123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
- #include "../SDL_sysrender.h"
- #include "SDL_render_sw_c.h"
- #include "SDL_hints.h"
- #include "SDL_draw.h"
- #include "SDL_blendfillrect.h"
- #include "SDL_blendline.h"
- #include "SDL_blendpoint.h"
- #include "SDL_drawline.h"
- #include "SDL_drawpoint.h"
- #include "SDL_rotate.h"
- /* SDL surface based renderer implementation */
- typedef struct
- {
- const SDL_Rect *viewport;
- const SDL_Rect *cliprect;
- SDL_bool surface_cliprect_dirty;
- } SW_DrawStateCache;
- typedef struct
- {
- SDL_Surface *surface;
- SDL_Surface *window;
- } SW_RenderData;
- static SDL_Surface *
- SW_ActivateRenderer(SDL_Renderer * renderer)
- {
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- if (!data->surface) {
- data->surface = data->window;
- }
- if (!data->surface) {
- SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
- if (surface) {
- data->surface = data->window = surface;
- }
- }
- return data->surface;
- }
- static void
- SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
- {
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
- data->surface = NULL;
- data->window = NULL;
- }
- }
- static int
- SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
- {
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- if (data->surface) {
- if (w) {
- *w = data->surface->w;
- }
- if (h) {
- *h = data->surface->h;
- }
- return 0;
- }
- if (renderer->window) {
- SDL_GetWindowSize(renderer->window, w, h);
- return 0;
- }
- SDL_SetError("Software renderer doesn't have an output surface");
- return -1;
- }
- static int
- SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- int bpp;
- Uint32 Rmask, Gmask, Bmask, Amask;
- if (!SDL_PixelFormatEnumToMasks
- (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
- return SDL_SetError("Unknown texture format");
- }
- texture->driverdata =
- SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
- Bmask, Amask);
- SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
- texture->b);
- SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
- SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
- /* Only RLE encode textures without an alpha channel since the RLE coder
- * discards the color values of pixels with an alpha value of zero.
- */
- if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
- SDL_SetSurfaceRLE(texture->driverdata, 1);
- }
- if (!texture->driverdata) {
- return -1;
- }
- return 0;
- }
- static int
- SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels, int pitch)
- {
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- Uint8 *src, *dst;
- int row;
- size_t length;
- if(SDL_MUSTLOCK(surface))
- SDL_LockSurface(surface);
- src = (Uint8 *) pixels;
- dst = (Uint8 *) surface->pixels +
- rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel;
- length = rect->w * surface->format->BytesPerPixel;
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += surface->pitch;
- }
- if(SDL_MUSTLOCK(surface))
- SDL_UnlockSurface(surface);
- return 0;
- }
- static int
- SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, void **pixels, int *pitch)
- {
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- *pixels =
- (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel);
- *pitch = surface->pitch;
- return 0;
- }
- static void
- SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- }
- static void
- SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
- {
- }
- static int
- SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- if (texture) {
- data->surface = (SDL_Surface *) texture->driverdata;
- } else {
- data->surface = data->window;
- }
- return 0;
- }
- static int
- SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
- {
- return 0; /* nothing to do in this backend. */
- }
- static int
- SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
- {
- SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- if (renderer->viewport.x || renderer->viewport.y) {
- const int x = renderer->viewport.x;
- const int y = renderer->viewport.y;
- for (i = 0; i < count; i++, verts++, points++) {
- verts->x = (int)(x + points->x);
- verts->y = (int)(y + points->y);
- }
- } else {
- for (i = 0; i < count; i++, verts++, points++) {
- verts->x = (int)points->x;
- verts->y = (int)points->y;
- }
- }
- return 0;
- }
- static int
- SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
- {
- SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- if (renderer->viewport.x || renderer->viewport.y) {
- const int x = renderer->viewport.x;
- const int y = renderer->viewport.y;
- for (i = 0; i < count; i++, verts++, rects++) {
- verts->x = (int)(x + rects->x);
- verts->y = (int)(y + rects->y);
- verts->w = SDL_max((int)rects->w, 1);
- verts->h = SDL_max((int)rects->h, 1);
- }
- } else {
- for (i = 0; i < count; i++, verts++, rects++) {
- verts->x = (int)rects->x;
- verts->y = (int)rects->y;
- verts->w = SDL_max((int)rects->w, 1);
- verts->h = SDL_max((int)rects->h, 1);
- }
- }
- return 0;
- }
- static int
- SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
- {
- SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = 1;
- SDL_memcpy(verts, srcrect, sizeof (SDL_Rect));
- verts++;
- if (renderer->viewport.x || renderer->viewport.y) {
- verts->x = (int)(renderer->viewport.x + dstrect->x);
- verts->y = (int)(renderer->viewport.y + dstrect->y);
- } else {
- verts->x = (int)dstrect->x;
- verts->y = (int)dstrect->y;
- }
- verts->w = (int)dstrect->w;
- verts->h = (int)dstrect->h;
- return 0;
- }
- typedef struct CopyExData
- {
- SDL_Rect srcrect;
- SDL_Rect dstrect;
- double angle;
- SDL_FPoint center;
- SDL_RendererFlip flip;
- } CopyExData;
- static int
- SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
- {
- CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = 1;
- SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect));
- if (renderer->viewport.x || renderer->viewport.y) {
- verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x);
- verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y);
- } else {
- verts->dstrect.x = (int)dstrect->x;
- verts->dstrect.y = (int)dstrect->y;
- }
- verts->dstrect.w = (int)dstrect->w;
- verts->dstrect.h = (int)dstrect->h;
- verts->angle = angle;
- SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint));
- verts->flip = flip;
- return 0;
- }
- static int
- SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_Rect * final_rect,
- const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
- {
- SDL_Surface *src = (SDL_Surface *) texture->driverdata;
- SDL_Rect tmp_rect;
- SDL_Surface *src_clone, *src_rotated, *src_scaled;
- SDL_Surface *mask = NULL, *mask_rotated = NULL;
- int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
- double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
- SDL_BlendMode blendmode;
- Uint8 alphaMod, rMod, gMod, bMod;
- int applyModulation = SDL_FALSE;
- int blitRequired = SDL_FALSE;
- int isOpaque = SDL_FALSE;
- if (!surface) {
- return -1;
- }
- tmp_rect.x = 0;
- tmp_rect.y = 0;
- tmp_rect.w = final_rect->w;
- tmp_rect.h = final_rect->h;
- /* It is possible to encounter an RLE encoded surface here and locking it is
- * necessary because this code is going to access the pixel buffer directly.
- */
- if (SDL_MUSTLOCK(src)) {
- SDL_LockSurface(src);
- }
- /* Clone the source surface but use its pixel buffer directly.
- * The original source surface must be treated as read-only.
- */
- src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
- src->format->Rmask, src->format->Gmask,
- src->format->Bmask, src->format->Amask);
- if (src_clone == NULL) {
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- return -1;
- }
- SDL_GetSurfaceBlendMode(src, &blendmode);
- SDL_GetSurfaceAlphaMod(src, &alphaMod);
- SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
- /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
- if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
- blitRequired = SDL_TRUE;
- }
- /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
- if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
- blitRequired = SDL_TRUE;
- }
- /* srcrect is not selecting the whole src surface, so cropping is needed */
- if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
- blitRequired = SDL_TRUE;
- }
- /* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */
- if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
- applyModulation = SDL_TRUE;
- SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
- SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
- }
- /* Opaque surfaces are much easier to handle with the NONE blend mode. */
- if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
- isOpaque = SDL_TRUE;
- }
- /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
- * to clear the pixels in the destination surface. The other steps are explained below.
