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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* This is the game controller API for Simple DirectMedia Layer */
- #include "SDL_events.h"
- #include "SDL_assert.h"
- #include "SDL_sysjoystick.h"
- #include "SDL_joystick_c.h"
- #include "SDL_hints.h"
- #include "SDL_gamecontrollerdb.h"
- #if !SDL_EVENTS_DISABLED
- #include "../events/SDL_events_c.h"
- #endif
- #define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
- /* a list of currently opened game controllers */
- static SDL_GameController *SDL_gamecontrollers = NULL;
- typedef struct
- {
- SDL_GameControllerBindType inputType;
- union
- {
- int button;
- struct {
- int axis;
- int axis_min;
- int axis_max;
- } axis;
- struct {
- int hat;
- int hat_mask;
- } hat;
- } input;
- SDL_GameControllerBindType outputType;
- union
- {
- SDL_GameControllerButton button;
- struct {
- SDL_GameControllerAxis axis;
- int axis_min;
- int axis_max;
- } axis;
- } output;
- } SDL_ExtendedGameControllerBind;
- /* our hard coded list of mapping support */
- typedef enum
- {
- SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
- SDL_CONTROLLER_MAPPING_PRIORITY_API,
- SDL_CONTROLLER_MAPPING_PRIORITY_USER,
- } SDL_ControllerMappingPriority;
- typedef struct _ControllerMapping_t
- {
- SDL_JoystickGUID guid;
- char *name;
- char *mapping;
- SDL_ControllerMappingPriority priority;
- struct _ControllerMapping_t *next;
- } ControllerMapping_t;
- static SDL_JoystickGUID s_zeroGUID;
- static ControllerMapping_t *s_pSupportedControllers = NULL;
- static ControllerMapping_t *s_pXInputMapping = NULL;
- static ControllerMapping_t *s_pEmscriptenMapping = NULL;
- /* The SDL game controller structure */
- struct _SDL_GameController
- {
- SDL_Joystick *joystick; /* underlying joystick device */
- int ref_count;
- SDL_JoystickGUID guid;
- const char *name;
- int num_bindings;
- SDL_ExtendedGameControllerBind *bindings;
- SDL_ExtendedGameControllerBind **last_match_axis;
- Uint8 *last_hat_mask;
- struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
- };
- static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
- static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
- /*
- * If there is an existing add event in the queue, it needs to be modified
- * to have the right value for which, because the number of controllers in
- * the system is now one less.
- */
- static void UpdateEventsForDeviceRemoval()
- {
- int i, num_events;
- SDL_Event *events;
- num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
- if (num_events <= 0) {
- return;
- }
- events = SDL_stack_alloc(SDL_Event, num_events);
- if (!events) {
- return;
- }
- num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
- for (i = 0; i < num_events; ++i) {
- --events[i].cdevice.which;
- }
- SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
- SDL_stack_free(events);
- }
- static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
- {
- if (a->outputType != b->outputType) {
- return SDL_FALSE;
- }
- if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- return (a->output.axis.axis == b->output.axis.axis);
- } else {
- return (a->output.button == b->output.button);
- }
- }
- static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
- {
- if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
- } else {
- SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
- }
- }
- static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
- {
- int i;
- SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
- SDL_ExtendedGameControllerBind *match = NULL;
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
- axis == binding->input.axis.axis) {
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- if (value >= binding->input.axis.axis_min &&
- value <= binding->input.axis.axis_max) {
- match = binding;
- break;
- }
- } else {
- if (value >= binding->input.axis.axis_max &&
- value <= binding->input.axis.axis_min) {
- match = binding;
- break;
- }
- }
- }
- }
- if (last_match && (!match || !HasSameOutput(last_match, match))) {
- /* Clear the last input that this axis generated */
- ResetOutput(gamecontroller, last_match);
- }
- if (match) {
- if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
- float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
- value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
- }
- SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
- } else {
- Uint8 state;
- int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
- if (match->input.axis.axis_max < match->input.axis.axis_min) {
- state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
- } else {
