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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_timer_c.h"
- #include "../thread/SDL_systhread.h"
- /* #define DEBUG_TIMERS */
- #if !defined(__EMSCRIPTEN__) || !SDL_THREADS_DISABLED
- typedef struct SDL_Timer
- {
- int timerID;
- SDL_TimerCallback callback;
- void *param;
- Uint64 interval;
- Uint64 scheduled;
- SDL_AtomicInt canceled;
- struct SDL_Timer *next;
- } SDL_Timer;
- typedef struct SDL_TimerMap
- {
- int timerID;
- SDL_Timer *timer;
- struct SDL_TimerMap *next;
- } SDL_TimerMap;
- /* The timers are kept in a sorted list */
- typedef struct
- {
- /* Data used by the main thread */
- SDL_Thread *thread;
- SDL_AtomicInt nextID;
- SDL_TimerMap *timermap;
- SDL_mutex *timermap_lock;
- /* Padding to separate cache lines between threads */
- char cache_pad[SDL_CACHELINE_SIZE];
- /* Data used to communicate with the timer thread */
- SDL_SpinLock lock;
- SDL_sem *sem;
- SDL_Timer *pending;
- SDL_Timer *freelist;
- SDL_AtomicInt active;
- /* List of timers - this is only touched by the timer thread */
- SDL_Timer *timers;
- } SDL_TimerData;
- static SDL_TimerData SDL_timer_data;
- /* The idea here is that any thread might add a timer, but a single
- * thread manages the active timer queue, sorted by scheduling time.
- *
- * Timers are removed by simply setting a canceled flag
- */
- static void SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
- {
- SDL_Timer *prev, *curr;
- prev = NULL;
- for (curr = data->timers; curr; prev = curr, curr = curr->next) {
- if (curr->scheduled > timer->scheduled) {
- break;
- }
- }
- /* Insert the timer here! */
- if (prev) {
- prev->next = timer;
- } else {
- data->timers = timer;
- }
- timer->next = curr;
- }
- static int SDLCALL SDL_TimerThread(void *_data)
- {
- SDL_TimerData *data = (SDL_TimerData *)_data;
- SDL_Timer *pending;
- SDL_Timer *current;
- SDL_Timer *freelist_head = NULL;
- SDL_Timer *freelist_tail = NULL;
- Uint64 tick, now, interval, delay;
- /* Threaded timer loop:
- * 1. Queue timers added by other threads
- * 2. Handle any timers that should dispatch this cycle
- * 3. Wait until next dispatch time or new timer arrives
- */
- for (;;) {
- /* Pending and freelist maintenance */
- SDL_AtomicLock(&data->lock);
- {
- /* Get any timers ready to be queued */
- pending = data->pending;
- data->pending = NULL;
- /* Make any unused timer structures available */
- if (freelist_head) {
- freelist_tail->next = data->freelist;
- data->freelist = freelist_head;
- }
- }
- SDL_AtomicUnlock(&data->lock);
- /* Sort the pending timers into our list */
- while (pending) {
- current = pending;
- pending = pending->next;
- SDL_AddTimerInternal(data, current);
- }
- freelist_head = NULL;
- freelist_tail = NULL;
- /* Check to see if we're still running, after maintenance */
- if (!SDL_AtomicGet(&data->active)) {
- break;
- }
- /* Initial delay if there are no timers */
- delay = SDL_MUTEX_MAXWAIT;
- tick = SDL_GetTicksNS();
- /* Process all the pending timers for this tick */
- while (data->timers) {
- current = data->timers;
- if (tick < current->scheduled) {
- /* Scheduled for the future, wait a bit */
- delay = (current->scheduled - tick);
- break;
- }
- /* We're going to do something with this timer */
- data->timers = current->next;
- if (SDL_AtomicGet(¤t->canceled)) {
- interval = 0;
- } else {
- /* FIXME: We could potentially support sub-millisecond timers now */
- interval = SDL_MS_TO_NS(current->callback((Uint32)SDL_NS_TO_MS(current->interval), current->param));
- }
- if (interval > 0) {
- /* Reschedule this timer */
- current->interval = interval;
- current->scheduled = tick + interval;
- SDL_AddTimerInternal(data, current);
- } else {
- if (freelist_head == NULL) {
- freelist_head = current;
- }
- if (freelist_tail) {
- freelist_tail->next = current;
- }
- freelist_tail = current;
- SDL_AtomicSet(¤t->canceled, 1);
- }
- }
- /* Adjust the delay based on processing time */
- now = SDL_GetTicksNS();
- interval = (now - tick);
- if (interval > delay) {
- delay = 0;
- } else {
- delay -= interval;
- }
- /* Note that each time a timer is added, this will return
- immediately, but we process the timers added all at once.
- That's okay, it just means we run through the loop a few
- extra times.