- */
- if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
- mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
- 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
- if (mask == NULL) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
- }
- }
- /* Create a new surface should there be a format mismatch or if scaling, cropping,
- * or modulation is required. It's possible to use the source surface directly otherwise.
- */
- if (!retval && (blitRequired || applyModulation)) {
- SDL_Rect scale_rect = tmp_rect;
- src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
- 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
- if (src_scaled == NULL) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
- retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
- SDL_FreeSurface(src_clone);
- src_clone = src_scaled;
- src_scaled = NULL;
- }
- }
- /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
- SDL_SetSurfaceBlendMode(src_clone, blendmode);
- if (!retval) {
- SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
- src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
- if (src_rotated == NULL) {
- retval = -1;
- }
- if (!retval && mask != NULL) {
- /* The mask needed for the NONE blend mode gets rotated with the same parameters. */
- mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
- if (mask_rotated == NULL) {
- retval = -1;
- }
- }
- if (!retval) {
- /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
- abscenterx = final_rect->x + (int)center->x;
- abscentery = final_rect->y + (int)center->y;
- /* Compensate the angle inversion to match the behaviour of the other backends */
- sangle = -sangle;
- /* Top Left */
- px = final_rect->x - abscenterx;
- py = final_rect->y - abscentery;
- p1x = px * cangle - py * sangle + abscenterx;
- p1y = px * sangle + py * cangle + abscentery;
- /* Top Right */
- px = final_rect->x + final_rect->w - abscenterx;
- py = final_rect->y - abscentery;
- p2x = px * cangle - py * sangle + abscenterx;
- p2y = px * sangle + py * cangle + abscentery;
- /* Bottom Left */
- px = final_rect->x - abscenterx;
- py = final_rect->y + final_rect->h - abscentery;
- p3x = px * cangle - py * sangle + abscenterx;
- p3y = px * sangle + py * cangle + abscentery;
- /* Bottom Right */
- px = final_rect->x + final_rect->w - abscenterx;
- py = final_rect->y + final_rect->h - abscentery;
- p4x = px * cangle - py * sangle + abscenterx;
- p4y = px * sangle + py * cangle + abscentery;
- tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
- tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
- tmp_rect.w = dstwidth;
- tmp_rect.h = dstheight;
- /* The NONE blend mode needs some special care with non-opaque surfaces.
- * Other blend modes or opaque surfaces can be blitted directly.
- */
- if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
- if (applyModulation == SDL_FALSE) {
- /* If the modulation wasn't already applied, make it happen now. */
- SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
- SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
- }
- retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
- } else {
- /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
- * First, the area where the rotated pixels will be blitted to get set to zero.
- * This is accomplished by simply blitting a mask with the NONE blend mode.
- * The colorkey set by the rotate function will discard the correct pixels.
- */
- SDL_Rect mask_rect = tmp_rect;
- SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
- retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
- if (!retval) {
- /* The next step copies the alpha value. This is done with the BLEND blend mode and
- * by modulating the source colors with 0. Since the destination is all zeros, this
- * will effectively set the destination alpha to the source alpha.
- */
- SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
- mask_rect = tmp_rect;
- retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
- if (!retval) {
- /* The last step gets the color values in place. The ADD blend mode simply adds them to
- * the destination (where the color values are all zero). However, because the ADD blend
- * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
- * to be created. This makes all source pixels opaque and the colors get copied correctly.
