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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* This is the gamepad API for Simple DirectMedia Layer */
- #include "SDL_sysjoystick.h"
- #include "SDL_joystick_c.h"
- #include "SDL_gamepad_c.h"
- #include "SDL_gamepad_db.h"
- #include "controller_type.h"
- #include "usb_ids.h"
- #include "hidapi/SDL_hidapi_nintendo.h"
- #if !SDL_EVENTS_DISABLED
- #include "../events/SDL_events_c.h"
- #endif
- #if defined(__ANDROID__)
- #endif
- /* Many gamepads turn the center button into an instantaneous button press */
- #define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
- #define SDL_GAMEPAD_CRC_FIELD "crc:"
- #define SDL_GAMEPAD_CRC_FIELD_SIZE 4 /* hard-coded for speed */
- #define SDL_GAMEPAD_PLATFORM_FIELD "platform:"
- #define SDL_GAMEPAD_PLATFORM_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_PLATFORM_FIELD)
- #define SDL_GAMEPAD_HINT_FIELD "hint:"
- #define SDL_GAMEPAD_HINT_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_HINT_FIELD)
- #define SDL_GAMEPAD_SDKGE_FIELD "sdk>=:"
- #define SDL_GAMEPAD_SDKGE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKGE_FIELD)
- #define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:"
- #define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
- /* a list of currently opened gamepads */
- static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
- typedef struct
- {
- SDL_GamepadBindingType inputType;
- union
- {
- int button;
- struct
- {
- int axis;
- int axis_min;
- int axis_max;
- } axis;
- struct
- {
- int hat;
- int hat_mask;
- } hat;
- } input;
- SDL_GamepadBindingType outputType;
- union
- {
- SDL_GamepadButton button;
- struct
- {
- SDL_GamepadAxis axis;
- int axis_min;
- int axis_max;
- } axis;
- } output;
- } SDL_ExtendedGamepadBind;
- /* our hard coded list of mapping support */
- typedef enum
- {
- SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT,
- SDL_GAMEPAD_MAPPING_PRIORITY_API,
- SDL_GAMEPAD_MAPPING_PRIORITY_USER,
- } SDL_GamepadMappingPriority;
- #define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
- typedef struct GamepadMapping_t
- {
- SDL_JoystickGUID guid _guarded;
- char *name _guarded;
- char *mapping _guarded;
- SDL_GamepadMappingPriority priority _guarded;
- struct GamepadMapping_t *next _guarded;
- } GamepadMapping_t;
- #undef _guarded
- static SDL_JoystickGUID s_zeroGUID;
- static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
- static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
- static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
- static char gamepad_magic;
- #define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
- /* The SDL gamepad structure */
- struct SDL_Gamepad
- {
- const void *magic _guarded;
- SDL_Joystick *joystick _guarded; /* underlying joystick device */
- int ref_count _guarded;
- const char *name _guarded;
- GamepadMapping_t *mapping _guarded;
- int num_bindings _guarded;
- SDL_ExtendedGamepadBind *bindings _guarded;
- SDL_ExtendedGamepadBind **last_match_axis _guarded;
- Uint8 *last_hat_mask _guarded;
- Uint64 guide_button_down _guarded;
- struct SDL_Gamepad *next _guarded; /* pointer to next gamepad we have allocated */
- };
- #undef _guarded
- #define CHECK_GAMEPAD_MAGIC(gamepad, retval) \
- if (!gamepad || gamepad->magic != &gamepad_magic || \
- !SDL_IsJoystickValid(gamepad->joystick)) { \
- SDL_InvalidParamError("gamepad"); \
- SDL_UnlockJoysticks(); \
- return retval; \
- }
- typedef struct
- {
- int num_entries;
- int max_entries;
- Uint32 *entries;
- } SDL_vidpid_list;
- static SDL_vidpid_list SDL_allowed_gamepads;
- static SDL_vidpid_list SDL_ignored_gamepads;
- static void SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
- {
- Uint32 entry;
- char *spot;
- char *file = NULL;
- list->num_entries = 0;
- if (hint && *hint == '@') {
- spot = file = (char *)SDL_LoadFile(hint + 1, NULL);
- } else {
- spot = (char *)hint;
- }
- if (spot == NULL) {
- return;
- }
- while ((spot = SDL_strstr(spot, "0x")) != NULL) {
- entry = (Uint16)SDL_strtol(spot, &spot, 0);
- entry <<= 16;
- spot = SDL_strstr(spot, "0x");
- if (spot == NULL) {
- break;
- }
- entry |= (Uint16)SDL_strtol(spot, &spot, 0);
- if (list->num_entries == list->max_entries) {
- int max_entries = list->max_entries + 16;
- Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries * sizeof(*list->entries));
- if (entries == NULL) {
- /* Out of memory, go with what we have already */
- break;
- }
- list->entries = entries;
- list->max_entries = max_entries;
- }
- list->entries[list->num_entries++] = entry;
- }
- if (file) {
- SDL_free(file);
- }
- }
- static void SDLCALL SDL_GamepadIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_gamepads);
- }
- static void SDLCALL SDL_GamepadIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_gamepads);
- }
- static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority);
- static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
- static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state);
- static SDL_bool HasSameOutput(SDL_ExtendedGamepadBind *a, SDL_ExtendedGamepadBind *b)
- {
- if (a->outputType != b->outputType) {
- return SDL_FALSE;
- }
- if (a->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- return a->output.axis.axis == b->output.axis.axis;
- } else {
- return a->output.button == b->output.button;
- }
- }
- static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_ExtendedGamepadBind *bind)
- {
- if (bind->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0);
- } else {
- SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, SDL_RELEASED);
- }
- }
- static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, int value)
- {
- int i;
- SDL_ExtendedGamepadBind *last_match;
- SDL_ExtendedGamepadBind *match = NULL;
- SDL_AssertJoysticksLocked();
- last_match = gamepad->last_match_axis[axis];
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS &&
- axis == binding->input.axis.axis) {
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- if (value >= binding->input.axis.axis_min &&
- value <= binding->input.axis.axis_max) {
- match = binding;
- break;
- }
- } else {
- if (value >= binding->input.axis.axis_max &&
- value <= binding->input.axis.axis_min) {
- match = binding;
- break;
- }
- }
- }
- }
- if (last_match && (match == NULL || !HasSameOutput(last_match, match))) {
- /* Clear the last input that this axis generated */
- ResetOutput(timestamp, gamepad, last_match);
- }
- if (match) {
- if (match->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
- float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
- value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
- }
- SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value);
- } else {
- Uint8 state;
- int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
- if (match->input.axis.axis_max < match->input.axis.axis_min) {
- state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
- } else {
- state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- SDL_SendGamepadButton(timestamp, gamepad, match->output.button, state);
- }
- }
- gamepad->last_match_axis[axis] = match;
- }
- static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, Uint8 state)
- {
- int i;
- SDL_AssertJoysticksLocked();
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON &&
- button == binding->input.button) {
- if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
- SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value);
- } else {
- SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, state);
- }
- break;
- }
- }
- }
- static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, Uint8 value)
- {
- int i;
- Uint8 last_mask, changed_mask;
- SDL_AssertJoysticksLocked();
- last_mask = gamepad->last_hat_mask[hat];
- changed_mask = (last_mask ^ value);
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT && hat == binding->input.hat.hat) {
- if ((changed_mask & binding->input.hat.hat_mask) != 0) {
- if (value & binding->input.hat.hat_mask) {
- if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
- } else {
- SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, SDL_PRESSED);
- }
- } else {
- ResetOutput(timestamp, gamepad, binding);
- }
- }
- }
- }
- gamepad->last_hat_mask[hat] = value;
- }
- /* The joystick layer will _also_ send events to recenter before disconnect,
- but it has to make (sometimes incorrect) guesses at what being "centered"
- is. The gamepad layer, however, can set a definite logical idle
- position, so set them all here. If we happened to already be at the
- center thanks to the joystick layer or idle hands, this won't generate
- duplicate events. */
- static void RecenterGamepad(SDL_Gamepad *gamepad)
- {
- SDL_GamepadButton button;
- SDL_GamepadAxis axis;
- Uint64 timestamp = SDL_GetTicksNS();
- for (button = (SDL_GamepadButton)0; button < SDL_GAMEPAD_BUTTON_MAX; button++) {
- if (SDL_GetGamepadButton(gamepad, button)) {
- SDL_SendGamepadButton(timestamp, gamepad, button, SDL_RELEASED);
- }
- }
- for (axis = (SDL_GamepadAxis)0; axis < SDL_GAMEPAD_AXIS_MAX; axis++) {
- if (SDL_GetGamepadAxis(gamepad, axis) != 0) {
- SDL_SendGamepadAxis(timestamp, gamepad, axis, 0);
- }
- }
- }
- /*
- * Event filter to fire gamepad events from joystick ones
- */
- static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
- {
- SDL_Gamepad *gamepad;
- switch (event->type) {
- case SDL_EVENT_JOYSTICK_AXIS_MOTION:
- {
- SDL_AssertJoysticksLocked();
- for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
- if (gamepad->joystick->instance_id == event->jaxis.which) {
- HandleJoystickAxis(event->common.timestamp, gamepad, event->jaxis.axis, event->jaxis.value);
- break;
- }
- }
- } break;
- case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
- case SDL_EVENT_JOYSTICK_BUTTON_UP:
- {
