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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #include "SDL_render.h"
- #include "SDL_system.h"
- #if SDL_VIDEO_RENDER_D3D
- #include "../../core/windows/SDL_windows.h"
- #include "SDL_hints.h"
- #include "SDL_loadso.h"
- #include "SDL_syswm.h"
- #include "../SDL_sysrender.h"
- #include "../SDL_d3dmath.h"
- #include "../../video/windows/SDL_windowsvideo.h"
- #if SDL_VIDEO_RENDER_D3D
- #define D3D_DEBUG_INFO
- #include <d3d9.h>
- #endif
- #include "SDL_shaders_d3d.h"
- typedef struct
- {
- SDL_Rect viewport;
- SDL_bool viewport_dirty;
- SDL_Texture *texture;
- SDL_BlendMode blend;
- SDL_bool cliprect_enabled;
- SDL_bool cliprect_enabled_dirty;
- SDL_Rect cliprect;
- SDL_bool cliprect_dirty;
- LPDIRECT3DPIXELSHADER9 shader;
- } D3D_DrawStateCache;
- /* Direct3D renderer implementation */
- typedef struct
- {
- void *d3dDLL;
- IDirect3D9 *d3d;
- IDirect3DDevice9 *device;
- UINT adapter;
- D3DPRESENT_PARAMETERS pparams;
- SDL_bool updateSize;
- SDL_bool beginScene;
- SDL_bool enableSeparateAlphaBlend;
- D3DTEXTUREFILTERTYPE scaleMode[8];
- IDirect3DSurface9 *defaultRenderTarget;
- IDirect3DSurface9 *currentRenderTarget;
- void *d3dxDLL;
- #if SDL_HAVE_YUV
- LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS];
- #endif
- LPDIRECT3DVERTEXBUFFER9 vertexBuffers[8];
- size_t vertexBufferSize[8];
- int currentVertexBuffer;
- SDL_bool reportedVboProblem;
- D3D_DrawStateCache drawstate;
- } D3D_RenderData;
- typedef struct
- {
- SDL_bool dirty;
- int w, h;
- DWORD usage;
- Uint32 format;
- D3DFORMAT d3dfmt;
- IDirect3DTexture9 *texture;
- IDirect3DTexture9 *staging;
- } D3D_TextureRep;
- typedef struct
- {
- D3D_TextureRep texture;
- D3DTEXTUREFILTERTYPE scaleMode;
- #if SDL_HAVE_YUV
- /* YV12 texture support */
- SDL_bool yuv;
- D3D_TextureRep utexture;
- D3D_TextureRep vtexture;
- Uint8 *pixels;
- int pitch;
- SDL_Rect locked_rect;
- #endif
- } D3D_TextureData;
- typedef struct
- {
- float x, y, z;
- DWORD color;
- float u, v;
- } Vertex;
- static int D3D_SetError(const char *prefix, HRESULT result)
- {
- const char *error;
- switch (result) {
- case D3DERR_WRONGTEXTUREFORMAT:
- error = "WRONGTEXTUREFORMAT";
- break;
- case D3DERR_UNSUPPORTEDCOLOROPERATION:
- error = "UNSUPPORTEDCOLOROPERATION";
- break;
- case D3DERR_UNSUPPORTEDCOLORARG:
- error = "UNSUPPORTEDCOLORARG";
- break;
- case D3DERR_UNSUPPORTEDALPHAOPERATION:
- error = "UNSUPPORTEDALPHAOPERATION";
- break;
- case D3DERR_UNSUPPORTEDALPHAARG:
- error = "UNSUPPORTEDALPHAARG";
- break;
- case D3DERR_TOOMANYOPERATIONS:
- error = "TOOMANYOPERATIONS";
- break;
- case D3DERR_CONFLICTINGTEXTUREFILTER:
- error = "CONFLICTINGTEXTUREFILTER";
- break;
- case D3DERR_UNSUPPORTEDFACTORVALUE:
- error = "UNSUPPORTEDFACTORVALUE";
- break;
- case D3DERR_CONFLICTINGRENDERSTATE:
- error = "CONFLICTINGRENDERSTATE";
- break;
- case D3DERR_UNSUPPORTEDTEXTUREFILTER:
- error = "UNSUPPORTEDTEXTUREFILTER";
- break;
- case D3DERR_CONFLICTINGTEXTUREPALETTE:
- error = "CONFLICTINGTEXTUREPALETTE";
- break;
- case D3DERR_DRIVERINTERNALERROR:
- error = "DRIVERINTERNALERROR";
- break;
- case D3DERR_NOTFOUND:
- error = "NOTFOUND";
- break;
- case D3DERR_MOREDATA:
- error = "MOREDATA";
- break;
- case D3DERR_DEVICELOST:
- error = "DEVICELOST";
- break;
- case D3DERR_DEVICENOTRESET:
- error = "DEVICENOTRESET";
- break;
- case D3DERR_NOTAVAILABLE:
- error = "NOTAVAILABLE";
- break;
- case D3DERR_OUTOFVIDEOMEMORY:
- error = "OUTOFVIDEOMEMORY";
- break;
- case D3DERR_INVALIDDEVICE:
- error = "INVALIDDEVICE";
- break;
- case D3DERR_INVALIDCALL:
- error = "INVALIDCALL";
- break;
- case D3DERR_DRIVERINVALIDCALL:
- error = "DRIVERINVALIDCALL";
- break;
- case D3DERR_WASSTILLDRAWING:
- error = "WASSTILLDRAWING";
- break;
- default:
- error = "UNKNOWN";
- break;
- }
- return SDL_SetError("%s: %s", prefix, error);
- }
- static D3DFORMAT PixelFormatToD3DFMT(Uint32 format)
- {
- switch (format) {
- case SDL_PIXELFORMAT_RGB565:
- return D3DFMT_R5G6B5;
- case SDL_PIXELFORMAT_RGB888:
- return D3DFMT_X8R8G8B8;
- case SDL_PIXELFORMAT_ARGB8888:
- return D3DFMT_A8R8G8B8;
- case SDL_PIXELFORMAT_YV12:
- case SDL_PIXELFORMAT_IYUV:
- case SDL_PIXELFORMAT_NV12:
- case SDL_PIXELFORMAT_NV21:
- return D3DFMT_L8;
- default:
- return D3DFMT_UNKNOWN;
- }
- }
- static Uint32 D3DFMTToPixelFormat(D3DFORMAT format)
- {
- switch (format) {
- case D3DFMT_R5G6B5:
- return SDL_PIXELFORMAT_RGB565;
- case D3DFMT_X8R8G8B8:
- return SDL_PIXELFORMAT_RGB888;
- case D3DFMT_A8R8G8B8:
- return SDL_PIXELFORMAT_ARGB8888;
- default:
- return SDL_PIXELFORMAT_UNKNOWN;
- }
- }
- static void D3D_InitRenderState(D3D_RenderData *data)
- {
- D3DMATRIX matrix;
- IDirect3DDevice9 *device = data->device;
- IDirect3DDevice9_SetPixelShader(device, NULL);
- IDirect3DDevice9_SetTexture(device, 0, NULL);
- IDirect3DDevice9_SetTexture(device, 1, NULL);
- IDirect3DDevice9_SetTexture(device, 2, NULL);
- IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
- IDirect3DDevice9_SetVertexShader(device, NULL);
- IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
- IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
- /* Enable color modulation by diffuse color */
- IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP,
- D3DTOP_MODULATE);
- IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1,
- D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2,
- D3DTA_DIFFUSE);
- /* Enable alpha modulation by diffuse alpha */
- IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP,
- D3DTOP_MODULATE);
- IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1,
- D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG2,
- D3DTA_DIFFUSE);
- /* Enable separate alpha blend function, if possible */
- if (data->enableSeparateAlphaBlend) {
- IDirect3DDevice9_SetRenderState(device, D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
- }
- /* Disable second texture stage, since we're done */
- IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP,