- */
- SDL_Surface *src_rotated_rgb;
- src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
- src_rotated->format->BitsPerPixel, src_rotated->pitch,
- src_rotated->format->Rmask, src_rotated->format->Gmask,
- src_rotated->format->Bmask, 0);
- if (src_rotated_rgb == NULL) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
- retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
- SDL_FreeSurface(src_rotated_rgb);
- }
- }
- }
- SDL_FreeSurface(mask_rotated);
- }
- if (src_rotated != NULL) {
- SDL_FreeSurface(src_rotated);
- }
- }
- }
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- if (mask != NULL) {
- SDL_FreeSurface(mask);
- }
- if (src_clone != NULL) {
- SDL_FreeSurface(src_clone);
- }
- return retval;
- }
- static void
- PrepTextureForCopy(const SDL_RenderCommand *cmd)
- {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SDL_Texture *texture = cmd->data.draw.texture;
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- const SDL_bool colormod = ((r & g & b) != 0xFF);
- const SDL_bool alphamod = (a != 0xFF);
- const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
- if (colormod || alphamod || blending) {
- SDL_SetSurfaceRLE(surface, 0);
- }
- /* !!! FIXME: we can probably avoid some of these calls. */
- SDL_SetSurfaceColorMod(surface, r, g, b);
- SDL_SetSurfaceAlphaMod(surface, a);
- SDL_SetSurfaceBlendMode(surface, blend);
- }
- static void
- SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
- {
- if (drawstate->surface_cliprect_dirty) {
- const SDL_Rect *viewport = drawstate->viewport;
- const SDL_Rect *cliprect = drawstate->cliprect;
- SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
- if (cliprect != NULL) {
- SDL_Rect clip_rect;
- clip_rect.x = cliprect->x + viewport->x;
- clip_rect.y = cliprect->y + viewport->y;
- clip_rect.w = cliprect->w;
- clip_rect.h = cliprect->h;
- SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
- SDL_SetClipRect(surface, &clip_rect);
- } else {
- SDL_SetClipRect(surface, drawstate->viewport);
- }
- drawstate->surface_cliprect_dirty = SDL_FALSE;
- }
- }
- static int
- SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SW_DrawStateCache drawstate;
- if (!surface) {
- return -1;
- }
- drawstate.viewport = NULL;
- drawstate.cliprect = NULL;
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR: {
- break; /* Not used in this backend. */
- }
- case SDL_RENDERCMD_SETVIEWPORT: {
- drawstate.viewport = &cmd->data.viewport.rect;
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT: {
- drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_CLEAR: {
- const Uint8 r = cmd->data.color.r;
- const Uint8 g = cmd->data.color.g;
- const Uint8 b = cmd->data.color.b;
- const Uint8 a = cmd->data.color.a;
- /* By definition the clear ignores the clip rect */
- SDL_SetClipRect(surface, NULL);
- SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
- drawstate.surface_cliprect_dirty = SDL_TRUE;
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS: {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const int count = (int) cmd->data.draw.count;
- const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- if (blend == SDL_BLENDMODE_NONE) {
- SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
- } else {
- SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES: {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const int count = (int) cmd->data.draw.count;
- const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- if (blend == SDL_BLENDMODE_NONE) {
- SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
- } else {
- SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
- }
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: {
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const int count = (int) cmd->data.draw.count;
- const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const SDL_BlendMode blend = cmd->data.draw.blend;
- SetDrawState(surface, &drawstate);
- if (blend == SDL_BLENDMODE_NONE) {
- SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
- } else {
- SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
- }
- break;
- }
- case SDL_RENDERCMD_COPY: {
- SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const SDL_Rect *srcrect = verts;
- SDL_Rect *dstrect = verts + 1;
- SDL_Texture *texture = cmd->data.draw.texture;
- SDL_Surface *src = (SDL_Surface *) texture->driverdata;
- SetDrawState(surface, &drawstate);
- PrepTextureForCopy(cmd);
- if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
- SDL_BlitSurface(src, srcrect, surface, dstrect);
- } else {
- /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
- * to avoid potentially frequent RLE encoding/decoding.
- */
- SDL_SetSurfaceRLE(surface, 0);
- SDL_BlitScaled(src, srcrect, surface, dstrect);
- }
- break;
- }
- case SDL_RENDERCMD_COPY_EX: {
- const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
- SetDrawState(surface, &drawstate);
- PrepTextureForCopy(cmd);
- SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
- ©data->dstrect, copydata->angle, ©data->center, copydata->flip);
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return 0;
- }
- static int
- SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 format, void * pixels, int pitch)
- {
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- Uint32 src_format;
- void *src_pixels;
- if (!surface) {
- return -1;
- }
- /* NOTE: The rect is already adjusted according to the viewport by
- * SDL_RenderReadPixels.