- state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
- }
- }
- gamecontroller->last_match_axis[axis] = match;
- }
- static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
- {
- int i;
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
- button == binding->input.button) {
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
- SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
- } else {
- SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
- }
- break;
- }
- }
- }
- static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
- {
- int i;
- Uint8 last_mask = gamecontroller->last_hat_mask[hat];
- Uint8 changed_mask = (last_mask ^ value);
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
- if ((changed_mask & binding->input.hat.hat_mask) != 0) {
- if (value & binding->input.hat.hat_mask) {
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
- } else {
- SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
- }
- } else {
- ResetOutput(gamecontroller, binding);
- }
- }
- }
- }
- gamecontroller->last_hat_mask[hat] = value;
- }
- /*
- * Event filter to fire controller events from joystick ones
- */
- static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
- {
- switch(event->type) {
- case SDL_JOYAXISMOTION:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jaxis.which) {
- HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jbutton.which) {
- HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYHATMOTION:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jhat.which) {
- HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- case SDL_JOYDEVICEADDED:
- {
- if (SDL_IsGameController(event->jdevice.which)) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEADDED;
- deviceevent.cdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- }
- }
- break;
- case SDL_JOYDEVICEREMOVED:
- {
- SDL_GameController *controllerlist = SDL_gamecontrollers;
- while (controllerlist) {
- if (controllerlist->joystick->instance_id == event->jdevice.which) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
- deviceevent.cdevice.which = event->jdevice.which;
- SDL_PushEvent(&deviceevent);
- UpdateEventsForDeviceRemoval();
- break;
- }
- controllerlist = controllerlist->next;
- }
- }
- break;
- default:
- break;
- }
- return 1;
- }
- /*
- * Helper function to scan the mappings database for a controller with the specified GUID
- */
- static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
- {
- ControllerMapping_t *pSupportedController = s_pSupportedControllers;
- while (pSupportedController) {
- if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
- return pSupportedController;
- }
- pSupportedController = pSupportedController->next;
- }
- return NULL;
- }
- static const char* map_StringForControllerAxis[] = {
- "leftx",
- "lefty",
- "rightx",
- "righty",
- "lefttrigger",
- "righttrigger",
- NULL
- };
- /*
- * convert a string to its enum equivalent
- */
- SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
- {
- int entry;
- if (pchString && (*pchString == '+' || *pchString == '-')) {
- ++pchString;
- }
- if (!pchString || !pchString[0]) {
- return SDL_CONTROLLER_AXIS_INVALID;
- }
- for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
- if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
- return (SDL_GameControllerAxis) entry;
- }
- return SDL_CONTROLLER_AXIS_INVALID;
- }
- /*
- * convert an enum to its string equivalent
- */
- const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
- {
- if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
- return map_StringForControllerAxis[axis];
- }
- return NULL;
- }
- static const char* map_StringForControllerButton[] = {
- "a",
- "b",
- "x",
- "y",
- "back",
- "guide",
- "start",
- "leftstick",
- "rightstick",
- "leftshoulder",
- "rightshoulder",
- "dpup",
- "dpdown",
- "dpleft",
- "dpright",
- NULL
- };
- /*
- * convert a string to its enum equivalent
- */
- SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
- {
- int entry;
- if (!pchString || !pchString[0])
- return SDL_CONTROLLER_BUTTON_INVALID;
- for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
- if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
- return (SDL_GameControllerButton) entry;
- }
- return SDL_CONTROLLER_BUTTON_INVALID;
- }
- /*
- * convert an enum to its string equivalent
- */
- const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
- {
- if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
- return map_StringForControllerButton[axis];
- }
- return NULL;
- }
- /*
- * given a controller button name and a joystick name update our mapping structure with it
- */
- static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