- SDL_AssertJoysticksLocked();
- for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
- if (gamepad->joystick->instance_id == event->jbutton.which) {
- HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.state);
- break;
- }
- }
- } break;
- case SDL_EVENT_JOYSTICK_HAT_MOTION:
- {
- SDL_AssertJoysticksLocked();
- for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
- if (gamepad->joystick->instance_id == event->jhat.which) {
- HandleJoystickHat(event->common.timestamp, gamepad, event->jhat.hat, event->jhat.value);
- break;
- }
- }
- } break;
- case SDL_EVENT_JOYSTICK_ADDED:
- {
- if (SDL_IsGamepad(event->jdevice.which)) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
- deviceevent.common.timestamp = 0;
- deviceevent.gdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- }
- } break;
- case SDL_EVENT_JOYSTICK_REMOVED:
- {
- SDL_AssertJoysticksLocked();
- for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
- if (gamepad->joystick->instance_id == event->jdevice.which) {
- RecenterGamepad(gamepad);
- break;
- }
- }
- /* We don't know if this was a gamepad, so go ahead and send an event */
- {
- SDL_Event deviceevent;
- deviceevent.type = SDL_EVENT_GAMEPAD_REMOVED;
- deviceevent.common.timestamp = 0;
- deviceevent.gdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- }
- } break;
- default:
- break;
- }
- return 1;
- }
- #ifdef __ANDROID__
- /*
- * Helper function to guess at a mapping based on the elements reported for this gamepad
- */
- static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID guid)
- {
- const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_A) |
- (1 << SDL_GAMEPAD_BUTTON_B) |
- (1 << SDL_GAMEPAD_BUTTON_X) |
- (1 << SDL_GAMEPAD_BUTTON_Y));
- SDL_bool existing;
- char mapping_string[1024];
- int button_mask;
- int axis_mask;
- button_mask = SDL_SwapLE16(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4]));
- axis_mask = SDL_SwapLE16(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2]));
- if (!button_mask && !axis_mask) {
- /* Accelerometer, shouldn't have a gamepad mapping */
- return NULL;
- }
- if (!(button_mask & face_button_mask)) {
- /* We don't know what buttons or axes are supported, don't make up a mapping */
- return NULL;
- }
- SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_A)) {
- SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_B)) {
- SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
- } else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
- /* Use the back button as "B" for easy UI navigation with TV remotes */
- SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
- button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK);
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_X)) {
- SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_Y)) {
- SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
- SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
- /* The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11 */
- if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) {
- SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
- }
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
- SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
- SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
- SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) {
- SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) {
- SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) {
- SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) {
- SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) {
- SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
- }
- if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) {
- SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) {
- SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) {
- SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) {
- SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) {
- SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) {
- SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
- }
- if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
- SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
- }
- return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- }
- #endif /* __ANDROID__ */
- /*
- * Helper function to guess at a mapping for HIDAPI gamepads
- */
- static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid)
- {
- SDL_bool existing;
- char mapping_string[1024];
- Uint16 vendor;
- Uint16 product;
- SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
- if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
- (vendor == USB_VENDOR_DRAGONRISE && product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER)) {
- /* GameCube driver has 12 buttons and 6 axes */
- SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
- } else if (vendor == USB_VENDOR_NINTENDO &&
- guid.data[15] != k_eSwitchDeviceInfoControllerType_Unknown &&
- guid.data[15] != k_eSwitchDeviceInfoControllerType_ProController &&
- guid.data[15] != k_eWiiExtensionControllerType_Gamepad &&
- guid.data[15] != k_eWiiExtensionControllerType_WiiUPro) {
- switch (guid.data[15]) {
- case k_eSwitchDeviceInfoControllerType_NESLeft:
- case k_eSwitchDeviceInfoControllerType_NESRight:
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
- break;
- case k_eSwitchDeviceInfoControllerType_SNES:
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
- break;
- case k_eSwitchDeviceInfoControllerType_N64:
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b15,", sizeof(mapping_string));
- break;
- case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
- SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b10,righttrigger:a5,start:b6,misc1:b15,", sizeof(mapping_string));
- break;
- case k_eWiiExtensionControllerType_None:
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
- break;
- case k_eWiiExtensionControllerType_Nunchuk:
- {
- /* FIXME: Should we map this to the left or right side? */
- const SDL_bool map_nunchuck_left_side = SDL_TRUE;
- if (map_nunchuck_left_side) {
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
- } else {
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b9,righttrigger:a4,rightx:a0,righty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
- }
- } break;
- default:
- if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, SDL_FALSE)) {
- /* Vertical mode */
- if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
- SDL_strlcat(mapping_string, "back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b15,paddle2:b17,paddle4:b19,", sizeof(mapping_string));
- } else {
- SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,paddle1:b16,paddle3:b18,", sizeof(mapping_string));
- }
- } else {
- /* Mini gamepad mode */
- if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
- SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b17,paddle4:b19,", sizeof(mapping_string));
- } else {
- SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle1:b16,paddle3:b18,", sizeof(mapping_string));
- }
- }
- break;
- }
- } else {
- /* All other gamepads have the standard set of 19 buttons and 6 axes */
- SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string));
- if (SDL_IsJoystickXboxSeriesX(vendor, product)) {
- /* XBox Series X Controllers have a share button under the guide button */
- SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- } else if (SDL_IsJoystickXboxOneElite(vendor, product)) {
- /* XBox One Elite Controllers have 4 back paddle buttons */
- SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string));
- } else if (SDL_IsJoystickSteamController(vendor, product)) {
- /* Steam controllers have 2 back paddle buttons */
- SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string));
- } else if (SDL_IsJoystickNintendoSwitchJoyConPair(vendor, product)) {
- /* The Nintendo Switch Joy-Con combined controllers has a share button and paddles */
- SDL_strlcat(mapping_string, "misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,", sizeof(mapping_string));
- } else {
- switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) {
- case SDL_GAMEPAD_TYPE_PS4:
- /* PS4 controllers have an additional touchpad button */
- SDL_strlcat(mapping_string, "touchpad:b15,", sizeof(mapping_string));
- break;
- case SDL_GAMEPAD_TYPE_PS5:
- /* PS5 controllers have a microphone button and an additional touchpad button */
- SDL_strlcat(mapping_string, "touchpad:b15,misc1:b16,", sizeof(mapping_string));
- /* DualSense Edge controllers have paddles */
- if (SDL_IsJoystickDualSenseEdge(vendor, product)) {
- SDL_strlcat(mapping_string, "paddle1:b20,paddle2:b19,paddle3:b18,paddle4:b17,", sizeof(mapping_string));
- }
- break;
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
- /* Nintendo Switch Pro controllers have a screenshot button */
- SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- break;
- case SDL_GAMEPAD_TYPE_AMAZON_LUNA:
- /* Amazon Luna Controller has a mic button under the guide button */
- SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- break;
- case SDL_GAMEPAD_TYPE_GOOGLE_STADIA:
- /* The Google Stadia controller has a share button and a Google Assistant button */
- SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- break;
- case SDL_GAMEPAD_TYPE_NVIDIA_SHIELD:
- /* The NVIDIA SHIELD controller has a share button between back and start buttons */
- SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
- /* The original SHIELD controller has a touchpad as well */
- SDL_strlcat(mapping_string, "touchpad:b16,", sizeof(mapping_string));
- }
- break;
- default:
- if (vendor == 0 && product == 0) {
- /* This is a Bluetooth Nintendo Switch Pro controller */
- SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- }
- break;
- }
- }
- }
- return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- }
