#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Anonymous Maarten cb076b83ff cmake: fix testnative for Macos %!s(int64=2) %!d(string=hai) anos
.github 1259a60731 cmake: build tests as library on Android %!s(int64=2) %!d(string=hai) anos
VisualC 5775d5e112 Add intrinsics test automation %!s(int64=2) %!d(string=hai) anos
VisualC-GDK 18f38bef03 Remove include/SDL3/SDL_name.h %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT 18f38bef03 Remove include/SDL3/SDL_name.h %!s(int64=2) %!d(string=hai) anos
Xcode 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL %!s(int64=2) %!d(string=hai) anos
android-project de3909a190 Android: indicate gamepaddb entries where axis order changed. %!s(int64=2) %!d(string=hai) anos
build-scripts eca7b8e4a1 Do not look at local headers when determining features %!s(int64=2) %!d(string=hai) anos
cmake bc9e0bb7ad Switch from EXTRA_LIBS to SDL_EXTRA_LIBS %!s(int64=2) %!d(string=hai) anos
docs 4b17cc3a46 Add CMake toolchain files %!s(int64=2) %!d(string=hai) anos
include c611c6ee6b Do not enable SYSWM_X11 for QNX %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 2a03ad2cbf AUDIO_U16 support was removed from SDL3 %!s(int64=2) %!d(string=hai) anos
test cb076b83ff cmake: fix testnative for Macos %!s(int64=2) %!d(string=hai) anos
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy fa8fba3812 Add clang-tidy config and CMake/CI support. %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 549cedfa88 include: add \brief to includes %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 6dc135413a Create a static SDL_test library on Android %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 254f03388f Detect QCC as the compiler %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt 4dd26698fc Added SDL_GetWindowParent() to get the parent of popup windows %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html