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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_JOYSTICK_GAMEINPUT
- #include "../SDL_sysjoystick.h"
- #include "../usb_ids.h"
- #include "../../core/windows/SDL_windows.h"
- #include "../../core/windows/SDL_gameinput.h"
- // Default value for SDL_HINT_JOYSTICK_GAMEINPUT
- #if defined(SDL_PLATFORM_GDK)
- #define SDL_GAMEINPUT_DEFAULT true
- #else
- #define SDL_GAMEINPUT_DEFAULT false
- #endif
- enum
- {
- SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE = 11
- };
- typedef struct GAMEINPUT_InternalDevice
- {
- IGameInputDevice *device;
- char path[(APP_LOCAL_DEVICE_ID_SIZE * 2) + 1];
- char *name;
- SDL_GUID guid; // generated by SDL
- SDL_JoystickID device_instance; // generated by SDL
- const GameInputDeviceInfo *info;
- bool isAdded;
- bool isDeleteRequested;
- } GAMEINPUT_InternalDevice;
- typedef struct GAMEINPUT_InternalList
- {
- GAMEINPUT_InternalDevice **devices;
- int count;
- } GAMEINPUT_InternalList;
- typedef struct joystick_hwdata
- {
- GAMEINPUT_InternalDevice *devref;
- bool report_sensors;
- GameInputRumbleParams rumbleParams;
- GameInputCallbackToken system_button_callback_token;
- } GAMEINPUT_InternalJoystickHwdata;
- static GAMEINPUT_InternalList g_GameInputList = { NULL };
- static IGameInput *g_pGameInput = NULL;
- static GameInputCallbackToken g_GameInputCallbackToken = 0;
- static Uint64 g_GameInputTimestampOffset;
- static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
- {
- if (info->supportedInput & GameInputKindGamepad) {
- return true;
- }
- return false;
- }
- static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
- {
- GAMEINPUT_InternalDevice **devicelist = NULL;
- GAMEINPUT_InternalDevice *elem = NULL;
- const GameInputDeviceInfo *info = NULL;
- Uint16 bus = SDL_HARDWARE_BUS_USB;
- Uint16 vendor = 0;
- Uint16 product = 0;
- Uint16 version = 0;
- const char *manufacturer_string = NULL;
- const char *product_string = NULL;
- char tmp[4];
- int idx = 0;
- SDL_AssertJoysticksLocked();
- #if GAMEINPUT_API_VERSION >= 1
- HRESULT hr = pDevice->GetDeviceInfo(&info);
- if (FAILED(hr)) {
- return WIN_SetErrorFromHRESULT("IGameInputDevice::GetDeviceInfo", hr);
- }
- #else
- info = pDevice->GetDeviceInfo();
- #endif
- if (false /*info->capabilities & GameInputDeviceCapabilityWireless*/) {
- bus = SDL_HARDWARE_BUS_BLUETOOTH;
- } else {
- bus = SDL_HARDWARE_BUS_USB;
- }
- vendor = info->vendorId;
- product = info->productId;
- //version = (info->firmwareVersion.major << 8) | info->firmwareVersion.minor;
- if (SDL_JoystickHandledByAnotherDriver(&SDL_GAMEINPUT_JoystickDriver, vendor, product, version, "")) {
- return true;
- }
- for (idx = 0; idx < g_GameInputList.count; ++idx) {
- elem = g_GameInputList.devices[idx];
- if (elem && elem->device == pDevice) {
- // we're already added
- elem->isDeleteRequested = false;
- return true;
- }
- }
- elem = (GAMEINPUT_InternalDevice *)SDL_calloc(1, sizeof(*elem));
- if (!elem) {
- return false;
- }
- devicelist = (GAMEINPUT_InternalDevice **)SDL_realloc(g_GameInputList.devices, sizeof(elem) * (g_GameInputList.count + 1LL));
- if (!devicelist) {
- SDL_free(elem);
- return false;
- }
- // Generate a device path
- for (idx = 0; idx < APP_LOCAL_DEVICE_ID_SIZE; ++idx) {
- SDL_snprintf(tmp, SDL_arraysize(tmp), "%02hhX", info->deviceId.value[idx]);
- SDL_strlcat(elem->path, tmp, SDL_arraysize(elem->path));
- }
- #if GAMEINPUT_API_VERSION >= 1
- if (info->displayName) {
- product_string = info->displayName;
- }
- #else
- if (info->displayName) {
- product_string = info->displayName->data;
- }
- #endif
- pDevice->AddRef();
- elem->device = pDevice;