- /*
- * Helper function to guess at a mapping for RAWINPUT gamepads
- */
- static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID guid)
- {
- SDL_bool existing;
- char mapping_string[1024];
- SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
- SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
- return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- }
- /*
- * Helper function to guess at a mapping for WGI gamepads
- */
- static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid)
- {
- SDL_bool existing;
- char mapping_string[1024];
- if (guid.data[15] != SDL_JOYSTICK_TYPE_GAMEPAD) {
- return NULL;
- }
- SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
- SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
- return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- }
- /*
- * Helper function to scan the mappings database for a gamepad with the specified GUID
- */
- static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool match_crc, SDL_bool match_version)
- {
- GamepadMapping_t *mapping;
- Uint16 crc = 0;
- SDL_AssertJoysticksLocked();
- if (match_crc) {
- SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc);
- }
- /* Clear the CRC from the GUID for matching, the mappings never include it in the GUID */
- SDL_SetJoystickGUIDCRC(&guid, 0);
- if (!match_version) {
- SDL_SetJoystickGUIDVersion(&guid, 0);
- }
- for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
- SDL_JoystickGUID mapping_guid;
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- SDL_memcpy(&mapping_guid, &mapping->guid, sizeof(mapping_guid));
- if (!match_version) {
- SDL_SetJoystickGUIDVersion(&mapping_guid, 0);
- }
- if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) {
- Uint16 mapping_crc = 0;
- if (match_crc) {
- const char *crc_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_CRC_FIELD);
- if (crc_string) {
- mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
- }
- }
- if (crc == mapping_crc) {
- return mapping;
- }
- }
- }
- return NULL;
- }
- /*
- * Helper function to scan the mappings database for a gamepad with the specified GUID
- */
- static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool adding_mapping)
- {
- GamepadMapping_t *mapping;
- Uint16 vendor, product, crc;
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, &crc);
- if (crc) {
- /* First check for exact CRC matching */
- mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_TRUE);
- if (mapping) {
- return mapping;
- }
- }
- /* Now check for a mapping without CRC */
- mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_FALSE, SDL_TRUE);
- if (mapping) {
- return mapping;
- }
- if (adding_mapping) {
- /* We didn't find an existing mapping */
- return NULL;
- }
- /* Try harder to get the best match, or create a mapping */
- if (vendor && product) {
- /* Try again, ignoring the version */
- if (crc) {
- mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_FALSE);
- if (mapping) {
- return mapping;
- }
- }
- mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_FALSE, SDL_FALSE);
- if (mapping) {
- return mapping;
- }
- }
- #if SDL_JOYSTICK_XINPUT
- if (SDL_IsJoystickXInput(guid)) {
- /* This is an XInput device */
- return s_pXInputMapping;
- }
- #endif
- if (SDL_IsJoystickHIDAPI(guid)) {
- mapping = SDL_CreateMappingForHIDAPIGamepad(guid);
- } else if (SDL_IsJoystickRAWINPUT(guid)) {
- mapping = SDL_CreateMappingForRAWINPUTGamepad(guid);
- } else if (SDL_IsJoystickWGI(guid)) {
- mapping = SDL_CreateMappingForWGIGamepad(guid);
- } else if (SDL_IsJoystickVIRTUAL(guid)) {
- /* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */
- #ifdef __ANDROID__
- } else {
- mapping = SDL_CreateMappingForAndroidGamepad(guid);
- #endif
- }
- return mapping;
- }
- static const char *map_StringForGamepadAxis[] = {
- "leftx",
- "lefty",
- "rightx",
- "righty",
- "lefttrigger",
- "righttrigger",
- NULL
- };
- /*
- * convert a string to its enum equivalent
- */
- SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str)
- {
- int entry;
- if (str == NULL || str[0] == '\0') {
- return SDL_GAMEPAD_AXIS_INVALID;
- }
- if (*str == '+' || *str == '-') {
- ++str;
- }
- for (entry = 0; map_StringForGamepadAxis[entry]; ++entry) {
- if (SDL_strcasecmp(str, map_StringForGamepadAxis[entry]) == 0) {
- return (SDL_GamepadAxis)entry;
- }
- }
- return SDL_GAMEPAD_AXIS_INVALID;
- }
- /*
- * convert an enum to its string equivalent
- */
- const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis)
- {
- if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_MAX) {
- return map_StringForGamepadAxis[axis];
- }
- return NULL;
- }
- static const char *map_StringForGamepadButton[] = {
- "a",
- "b",
- "x",
- "y",
- "back",
- "guide",
- "start",
- "leftstick",
- "rightstick",
- "leftshoulder",
- "rightshoulder",
- "dpup",
- "dpdown",
- "dpleft",
- "dpright",
- "misc1",
- "paddle1",
- "paddle2",
- "paddle3",
- "paddle4",
- "touchpad",
- NULL
- };
- /*
- * convert a string to its enum equivalent
- */
- SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str)
- {
- int entry;
- if (str == NULL || str[0] == '\0') {
- return SDL_GAMEPAD_BUTTON_INVALID;
- }
- for (entry = 0; map_StringForGamepadButton[entry]; ++entry) {
- if (SDL_strcasecmp(str, map_StringForGamepadButton[entry]) == 0) {
- return (SDL_GamepadButton)entry;
- }
- }
- return SDL_GAMEPAD_BUTTON_INVALID;
- }
- /*
- * convert an enum to its string equivalent
- */
- const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button)
- {
- if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_MAX) {
- return map_StringForGamepadButton[button];
- }
- return NULL;
- }
- /*
- * given a gamepad button name and a joystick name update our mapping structure with it
- */
- static int SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
- {
- SDL_ExtendedGamepadBind bind;
- SDL_GamepadButton button;
- SDL_GamepadAxis axis;
- SDL_bool invert_input = SDL_FALSE;
- char half_axis_input = 0;
- char half_axis_output = 0;
- SDL_AssertJoysticksLocked();
- if (*szGameButton == '+' || *szGameButton == '-') {
- half_axis_output = *szGameButton++;
- }
- axis = SDL_GetGamepadAxisFromString(szGameButton);
- button = SDL_GetGamepadButtonFromString(szGameButton);
- if (axis != SDL_GAMEPAD_AXIS_INVALID) {
- bind.outputType = SDL_GAMEPAD_BINDTYPE_AXIS;
- bind.output.axis.axis = axis;
- if (axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else {
- if (half_axis_output == '+') {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else if (half_axis_output == '-') {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
- } else {
- bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- }
- }
- } else if (button != SDL_GAMEPAD_BUTTON_INVALID) {
- bind.outputType = SDL_GAMEPAD_BINDTYPE_BUTTON;
- bind.output.button = button;
- } else {
- return SDL_SetError("Unexpected gamepad element %s", szGameButton);
- }
- if (*szJoystickButton == '+' || *szJoystickButton == '-') {
- half_axis_input = *szJoystickButton++;
- }
- if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
- invert_input = SDL_TRUE;
- }
- if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char)szJoystickButton[1])) {
- bind.inputType = SDL_GAMEPAD_BINDTYPE_AXIS;
- bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
- if (half_axis_input == '+') {
- bind.input.axis.axis_min = 0;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else if (half_axis_input == '-') {
- bind.input.axis.axis_min = 0;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
- } else {
- bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- }
- if (invert_input) {
- int tmp = bind.input.axis.axis_min;
- bind.input.axis.axis_min = bind.input.axis.axis_max;
- bind.input.axis.axis_max = tmp;
- }
- } else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char)szJoystickButton[1])) {
- bind.inputType = SDL_GAMEPAD_BINDTYPE_BUTTON;
- bind.input.button = SDL_atoi(&szJoystickButton[1]);
- } else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char)szJoystickButton[1]) &&
- szJoystickButton[2] == '.' && SDL_isdigit((unsigned char)szJoystickButton[3])) {
- int hat = SDL_atoi(&szJoystickButton[1]);
- int mask = SDL_atoi(&szJoystickButton[3]);
- bind.inputType = SDL_GAMEPAD_BINDTYPE_HAT;
- bind.input.hat.hat = hat;
- bind.input.hat.hat_mask = mask;
- } else {
- return SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
- }
- ++gamepad->num_bindings;
- gamepad->bindings = (SDL_ExtendedGamepadBind *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
- if (!gamepad->bindings) {
- gamepad->num_bindings = 0;
- return SDL_OutOfMemory();
- }
- gamepad->bindings[gamepad->num_bindings - 1] = bind;
- return 0;
- }
- /*
- * given a gamepad mapping string update our mapping object
- */
- static int SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
- {
- char szGameButton[20];
- char szJoystickButton[20];
- SDL_bool bGameButton = SDL_TRUE;
- int i = 0;
- const char *pchPos = pchString;
- SDL_zeroa(szGameButton);
- SDL_zeroa(szJoystickButton);
- while (pchPos && *pchPos) {
- if (*pchPos == ':') {
- i = 0;
- bGameButton = SDL_FALSE;
- } else if (*pchPos == ' ') {
- } else if (*pchPos == ',') {
- i = 0;
- bGameButton = SDL_TRUE;
- SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
- SDL_zeroa(szGameButton);
- SDL_zeroa(szJoystickButton);
- } else if (bGameButton) {
- if (i >= sizeof(szGameButton)) {
- return SDL_SetError("Button name too large: %s", szGameButton);
- }
- szGameButton[i] = *pchPos;
- i++;
- } else {
- if (i >= sizeof(szJoystickButton)) {
- return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
- }
- szJoystickButton[i] = *pchPos;
- i++;
- }
- pchPos++;
- }
- /* No more values if the string was terminated by a comma. Don't report an error. */
- if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
- SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
- }
- return 0;
- }
- /*
- * Make a new button mapping struct
- */
- static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping)
- {
- int i;
- SDL_AssertJoysticksLocked();
- gamepad->name = pGamepadMapping->name;
- gamepad->num_bindings = 0;
- gamepad->mapping = pGamepadMapping;
- if (gamepad->joystick->naxes != 0 && gamepad->last_match_axis != NULL) {
- SDL_memset(gamepad->last_match_axis, 0, gamepad->joystick->naxes * sizeof(*gamepad->last_match_axis));
- }
- SDL_PrivateParseGamepadConfigString(gamepad, pGamepadMapping->mapping);
- /* Set the zero point for triggers */
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS &&
- binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS &&
- (binding->output.axis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
- binding->output.axis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
- if (binding->input.axis.axis < gamepad->joystick->naxes) {
- gamepad->joystick->axes[binding->input.axis.axis].value =
- gamepad->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
- }
- }
- }
- }
- /*
- * grab the guid string from a mapping string
- */
- static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping)
- {
- const char *pFirstComma = SDL_strchr(pMapping, ',');
- if (pFirstComma) {
- char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
- if (pchGUID == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
- pchGUID[pFirstComma - pMapping] = '\0';
- /* Convert old style GUIDs to the new style in 2.0.5 */
- #if defined(__WIN32__) || defined(__WINGDK__)
- if (SDL_strlen(pchGUID) == 32 &&
- SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
- SDL_memcpy(&pchGUID[20], "000000000000", 12);
- SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
- SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
- SDL_memcpy(&pchGUID[0], "03000000", 8);
- }
- #elif __MACOS__
- if (SDL_strlen(pchGUID) == 32 &&
- SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
- SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
- SDL_memcpy(&pchGUID[20], "000000000000", 12);
- SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
- SDL_memcpy(&pchGUID[0], "03000000", 8);
- }
- #endif
- return pchGUID;
- }
- return NULL;
- }
- /*
- * grab the name string from a mapping string
- */
- static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping)
- {
- const char *pFirstComma, *pSecondComma;
- char *pchName;
- pFirstComma = SDL_strchr(pMapping, ',');
- if (pFirstComma == NULL) {
- return NULL;
- }
- pSecondComma = SDL_strchr(pFirstComma + 1, ',');
- if (pSecondComma == NULL) {
- return NULL;
- }
- pchName = SDL_malloc(pSecondComma - pFirstComma);
- if (pchName == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
- pchName[pSecondComma - pFirstComma - 1] = 0;
- return pchName;
- }
- /*
- * grab the button mapping string from a mapping string
- */
- static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
- {
- const char *pFirstComma, *pSecondComma;
- pFirstComma = SDL_strchr(pMapping, ',');
- if (pFirstComma == NULL) {
- return NULL;
- }
- pSecondComma = SDL_strchr(pFirstComma + 1, ',');
- if (pSecondComma == NULL) {
- return NULL;
- }
- return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
- }
- /*
- * Helper function to refresh a mapping
- */
- static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
- {
- SDL_Gamepad *gamepad;
- SDL_AssertJoysticksLocked();
- for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
- if (gamepad->mapping == pGamepadMapping) {
- SDL_PrivateLoadButtonMapping(gamepad, pGamepadMapping);
- {
- SDL_Event event;
- event.type = SDL_EVENT_GAMEPAD_REMAPPED;
- event.common.timestamp = 0;
- event.gdevice.which = gamepad->joystick->instance_id;
- SDL_PushEvent(&event);
- }
- }
- }
- }
- /*
- * Helper function to add a mapping for a guid
- */
- static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority)
- {
- char *pchName;
- char *pchMapping;
- GamepadMapping_t *pGamepadMapping;
- Uint16 crc;
- SDL_AssertJoysticksLocked();
- pchName = SDL_PrivateGetGamepadNameFromMappingString(mappingString);
- if (pchName == NULL) {
- SDL_SetError("Couldn't parse name from %s", mappingString);
- return NULL;
- }
- pchMapping = SDL_PrivateGetGamepadMappingFromMappingString(mappingString);
- if (pchMapping == NULL) {
- SDL_free(pchName);
- SDL_SetError("Couldn't parse %s", mappingString);
- return NULL;
- }
- /* Fix up the GUID and the mapping with the CRC, if needed */
- SDL_GetJoystickGUIDInfo(jGUID, NULL, NULL, NULL, &crc);
- if (crc) {
- /* Make sure the mapping has the CRC */
- char *new_mapping;
- char *crc_end = "";
- char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
- if (crc_string) {
- crc_end = SDL_strchr(crc_string, ',');
- if (crc_end) {
- ++crc_end;
- } else {
- crc_end = "";
- }
- *crc_string = '\0';
- }
- if (SDL_asprintf(&new_mapping, "%s%s%.4x,%s", pchMapping, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) {
- SDL_free(pchMapping);
- pchMapping = new_mapping;
- }
- } else {
- /* Make sure the GUID has the CRC, for matching purposes */
- char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
- if (crc_string) {
- crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
- if (crc) {
- SDL_SetJoystickGUIDCRC(&jGUID, crc);
- }
- }
- }
- pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, SDL_TRUE);
- if (pGamepadMapping) {
- /* Only overwrite the mapping if the priority is the same or higher. */
- if (pGamepadMapping->priority <= priority) {
- /* Update existing mapping */
- SDL_free(pGamepadMapping->name);
- pGamepadMapping->name = pchName;
- SDL_free(pGamepadMapping->mapping);
- pGamepadMapping->mapping = pchMapping;
- pGamepadMapping->priority = priority;
- /* refresh open gamepads */
- SDL_PrivateRefreshGamepadMapping(pGamepadMapping);
- } else {
- SDL_free(pchName);
- SDL_free(pchMapping);
- }
- *existing = SDL_TRUE;
- } else {
- pGamepadMapping = SDL_malloc(sizeof(*pGamepadMapping));
- if (pGamepadMapping == NULL) {
- SDL_free(pchName);
- SDL_free(pchMapping);
- SDL_OutOfMemory();
- return NULL;
- }
- /* Clear the CRC, we've already added it to the mapping */
- if (crc) {
- SDL_SetJoystickGUIDCRC(&jGUID, 0);
- }
- pGamepadMapping->guid = jGUID;
- pGamepadMapping->name = pchName;
- pGamepadMapping->mapping = pchMapping;
- pGamepadMapping->next = NULL;
- pGamepadMapping->priority = priority;
- if (s_pSupportedGamepads) {
- /* Add the mapping to the end of the list */
- GamepadMapping_t *pCurrMapping, *pPrevMapping;
- for (pPrevMapping = s_pSupportedGamepads, pCurrMapping = pPrevMapping->next;
- pCurrMapping;
- pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next) {
- /* continue; */
- }
- pPrevMapping->next = pGamepadMapping;
- } else {
- s_pSupportedGamepads = pGamepadMapping;
- }
- *existing = SDL_FALSE;
- }
- return pGamepadMapping;
- }
- /*
- * Helper function to determine pre-calculated offset to certain joystick mappings
- */
- static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
- {
- GamepadMapping_t *mapping;
- SDL_AssertJoysticksLocked();
- mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_FALSE);
- #ifdef __LINUX__
- if (mapping == NULL && name) {
- if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
- /* The Linux driver xpad.c maps the wireless dpad to buttons */
- SDL_bool existing;
- mapping = SDL_PrivateAddMappingForGUID(guid,
- "none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- } else if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
- mapping = s_pXInputMapping;
- }
- }
- #endif /* __LINUX__ */
- if (mapping == NULL) {
- mapping = s_pDefaultMapping;
- }
- return mapping;
- }
- static void SDL_PrivateAppendToMappingString(char *mapping_string,
- size_t mapping_string_len,
- const char *input_name,
- SDL_InputMapping *mapping)
- {
- char buffer[16];
- if (mapping->kind == EMappingKind_None) {
- return;
- }
- SDL_strlcat(mapping_string, input_name, mapping_string_len);
- SDL_strlcat(mapping_string, ":", mapping_string_len);
- switch (mapping->kind) {
- case EMappingKind_Button:
- (void)SDL_snprintf(buffer, sizeof(buffer), "b%i", mapping->target);
- break;
- case EMappingKind_Axis:
- (void)SDL_snprintf(buffer, sizeof(buffer), "a%i", mapping->target);
- break;
- case EMappingKind_Hat:
- (void)SDL_snprintf(buffer, sizeof(buffer), "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
- break;
- default:
- SDL_assert(SDL_FALSE);
- }
- SDL_strlcat(mapping_string, buffer, mapping_string_len);
- SDL_strlcat(mapping_string, ",", mapping_string_len);
- }
- static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name,
- SDL_JoystickGUID guid,
- SDL_GamepadMapping *raw_map)
- {
- SDL_bool existing;
- char name_string[128];
- char mapping[1024];
- /* Remove any commas in the name */
- SDL_strlcpy(name_string, name, sizeof(name_string));
- {
- char *spot;
- for (spot = name_string; *spot; ++spot) {
- if (*spot == ',') {
- *spot = ' ';
- }
- }
- }