- D3DTOP_DISABLE);
- IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_ALPHAOP,
- D3DTOP_DISABLE);
- /* Set an identity world and view matrix */
- SDL_zero(matrix);
- matrix.m[0][0] = 1.0f;
- matrix.m[1][1] = 1.0f;
- matrix.m[2][2] = 1.0f;
- matrix.m[3][3] = 1.0f;
- IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &matrix);
- IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
- /* Reset our current scale mode */
- SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
- /* Start the render with beginScene */
- data->beginScene = SDL_TRUE;
- }
- static int D3D_Reset(SDL_Renderer *renderer);
- static int D3D_ActivateRenderer(SDL_Renderer *renderer)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- HRESULT result;
- if (data->updateSize) {
- SDL_Window *window = renderer->window;
- int w, h;
- Uint32 window_flags = SDL_GetWindowFlags(window);
- SDL_GetWindowSizeInPixels(window, &w, &h);
- data->pparams.BackBufferWidth = w;
- data->pparams.BackBufferHeight = h;
- if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
- SDL_DisplayMode fullscreen_mode;
- SDL_GetWindowDisplayMode(window, &fullscreen_mode);
- data->pparams.Windowed = FALSE;
- data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
- data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
- } else {
- data->pparams.Windowed = TRUE;
- data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
- data->pparams.FullScreen_RefreshRateInHz = 0;
- }
- if (D3D_Reset(renderer) < 0) {
- return -1;
- }
- data->updateSize = SDL_FALSE;
- }
- if (data->beginScene) {
- result = IDirect3DDevice9_BeginScene(data->device);
- if (result == D3DERR_DEVICELOST) {
- if (D3D_Reset(renderer) < 0) {
- return -1;
- }
- result = IDirect3DDevice9_BeginScene(data->device);
- }
- if (FAILED(result)) {
- return D3D_SetError("BeginScene()", result);
- }
- data->beginScene = SDL_FALSE;
- }
- return 0;
- }
- static void D3D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
- data->updateSize = SDL_TRUE;
- }
- }
- static int D3D_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
- {
- SDL_GetWindowSizeInPixels(renderer->window, w, h);
- return 0;
- }
- static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
- {
- switch (factor) {
- case SDL_BLENDFACTOR_ZERO:
- return D3DBLEND_ZERO;
- case SDL_BLENDFACTOR_ONE:
- return D3DBLEND_ONE;
- case SDL_BLENDFACTOR_SRC_COLOR:
- return D3DBLEND_SRCCOLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
- return D3DBLEND_INVSRCCOLOR;
- case SDL_BLENDFACTOR_SRC_ALPHA:
- return D3DBLEND_SRCALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
- return D3DBLEND_INVSRCALPHA;
- case SDL_BLENDFACTOR_DST_COLOR:
- return D3DBLEND_DESTCOLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
- return D3DBLEND_INVDESTCOLOR;
- case SDL_BLENDFACTOR_DST_ALPHA:
- return D3DBLEND_DESTALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
- return D3DBLEND_INVDESTALPHA;
- default:
- break;
- }
- return (D3DBLEND)0;
- }
- static D3DBLENDOP GetBlendEquation(SDL_BlendOperation operation)
- {
- switch (operation) {
- case SDL_BLENDOPERATION_ADD:
- return D3DBLENDOP_ADD;
- case SDL_BLENDOPERATION_SUBTRACT:
- return D3DBLENDOP_SUBTRACT;
- case SDL_BLENDOPERATION_REV_SUBTRACT:
- return D3DBLENDOP_REVSUBTRACT;
- case SDL_BLENDOPERATION_MINIMUM:
- return D3DBLENDOP_MIN;
- case SDL_BLENDOPERATION_MAXIMUM:
- return D3DBLENDOP_MAX;
- default:
- break;
- }
- return (D3DBLENDOP)0;
- }
- static SDL_bool D3D_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
- SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
- SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
- SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
- SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
- SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
- if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
- !GetBlendEquation(colorOperation) ||
- !GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor) ||
- !GetBlendEquation(alphaOperation)) {
- return SDL_FALSE;
- }
- if (!data->enableSeparateAlphaBlend) {
- if ((srcColorFactor != srcAlphaFactor) || (dstColorFactor != dstAlphaFactor) || (colorOperation != alphaOperation)) {
- return SDL_FALSE;
- }
- }
- return SDL_TRUE;
- }
- static int D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD usage, Uint32 format, D3DFORMAT d3dfmt, int w, int h)
- {
- HRESULT result;
- texture->dirty = SDL_FALSE;
- texture->w = w;
- texture->h = h;
- texture->usage = usage;
- texture->format = format;
- texture->d3dfmt = d3dfmt;
- result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
- PixelFormatToD3DFMT(format),
- D3DPOOL_DEFAULT, &texture->texture, NULL);
- if (FAILED(result)) {
- return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
- }
- return 0;
- }
- static int D3D_CreateStagingTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture)
- {
- HRESULT result;
- if (!texture->staging) {
- result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, 0,
- texture->d3dfmt, D3DPOOL_SYSTEMMEM, &texture->staging, NULL);
- if (FAILED(result)) {
- return D3D_SetError("CreateTexture(D3DPOOL_SYSTEMMEM)", result);
- }
- }
- return 0;
- }
- static int D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture)
- {
- if (texture->texture) {
- IDirect3DTexture9_Release(texture->texture);
- texture->texture = NULL;
- }
- if (texture->staging) {
- IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
- texture->dirty = SDL_TRUE;
- }
- return 0;
- }
- static int D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, int x, int y, int w, int h, const void *pixels, int pitch)
- {
- RECT d3drect;
- D3DLOCKED_RECT locked;
- const Uint8 *src;
- Uint8 *dst;
- int row, length;
- HRESULT result;
- if (D3D_CreateStagingTexture(device, texture) < 0) {
- return -1;
- }
- d3drect.left = x;
- d3drect.right = (LONG)x + w;
- d3drect.top = y;
- d3drect.bottom = (LONG)y + h;
- result = IDirect3DTexture9_LockRect(texture->staging, 0, &locked, &d3drect, 0);
- if (FAILED(result)) {