- {
- SDL_ExtendedGameControllerBind bind;
- SDL_GameControllerButton button;
- SDL_GameControllerAxis axis;
- SDL_bool invert_input = SDL_FALSE;
- char half_axis_input = 0;
- char half_axis_output = 0;
- if (*szGameButton == '+' || *szGameButton == '-') {
- half_axis_output = *szGameButton++;
- }
- axis = SDL_GameControllerGetAxisFromString(szGameButton);
- button = SDL_GameControllerGetButtonFromString(szGameButton);
- if (axis != SDL_CONTROLLER_AXIS_INVALID) {
- bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.output.axis.axis = axis;
- if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else {
- if (half_axis_output == '+') {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else if (half_axis_output == '-') {
- bind.output.axis.axis_min = 0;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
- } else {
- bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
- bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- }
- }
- } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
- bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.output.button = button;
- } else {
- SDL_SetError("Unexpected controller element %s", szGameButton);
- return;
- }
- if (*szJoystickButton == '+' || *szJoystickButton == '-') {
- half_axis_input = *szJoystickButton++;
- }
- if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
- invert_input = SDL_TRUE;
- }
- if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
- bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
- bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
- if (half_axis_input == '+') {
- bind.input.axis.axis_min = 0;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- } else if (half_axis_input == '-') {
- bind.input.axis.axis_min = 0;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
- } else {
- bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
- bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
- }
- if (invert_input) {
- int tmp = bind.input.axis.axis_min;
- bind.input.axis.axis_min = bind.input.axis.axis_max;
- bind.input.axis.axis_max = tmp;
- }
- } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
- bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- bind.input.button = SDL_atoi(&szJoystickButton[1]);
- } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
- szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
- int hat = SDL_atoi(&szJoystickButton[1]);
- int mask = SDL_atoi(&szJoystickButton[3]);
- bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
- bind.input.hat.hat = hat;
- bind.input.hat.hat_mask = mask;
- } else {
- SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
- return;
- }
- ++gamecontroller->num_bindings;
- gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
- if (!gamecontroller->bindings) {
- gamecontroller->num_bindings = 0;
- SDL_OutOfMemory();
- return;
- }
- gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
- }
- /*
- * given a controller mapping string update our mapping object
- */
- static void
- SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
- {
- char szGameButton[20];
- char szJoystickButton[20];
- SDL_bool bGameButton = SDL_TRUE;
- int i = 0;
- const char *pchPos = pchString;
- SDL_zero(szGameButton);
- SDL_zero(szJoystickButton);
- while (pchPos && *pchPos) {
- if (*pchPos == ':') {
- i = 0;
- bGameButton = SDL_FALSE;
- } else if (*pchPos == ' ') {
- } else if (*pchPos == ',') {
- i = 0;
- bGameButton = SDL_TRUE;
- SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
- SDL_zero(szGameButton);
- SDL_zero(szJoystickButton);
- } else if (bGameButton) {
- if (i >= sizeof(szGameButton)) {
- SDL_SetError("Button name too large: %s", szGameButton);
- return;
- }
- szGameButton[i] = *pchPos;
- i++;
- } else {
- if (i >= sizeof(szJoystickButton)) {
- SDL_SetError("Joystick button name too large: %s", szJoystickButton);
- return;
- }
- szJoystickButton[i] = *pchPos;
- i++;
- }
- pchPos++;
- }
- SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
- }
- /*
- * Make a new button mapping struct
- */
- static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
- {
- int i;
- gamecontroller->guid = guid;
- gamecontroller->name = pchName;
- gamecontroller->num_bindings = 0;
- SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
- SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
- /* Set the zero point for triggers */
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
- binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
- (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
- binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
- if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
