EGL config.
  1969. *
  1970. * \returns the currently active EGL config or NULL on failure; call
  1971. * SDL_GetError() for more information.
  1972. *
  1973. * \since This function is available since SDL 3.0.0.
  1974. */
  1975. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1976. /**
  1977. * Get the EGL surface associated with the window.
  1978. *
  1979. * \param window the window to query
  1980. * \returns the EGLSurface pointer associated with the window, or NULL on
  1981. * failure.
  1982. *
  1983. * \since This function is available since SDL 3.0.0.
  1984. */
  1985. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  1986. /**
  1987. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1988. * initialization.
  1989. *
  1990. * Each callback should return a pointer to an EGL attribute array terminated
  1991. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1992. * will cause the SDL_CreateWindow process to fail gracefully.
  1993. *
  1994. * The arrays returned by each callback will be appended to the existing
  1995. * attribute arrays defined by SDL.
  1996. *
  1997. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1998. *
  1999. * \param platformAttribCallback Callback for attributes to pass to
  2000. * eglGetPlatformDisplay.
  2001. * \param surfaceAttribCallback Callback for attributes to pass to
  2002. * eglCreateSurface.
  2003. * \param contextAttribCallback Callback for attributes to pass to
  2004. * eglCreateContext.
  2005. *
  2006. * \since This function is available since SDL 3.0.0.
  2007. */
  2008. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  2009. SDL_EGLIntArrayCallback surfaceAttribCallback,
  2010. SDL_EGLIntArrayCallback contextAttribCallback);
  2011. /**
  2012. * Set the swap interval for the current OpenGL context.
  2013. *
  2014. * Some systems allow specifying -1 for the interval, to enable adaptive
  2015. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  2016. * the vertical retrace for a given frame, it swaps buffers immediately, which
  2017. * might be less jarring for the user during occasional framerate drops. If an
  2018. * application requests adaptive vsync and the system does not support it,
  2019. * this function will fail and return -1. In such a case, you should probably
  2020. * retry the call with 1 for the interval.
  2021. *
  2022. * Adaptive vsync is implemented for some glX drivers with
  2023. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  2024. * WGL_EXT_swap_control_tear.
  2025. *
  2026. * Read more on the Khronos wiki:
  2027. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  2028. *
  2029. * \param interval 0 for immediate updates, 1 for updates synchronized with
  2030. * the vertical retrace, -1 for adaptive vsync
  2031. * \returns 0 on success or a negative error code on failure; call
  2032. * SDL_GetError() for more information.
  2033. *
  2034. * \since This function is available since SDL 3.0.0.
  2035. *
  2036. * \sa SDL_GL_GetSwapInterval
  2037. */
  2038. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  2039. /**
  2040. * Get the swap interval for the current OpenGL context.
  2041. *
  2042. * If the system can't determine the swap interval, or there isn't a valid
  2043. * current context, this function will set *interval to 0 as a safe default.
  2044. *
  2045. * \param interval Output interval value. 0 if there is no vertical retrace
  2046. * synchronization, 1 if the buffer swap is synchronized with
  2047. * the vertical retrace, and -1 if late swaps happen
  2048. * immediately instead of waiting for the next retrace
  2049. * \returns 0 on success or a negative error code on failure; call
  2050. * SDL_GetError() for more information.
  2051. *
  2052. * \since This function is available since SDL 3.0.0.
  2053. *
  2054. * \sa SDL_GL_SetSwapInterval
  2055. */
  2056. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  2057. /**
  2058. * Update a window with OpenGL rendering.
  2059. *
  2060. * This is used with double-buffered OpenGL contexts, which are the default.
  2061. *
  2062. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  2063. * window, otherwise nothing will happen. If you aren't using
  2064. * glBindFramebuffer(), this is the default and you won't have to do anything
  2065. * extra.
  2066. *
  2067. * \param window the window to change
  2068. * \returns 0 on success or a negative error code on failure; call
  2069. * SDL_GetError() for more information.
  2070. *
  2071. * \since This function is available since SDL 3.0.0.
  2072. */
  2073. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  2074. /**
  2075. * Delete an OpenGL context.
  2076. *
  2077. * \param context the OpenGL context to be deleted
  2078. * \returns 0 on success or a negative error code on failure; call
  2079. * SDL_GetError() for more information.
  2080. *
  2081. * \since This function is available since SDL 3.0.0.
  2082. *
  2083. * \sa SDL_GL_CreateContext
  2084. */
  2085. extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  2086. /* @} *//* OpenGL support functions */
  2087. /* Ends C function definitions when using C++ */
  2088. #ifdef __cplusplus
  2089. }
  2090. #endif
  2091. #include <SDL3/SDL_close_code.h>
  2092. #endif /* SDL_video_h_ */