- return D3D_SetError("LockRect()", result);
- }
- src = (const Uint8 *)pixels;
- dst = (Uint8 *)locked.pBits;
- length = w * SDL_BYTESPERPIXEL(texture->format);
- if (length == pitch && length == locked.Pitch) {
- SDL_memcpy(dst, src, (size_t)length * h);
- } else {
- if (length > pitch) {
- length = pitch;
- }
- if (length > locked.Pitch) {
- length = locked.Pitch;
- }
- for (row = 0; row < h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += locked.Pitch;
- }
- }
- result = IDirect3DTexture9_UnlockRect(texture->staging, 0);
- if (FAILED(result)) {
- return D3D_SetError("UnlockRect()", result);
- }
- texture->dirty = SDL_TRUE;
- return 0;
- }
- static void D3D_DestroyTextureRep(D3D_TextureRep *texture)
- {
- if (texture->texture) {
- IDirect3DTexture9_Release(texture->texture);
- texture->texture = NULL;
- }
- if (texture->staging) {
- IDirect3DTexture9_Release(texture->staging);
- texture->staging = NULL;
- }
- }
- static int D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata;
- DWORD usage;
- texturedata = (D3D_TextureData *)SDL_calloc(1, sizeof(*texturedata));
- if (!texturedata) {
- return SDL_OutOfMemory();
- }
- texturedata->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
- texture->driverdata = texturedata;
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- usage = D3DUSAGE_RENDERTARGET;
- } else {
- usage = 0;
- }
- if (D3D_CreateTextureRep(data->device, &texturedata->texture, usage, texture->format, PixelFormatToD3DFMT(texture->format), texture->w, texture->h) < 0) {
- return -1;
- }
- #if SDL_HAVE_YUV
- if (texture->format == SDL_PIXELFORMAT_YV12 ||
- texture->format == SDL_PIXELFORMAT_IYUV) {
- texturedata->yuv = SDL_TRUE;
- if (D3D_CreateTextureRep(data->device, &texturedata->utexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2) < 0) {
- return -1;
- }
- if (D3D_CreateTextureRep(data->device, &texturedata->vtexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2) < 0) {
- return -1;
- }
- }
- #endif
- return 0;
- }
- static int D3D_RecreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- if (!texturedata) {
- return 0;
- }
- if (D3D_RecreateTextureRep(data->device, &texturedata->texture) < 0) {
- return -1;
- }
- #if SDL_HAVE_YUV
- if (texturedata->yuv) {
- if (D3D_RecreateTextureRep(data->device, &texturedata->utexture) < 0) {
- return -1;
- }
- if (D3D_RecreateTextureRep(data->device, &texturedata->vtexture) < 0) {
- return -1;
- }
- }
- #endif
- return 0;
- }
- static int D3D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels, int pitch)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- if (!texturedata) {
- return SDL_SetError("Texture is not currently available");
- }
- if (D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
- return -1;
- }
- #if SDL_HAVE_YUV
- if (texturedata->yuv) {
- /* Skip to the correct offset into the next texture */
- pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch);
- if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->vtexture : &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2) < 0) {
- return -1;
- }
- /* Skip to the correct offset into the next texture */
- pixels = (const void *)((const Uint8 *)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
- if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->utexture : &texturedata->vtexture, rect->x / 2, (rect->y + 1) / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2) < 0) {
- return -1;
- }
- }
- #endif
- return 0;
- }
- #if SDL_HAVE_YUV
- static int D3D_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *Uplane, int Upitch,
- const Uint8 *Vplane, int Vpitch)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- if (!texturedata) {
- return SDL_SetError("Texture is not currently available");
- }
- if (D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
- return -1;
- }
- if (D3D_UpdateTextureRep(data->device, &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch) < 0) {
- return -1;
- }
- if (D3D_UpdateTextureRep(data->device, &texturedata->vtexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch) < 0) {
- return -1;
- }
- return 0;
- }
- #endif
- static int D3D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- IDirect3DDevice9 *device = data->device;
- if (!texturedata) {
- return SDL_SetError("Texture is not currently available");
- }
- #if SDL_HAVE_YUV
- texturedata->locked_rect = *rect;
- if (texturedata->yuv) {
- /* It's more efficient to upload directly... */
- if (!texturedata->pixels) {
- texturedata->pitch = texture->w;
- texturedata->pixels = (Uint8 *)SDL_malloc((texture->h * texturedata->pitch * 3) / 2);
- if (!texturedata->pixels) {
- return SDL_OutOfMemory();
- }
- }
- *pixels =
- (void *)(texturedata->pixels + rect->y * texturedata->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- *pitch = texturedata->pitch;
- } else
- #endif
- {
- RECT d3drect;
- D3DLOCKED_RECT locked;
- HRESULT result;
- if (D3D_CreateStagingTexture(device, &texturedata->texture) < 0) {
- return -1;
- }
- d3drect.left = rect->x;
- d3drect.right = (LONG)rect->x + rect->w;
- d3drect.top = rect->y;
- d3drect.bottom = (LONG)rect->y + rect->h;
- result = IDirect3DTexture9_LockRect(texturedata->texture.staging, 0, &locked, &d3drect, 0);
- if (FAILED(result)) {
- return D3D_SetError("LockRect()", result);
- }
- *pixels = locked.pBits;
- *pitch = locked.Pitch;
- }
- return 0;
- }
- static void D3D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- if (!texturedata) {
- return;
- }
- #if SDL_HAVE_YUV
- if (texturedata->yuv) {
- const SDL_Rect *rect = &texturedata->locked_rect;
- void *pixels =
- (void *)(texturedata->pixels + rect->y * texturedata->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
- } else
- #endif
- {
- IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
- texturedata->texture.dirty = SDL_TRUE;
- if (data->drawstate.texture == texture) {
- data->drawstate.texture = NULL;
- data->drawstate.shader = NULL;
- IDirect3DDevice9_SetPixelShader(data->device, NULL);
- IDirect3DDevice9_SetTexture(data->device, 0, NULL);
