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- /*
- Simple DirectMedia Layer
- Copyright (C) 2017, Mark Callow
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_vulkan.h
- *
- * Header file for functions to creating Vulkan surfaces on SDL windows.
- */
- #ifndef SDL_vulkan_h_
- #define SDL_vulkan_h_
- #include <SDL3/SDL_video.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Avoid including vulkan.h, don't define VkInstance if it's already included */
- #ifdef VULKAN_H_
- #define NO_SDL_VULKAN_TYPEDEFS
- #endif
- #ifndef NO_SDL_VULKAN_TYPEDEFS
- #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
- #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
- #else
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
- #endif
- VK_DEFINE_HANDLE(VkInstance)
- VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
- #endif /* !NO_SDL_VULKAN_TYPEDEFS */
- typedef VkInstance SDL_vulkanInstance;
- typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
- /**
- * \name Vulkan support functions
- */
- /* @{ */
- /**
- * Dynamically load the Vulkan loader library.
- *
- * This should be called after initializing the video driver, but before
- * creating any Vulkan windows. If no Vulkan loader library is loaded, the
- * default library will be loaded upon creation of the first Vulkan window.
- *
- * It is fairly common for Vulkan applications to link with libvulkan instead
- * of explicitly loading it at run time. This will work with SDL provided the
- * application links to a dynamic library and both it and SDL use the same
- * search path.
- *
- * If you specify a non-NULL `path`, an application should retrieve all of the
- * Vulkan functions it uses from the dynamic library using
- * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
- * to the same vulkan loader library the application linked to.
- *
- * On Apple devices, if `path` is NULL, SDL will attempt to find the
- * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
- * process. This is because it is fairly common for Vulkan applications to
- * link with libvulkan (and historically MoltenVK was provided as a static
- * library). If it is not found, on macOS, SDL will attempt to load
- * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
- * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
- * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
- * dynamic framework or .dylib must ensure it is included in its application
- * bundle.
- *
- * On non-Apple devices, application linking with a static libvulkan is not
- * supported. Either do not link to the Vulkan loader or link to a dynamic
- * library version.
- *
- * \param path The platform dependent Vulkan loader library name or NULL
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_GetVkInstanceProcAddr
- * \sa SDL_Vulkan_UnloadLibrary
- */
- extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
- /**
- * Get the address of the `vkGetInstanceProcAddr` function.
- *
- * This should be called after either calling SDL_Vulkan_LoadLibrary() or
- * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
- *
- * The actual type of the returned function pointer is
- * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan
- * headers are not included here. You should cast the return value of this
- * function to that type, e.g.
- *
- * `vkGetInstanceProcAddr =
- * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
- *
- * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
- /**
- * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_LoadLibrary
- */
- extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
- /**
- * Get the Vulkan instance extensions needed for vkCreateInstance.
- *
- * This should be called after either calling SDL_Vulkan_LoadLibrary() or
- * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
- *
- * On return, the variable pointed to by `pCount` will be set to the number of
- * elements returned, suitable for using with
- * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
- * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
- * Vulkan's vkCreateInstance API.
- *
- * You should not free the returned array; it is owned by SDL.
- *
- * \param pCount A pointer to Uint32 that will be filled with the number of
- * extensions returned.
- * \returns An array of extension name strings on success, NULL on error.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_CreateSurface
- */
- extern DECLSPEC char const* const* SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *pCount);
- /**
- * Create a Vulkan rendering surface for a window.
- *
- * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
- * `instance` must have been created with extensions returned by
- * SDL_Vulkan_GetInstanceExtensions() enabled.
- *
- * \param window The window to which to attach the Vulkan surface
- * \param instance The Vulkan instance handle
- * \param surface A pointer to a VkSurfaceKHR handle to output the newly
- * created surface
- * \returns SDL_TRUE on success, SDL_FALSE on error.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_GetInstanceExtensions
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
- VkInstance instance,
- VkSurfaceKHR* surface);
- /* @} *//* Vulkan support functions */
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_vulkan_h_ */
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