- gamecontroller->joystick->axes[binding->input.axis.axis].value =
- gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
- }
- }
- }
- }
- /*
- * grab the guid string from a mapping string
- */
- static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
- {
- const char *pFirstComma = SDL_strchr(pMapping, ',');
- if (pFirstComma) {
- char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
- if (!pchGUID) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
- pchGUID[pFirstComma - pMapping] = '\0';
- /* Convert old style GUIDs to the new style in 2.0.5 */
- #if __WIN32__
- if (SDL_strlen(pchGUID) == 32 &&
- SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
- SDL_memcpy(&pchGUID[20], "000000000000", 12);
- SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
- SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
- SDL_memcpy(&pchGUID[0], "03000000", 8);
- }
- #elif __MACOSX__
- if (SDL_strlen(pchGUID) == 32 &&
- SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
- SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
- SDL_memcpy(&pchGUID[20], "000000000000", 12);
- SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
- SDL_memcpy(&pchGUID[0], "03000000", 8);
- }
- #endif
- return pchGUID;
- }
- return NULL;
- }
- /*
- * grab the name string from a mapping string
- */
- static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
- {
- const char *pFirstComma, *pSecondComma;
- char *pchName;
- pFirstComma = SDL_strchr(pMapping, ',');
- if (!pFirstComma)
- return NULL;
- pSecondComma = SDL_strchr(pFirstComma + 1, ',');
- if (!pSecondComma)
- return NULL;
- pchName = SDL_malloc(pSecondComma - pFirstComma);
- if (!pchName) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
- pchName[pSecondComma - pFirstComma - 1] = 0;
- return pchName;
- }
- /*
- * grab the button mapping string from a mapping string
- */
- static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
- {
- const char *pFirstComma, *pSecondComma;
- pFirstComma = SDL_strchr(pMapping, ',');
- if (!pFirstComma)
- return NULL;
- pSecondComma = SDL_strchr(pFirstComma + 1, ',');
- if (!pSecondComma)
- return NULL;
- return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
- }
- /*
- * Helper function to refresh a mapping
- */
- static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
- {
- SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
- while (gamecontrollerlist) {
- if (!SDL_memcmp(&gamecontrollerlist->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
- SDL_Event event;
- event.type = SDL_CONTROLLERDEVICEREMAPPED;
- event.cdevice.which = gamecontrollerlist->joystick->instance_id;
- SDL_PushEvent(&event);
- /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
- SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
- }
- gamecontrollerlist = gamecontrollerlist->next;
- }
- }
- /*
- * Helper function to add a mapping for a guid
- */
- static ControllerMapping_t *
- SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
- {
- char *pchName;
- char *pchMapping;
- ControllerMapping_t *pControllerMapping;
- pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
- if (!pchName) {
- SDL_SetError("Couldn't parse name from %s", mappingString);
- return NULL;
- }
- pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
- if (!pchMapping) {
- SDL_free(pchName);
- SDL_SetError("Couldn't parse %s", mappingString);
- return NULL;
- }
- pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
- if (pControllerMapping) {
- /* Only overwrite the mapping if the priority is the same or higher. */
- if (pControllerMapping->priority <= priority) {
- /* Update existing mapping */
- SDL_free(pControllerMapping->name);
- pControllerMapping->name = pchName;
- SDL_free(pControllerMapping->mapping);
- pControllerMapping->mapping = pchMapping;
- pControllerMapping->priority = priority;
- /* refresh open controllers */
- SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
- } else {
- SDL_free(pchName);
- SDL_free(pchMapping);
- }
- *existing = SDL_TRUE;
- } else {
- pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
- if (!pControllerMapping) {
- SDL_free(pchName);
- SDL_free(pchMapping);
- SDL_OutOfMemory();
- return NULL;
- }
- pControllerMapping->guid = jGUID;
- pControllerMapping->name = pchName;
- pControllerMapping->mapping = pchMapping;
- pControllerMapping->next = NULL;
- pControllerMapping->priority = priority;
- if (s_pSupportedControllers) {
- /* Add the mapping to the end of the list */
- ControllerMapping_t *pCurrMapping, *pPrevMapping;
- for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
- pCurrMapping;
- pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
- continue;
- }