- }
- }
- }
- static void D3D_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
- {
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- if (!texturedata) {
- return;
- }
- texturedata->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
- }
- static int D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *texturedata;
- D3D_TextureRep *texturerep;
- HRESULT result;
- IDirect3DDevice9 *device = data->device;
- /* Release the previous render target if it wasn't the default one */
- if (data->currentRenderTarget) {
- IDirect3DSurface9_Release(data->currentRenderTarget);
- data->currentRenderTarget = NULL;
- }
- if (!texture) {
- IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
- return 0;
- }
- texturedata = (D3D_TextureData *)texture->driverdata;
- if (!texturedata) {
- return SDL_SetError("Texture is not currently available");
- }
- /* Make sure the render target is updated if it was locked and written to */
- texturerep = &texturedata->texture;
- if (texturerep->dirty && texturerep->staging) {
- if (!texturerep->texture) {
- result = IDirect3DDevice9_CreateTexture(device, texturerep->w, texturerep->h, 1, texturerep->usage,
- PixelFormatToD3DFMT(texturerep->format), D3DPOOL_DEFAULT, &texturerep->texture, NULL);
- if (FAILED(result)) {
- return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
- }
- }
- result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texturerep->staging, (IDirect3DBaseTexture9 *)texturerep->texture);
- if (FAILED(result)) {
- return D3D_SetError("UpdateTexture()", result);
- }
- texturerep->dirty = SDL_FALSE;
- }
- result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture.texture, 0, &data->currentRenderTarget);
- if (FAILED(result)) {
- return D3D_SetError("GetSurfaceLevel()", result);
- }
- result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
- if (FAILED(result)) {
- return D3D_SetError("SetRenderTarget()", result);
- }
- return 0;
- }
- static int D3D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- if (D3D_ActivateRenderer(renderer) < 0) {
- return -1;
- }
- return D3D_SetRenderTargetInternal(renderer, texture);
- }
- static int D3D_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return 0; /* nothing to do in this backend. */
- }
- static int D3D_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
- const size_t vertslen = count * sizeof(Vertex);
- Vertex *verts = (Vertex *)SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- SDL_memset(verts, '\0', vertslen);
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++, verts++, points++) {
- verts->x = points->x;
- verts->y = points->y;
- verts->color = color;
- }
- return 0;
- }
- static int D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- int i;
- int count = indices ? num_indices : num_vertices;
- Vertex *verts = (Vertex *)SDL_AllocateRenderVertices(renderer, count * sizeof(Vertex), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_Color col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = *(SDL_Color *)((char *)color + j * color_stride);
- verts->x = xy_[0] * scale_x - 0.5f;
- verts->y = xy_[1] * scale_y - 0.5f;
- verts->z = 0.0f;
- verts->color = D3DCOLOR_ARGB(col_.a, col_.r, col_.g, col_.b);
- if (texture) {
- float *uv_ = (float *)((char *)uv + j * uv_stride);
- verts->u = uv_[0];
- verts->v = uv_[1];
- } else {
- verts->u = 0.0f;
- verts->v = 0.0f;
- }
- verts += 1;
- }
- return 0;
- }
- static int UpdateDirtyTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture)
- {
- if (texture->dirty && texture->staging) {
- HRESULT result;
- if (!texture->texture) {
- result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, texture->usage,
- PixelFormatToD3DFMT(texture->format), D3DPOOL_DEFAULT, &texture->texture, NULL);
- if (FAILED(result)) {
- return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
- }
- }
- result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
- if (FAILED(result)) {
- return D3D_SetError("UpdateTexture()", result);
- }
- texture->dirty = SDL_FALSE;
- }
- return 0;
- }
- static int BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
- {
- HRESULT result;
- UpdateDirtyTexture(device, texture);
- result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
- if (FAILED(result)) {
- return D3D_SetError("SetTexture()", result);
- }
- return 0;
- }
- static void UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
- {
- if (texturedata->scaleMode != data->scaleMode[index]) {
- IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER,
- texturedata->scaleMode);
- IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER,
- texturedata->scaleMode);
- IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSU,
- D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSV,
- D3DTADDRESS_CLAMP);
- data->scaleMode[index] = texturedata->scaleMode;
- }
- }
- static int SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, LPDIRECT3DPIXELSHADER9 *shader)
- {
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- SDL_assert(*shader == NULL);
- if (!texturedata) {
- return SDL_SetError("Texture is not currently available");
- }
- UpdateTextureScaleMode(data, texturedata, 0);
- if (BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
- return -1;
- }
- #if SDL_HAVE_YUV
- if (texturedata->yuv) {
- switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
- case SDL_YUV_CONVERSION_JPEG:
- *shader = data->shaders[SHADER_YUV_JPEG];
- break;
- case SDL_YUV_CONVERSION_BT601:
- *shader = data->shaders[SHADER_YUV_BT601];
- break;
- case SDL_YUV_CONVERSION_BT709:
- *shader = data->shaders[SHADER_YUV_BT709];
- break;
- default:
- return SDL_SetError("Unsupported YUV conversion mode");
- }
- UpdateTextureScaleMode(data, texturedata, 1);
- UpdateTextureScaleMode(data, texturedata, 2);
- if (BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
- return -1;
- }
- if (BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
- return -1;
- }
- }
- #endif
- return 0;
- }