- (void)SDL_snprintf(mapping, sizeof(mapping), "none,%s,", name_string);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a", &raw_map->a);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b", &raw_map->b);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x", &raw_map->x);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "y", &raw_map->y);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "back", &raw_map->back);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "guide", &raw_map->guide);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "start", &raw_map->start);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftstick", &raw_map->leftstick);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightstick", &raw_map->rightstick);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftshoulder", &raw_map->leftshoulder);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightshoulder", &raw_map->rightshoulder);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpup", &raw_map->dpup);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpdown", &raw_map->dpdown);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft", &raw_map->dpleft);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright", &raw_map->dpright);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1", &raw_map->misc1);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->paddle1);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle2", &raw_map->paddle2);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle3", &raw_map->paddle3);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle4", &raw_map->paddle4);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftx", &raw_map->leftx);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefty", &raw_map->lefty);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightx", &raw_map->rightx);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty", &raw_map->righty);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
- SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
- return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- }
- static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id)
- {
- const char *name;
- SDL_JoystickGUID guid;
- GamepadMapping_t *mapping;
- SDL_AssertJoysticksLocked();
- name = SDL_GetJoystickInstanceName(instance_id);
- guid = SDL_GetJoystickInstanceGUID(instance_id);
- mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
- if (mapping == NULL) {
- SDL_GamepadMapping raw_map;
- SDL_zero(raw_map);
- if (SDL_PrivateJoystickGetAutoGamepadMapping(instance_id, &raw_map)) {
- mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map);
- }
- }
- return mapping;
- }
- /*
- * Add or update an entry into the Mappings Database
- */
- int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
- {
- const char *platform = SDL_GetPlatform();
- int gamepads = 0;
- char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
- size_t db_size, platform_len;
- if (rw == NULL) {
- return SDL_SetError("Invalid RWops");
- }
- db_size = (size_t)SDL_RWsize(rw);
- buf = (char *)SDL_malloc(db_size + 1);
- if (buf == NULL) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- return SDL_SetError("Could not allocate space to read DB into memory");
- }
- if (SDL_RWread(rw, buf, db_size) != db_size) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- SDL_free(buf);
- return SDL_SetError("Could not read DB");
- }
- if (freerw) {
- SDL_RWclose(rw);
- }
- buf[db_size] = '\0';
- line = buf;
- while (line < buf + db_size) {
- line_end = SDL_strchr(line, '\n');
- if (line_end != NULL) {
- *line_end = '\0';
- } else {
- line_end = buf + db_size;
- }
- /* Extract and verify the platform */
- tmp = SDL_strstr(line, SDL_GAMEPAD_PLATFORM_FIELD);
- if (tmp != NULL) {
- tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE;
- comma = SDL_strchr(tmp, ',');
- if (comma != NULL) {
- platform_len = comma - tmp + 1;
- if (platform_len + 1 < SDL_arraysize(line_platform)) {
- SDL_strlcpy(line_platform, tmp, platform_len);
- if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
- SDL_AddGamepadMapping(line) > 0) {
- gamepads++;
- }
- }
- }
- }
- line = line_end + 1;
- }
- SDL_free(buf);
- return gamepads;
- }
- /*
- * Add or update an entry into the Mappings Database with a priority
- */
- static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMappingPriority priority)
- {
- char *pchGUID;
- SDL_JoystickGUID jGUID;
- SDL_bool is_default_mapping = SDL_FALSE;
- SDL_bool is_xinput_mapping = SDL_FALSE;
- SDL_bool existing = SDL_FALSE;
- GamepadMapping_t *pGamepadMapping;
- SDL_AssertJoysticksLocked();
- if (mappingString == NULL) {
- return SDL_InvalidParamError("mappingString");
- }
- { /* Extract and verify the hint field */
- const char *tmp;
- tmp = SDL_strstr(mappingString, SDL_GAMEPAD_HINT_FIELD);
- if (tmp != NULL) {
- SDL_bool default_value, value, negate;
- int len;
- char hint[128];
- tmp += SDL_GAMEPAD_HINT_FIELD_SIZE;
- if (*tmp == '!') {
- negate = SDL_TRUE;
- ++tmp;
- } else {
- negate = SDL_FALSE;
- }
- len = 0;
- while (*tmp && *tmp != ',' && *tmp != ':' && len < (sizeof(hint) - 1)) {
- hint[len++] = *tmp++;
- }
- hint[len] = '\0';
- if (tmp[0] == ':' && tmp[1] == '=') {
- tmp += 2;
- default_value = SDL_atoi(tmp);
- } else {
- default_value = SDL_FALSE;
- }
- value = SDL_GetHintBoolean(hint, default_value);
- if (negate) {
- value = !value;
- }
- if (!value) {
- return 0;
- }
- }
- }
- #ifdef ANDROID
- { /* Extract and verify the SDK version */
- const char *tmp;
- tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKGE_FIELD);
- if (tmp != NULL) {
- tmp += SDL_GAMEPAD_SDKGE_FIELD_SIZE;
- if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) {
- return SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
- }
- }
- tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKLE_FIELD);
- if (tmp != NULL) {
- tmp += SDL_GAMEPAD_SDKLE_FIELD_SIZE;
- if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) {
- return SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
- }
- }
- }
- #endif
- pchGUID = SDL_PrivateGetGamepadGUIDFromMappingString(mappingString);
- if (pchGUID == NULL) {
- return SDL_SetError("Couldn't parse GUID from %s", mappingString);
- }
- if (!SDL_strcasecmp(pchGUID, "default")) {
- is_default_mapping = SDL_TRUE;
- } else if (!SDL_strcasecmp(pchGUID, "xinput")) {
- is_xinput_mapping = SDL_TRUE;
- }
- jGUID = SDL_GetJoystickGUIDFromString(pchGUID);
- SDL_free(pchGUID);
- pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
- if (pGamepadMapping == NULL) {
- return -1;
- }
- if (existing) {
- return 0;
- } else {
- if (is_default_mapping) {
- s_pDefaultMapping = pGamepadMapping;
- } else if (is_xinput_mapping) {
- s_pXInputMapping = pGamepadMapping;
- }
- return 1;
- }
- }
- /*
- * Add or update an entry into the Mappings Database
- */
- int SDL_AddGamepadMapping(const char *mappingString)
- {
- int retval;
- SDL_LockJoysticks();
- {
- retval = SDL_PrivateAddGamepadMapping(mappingString, SDL_GAMEPAD_MAPPING_PRIORITY_API);
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Get the number of mappings installed
- */
- int SDL_GetNumGamepadMappings(void)
- {
- int num_mappings = 0;
- SDL_LockJoysticks();
- {
- GamepadMapping_t *mapping;
- for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- ++num_mappings;
- }
- }
- SDL_UnlockJoysticks();
- return num_mappings;
- }
- /*
- * Create a mapping string for a mapping
- */
- static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID guid)
- {
- char *pMappingString, *pPlatformString;
- char pchGUID[33];
- size_t needed;
- const char *platform = SDL_GetPlatform();
- SDL_AssertJoysticksLocked();
- SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
- /* add memory for ',' + platform:PLATFORM */
- if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
- needed += 1;
- }
- needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform);
- }
- pMappingString = SDL_malloc(needed);
- if (pMappingString == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
- (void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
- if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
- SDL_strlcat(pMappingString, ",", needed);
- }
- SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed);
- SDL_strlcat(pMappingString, platform, needed);
- }
- /* Make sure multiple platform strings haven't made their way into the mapping */
- pPlatformString = SDL_strstr(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD);
- if (pPlatformString) {
- pPlatformString = SDL_strstr(pPlatformString + 1, SDL_GAMEPAD_PLATFORM_FIELD);
- if (pPlatformString) {
- *pPlatformString = '\0';
- }
- }
- return pMappingString;
- }
- /*
- * Get the mapping at a particular index.
- */
- char *SDL_GetGamepadMappingForIndex(int mapping_index)
- {
- char *retval = NULL;
- SDL_LockJoysticks();
- {
- GamepadMapping_t *mapping;
- for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- if (mapping_index == 0) {
- retval = CreateMappingString(mapping, mapping->guid);
- break;
- }
- --mapping_index;
- }
- }
- SDL_UnlockJoysticks();
- if (retval == NULL) {
- SDL_SetError("Mapping not available");
- }
- return retval;
- }
- /*
- * Get the mapping string for this GUID
- */
- char *SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid)
- {
- char *retval;
- SDL_LockJoysticks();
- {
- GamepadMapping_t *mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_FALSE);
- if (mapping) {
- retval = CreateMappingString(mapping, guid);
- } else {
- SDL_SetError("Mapping not available");
- retval = NULL;
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Get the mapping string for this device
- */
- char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
- {
- char *retval;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, NULL);
- retval = CreateMappingString(gamepad->mapping, gamepad->joystick->guid);
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- static void SDL_LoadGamepadHints(void)
- {
- const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
- if (hint && hint[0]) {
- size_t nchHints = SDL_strlen(hint);
- char *pUserMappings = SDL_malloc(nchHints + 1);
- char *pTempMappings = pUserMappings;
- SDL_memcpy(pUserMappings, hint, nchHints);
- pUserMappings[nchHints] = '\0';
- while (pUserMappings) {
- char *pchNewLine = NULL;
- pchNewLine = SDL_strchr(pUserMappings, '\n');
- if (pchNewLine) {
- *pchNewLine = '\0';
- }
- SDL_PrivateAddGamepadMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER);
- if (pchNewLine) {
- pUserMappings = pchNewLine + 1;
- } else {
- pUserMappings = NULL;
- }
- }
- SDL_free(pTempMappings);
- }
- }
- /*
- * Fill the given buffer with the expected gamepad mapping filepath.
- * Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for
- * Android, we want to get the internal storage path.
- */
- static SDL_bool SDL_GetGamepadMappingFilePath(char *path, size_t size)
- {
- const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
- if (hint && *hint) {
- return SDL_strlcpy(path, hint, size) < size;
- }
- #if defined(__ANDROID__)
- return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
- #else
- return SDL_FALSE;
- #endif
- }
- /*
- * Initialize the gamepad system, mostly load our DB of gamepad config mappings
- */
- int SDL_InitGamepadMappings(void)
- {
- char szGamepadMapPath[1024];
- int i = 0;
- const char *pMappingString = NULL;
- SDL_AssertJoysticksLocked();
- pMappingString = s_GamepadMappings[i];
- while (pMappingString) {
- SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
- i++;
- pMappingString = s_GamepadMappings[i];
- }
- if (SDL_GetGamepadMappingFilePath(szGamepadMapPath, sizeof(szGamepadMapPath))) {
- SDL_AddGamepadMappingsFromFile(szGamepadMapPath);
- }
- /* load in any user supplied config */
- SDL_LoadGamepadHints();
- SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
- SDL_GamepadIgnoreDevicesChanged, NULL);
- SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
- SDL_GamepadIgnoreDevicesExceptChanged, NULL);
- return 0;
- }
- int SDL_InitGamepads(void)
- {
- int i;
- SDL_JoystickID *joysticks;
- /* Watch for joystick events and fire gamepad ones if needed */
- SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL);
- /* Send added events for gamepads currently attached */
- joysticks = SDL_GetJoysticks(NULL);
- if (joysticks) {
- for (i = 0; joysticks[i]; ++i) {
- if (SDL_IsGamepad(joysticks[i])) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
- deviceevent.common.timestamp = 0;
- deviceevent.gdevice.which = joysticks[i];
- SDL_PushEvent(&deviceevent);
- }
- }
- SDL_free(joysticks);
- }
- return 0;
- }
- SDL_JoystickID *SDL_GetGamepads(int *count)
- {
- int num_joysticks = 0;
- int num_gamepads = 0;
- SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks);
- if (joysticks) {
- int i;
- for (i = num_joysticks - 1; i >= 0; --i) {
- if (SDL_IsGamepad(joysticks[i])) {
- ++num_gamepads;
- } else {
- SDL_memmove(&joysticks[i], &joysticks[i+1], (num_gamepads + 1) * sizeof(joysticks[i]));
- }
- }
- }
- if (count) {
- *count = num_gamepads;
- }
- return joysticks;
- }
- const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
- {
- const char *retval = NULL;
- SDL_LockJoysticks();
- {
- GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
- if (mapping != NULL) {
- if (SDL_strcmp(mapping->name, "*") == 0) {
- retval = SDL_GetJoystickInstanceName(instance_id);
- } else {
- retval = mapping->name;
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- const char *SDL_GetGamepadInstancePath(SDL_JoystickID instance_id)
- {
- return SDL_GetJoystickInstancePath(instance_id);
- }
- int SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id)
- {
- return SDL_GetJoystickInstancePlayerIndex(instance_id);
- }
- SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id)
- {
- return SDL_GetJoystickInstanceGUID(instance_id);
- }
- Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id)
- {
- return SDL_GetJoystickInstanceVendor(instance_id);
- }
- Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id)
- {
- return SDL_GetJoystickInstanceProduct(instance_id);
- }
- Uint16 SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id)
- {
- return SDL_GetJoystickInstanceProductVersion(instance_id);
- }
- SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id)
- {
- return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickInstanceGUID(instance_id), SDL_GetJoystickInstanceName(instance_id));
- }
- char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
- {
- char *retval = NULL;
- SDL_LockJoysticks();
- {
- GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id);
- if (mapping != NULL) {
- SDL_JoystickGUID guid;
- char pchGUID[33];
- size_t needed;
- guid = SDL_GetJoystickInstanceGUID(instance_id);
- SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- retval = (char *)SDL_malloc(needed);
- if (retval != NULL) {
- (void)SDL_snprintf(retval, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- } else {
- SDL_OutOfMemory();
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Return 1 if the joystick with this name and GUID is a supported gamepad
- */
- SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid)
- {
- SDL_bool retval;
- SDL_LockJoysticks();
- {
- if (SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
- retval = SDL_TRUE;
- } else {
- retval = SDL_FALSE;
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Return 1 if the joystick at this device index is a supported gamepad
- */
- SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id)
- {
- SDL_bool retval;
- SDL_LockJoysticks();
- {
- if (SDL_PrivateGetGamepadMapping(instance_id) != NULL) {
- retval = SDL_TRUE;
- } else {
- retval = SDL_FALSE;
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- #if defined(__LINUX__)
- static SDL_bool SDL_endswith(const char *string, const char *suffix)
- {
- size_t string_length = string ? SDL_strlen(string) : 0;
- size_t suffix_length = suffix ? SDL_strlen(suffix) : 0;
- if (suffix_length > 0 && suffix_length <= string_length) {
- if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- #endif
- /*
- * Return 1 if the gamepad should be ignored by SDL
- */
- SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
- {
- int i;
- Uint16 vendor;
- Uint16 product;
- Uint16 version;
- Uint32 vidpid;
- #if defined(__LINUX__)
- if (SDL_endswith(name, " Motion Sensors")) {
- /* Don't treat the PS3 and PS4 motion controls as a separate gamepad */
- return SDL_TRUE;
- }
- if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) {
- /* Don't treat the Nintendo IMU as a separate gamepad */
- return SDL_TRUE;
- }
- if (SDL_endswith(name, " Accelerometer") ||
- SDL_endswith(name, " IR") ||
- SDL_endswith(name, " Motion Plus") ||
- SDL_endswith(name, " Nunchuk")) {
- /* Don't treat the Wii extension controls as a separate gamepad */
- return SDL_TRUE;
- }
- #endif
- if (name && SDL_strcmp(name, "uinput-fpc") == 0) {
- /* The Google Pixel fingerprint sensor reports itself as a joystick */
- return SDL_TRUE;
- }
- if (SDL_allowed_gamepads.num_entries == 0 &&
- SDL_ignored_gamepads.num_entries == 0) {
- return SDL_FALSE;
- }
- SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL);
- if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
- /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real gamepads so it can remap input for the virtual gamepad */
- /* https://partner.steamgames.com/doc/features/steam_gamepad/steam_input_gamepad_emulation_bestpractices */
- SDL_bool bSteamVirtualGamepad = SDL_FALSE;
- #if defined(__LINUX__)
- bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
- #elif defined(__MACOS__)
- bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
- #elif defined(__WIN32__)
- /* We can't tell on Windows, but Steam will block others in input hooks */
- bSteamVirtualGamepad = SDL_TRUE;
- #endif
- if (bSteamVirtualGamepad) {
- return SDL_FALSE;
- }
- }
- vidpid = MAKE_VIDPID(vendor, product);
- if (SDL_allowed_gamepads.num_entries > 0) {
- for (i = 0; i < SDL_allowed_gamepads.num_entries; ++i) {
- if (vidpid == SDL_allowed_gamepads.entries[i]) {
- return SDL_FALSE;
- }
- }
- return SDL_TRUE;
- } else {
- for (i = 0; i < SDL_ignored_gamepads.num_entries; ++i) {
- if (vidpid == SDL_ignored_gamepads.entries[i]) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- }
- /*
- * Open a gamepad for use
- *
- * This function returns a gamepad identifier, or NULL if an error occurred.
- */
- SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
- {
- SDL_Gamepad *gamepad;
- SDL_Gamepad *gamepadlist;
- GamepadMapping_t *pSupportedGamepad = NULL;
- SDL_LockJoysticks();
- gamepadlist = SDL_gamepads;
- /* If the gamepad is already open, return it */
- while (gamepadlist != NULL) {
- if (instance_id == gamepadlist->joystick->instance_id) {
- gamepad = gamepadlist;
- ++gamepad->ref_count;
- SDL_UnlockJoysticks();
- return gamepad;
- }
- gamepadlist = gamepadlist->next;
- }
- /* Find a gamepad mapping */
- pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id);
- if (pSupportedGamepad == NULL) {
- SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")", instance_id);
- SDL_UnlockJoysticks();
- return NULL;
- }
- /* Create and initialize the gamepad */
- gamepad = (SDL_Gamepad *)SDL_calloc(1, sizeof(*gamepad));
- if (gamepad == NULL) {
- SDL_OutOfMemory();
- SDL_UnlockJoysticks();
- return NULL;
- }
- gamepad->magic = &gamepad_magic;
- gamepad->joystick = SDL_OpenJoystick(instance_id);
- if (gamepad->joystick == NULL) {
- SDL_free(gamepad);
- SDL_UnlockJoysticks();
- return NULL;
- }
- if (gamepad->joystick->naxes) {
- gamepad->last_match_axis = (SDL_ExtendedGamepadBind **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis));
- if (!gamepad->last_match_axis) {
- SDL_OutOfMemory();
- SDL_CloseJoystick(gamepad->joystick);
- SDL_free(gamepad);
- SDL_UnlockJoysticks();
- return NULL;
- }
- }
- if (gamepad->joystick->nhats) {
- gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask));
- if (!gamepad->last_hat_mask) {
- SDL_OutOfMemory();
- SDL_CloseJoystick(gamepad->joystick);
- SDL_free(gamepad->last_match_axis);
- SDL_free(gamepad);
- SDL_UnlockJoysticks();
- return NULL;
- }
- }
- SDL_PrivateLoadButtonMapping(gamepad, pSupportedGamepad);
- /* Add the gamepad to list */
- ++gamepad->ref_count;
- /* Link the gamepad in the list */
- gamepad->next = SDL_gamepads;
- SDL_gamepads = gamepad;
- SDL_UnlockJoysticks();
- return gamepad;
- }
- /*
- * Manually pump for gamepad updates.