- pPrevMapping->next = pControllerMapping;
- } else {
- s_pSupportedControllers = pControllerMapping;
- }
- *existing = SDL_FALSE;
- }
- return pControllerMapping;
- }
- /*
- * Helper function to determine pre-calculated offset to certain joystick mappings
- */
- static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
- {
- SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
- ControllerMapping_t *mapping;
- (void) s_pEmscriptenMapping; /* pacify ARMCC */
- mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
- #if SDL_JOYSTICK_XINPUT
- if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
- mapping = s_pXInputMapping;
- }
- #endif
- #if defined(SDL_JOYSTICK_EMSCRIPTEN)
- if (!mapping && s_pEmscriptenMapping) {
- mapping = s_pEmscriptenMapping;
- }
- #endif
- #ifdef __LINUX__
- if (!mapping) {
- const char *name = SDL_JoystickNameForIndex(device_index);
- if (name) {
- if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
- /* The Linux driver xpad.c maps the wireless dpad to buttons */
- SDL_bool existing;
- mapping = SDL_PrivateAddMappingForGUID(jGUID,
- "none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
- &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
- }
- }
- }
- #endif /* __LINUX__ */
- if (!mapping) {
- const char *name = SDL_JoystickNameForIndex(device_index);
- if (name) {
- if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) {
- mapping = s_pXInputMapping;
- }
- }
- }
- return mapping;
- }
- /*
- * Add or update an entry into the Mappings Database
- */
- int
- SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
- {
- const char *platform = SDL_GetPlatform();
- int controllers = 0;
- char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
- size_t db_size, platform_len;
-
- if (rw == NULL) {
- return SDL_SetError("Invalid RWops");
- }
- db_size = (size_t)SDL_RWsize(rw);
-
- buf = (char *)SDL_malloc(db_size + 1);
- if (buf == NULL) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- return SDL_SetError("Could not allocate space to read DB into memory");
- }
-
- if (SDL_RWread(rw, buf, db_size, 1) != 1) {
- if (freerw) {
- SDL_RWclose(rw);
- }
- SDL_free(buf);
- return SDL_SetError("Could not read DB");
- }
-
- if (freerw) {
- SDL_RWclose(rw);
- }
-
- buf[db_size] = '\0';
- line = buf;
-
- while (line < buf + db_size) {
- line_end = SDL_strchr(line, '\n');
- if (line_end != NULL) {
- *line_end = '\0';
- } else {
- line_end = buf + db_size;
- }
-
- /* Extract and verify the platform */
- tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
- if (tmp != NULL) {
- tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
- comma = SDL_strchr(tmp, ',');
- if (comma != NULL) {
- platform_len = comma - tmp + 1;
- if (platform_len + 1 < SDL_arraysize(line_platform)) {
- SDL_strlcpy(line_platform, tmp, platform_len);
- if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
- SDL_GameControllerAddMapping(line) > 0) {
- controllers++;
- }
- }
- }
- }
-
- line = line_end + 1;
- }
- SDL_free(buf);
- return controllers;
- }
- /*
- * Add or update an entry into the Mappings Database with a priority
- */
- static int
- SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
- {
- char *pchGUID;
- SDL_JoystickGUID jGUID;
- SDL_bool is_xinput_mapping = SDL_FALSE;
- SDL_bool is_emscripten_mapping = SDL_FALSE;
- SDL_bool existing = SDL_FALSE;
- ControllerMapping_t *pControllerMapping;
- if (!mappingString) {
- return SDL_InvalidParamError("mappingString");
- }
- pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
- if (!pchGUID) {
- return SDL_SetError("Couldn't parse GUID from %s", mappingString);
- }
- if (!SDL_strcasecmp(pchGUID, "xinput")) {
- is_xinput_mapping = SDL_TRUE;
- }
- if (!SDL_strcasecmp(pchGUID, "emscripten")) {
- is_emscripten_mapping = SDL_TRUE;
- }
- jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
- SDL_free(pchGUID);
- pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
- if (!pControllerMapping) {
- return -1;
- }
- if (existing) {
- return 0;
- } else {
- if (is_xinput_mapping) {
- s_pXInputMapping = pControllerMapping;
- }
- if (is_emscripten_mapping) {
- s_pEmscriptenMapping = pControllerMapping;
- }
- return 1;
- }
- }
- /*
- * Add or update an entry into the Mappings Database
- */
- int
- SDL_GameControllerAddMapping(const char *mappingString)
- {
- return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
- }
- /*
- * Get the number of mappings installed
- */
- int
- SDL_GameControllerNumMappings(void)
- {
- int num_mappings = 0;
- ControllerMapping_t *mapping;
- for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- ++num_mappings;
- }
- return num_mappings;
- }
- /*
- * Get the mapping at a particular index.
