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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_opengl.h
- *
- * This is a simple file to encapsulate the OpenGL API headers.
- */
- #ifndef _SDL_opengl_h
- #define _SDL_opengl_h
- #include "SDL_config.h"
- #ifndef __IPHONEOS__
- #ifdef __WIN32__
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN
- #endif
- #ifndef NOMINMAX
- #define NOMINMAX /* Don't defined min() and max() */
- #endif
- #include <windows.h>
- #endif
- #ifdef __glext_h_
- /* Someone has already included glext.h */
- #define NO_SDL_GLEXT
- #endif
- #ifndef NO_SDL_GLEXT
- #define __glext_h_ /* Don't let gl.h include glext.h */
- #endif
- #if defined(__MACOSX__)
- #include <stddef.h> /* Needed for ptrdiff_t */
- /* Hack to prevent duplicate definition of GLsizeiptrARB and GLintptrARB in <OpenGL/gltypes.h> */
- #define GL_ARB_vertex_buffer_object 1
- #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
- #undef GL_ARB_vertex_buffer_object
- #define __X_GL_H
- #else
- #include <GL/gl.h> /* Header File For The OpenGL Library */
- #endif
- #ifndef NO_SDL_GLEXT
- #undef __glext_h_
- #endif
- /**
- * \file SDL_opengl.h
- *
- * This file is included because glext.h is not available on some systems.
- * If you don't want this version included, simply define ::NO_SDL_GLEXT.
- *
- * The latest version is available from:
- * http://www.opengl.org/registry/
- */
- /**
- * \def NO_SDL_GLEXT
- *
- * Define this if you have your own version of glext.h and want to disable the
- * version included in SDL_opengl.h.
- */
- #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
- #include "SDL_opengl_glext.h"
- #endif /* NO_SDL_GLEXT */
- #endif /* !__IPHONEOS__ */
- #endif /* _SDL_opengl_h */
- /* vi: set ts=4 sw=4 expandtab: */
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