- static int SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
- {
- SDL_Texture *texture = cmd->data.draw.texture;
- const SDL_BlendMode blend = cmd->data.draw.blend;
- if (texture != data->drawstate.texture) {
- #if SDL_HAVE_YUV
- D3D_TextureData *oldtexturedata = data->drawstate.texture ? (D3D_TextureData *)data->drawstate.texture->driverdata : NULL;
- D3D_TextureData *newtexturedata = texture ? (D3D_TextureData *)texture->driverdata : NULL;
- #endif
- LPDIRECT3DPIXELSHADER9 shader = NULL;
- /* disable any enabled textures we aren't going to use, let SetupTextureState() do the rest. */
- if (!texture) {
- IDirect3DDevice9_SetTexture(data->device, 0, NULL);
- }
- #if SDL_HAVE_YUV
- if ((!newtexturedata || !newtexturedata->yuv) && (oldtexturedata && oldtexturedata->yuv)) {
- IDirect3DDevice9_SetTexture(data->device, 1, NULL);
- IDirect3DDevice9_SetTexture(data->device, 2, NULL);
- }
- #endif
- if (texture && SetupTextureState(data, texture, &shader) < 0) {
- return -1;
- }
- if (shader != data->drawstate.shader) {
- const HRESULT result = IDirect3DDevice9_SetPixelShader(data->device, shader);
- if (FAILED(result)) {
- return D3D_SetError("IDirect3DDevice9_SetPixelShader()", result);
- }
- data->drawstate.shader = shader;
- }
- data->drawstate.texture = texture;
- } else if (texture) {
- D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
- UpdateDirtyTexture(data->device, &texturedata->texture);
- #if SDL_HAVE_YUV
- if (texturedata->yuv) {
- UpdateDirtyTexture(data->device, &texturedata->utexture);
- UpdateDirtyTexture(data->device, &texturedata->vtexture);
- }
- #endif
- }
- if (blend != data->drawstate.blend) {
- if (blend == SDL_BLENDMODE_NONE) {
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
- } else {
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE);
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
- GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)));
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
- GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOP,
- GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
- if (data->enableSeparateAlphaBlend) {
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
- GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)));
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
- GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOPALPHA,
- GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
- }
- }
- data->drawstate.blend = blend;
- }
- if (data->drawstate.viewport_dirty) {
- const SDL_Rect *viewport = &data->drawstate.viewport;
- D3DVIEWPORT9 d3dviewport;
- d3dviewport.X = viewport->x;
- d3dviewport.Y = viewport->y;
- d3dviewport.Width = viewport->w;
- d3dviewport.Height = viewport->h;
- d3dviewport.MinZ = 0.0f;
- d3dviewport.MaxZ = 1.0f;
- IDirect3DDevice9_SetViewport(data->device, &d3dviewport);
- /* Set an orthographic projection matrix */
- if (viewport->w && viewport->h) {
- D3DMATRIX d3dmatrix;
- SDL_zero(d3dmatrix);
- d3dmatrix.m[0][0] = 2.0f / viewport->w;
- d3dmatrix.m[1][1] = -2.0f / viewport->h;
- d3dmatrix.m[2][2] = 1.0f;
- d3dmatrix.m[3][0] = -1.0f;
- d3dmatrix.m[3][1] = 1.0f;
- d3dmatrix.m[3][3] = 1.0f;
- IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &d3dmatrix);
- }
- data->drawstate.viewport_dirty = SDL_FALSE;
- }
- if (data->drawstate.cliprect_enabled_dirty) {
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, data->drawstate.cliprect_enabled ? TRUE : FALSE);
- data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
- }
- if (data->drawstate.cliprect_dirty) {
- const SDL_Rect *viewport = &data->drawstate.viewport;
- const SDL_Rect *rect = &data->drawstate.cliprect;
- RECT d3drect;
- d3drect.left = (LONG)viewport->x + rect->x;
- d3drect.top = (LONG)viewport->y + rect->y;
- d3drect.right = (LONG)viewport->x + rect->x + rect->w;
- d3drect.bottom = (LONG)viewport->y + rect->y + rect->h;
- IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
- data->drawstate.cliprect_dirty = SDL_FALSE;
- }
- return 0;
- }
- static int D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- const int vboidx = data->currentVertexBuffer;
- IDirect3DVertexBuffer9 *vbo = NULL;
- const SDL_bool istarget = renderer->target != NULL;
- if (D3D_ActivateRenderer(renderer) < 0) {
- return -1;
- }
- if (vertsize > 0) {
- /* upload the new VBO data for this set of commands. */
- vbo = data->vertexBuffers[vboidx];
- if (data->vertexBufferSize[vboidx] < vertsize) {
- const DWORD usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
- const DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
- if (vbo) {
- IDirect3DVertexBuffer9_Release(vbo);
- }
- if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT)vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
- vbo = NULL;
- }
- data->vertexBuffers[vboidx] = vbo;
- data->vertexBufferSize[vboidx] = vbo ? vertsize : 0;
- }
- if (vbo) {
- void *ptr;
- if (FAILED(IDirect3DVertexBuffer9_Lock(vbo, 0, (UINT)vertsize, &ptr, D3DLOCK_DISCARD))) {
- vbo = NULL; /* oh well, we'll do immediate mode drawing. :( */
- } else {
- SDL_memcpy(ptr, vertices, vertsize);
- if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) {
- vbo = NULL; /* oh well, we'll do immediate mode drawing. :( */
- }
- }
- }
- /* cycle through a few VBOs so D3D has some time with the data before we replace it. */
- if (vbo) {
- data->currentVertexBuffer++;
- if (data->currentVertexBuffer >= SDL_arraysize(data->vertexBuffers)) {
- data->currentVertexBuffer = 0;
- }
- } else if (!data->reportedVboProblem) {
- SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!");
- SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Dropping back to a slower method.");
- SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This might be a brief hiccup, but if performance is bad, this is probably why.");
- SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This error will not be logged again for this renderer.");
- data->reportedVboProblem = SDL_TRUE;
- }
- }
- IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, 0, sizeof(Vertex));
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR:
- {
- /* currently this is sent with each vertex, but if we move to
- shaders, we can put this in a uniform here and reduce vertex
- buffer bandwidth */
- break;
- }
- case SDL_RENDERCMD_SETVIEWPORT:
- {
- SDL_Rect *viewport = &data->drawstate.viewport;
- if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
- SDL_copyp(viewport, &cmd->data.viewport.rect);
- data->drawstate.viewport_dirty = SDL_TRUE;
- data->drawstate.cliprect_dirty = SDL_TRUE;
- }
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT:
- {
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
- if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
- data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
- data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
- }
- if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
- SDL_copyp(&data->drawstate.cliprect, rect);
- data->drawstate.cliprect_dirty = SDL_TRUE;
- }
- break;
- }
- case SDL_RENDERCMD_CLEAR:
- {
- const DWORD color = D3DCOLOR_ARGB(cmd->data.color.a, cmd->data.color.r, cmd->data.color.g, cmd->data.color.b);
- const SDL_Rect *viewport = &data->drawstate.viewport;
- const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
- const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
- const SDL_bool viewport_equal = ((viewport->x == 0) && (viewport->y == 0) && (viewport->w == backw) && (viewport->h == backh)) ? SDL_TRUE : SDL_FALSE;
- if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
- IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
- data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
- }
- /* Don't reset the viewport if we don't have to! */
- if (!data->drawstate.viewport_dirty && viewport_equal) {
- IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
- } else {
- /* Clear is defined to clear the entire render target */
- D3DVIEWPORT9 wholeviewport = { 0, 0, 0, 0, 0.0f, 1.0f };
- wholeviewport.Width = backw;
- wholeviewport.Height = backh;
- IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
- data->drawstate.viewport_dirty = SDL_TRUE; /* we still need to (re)set orthographic projection, so always mark it dirty. */
- IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- {
- const size_t count = cmd->data.draw.count;
- const size_t first = cmd->data.draw.first;
- SetDrawState(data, cmd);
- if (vbo) {
- IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT)(first / sizeof(Vertex)), (UINT)count);
- } else {
- const Vertex *verts = (Vertex *)(((Uint8 *)vertices) + first);
- IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, (UINT)count, verts, sizeof(Vertex));
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES:
- {
- const size_t count = cmd->data.draw.count;
- const size_t first = cmd->data.draw.first;
- const Vertex *verts = (Vertex *)(((Uint8 *)vertices) + first);
- /* DirectX 9 has the same line rasterization semantics as GDI,
- so we need to close the endpoint of the line with a second draw call.
- NOLINTNEXTLINE(clang-analyzer-core.NullDereference): FIXME: Can verts truly not be NULL ? */
- const SDL_bool close_endpoint = ((count == 2) || (verts[0].x != verts[count - 1].x) || (verts[0].y != verts[count - 1].y));
- SetDrawState(data, cmd);
- if (vbo) {
- IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, (UINT)(first / sizeof(Vertex)), (UINT)(count - 1));
- if (close_endpoint) {
- IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT)((first / sizeof(Vertex)) + (count - 1)), 1);
- }
- } else {
- IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, (UINT)(count - 1), verts, sizeof(Vertex));
- if (close_endpoint) {
- IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, &verts[count - 1], sizeof(Vertex));
- }
- }
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: /* unused */
- break;
- case SDL_RENDERCMD_COPY: /* unused */
- break;
- case SDL_RENDERCMD_COPY_EX: /* unused */
- break;
- case SDL_RENDERCMD_GEOMETRY:
- {
- const size_t count = cmd->data.draw.count;
- const size_t first = cmd->data.draw.first;
- SetDrawState(data, cmd);
- if (vbo) {
- IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLELIST, (UINT)(first / sizeof(Vertex)), (UINT)count / 3);
- } else {
- const Vertex *verts = (Vertex *)(((Uint8 *)vertices) + first);
- IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLELIST, (UINT)count / 3, verts, sizeof(Vertex));
- }
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return 0;
- }
- static int D3D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
- Uint32 format, void *pixels, int pitch)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- D3DSURFACE_DESC desc;
- LPDIRECT3DSURFACE9 backBuffer;
- LPDIRECT3DSURFACE9 surface;
- RECT d3drect;
- D3DLOCKED_RECT locked;
- HRESULT result;
- int status;
- if (data->currentRenderTarget) {
- backBuffer = data->currentRenderTarget;
- } else {
- backBuffer = data->defaultRenderTarget;
- }
- result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
- if (FAILED(result)) {
- return D3D_SetError("GetDesc()", result);
- }
- result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
- if (FAILED(result)) {
- return D3D_SetError("CreateOffscreenPlainSurface()", result);
- }
- result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
- if (FAILED(result)) {
- IDirect3DSurface9_Release(surface);
- return D3D_SetError("GetRenderTargetData()", result);
- }
- d3drect.left = rect->x;
- d3drect.right = (LONG)rect->x + rect->w;
- d3drect.top = rect->y;
- d3drect.bottom = (LONG)rect->y + rect->h;
- result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
- if (FAILED(result)) {
- IDirect3DSurface9_Release(surface);
- return D3D_SetError("LockRect()", result);
- }
- status = SDL_ConvertPixels(rect->w, rect->h,
- D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,
- format, pixels, pitch);
- IDirect3DSurface9_UnlockRect(surface);
- IDirect3DSurface9_Release(surface);
- return status;
- }