- */
- char *
- SDL_GameControllerMappingForIndex(int mapping_index)
- {
- ControllerMapping_t *mapping;
- for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
- if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
- continue;
- }
- if (mapping_index == 0) {
- char *pMappingString;
- char pchGUID[33];
- size_t needed;
- SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- pMappingString = SDL_malloc(needed);
- if (!pMappingString) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- return pMappingString;
- }
- --mapping_index;
- }
- return NULL;
- }
- /*
- * Get the mapping string for this GUID
- */
- char *
- SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
- {
- char *pMappingString = NULL;
- ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
- if (mapping) {
- char pchGUID[33];
- size_t needed;
- SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
- /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
- needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
- pMappingString = SDL_malloc(needed);
- if (!pMappingString) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
- }
- return pMappingString;
- }
- /*
- * Get the mapping string for this device
- */
- char *
- SDL_GameControllerMapping(SDL_GameController * gamecontroller)
- {
- if (!gamecontroller) {
- return NULL;
- }
- return SDL_GameControllerMappingForGUID(gamecontroller->guid);
- }
- static void
- SDL_GameControllerLoadHints()
- {
- const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
- if (hint && hint[0]) {
- size_t nchHints = SDL_strlen(hint);
- char *pUserMappings = SDL_malloc(nchHints + 1);
- char *pTempMappings = pUserMappings;
- SDL_memcpy(pUserMappings, hint, nchHints);
- pUserMappings[nchHints] = '\0';
- while (pUserMappings) {
- char *pchNewLine = NULL;
- pchNewLine = SDL_strchr(pUserMappings, '\n');
- if (pchNewLine)
- *pchNewLine = '\0';
- SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
- if (pchNewLine) {
- pUserMappings = pchNewLine + 1;
- } else {
- pUserMappings = NULL;
- }
- }
- SDL_free(pTempMappings);
- }
- }
- /*
- * Initialize the game controller system, mostly load our DB of controller config mappings
- */
- int
- SDL_GameControllerInit(void)
- {
- int i = 0;
- const char *pMappingString = NULL;
- pMappingString = s_ControllerMappings[i];
- while (pMappingString) {
- SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
- i++;
- pMappingString = s_ControllerMappings[i];
- }
- /* load in any user supplied config */
- SDL_GameControllerLoadHints();
- /* watch for joy events and fire controller ones if needed */
- SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
- /* Send added events for controllers currently attached */
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- if (SDL_IsGameController(i)) {
- SDL_Event deviceevent;
- deviceevent.type = SDL_CONTROLLERDEVICEADDED;
- deviceevent.cdevice.which = i;
- SDL_PushEvent(&deviceevent);
- }
- }
- return (0);
- }
- /*
- * Get the implementation dependent name of a controller
- */
- const char *
- SDL_GameControllerNameForIndex(int device_index)
- {
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if (pSupportedController) {
- return pSupportedController->name;
- }
- return NULL;
- }
- /*
- * Return 1 if the joystick at this device index is a supported controller
- */
- SDL_bool
- SDL_IsGameController(int device_index)
- {
- ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if (pSupportedController) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- /*
- * Open a controller for use - the index passed as an argument refers to
- * the N'th controller on the system. This index is the value which will
- * identify this controller in future controller events.
- *
- * This function returns a controller identifier, or NULL if an error occurred.
- */
- SDL_GameController *
- SDL_GameControllerOpen(int device_index)
- {
- SDL_GameController *gamecontroller;
- SDL_GameController *gamecontrollerlist;
- ControllerMapping_t *pSupportedController = NULL;
- if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
- SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
- return (NULL);
- }
- SDL_LockJoystickList();
- gamecontrollerlist = SDL_gamecontrollers;
- /* If the controller is already open, return it */
- while (gamecontrollerlist) {
- if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
- gamecontroller = gamecontrollerlist;
- ++gamecontroller->ref_count;
- SDL_UnlockJoystickList();
- return (gamecontroller);
- }
- gamecontrollerlist = gamecontrollerlist->next;
- }
- /* Find a controller mapping */
- pSupportedController = SDL_PrivateGetControllerMapping(device_index);
- if (!pSupportedController) {
- SDL_SetError("Couldn't find mapping for device (%d)", device_index);
- SDL_UnlockJoystickList();
- return NULL;
- }
- /* Create and initialize the controller */
- gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
- if (gamecontroller == NULL) {
- SDL_OutOfMemory();
- SDL_UnlockJoystickList();
- return NULL;
- }
- gamecontroller->joystick = SDL_JoystickOpen(device_index);
- if (!gamecontroller->joystick) {
- SDL_free(gamecontroller);
- SDL_UnlockJoystickList();
- return NULL;
- }
- if (gamecontroller->joystick->naxes) {
- gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
- if (!gamecontroller->last_match_axis) {
- SDL_OutOfMemory();
- SDL_JoystickClose(gamecontroller->joystick);
- SDL_free(gamecontroller);
- SDL_UnlockJoystickList();
- return NULL;
- }
- }
- if (gamecontroller->joystick->nhats) {
- gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
- if (!gamecontroller->last_hat_mask) {
- SDL_OutOfMemory();
- SDL_JoystickClose(gamecontroller->joystick);
- SDL_free(gamecontroller->last_match_axis);
- SDL_free(gamecontroller);
- SDL_UnlockJoystickList();
- return NULL;
- }
- }
- SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
- /* Add the controller to list */
- ++gamecontroller->ref_count;
- /* Link the controller in the list */
- gamecontroller->next = SDL_gamecontrollers;
- SDL_gamecontrollers = gamecontroller;
- SDL_UnlockJoystickList();
- return (gamecontroller);
- }
- /*
- * Manually pump for controller updates.