- */
- SDL_SemWaitTimeoutNS(data->sem, delay);
- }
- return 0;
- }
- int SDL_InitTimers(void)
- {
- SDL_TimerData *data = &SDL_timer_data;
- if (!SDL_AtomicGet(&data->active)) {
- const char *name = "SDLTimer";
- data->timermap_lock = SDL_CreateMutex();
- if (!data->timermap_lock) {
- return -1;
- }
- data->sem = SDL_CreateSemaphore(0);
- if (!data->sem) {
- SDL_DestroyMutex(data->timermap_lock);
- return -1;
- }
- SDL_AtomicSet(&data->active, 1);
- /* Timer threads use a callback into the app, so we can't set a limited stack size here. */
- data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data);
- if (!data->thread) {
- SDL_QuitTimers();
- return -1;
- }
- SDL_AtomicSet(&data->nextID, 1);
- }
- return 0;
- }
- void SDL_QuitTimers(void)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_Timer *timer;
- SDL_TimerMap *entry;
- if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
- /* Shutdown the timer thread */
- if (data->thread) {
- SDL_SemPost(data->sem);
- SDL_WaitThread(data->thread, NULL);
- data->thread = NULL;
- }
- SDL_DestroySemaphore(data->sem);
- data->sem = NULL;
- /* Clean up the timer entries */
- while (data->timers) {
- timer = data->timers;
- data->timers = timer->next;
- SDL_free(timer);
- }
- while (data->freelist) {
- timer = data->freelist;
- data->freelist = timer->next;
- SDL_free(timer);
- }
- while (data->timermap) {
- entry = data->timermap;
- data->timermap = entry->next;
- SDL_free(entry);
- }
- SDL_DestroyMutex(data->timermap_lock);
- data->timermap_lock = NULL;
- }
- }
- SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_Timer *timer;
- SDL_TimerMap *entry;
- SDL_AtomicLock(&data->lock);
- if (!SDL_AtomicGet(&data->active)) {
- if (SDL_InitTimers() < 0) {
- SDL_AtomicUnlock(&data->lock);
- return 0;
- }
- }
- timer = data->freelist;
- if (timer) {
- data->freelist = timer->next;
- }
- SDL_AtomicUnlock(&data->lock);
- if (timer) {
- SDL_RemoveTimer(timer->timerID);
- } else {
- timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
- if (timer == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- }
- timer->timerID = SDL_AtomicIncRef(&data->nextID);
- timer->callback = callback;
- timer->param = param;
- timer->interval = SDL_MS_TO_NS(interval);
- timer->scheduled = SDL_GetTicksNS() + timer->interval;
- SDL_AtomicSet(&timer->canceled, 0);
- entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
- if (entry == NULL) {
- SDL_free(timer);
- SDL_OutOfMemory();
- return 0;
- }
- entry->timer = timer;
- entry->timerID = timer->timerID;
- SDL_LockMutex(data->timermap_lock);
- entry->next = data->timermap;
- data->timermap = entry;
- SDL_UnlockMutex(data->timermap_lock);
- /* Add the timer to the pending list for the timer thread */
- SDL_AtomicLock(&data->lock);
- timer->next = data->pending;
- data->pending = timer;
- SDL_AtomicUnlock(&data->lock);
- /* Wake up the timer thread if necessary */
- SDL_SemPost(data->sem);
- return entry->timerID;
- }
- SDL_bool SDL_RemoveTimer(SDL_TimerID id)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *prev, *entry;
- SDL_bool canceled = SDL_FALSE;
- /* Find the timer */
- SDL_LockMutex(data->timermap_lock);
- prev = NULL;
- for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
- if (entry->timerID == id) {
- if (prev) {
- prev->next = entry->next;
- } else {
- data->timermap = entry->next;
- }
- break;
- }
- }
- SDL_UnlockMutex(data->timermap_lock);
- if (entry) {
- if (!SDL_AtomicGet(&entry->timer->canceled)) {
- SDL_AtomicSet(&entry->timer->canceled, 1);
- canceled = SDL_TRUE;
- }
- SDL_free(entry);
- }
- return canceled;
- }
- #else
- #include <emscripten/emscripten.h>
- #include <emscripten/eventloop.h>
- typedef struct SDL_TimerMap
- {
- int timerID;
- int timeoutID;
- Uint32 interval;
- SDL_TimerCallback callback;
- void *param;
- struct SDL_TimerMap *next;
- } SDL_TimerMap;
- typedef struct
- {
- int nextID;
- SDL_TimerMap *timermap;
- } SDL_TimerData;
- static SDL_TimerData SDL_timer_data;
- static void SDL_Emscripten_TimerHelper(void *userdata)
- {
- SDL_TimerMap *entry = (SDL_TimerMap *)userdata;
- entry->interval = entry->callback(entry->interval, entry->param);
- if (entry->interval > 0) {
- entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
- entry->interval,
- entry);