- static int D3D_RenderPresent(SDL_Renderer *renderer)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- HRESULT result;
- if (!data->beginScene) {
- IDirect3DDevice9_EndScene(data->device);
- data->beginScene = SDL_TRUE;
- }
- result = IDirect3DDevice9_TestCooperativeLevel(data->device);
- if (result == D3DERR_DEVICELOST) {
- /* We'll reset later */
- return -1;
- }
- if (result == D3DERR_DEVICENOTRESET) {
- D3D_Reset(renderer);
- }
- result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
- if (FAILED(result)) {
- return D3D_SetError("Present()", result);
- }
- return 0;
- }
- static void D3D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- D3D_RenderData *renderdata = (D3D_RenderData *)renderer->driverdata;
- D3D_TextureData *data = (D3D_TextureData *)texture->driverdata;
- if (renderdata->drawstate.texture == texture) {
- renderdata->drawstate.texture = NULL;
- renderdata->drawstate.shader = NULL;
- IDirect3DDevice9_SetPixelShader(renderdata->device, NULL);
- IDirect3DDevice9_SetTexture(renderdata->device, 0, NULL);
- #if SDL_HAVE_YUV
- if (data->yuv) {
- IDirect3DDevice9_SetTexture(renderdata->device, 1, NULL);
- IDirect3DDevice9_SetTexture(renderdata->device, 2, NULL);
- }
- #endif
- }
- if (!data) {
- return;
- }
- D3D_DestroyTextureRep(&data->texture);
- #if SDL_HAVE_YUV
- D3D_DestroyTextureRep(&data->utexture);
- D3D_DestroyTextureRep(&data->vtexture);
- SDL_free(data->pixels);
- #endif
- SDL_free(data);
- texture->driverdata = NULL;
- }
- static void D3D_DestroyRenderer(SDL_Renderer *renderer)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- if (data) {
- int i;
- /* Release the render target */
- if (data->defaultRenderTarget) {
- IDirect3DSurface9_Release(data->defaultRenderTarget);
- data->defaultRenderTarget = NULL;
- }
- if (data->currentRenderTarget) {
- IDirect3DSurface9_Release(data->currentRenderTarget);
- data->currentRenderTarget = NULL;
- }
- #if SDL_HAVE_YUV
- for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
- if (data->shaders[i]) {
- IDirect3DPixelShader9_Release(data->shaders[i]);
- data->shaders[i] = NULL;
- }
- }
- #endif
- /* Release all vertex buffers */
- for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
- if (data->vertexBuffers[i]) {
- IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
- }
- data->vertexBuffers[i] = NULL;
- }
- if (data->device) {
- IDirect3DDevice9_Release(data->device);
- data->device = NULL;
- }
- if (data->d3d) {
- IDirect3D9_Release(data->d3d);
- SDL_UnloadObject(data->d3dDLL);
- }
- SDL_free(data);
- }
- SDL_free(renderer);
- }
- static int D3D_Reset(SDL_Renderer *renderer)
- {
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- const Float4X4 d3dmatrix = MatrixIdentity();
- HRESULT result;
- SDL_Texture *texture;
- int i;
- /* Cancel any scene that we've started */
- if (!data->beginScene) {
- IDirect3DDevice9_EndScene(data->device);
- data->beginScene = SDL_TRUE;
- }
- /* Release the default render target before reset */
- if (data->defaultRenderTarget) {
- IDirect3DSurface9_Release(data->defaultRenderTarget);
- data->defaultRenderTarget = NULL;
- }
- if (data->currentRenderTarget) {
- IDirect3DSurface9_Release(data->currentRenderTarget);
- data->currentRenderTarget = NULL;
- }
- /* Release application render targets */
- for (texture = renderer->textures; texture; texture = texture->next) {
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- D3D_DestroyTexture(renderer, texture);
- } else {
- D3D_RecreateTexture(renderer, texture);
- }
- }
- /* Release all vertex buffers */
- for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
- if (data->vertexBuffers[i]) {
- IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
- }
- data->vertexBuffers[i] = NULL;
- data->vertexBufferSize[i] = 0;
- }
- result = IDirect3DDevice9_Reset(data->device, &data->pparams);
- if (FAILED(result)) {
- if (result == D3DERR_DEVICELOST) {
- /* Don't worry about it, we'll reset later... */
- return 0;
- } else {
- return D3D_SetError("Reset()", result);
- }
- }
- /* Allocate application render targets */
- for (texture = renderer->textures; texture; texture = texture->next) {
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- D3D_CreateTexture(renderer, texture);
- }
- }
- IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
- D3D_InitRenderState(data);
- D3D_SetRenderTargetInternal(renderer, renderer->target);
- data->drawstate.viewport_dirty = SDL_TRUE;
- data->drawstate.cliprect_dirty = SDL_TRUE;
- data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
- data->drawstate.texture = NULL;
- data->drawstate.shader = NULL;
- data->drawstate.blend = SDL_BLENDMODE_INVALID;
- IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX *)&d3dmatrix);
- /* Let the application know that render targets were reset */
- {
- SDL_Event event;
- event.type = SDL_RENDER_TARGETS_RESET;
- SDL_PushEvent(&event);
- }
- return 0;
- }
- static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
- {
- D3D_RenderData *data = renderer->driverdata;
- if (vsync) {
- data->pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- } else {
- data->pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
- }
- if (D3D_Reset(renderer) < 0) {
- /* D3D_Reset will call SDL_SetError() */
- return -1;
- }
- return 0;
- }
- SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
- {
- SDL_Renderer *renderer;
- D3D_RenderData *data;
- SDL_SysWMinfo windowinfo;
- HRESULT result;
- D3DPRESENT_PARAMETERS pparams;
- IDirect3DSwapChain9 *chain;
- D3DCAPS9 caps;
- DWORD device_flags;
- Uint32 window_flags;
- int w, h;
- SDL_DisplayMode fullscreen_mode;
- int displayIndex;
- renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
- if (!renderer) {
- SDL_OutOfMemory();
- return NULL;
- }
- data = (D3D_RenderData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- SDL_free(renderer);
- SDL_OutOfMemory();
- return NULL;
- }
- if (!D3D_LoadDLL(&data->d3dDLL, &data->d3d)) {
- SDL_free(renderer);
- SDL_free(data);
- SDL_SetError("Unable to create Direct3D interface");