- */
- void
- SDL_GameControllerUpdate(void)
- {
- /* Just for API completeness; the joystick API does all the work. */
- SDL_JoystickUpdate();
- }
- /*
- * Get the current state of an axis control on a controller
- */
- Sint16
- SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
- {
- int i;
- if (!gamecontroller)
- return 0;
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
- int value = 0;
- SDL_bool valid_input_range;
- SDL_bool valid_output_range;
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
- } else {
- valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
- }
- if (valid_input_range) {
- if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
- float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
- value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
- }
- }
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
- if (value == SDL_PRESSED) {
- value = binding->output.axis.axis_max;
- }
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
- if (hat_mask & binding->input.hat.hat_mask) {
- value = binding->output.axis.axis_max;
- }
- }
- if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
- valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
- } else {
- valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
- }
- /* If the value is zero, there might be another binding that makes it non-zero */
- if (value != 0 && valid_output_range) {
- return (Sint16)value;
- }
- }
- }
- return 0;
- }
- /*
- * Get the current state of a button on a controller
- */
- Uint8
- SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
- {
- int i;
- if (!gamecontroller)
- return 0;
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- SDL_bool valid_input_range;
- int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
- int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
- if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
- valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
- if (valid_input_range) {
- return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- } else {
- valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
- if (valid_input_range) {
- return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
- }
- }
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
- return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
- }
- }
- }
- return SDL_RELEASED;
- }
- const char *
- SDL_GameControllerName(SDL_GameController * gamecontroller)
- {
- if (!gamecontroller)
- return NULL;
- return gamecontroller->name;
- }
- Uint16
- SDL_GameControllerGetVendor(SDL_GameController * gamecontroller)
- {
- return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
- }
- Uint16
- SDL_GameControllerGetProduct(SDL_GameController * gamecontroller)
- {
- return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
- }
- Uint16
- SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
- {
- return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
- }
- /*
- * Return if the controller in question is currently attached to the system,
- * \return 0 if not plugged in, 1 if still present.
- */
- SDL_bool
- SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
- {
- if (!gamecontroller)
- return SDL_FALSE;
- return SDL_JoystickGetAttached(gamecontroller->joystick);
- }
- /*
- * Get the joystick for this controller
- */
- SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
- {
- if (!gamecontroller)
- return NULL;
- return gamecontroller->joystick;
- }
- /*
- * Find the SDL_GameController that owns this instance id
- */
- SDL_GameController *
- SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
- {
- SDL_GameController *gamecontroller;
- SDL_LockJoystickList();
- gamecontroller = SDL_gamecontrollers;
- while (gamecontroller) {
- if (gamecontroller->joystick->instance_id == joyid) {
- SDL_UnlockJoystickList();
- return gamecontroller;
- }
- gamecontroller = gamecontroller->next;
- }
- SDL_UnlockJoystickList();
- return NULL;
- }
- /*
- * Get the SDL joystick layer binding for this controller axis mapping
- */
- SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
- {
- int i;
- SDL_GameControllerButtonBind bind;
- SDL_zero(bind);
- if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
- return bind;
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
- bind.bindType = binding->inputType;
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- /* FIXME: There might be multiple axes bound now that we have axis ranges... */
- bind.value.axis = binding->input.axis.axis;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- bind.value.button = binding->input.button;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- bind.value.hat.hat = binding->input.hat.hat;
- bind.value.hat.hat_mask = binding->input.hat.hat_mask;