- }
- }
- int SDL_InitTimers(void)
- {
- return 0;
- }
- void SDL_QuitTimers(void)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *entry;
- while (data->timermap) {
- entry = data->timermap;
- data->timermap = entry->next;
- SDL_free(entry);
- }
- }
- SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *entry;
- entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
- if (entry == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- entry->timerID = ++data->nextID;
- entry->callback = callback;
- entry->param = param;
- entry->interval = interval;
- entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
- entry->interval,
- entry);
- entry->next = data->timermap;
- data->timermap = entry;
- return entry->timerID;
- }
- SDL_bool SDL_RemoveTimer(SDL_TimerID id)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *prev, *entry;
- /* Find the timer */
- prev = NULL;
- for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
- if (entry->timerID == id) {
- if (prev) {
- prev->next = entry->next;
- } else {
- data->timermap = entry->next;
- }
- break;
- }
- }
- if (entry) {
- emscripten_clear_timeout(entry->timeoutID);
- SDL_free(entry);
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- #endif /* !defined(__EMSCRIPTEN__) || !SDL_THREADS_DISABLED */
- static Uint64 tick_start;
- static Uint32 tick_numerator_ns;
- static Uint32 tick_denominator_ns;
- static Uint32 tick_numerator_ms;
- static Uint32 tick_denominator_ms;
- #if defined(SDL_TIMER_WINDOWS) && \
- !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- #include <mmsystem.h>
- #define HAVE_TIME_BEGIN_PERIOD
- #endif
- static void SDL_SetSystemTimerResolutionMS(int period)
- {
- #ifdef HAVE_TIME_BEGIN_PERIOD
- static int timer_period = 0;
- if (period != timer_period) {
- if (timer_period) {
- timeEndPeriod((UINT)timer_period);
- }
- timer_period = period;
- if (timer_period) {
- timeBeginPeriod((UINT)timer_period);
- }
- }
- #endif /* HAVE_TIME_BEGIN_PERIOD */
- }
- static void SDLCALL SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- int period;
- /* Unless the hint says otherwise, let's have good sleep precision */
- if (hint && *hint) {
- period = SDL_atoi(hint);
- } else {
- period = 1;
- }
- if (period || oldValue != hint) {
- SDL_SetSystemTimerResolutionMS(period);
- }
- }
- static Uint32 CalculateGCD(Uint32 a, Uint32 b)
- {
- if (b == 0) {
- return a;
- }
- return CalculateGCD(b, (a % b));
- }
- void SDL_InitTicks(void)
- {
- Uint64 tick_freq;
- Uint32 gcd;
- if (tick_start) {
- return;
- }
- /* If we didn't set a precision, set it high. This affects lots of things
- on Windows besides the SDL timers, like audio callbacks, etc. */
- SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
- SDL_TimerResolutionChanged, NULL);
- tick_freq = SDL_GetPerformanceFrequency();
- SDL_assert(tick_freq > 0 && tick_freq <= SDL_MAX_UINT32);
- gcd = CalculateGCD(SDL_NS_PER_SECOND, (Uint32)tick_freq);
- tick_numerator_ns = (SDL_NS_PER_SECOND / gcd);
- tick_denominator_ns = (Uint32)(tick_freq / gcd);
- gcd = CalculateGCD(SDL_MS_PER_SECOND, (Uint32)tick_freq);
- tick_numerator_ms = (SDL_MS_PER_SECOND / gcd);
- tick_denominator_ms = (Uint32)(tick_freq / gcd);
- tick_start = SDL_GetPerformanceCounter();
- if (!tick_start) {
- --tick_start;
- }
- }
- void SDL_QuitTicks(void)
- {
- SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
- SDL_TimerResolutionChanged, NULL);
- SDL_SetSystemTimerResolutionMS(0); /* always release our timer resolution request. */
- tick_start = 0;
- }
- Uint64
- SDL_GetTicksNS(void)
- {
- Uint64 starting_value, value;
- if (!tick_start) {
- SDL_InitTicks();
- }
- starting_value = (SDL_GetPerformanceCounter() - tick_start);
- value = (starting_value * tick_numerator_ns);
- SDL_assert(value >= starting_value);
- value /= tick_denominator_ns;
- return value;
- }
- Uint64 SDL_GetTicks(void)
- {
- Uint64 starting_value, value;
- if (!tick_start) {
- SDL_InitTicks();
- }
- starting_value = (SDL_GetPerformanceCounter() - tick_start);
- value = (starting_value * tick_numerator_ms);
- SDL_assert(value >= starting_value);
- value /= tick_denominator_ms;
- return value;
- }
- void SDL_Delay(Uint32 ms)
- {
- SDL_DelayNS(SDL_MS_TO_NS(ms));
- }
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