- */
- if (rect->x < 0 || rect->x+rect->w > surface->w ||
- rect->y < 0 || rect->y+rect->h > surface->h) {
- return SDL_SetError("Tried to read outside of surface bounds");
- }
- src_format = surface->format->format;
- src_pixels = (void*)((Uint8 *) surface->pixels +
- rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel);
- return SDL_ConvertPixels(rect->w, rect->h,
- src_format, src_pixels, surface->pitch,
- format, pixels, pitch);
- }
- static void
- SW_RenderPresent(SDL_Renderer * renderer)
- {
- SDL_Window *window = renderer->window;
- if (window) {
- SDL_UpdateWindowSurface(window);
- }
- }
- static void
- SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- SDL_FreeSurface(surface);
- }
- static void
- SW_DestroyRenderer(SDL_Renderer * renderer)
- {
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- SDL_free(data);
- SDL_free(renderer);
- }
- SDL_Renderer *
- SW_CreateRendererForSurface(SDL_Surface * surface)
- {
- SDL_Renderer *renderer;
- SW_RenderData *data;
- if (!surface) {
- SDL_SetError("Can't create renderer for NULL surface");
- return NULL;
- }
- renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
- if (!renderer) {
- SDL_OutOfMemory();
- return NULL;
- }
- data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
- if (!data) {
- SW_DestroyRenderer(renderer);
- SDL_OutOfMemory();
- return NULL;
- }
- data->surface = surface;
- data->window = surface;
- renderer->WindowEvent = SW_WindowEvent;
- renderer->GetOutputSize = SW_GetOutputSize;
- renderer->CreateTexture = SW_CreateTexture;
- renderer->UpdateTexture = SW_UpdateTexture;
- renderer->LockTexture = SW_LockTexture;
- renderer->UnlockTexture = SW_UnlockTexture;
- renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
- renderer->SetRenderTarget = SW_SetRenderTarget;
- renderer->QueueSetViewport = SW_QueueSetViewport;
- renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
- renderer->QueueDrawPoints = SW_QueueDrawPoints;
- renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
- renderer->QueueFillRects = SW_QueueFillRects;
- renderer->QueueCopy = SW_QueueCopy;
- renderer->QueueCopyEx = SW_QueueCopyEx;
- renderer->RunCommandQueue = SW_RunCommandQueue;
- renderer->RenderReadPixels = SW_RenderReadPixels;
- renderer->RenderPresent = SW_RenderPresent;
- renderer->DestroyTexture = SW_DestroyTexture;
- renderer->DestroyRenderer = SW_DestroyRenderer;
- renderer->info = SW_RenderDriver.info;
- renderer->driverdata = data;
- SW_ActivateRenderer(renderer);
- return renderer;
- }
- static SDL_Renderer *
- SW_CreateRenderer(SDL_Window * window, Uint32 flags)
- {
- SDL_Surface *surface;
- surface = SDL_GetWindowSurface(window);
- if (!surface) {
- return NULL;
- }
- return SW_CreateRendererForSurface(surface);
- }
- SDL_RenderDriver SW_RenderDriver = {
- SW_CreateRenderer,
- {
- "software",
- SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
- 8,
- {
- SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_ABGR8888,
- SDL_PIXELFORMAT_RGBA8888,
- SDL_PIXELFORMAT_BGRA8888,
- SDL_PIXELFORMAT_RGB888,
- SDL_PIXELFORMAT_BGR888,
- SDL_PIXELFORMAT_RGB565,
- SDL_PIXELFORMAT_RGB555
- },
- 0,
- 0}
- };
- #endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
- /* vi: set ts=4 sw=4 expandtab: */
|