- */
- void SDL_UpdateGamepads(void)
- {
- /* Just for API completeness; the joystick API does all the work. */
- SDL_UpdateJoysticks();
- }
- /**
- * Return whether a gamepad has a given axis
- */
- SDL_bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
- {
- SDL_GamepadBinding bind;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, SDL_FALSE);
- bind = SDL_GetGamepadBindForAxis(gamepad, axis);
- }
- SDL_UnlockJoysticks();
- return (bind.bindType != SDL_GAMEPAD_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
- }
- /*
- * Get the current state of an axis control on a gamepad
- */
- Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
- {
- Sint16 retval = 0;
- SDL_LockJoysticks();
- {
- int i;
- CHECK_GAMEPAD_MAGIC(gamepad, 0);
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
- int value = 0;
- SDL_bool valid_input_range;
- SDL_bool valid_output_range;
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis);
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
- } else {
- valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
- }
- if (valid_input_range) {
- if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
- float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
- value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
- }
- } else {
- value = 0;
- }
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) {
- value = SDL_GetJoystickButton(gamepad->joystick, binding->input.button);
- if (value == SDL_PRESSED) {
- value = binding->output.axis.axis_max;
- }
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) {
- int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
- if (hat_mask & binding->input.hat.hat_mask) {
- value = binding->output.axis.axis_max;
- }
- }
- if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
- valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
- } else {
- valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
- }
- /* If the value is zero, there might be another binding that makes it non-zero */
- if (value != 0 && valid_output_range) {
- retval = (Sint16)value;
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /**
- * Return whether a gamepad has a given button
- */
- SDL_bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
- {
- SDL_GamepadBinding bind;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, SDL_FALSE);
- bind = SDL_GetGamepadBindForButton(gamepad, button);
- }
- SDL_UnlockJoysticks();
- return (bind.bindType != SDL_GAMEPAD_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
- }
- /*
- * Get the current state of a button on a gamepad
- */
- Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
- {
- Uint8 retval = SDL_RELEASED;
- SDL_LockJoysticks();
- {
- int i;
- CHECK_GAMEPAD_MAGIC(gamepad, 0);
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->outputType == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- SDL_bool valid_input_range;
- int value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis);
- int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
- if (valid_input_range) {
- retval = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
- break;
- }
- } else {
- valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
- if (valid_input_range) {
- retval = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
- break;
- }
- }
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) {
- retval = SDL_GetJoystickButton(gamepad->joystick, binding->input.button);
- break;
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) {
- int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
- retval = (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /**
- * Get the number of touchpads on a gamepad.
- */
- int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
- {
- int retval = 0;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- retval = joystick->ntouchpads;
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /**
- * Get the number of supported simultaneous fingers on a touchpad on a gamepad.
- */
- int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
- {
- int retval = 0;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
- retval = joystick->touchpads[touchpad].nfingers;
- } else {
- retval = SDL_InvalidParamError("touchpad");
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /**
- * Get the current state of a finger on a touchpad on a gamepad.
- */
- int SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)
- {
- int retval = -1;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
- SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad];
- if (finger >= 0 && finger < touchpad_info->nfingers) {
- SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger];
- if (state) {
- *state = info->state;
- }
- if (x) {
- *x = info->x;
- }
- if (y) {
- *y = info->y;
- }
- if (pressure) {
- *pressure = info->pressure;
- }
- retval = 0;
- } else {
- retval = SDL_InvalidParamError("finger");
- }
- } else {
- retval = SDL_InvalidParamError("touchpad");
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /**
- * Return whether a gamepad has a particular sensor.
- */
- SDL_bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type)
- {
- SDL_bool retval = SDL_FALSE;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- int i;
- for (i = 0; i < joystick->nsensors; ++i) {
- if (joystick->sensors[i].type == type) {
- retval = SDL_TRUE;
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Set whether data reporting for a gamepad sensor is enabled
- */
- int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_bool enabled)
- {
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- int i;
- for (i = 0; i < joystick->nsensors; ++i) {
- SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
- if (sensor->type == type) {
- if (sensor->enabled == enabled) {
- SDL_UnlockJoysticks();
- return 0;
- }
- if (enabled) {
- if (joystick->nsensors_enabled == 0) {
- if (joystick->driver->SetSensorsEnabled(joystick, SDL_TRUE) < 0) {
- SDL_UnlockJoysticks();
- return -1;
- }
- }
- ++joystick->nsensors_enabled;
- } else {
- if (joystick->nsensors_enabled == 1) {
- if (joystick->driver->SetSensorsEnabled(joystick, SDL_FALSE) < 0) {
- SDL_UnlockJoysticks();
- return -1;
- }
- }
- --joystick->nsensors_enabled;
- }
- sensor->enabled = enabled;
- SDL_UnlockJoysticks();
- return 0;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return SDL_Unsupported();
- }
- /*
- * Query whether sensor data reporting is enabled for a gamepad
- */
- SDL_bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
- {
- SDL_bool retval = SDL_FALSE;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- int i;
- for (i = 0; i < joystick->nsensors; ++i) {
- if (joystick->sensors[i].type == type) {
- retval = joystick->sensors[i].enabled;
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Get the data rate of a gamepad sensor.
- */
- float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type)
- {
- float retval = 0.0f;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- int i;
- for (i = 0; i < joystick->nsensors; ++i) {
- SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
- if (sensor->type == type) {
- retval = sensor->rate;
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Get the current state of a gamepad sensor.
- */
- int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)
- {
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick) {
- int i;
- for (i = 0; i < joystick->nsensors; ++i) {
- SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
- if (sensor->type == type) {
- num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
- SDL_memcpy(data, sensor->data, num_values * sizeof(*data));
- SDL_UnlockJoysticks();
- return 0;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return SDL_Unsupported();
- }
- const char *SDL_GetGamepadName(SDL_Gamepad *gamepad)
- {
- const char *retval = NULL;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, NULL);
- if (SDL_strcmp(gamepad->name, "*") == 0) {
- retval = SDL_GetJoystickName(gamepad->joystick);
- } else {
- retval = gamepad->name;
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- const char *SDL_GetGamepadPath(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return NULL;
- }
- return SDL_GetJoystickPath(joystick);
- }
- SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return SDL_GAMEPAD_TYPE_UNKNOWN;
- }
- return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUID(joystick), SDL_GetJoystickName(joystick));
- }
- int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return -1;
- }
- return SDL_GetJoystickPlayerIndex(joystick);
- }
- /**
- * Set the player index of an opened gamepad
- */
- int SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- /* SDL_SetError() will have been called already by SDL_GetGamepadJoystick() */
- return -1;
- }
- return SDL_SetJoystickPlayerIndex(joystick, player_index);
- }
- Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return 0;
- }
- return SDL_GetJoystickVendor(joystick);
- }
- Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return 0;
- }
- return SDL_GetJoystickProduct(joystick);
- }
- Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return 0;
- }
- return SDL_GetJoystickProductVersion(joystick);
- }
- Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return 0;
- }
- return SDL_GetJoystickFirmwareVersion(joystick);
- }
- const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return NULL;
- }
- return SDL_GetJoystickSerial(joystick);
- }
- /*
- * Return if the gamepad in question is currently attached to the system,
- * \return 0 if not plugged in, 1 if still present.
- */
- SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return SDL_FALSE;
- }
- return SDL_JoystickConnected(joystick);
- }
- /*
- * Get the joystick for this gamepad
- */
- SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, NULL);
- joystick = gamepad->joystick;
- }
- SDL_UnlockJoysticks();
- return joystick;
- }
- /*
- * Return the SDL_Gamepad associated with an instance id.
- */
- SDL_Gamepad *SDL_GetGamepadFromInstanceID(SDL_JoystickID joyid)
- {
- SDL_Gamepad *gamepad;
- SDL_LockJoysticks();
- gamepad = SDL_gamepads;
- while (gamepad) {
- if (gamepad->joystick->instance_id == joyid) {
- SDL_UnlockJoysticks();
- return gamepad;
- }
- gamepad = gamepad->next;
- }
- SDL_UnlockJoysticks();
- return NULL;
- }
- /**
- * Return the SDL_Gamepad associated with a player index.