- return NULL;
- }
- renderer->WindowEvent = D3D_WindowEvent;
- renderer->GetOutputSize = D3D_GetOutputSize;
- renderer->SupportsBlendMode = D3D_SupportsBlendMode;
- renderer->CreateTexture = D3D_CreateTexture;
- renderer->UpdateTexture = D3D_UpdateTexture;
- #if SDL_HAVE_YUV
- renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
- #endif
- renderer->LockTexture = D3D_LockTexture;
- renderer->UnlockTexture = D3D_UnlockTexture;
- renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
- renderer->SetRenderTarget = D3D_SetRenderTarget;
- renderer->QueueSetViewport = D3D_QueueSetViewport;
- renderer->QueueSetDrawColor = D3D_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
- renderer->QueueDrawPoints = D3D_QueueDrawPoints;
- renderer->QueueDrawLines = D3D_QueueDrawPoints; /* lines and points queue vertices the same way. */
- renderer->QueueGeometry = D3D_QueueGeometry;
- renderer->RunCommandQueue = D3D_RunCommandQueue;
- renderer->RenderReadPixels = D3D_RenderReadPixels;
- renderer->RenderPresent = D3D_RenderPresent;
- renderer->DestroyTexture = D3D_DestroyTexture;
- renderer->DestroyRenderer = D3D_DestroyRenderer;
- renderer->SetVSync = D3D_SetVSync;
- renderer->info = D3D_RenderDriver.info;
- renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
- renderer->driverdata = data;
- SDL_VERSION(&windowinfo.version);
- if (!SDL_GetWindowWMInfo(window, &windowinfo) ||
- windowinfo.subsystem != SDL_SYSWM_WINDOWS) {
- SDL_free(data);
- return SDL_SetError("Couldn't get window handle");
- }
- window_flags = SDL_GetWindowFlags(window);
- SDL_GetWindowSizeInPixels(window, &w, &h);
- SDL_GetWindowDisplayMode(window, &fullscreen_mode);
- SDL_zero(pparams);
- pparams.hDeviceWindow = windowinfo.info.win.window;
- pparams.BackBufferWidth = w;
- pparams.BackBufferHeight = h;
- pparams.BackBufferCount = 1;
- pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
- if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
- pparams.Windowed = FALSE;
- pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
- pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
- } else {
- pparams.Windowed = TRUE;
- pparams.BackBufferFormat = D3DFMT_UNKNOWN;
- pparams.FullScreen_RefreshRateInHz = 0;
- }
- if (flags & SDL_RENDERER_PRESENTVSYNC) {
- pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- /* Get the adapter for the display that the window is on */
- displayIndex = SDL_GetWindowDisplayIndex(window);
- data->adapter = SDL_Direct3D9GetAdapterIndex(displayIndex);
- IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
- device_flags = D3DCREATE_FPU_PRESERVE;
- if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
- device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
- } else {
- device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- }
- if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
- device_flags |= D3DCREATE_MULTITHREADED;
- }
- result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
- D3DDEVTYPE_HAL,
- pparams.hDeviceWindow,
- device_flags,
- &pparams, &data->device);
- if (FAILED(result)) {
- D3D_DestroyRenderer(renderer);
- D3D_SetError("CreateDevice()", result);
- return NULL;
- }
- /* Get presentation parameters to fill info */
- result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
- if (FAILED(result)) {
- D3D_DestroyRenderer(renderer);
- D3D_SetError("GetSwapChain()", result);
- return NULL;
- }
- result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
- if (FAILED(result)) {
- IDirect3DSwapChain9_Release(chain);
- D3D_DestroyRenderer(renderer);
- D3D_SetError("GetPresentParameters()", result);
- return NULL;
- }
- IDirect3DSwapChain9_Release(chain);
- if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- }
- data->pparams = pparams;
- IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
- renderer->info.max_texture_width = caps.MaxTextureWidth;
- renderer->info.max_texture_height = caps.MaxTextureHeight;
- if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) {
- data->enableSeparateAlphaBlend = SDL_TRUE;
- }
- /* Store the default render target */
- IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
- data->currentRenderTarget = NULL;
- /* Set up parameters for rendering */
- D3D_InitRenderState(data);
- #if SDL_HAVE_YUV
- if (caps.MaxSimultaneousTextures >= 3) {
- int i;
- for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
- result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]);
- if (FAILED(result)) {
- D3D_SetError("CreatePixelShader()", result);
- }
- }
- if (data->shaders[SHADER_YUV_JPEG] && data->shaders[SHADER_YUV_BT601] && data->shaders[SHADER_YUV_BT709]) {
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
- renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
- }
- }
- #endif
- data->drawstate.viewport_dirty = SDL_TRUE;
- data->drawstate.cliprect_dirty = SDL_TRUE;
- data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
- data->drawstate.blend = SDL_BLENDMODE_INVALID;
- return renderer;
- }
- SDL_RenderDriver D3D_RenderDriver = {
- D3D_CreateRenderer,
- { "direct3d",
- (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
- 1,
- { SDL_PIXELFORMAT_ARGB8888 },
- 0,
- 0 }
- };
- #endif /* SDL_VIDEO_RENDER_D3D */
- #if defined(__WIN32__) || defined(__WINGDK__)
- /* This function needs to always exist on Windows, for the Dynamic API. */
- IDirect3DDevice9 *SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
- {
- IDirect3DDevice9 *device = NULL;
- #if SDL_VIDEO_RENDER_D3D
- D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
- /* Make sure that this is a D3D renderer */
- if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
- SDL_SetError("Renderer is not a D3D renderer");
- return NULL;
- }
- device = data->device;
- if (device) {
- IDirect3DDevice9_AddRef(device);
- }
- #endif /* SDL_VIDEO_RENDER_D3D */
- return device;
- }
- #endif /* defined(__WIN32__) || defined(__WINGDK__) */
- /* vi: set ts=4 sw=4 expandtab: */
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