- }
- break;
- }
- }
- return bind;
- }
- /*
- * Get the SDL joystick layer binding for this controller button mapping
- */
- SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
- {
- int i;
- SDL_GameControllerButtonBind bind;
- SDL_zero(bind);
- if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
- return bind;
- for (i = 0; i < gamecontroller->num_bindings; ++i) {
- SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
- if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
- bind.bindType = binding->inputType;
- if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
- bind.value.axis = binding->input.axis.axis;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
- bind.value.button = binding->input.button;
- } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
- bind.value.hat.hat = binding->input.hat.hat;
- bind.value.hat.hat_mask = binding->input.hat.hat_mask;
- }
- break;
- }
- }
- return bind;
- }
- void
- SDL_GameControllerClose(SDL_GameController * gamecontroller)
- {
- SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
- if (!gamecontroller)
- return;
- SDL_LockJoystickList();
- /* First decrement ref count */
- if (--gamecontroller->ref_count > 0) {
- SDL_UnlockJoystickList();
- return;
- }
- SDL_JoystickClose(gamecontroller->joystick);
- gamecontrollerlist = SDL_gamecontrollers;
- gamecontrollerlistprev = NULL;
- while (gamecontrollerlist) {
- if (gamecontroller == gamecontrollerlist) {
- if (gamecontrollerlistprev) {
- /* unlink this entry */
- gamecontrollerlistprev->next = gamecontrollerlist->next;
- } else {
- SDL_gamecontrollers = gamecontroller->next;
- }
- break;
- }
- gamecontrollerlistprev = gamecontrollerlist;
- gamecontrollerlist = gamecontrollerlist->next;
- }
- SDL_free(gamecontroller->bindings);
- SDL_free(gamecontroller->last_match_axis);
- SDL_free(gamecontroller->last_hat_mask);
- SDL_free(gamecontroller);
- SDL_UnlockJoystickList();
- }
- /*
- * Quit the controller subsystem
- */
- void
- SDL_GameControllerQuit(void)
- {
- ControllerMapping_t *pControllerMap;
- SDL_LockJoystickList();
- while (SDL_gamecontrollers) {
- SDL_gamecontrollers->ref_count = 1;
- SDL_GameControllerClose(SDL_gamecontrollers);
- }
- SDL_UnlockJoystickList();
- while (s_pSupportedControllers) {
- pControllerMap = s_pSupportedControllers;
- s_pSupportedControllers = s_pSupportedControllers->next;
- SDL_free(pControllerMap->name);
- SDL_free(pControllerMap->mapping);
- SDL_free(pControllerMap);
- }
- SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
- }
- /*
- * Event filter to transform joystick events into appropriate game controller ones
- */
- static int
- SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
- {
- int posted;
- /* translate the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_CONTROLLERAXISMOTION;
- event.caxis.which = gamecontroller->joystick->instance_id;
- event.caxis.axis = axis;
- event.caxis.value = value;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return (posted);
- }
- /*
- * Event filter to transform joystick events into appropriate game controller ones
- */
- static int
- SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
- {
- int posted;
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- if (button == SDL_CONTROLLER_BUTTON_INVALID)
- return (0);
- switch (state) {
- case SDL_PRESSED:
- event.type = SDL_CONTROLLERBUTTONDOWN;
- break;
- case SDL_RELEASED:
- event.type = SDL_CONTROLLERBUTTONUP;
- break;
- default:
- /* Invalid state -- bail */
- return (0);
- }
- #endif /* !SDL_EVENTS_DISABLED */
- /* translate the event, if desired */
- posted = 0;
- #if !SDL_EVENTS_DISABLED
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.cbutton.which = gamecontroller->joystick->instance_id;
- event.cbutton.button = button;
- event.cbutton.state = state;
- posted = SDL_PushEvent(&event) == 1;
- }
- #endif /* !SDL_EVENTS_DISABLED */
- return (posted);
- }
- /*
- * Turn off controller events
- */
- int
- SDL_GameControllerEventState(int state)
- {
- #if SDL_EVENTS_DISABLED
- return SDL_IGNORE;
- #else
- const Uint32 event_list[] = {
- SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
- SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
- };
- unsigned int i;
- switch (state) {
- case SDL_QUERY:
- state = SDL_IGNORE;
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- state = SDL_EventState(event_list[i], SDL_QUERY);
- if (state == SDL_ENABLE) {
- break;
- }
- }
- break;
- default:
- for (i = 0; i < SDL_arraysize(event_list); ++i) {
- SDL_EventState(event_list[i], state);
- }
- break;
- }
- return (state);
- #endif /* SDL_EVENTS_DISABLED */
- }
- /* vi: set ts=4 sw=4 expandtab: */
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