- */
- SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
- {
- SDL_Gamepad *retval = NULL;
- SDL_LockJoysticks();
- {
- SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
- if (joystick) {
- retval = SDL_GetGamepadFromInstanceID(joystick->instance_id);
- }
- }
- SDL_UnlockJoysticks();
- return retval;
- }
- /*
- * Get the SDL joystick layer binding for this gamepad axis mapping
- */
- SDL_GamepadBinding SDL_GetGamepadBindForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
- {
- SDL_GamepadBinding bind;
- SDL_zero(bind);
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, bind);
- if (axis != SDL_GAMEPAD_AXIS_INVALID) {
- int i;
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
- bind.bindType = binding->inputType;
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- /* FIXME: There might be multiple axes bound now that we have axis ranges... */
- bind.value.axis = binding->input.axis.axis;
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) {
- bind.value.button = binding->input.button;
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) {
- bind.value.hat.hat = binding->input.hat.hat;
- bind.value.hat.hat_mask = binding->input.hat.hat_mask;
- }
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return bind;
- }
- /*
- * Get the SDL joystick layer binding for this gamepad button mapping
- */
- SDL_GamepadBinding SDL_GetGamepadBindForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
- {
- SDL_GamepadBinding bind;
- SDL_zero(bind);
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, bind);
- if (button != SDL_GAMEPAD_BUTTON_INVALID) {
- int i;
- for (i = 0; i < gamepad->num_bindings; ++i) {
- SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i];
- if (binding->outputType == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) {
- bind.bindType = binding->inputType;
- if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) {
- bind.value.axis = binding->input.axis.axis;
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) {
- bind.value.button = binding->input.button;
- } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) {
- bind.value.hat.hat = binding->input.hat.hat;
- bind.value.hat.hat_mask = binding->input.hat.hat_mask;
- }
- break;
- }
- }
- }
- }
- SDL_UnlockJoysticks();
- return bind;
- }
- int SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return -1;
- }
- return SDL_RumbleJoystick(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
- }
- int SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return -1;
- }
- return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms);
- }
- SDL_bool SDL_GamepadHasLED(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return SDL_FALSE;
- }
- return SDL_JoystickHasLED(joystick);
- }
- SDL_bool SDL_GamepadHasRumble(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return SDL_FALSE;
- }
- return SDL_JoystickHasRumble(joystick);
- }
- SDL_bool SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamepad)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return SDL_FALSE;
- }
- return SDL_JoystickHasRumbleTriggers(joystick);
- }
- int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return -1;
- }
- return SDL_SetJoystickLED(joystick, red, green, blue);
- }
- int SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size)
- {
- SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
- if (joystick == NULL) {
- return -1;
- }
- return SDL_SendJoystickEffect(joystick, data, size);
- }
- void SDL_CloseGamepad(SDL_Gamepad *gamepad)
- {
- SDL_Gamepad *gamepadlist, *gamepadlistprev;
- SDL_LockJoysticks();
- if (gamepad == NULL || gamepad->magic != &gamepad_magic) {
- SDL_UnlockJoysticks();
- return;
- }
- /* First decrement ref count */
- if (--gamepad->ref_count > 0) {
- SDL_UnlockJoysticks();
- return;
- }
- SDL_CloseJoystick(gamepad->joystick);
- gamepadlist = SDL_gamepads;
- gamepadlistprev = NULL;
- while (gamepadlist) {
- if (gamepad == gamepadlist) {
- if (gamepadlistprev) {
- /* unlink this entry */
- gamepadlistprev->next = gamepadlist->next;
- } else {
- SDL_gamepads = gamepad->next;
- }
- break;
- }
- gamepadlistprev = gamepadlist;
- gamepadlist = gamepadlist->next;
- }
- gamepad->magic = NULL;
- SDL_free(gamepad->bindings);
- SDL_free(gamepad->last_match_axis);
- SDL_free(gamepad->last_hat_mask);
- SDL_free(gamepad);
- SDL_UnlockJoysticks();
- }
- /*
- * Quit the gamepad subsystem
- */
- void SDL_QuitGamepads(void)
- {
- SDL_LockJoysticks();
- while (SDL_gamepads) {
- SDL_gamepads->ref_count = 1;
- SDL_CloseGamepad(SDL_gamepads);
- }
- SDL_UnlockJoysticks();
- }
- void SDL_QuitGamepadMappings(void)
- {
- GamepadMapping_t *pGamepadMap;
- SDL_AssertJoysticksLocked();
- while (s_pSupportedGamepads) {
- pGamepadMap = s_pSupportedGamepads;
- s_pSupportedGamepads = s_pSupportedGamepads->next;
- SDL_free(pGamepadMap->name);
- SDL_free(pGamepadMap->mapping);
- SDL_free(pGamepadMap);
- }
- SDL_DelEventWatch(SDL_GamepadEventWatcher, NULL);
- SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
- SDL_GamepadIgnoreDevicesChanged, NULL);
- SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
- SDL_GamepadIgnoreDevicesExceptChanged, NULL);
- if (SDL_allowed_gamepads.entries) {
- SDL_free(SDL_allowed_gamepads.entries);
- SDL_zero(SDL_allowed_gamepads);
- }
- if (SDL_ignored_gamepads.entries) {
- SDL_free(SDL_ignored_gamepads.entries);
- SDL_zero(SDL_ignored_gamepads);
- }
- }
- /*
- * Event filter to transform joystick events into appropriate gamepad ones
- */
- static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value)
- {
- int posted;
- SDL_AssertJoysticksLocked();
- /* translate the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) {
- SDL_Event event;
- event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
- event.common.timestamp = timestamp;
- event.gaxis.which = gamepad->joystick->instance_id;
- event.gaxis.axis = axis;
- event.gaxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return posted;
- }
- /*
- * Event filter to transform joystick events into appropriate gamepad ones
- */
- static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state)
- {
- int posted;
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- SDL_AssertJoysticksLocked();
- if (button == SDL_GAMEPAD_BUTTON_INVALID) {
- return 0;
- }
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_EVENT_GAMEPAD_BUTTON_UP;
- break;
- default:
- /* Invalid state -- bail */
- return 0;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- if (button == SDL_GAMEPAD_BUTTON_GUIDE) {
- Uint64 now = SDL_GetTicks();
- if (state == SDL_PRESSED) {
- gamepad->guide_button_down = now;
- if (gamepad->joystick->delayed_guide_button) {
- /* Skip duplicate press */
- return 0;
- }
- } else {
- if (now < (gamepad->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
- gamepad->joystick->delayed_guide_button = SDL_TRUE;
- return 0;
- }
- gamepad->joystick->delayed_guide_button = SDL_FALSE;
- }
- }
- /* translate the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_EventEnabled(event.type)) {
- event.common.timestamp = timestamp;
- event.gbutton.which = gamepad->joystick->instance_id;
- event.gbutton.button = button;
- event.gbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return posted;
- }
- static const Uint32 SDL_gamepad_event_list[] = {
- SDL_EVENT_GAMEPAD_AXIS_MOTION,
- SDL_EVENT_GAMEPAD_BUTTON_DOWN,
- SDL_EVENT_GAMEPAD_BUTTON_UP,
- SDL_EVENT_GAMEPAD_ADDED,
- SDL_EVENT_GAMEPAD_REMOVED,
- SDL_EVENT_GAMEPAD_REMAPPED,
- SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN,
- SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION,
- SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
- SDL_EVENT_GAMEPAD_SENSOR_UPDATE,
- };
- void SDL_SetGamepadEventsEnabled(SDL_bool enabled)
- {
- #ifndef SDL_EVENTS_DISABLED
- unsigned int i;
- for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
- SDL_SetEventEnabled(SDL_gamepad_event_list[i], enabled);
- }
- #endif /* !SDL_EVENTS_DISABLED */
- }
- SDL_bool SDL_GamepadEventsEnabled(void)
- {
- SDL_bool enabled = SDL_FALSE;
- #ifndef SDL_EVENTS_DISABLED
- unsigned int i;
- for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) {
- enabled = SDL_EventEnabled(SDL_gamepad_event_list[i]);
- if (enabled) {
- break;
- }
- }
- #endif /* SDL_EVENTS_DISABLED */
- return enabled;
- }
- void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
- {
- SDL_Gamepad *gamepad;
- SDL_AssertJoysticksLocked();
- for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
- if (gamepad->joystick == joystick) {
- SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, SDL_RELEASED);
- break;
- }
- }
- }
- const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
- {
- #if defined(SDL_JOYSTICK_MFI)
- const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
- const char *retval;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, NULL);
- retval = IOS_GetAppleSFSymbolsNameForButton(gamepad, button);
- }
- SDL_UnlockJoysticks();
- return retval;
- #else
- return NULL;
- #endif
- }
- const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
- {
- #if defined(SDL_JOYSTICK_MFI)
- const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
- const char *retval;
- SDL_LockJoysticks();
- {
- CHECK_GAMEPAD_MAGIC(gamepad, NULL);
- retval = IOS_GetAppleSFSymbolsNameForAxis(gamepad, axis);
- }
- SDL_UnlockJoysticks();
- return retval;
- #else
- return NULL;
- #endif
- }
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