- elem->name = SDL_CreateJoystickName(vendor, product, manufacturer_string, product_string);
- elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, manufacturer_string, product_string, 'g', 0);
- elem->device_instance = SDL_GetNextObjectID();
- elem->info = info;
- g_GameInputList.devices = devicelist;
- g_GameInputList.devices[g_GameInputList.count++] = elem;
- return true;
- }
- static bool GAMEINPUT_InternalRemoveByIndex(int idx)
- {
- GAMEINPUT_InternalDevice **devicelist = NULL;
- GAMEINPUT_InternalDevice *elem;
- int bytes = 0;
- SDL_AssertJoysticksLocked();
- if (idx < 0 || idx >= g_GameInputList.count) {
- return SDL_SetError("GAMEINPUT_InternalRemoveByIndex argument idx %d is out of range", idx);
- }
- elem = g_GameInputList.devices[idx];
- if (elem) {
- elem->device->Release();
- SDL_free(elem->name);
- SDL_free(elem);
- }
- g_GameInputList.devices[idx] = NULL;
- if (g_GameInputList.count == 1) {
- // last element in the list, free the entire list then
- SDL_free(g_GameInputList.devices);
- g_GameInputList.devices = NULL;
- } else {
- if (idx != g_GameInputList.count - 1) {
- bytes = sizeof(*devicelist) * (g_GameInputList.count - idx);
- SDL_memmove(&g_GameInputList.devices[idx], &g_GameInputList.devices[idx + 1], bytes);
- }
- }
- // decrement the count and return
- --g_GameInputList.count;
- return true;
- }
- static GAMEINPUT_InternalDevice *GAMEINPUT_InternalFindByIndex(int idx)
- {
- // We're guaranteed that the index is in range when this is called
- SDL_AssertJoysticksLocked();
- return g_GameInputList.devices[idx];
- }
- static void CALLBACK GAMEINPUT_InternalJoystickDeviceCallback(
- _In_ GameInputCallbackToken callbackToken,
- _In_ void *context,
- _In_ IGameInputDevice *device,
- _In_ uint64_t timestamp,
- _In_ GameInputDeviceStatus currentStatus,
- _In_ GameInputDeviceStatus previousStatus)
- {
- int idx = 0;
- GAMEINPUT_InternalDevice *elem = NULL;
- if (!device) {
- // This should never happen, but ignore it if it does
- return;
- }
- SDL_LockJoysticks();
- if (currentStatus & GameInputDeviceConnected) {
- GAMEINPUT_InternalAddOrFind(device);
- } else {
- for (idx = 0; idx < g_GameInputList.count; ++idx) {
- elem = g_GameInputList.devices[idx];
- if (elem && elem->device == device) {
- // will be deleted on the next Detect call
- elem->isDeleteRequested = true;
- break;
- }
- }
- }
- SDL_UnlockJoysticks();
- }
- static void GAMEINPUT_JoystickDetect(void);
- static void GAMEINPUT_JoystickQuit(void);
- static bool GAMEINPUT_JoystickInit(void)
- {
- HRESULT hr;
- if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, SDL_GAMEINPUT_DEFAULT)) {
- return true;
- }
- if (!SDL_InitGameInput(&g_pGameInput)) {
- return false;
- }
- hr = g_pGameInput->RegisterDeviceCallback(NULL,
- GameInputKindController,
- GameInputDeviceConnected,
- GameInputBlockingEnumeration,
- NULL,
- GAMEINPUT_InternalJoystickDeviceCallback,
- &g_GameInputCallbackToken);
- if (FAILED(hr)) {
- GAMEINPUT_JoystickQuit();
- return WIN_SetErrorFromHRESULT("IGameInput::RegisterDeviceCallback", hr);
- }
- // Calculate the relative offset between SDL timestamps and GameInput timestamps
- Uint64 now = SDL_GetTicksNS();
- uint64_t timestampUS = g_pGameInput->GetCurrentTimestamp();
- g_GameInputTimestampOffset = (SDL_NS_TO_US(now) - timestampUS);
- GAMEINPUT_JoystickDetect();
- return true;
- }
- static int GAMEINPUT_JoystickGetCount(void)
- {
- SDL_AssertJoysticksLocked();
- return g_GameInputList.count;
- }
- static void GAMEINPUT_JoystickDetect(void)
- {
- int idx;
- GAMEINPUT_InternalDevice *elem = NULL;
- SDL_AssertJoysticksLocked();
- for (idx = 0; idx < g_GameInputList.count; ++idx) {
- elem = g_GameInputList.devices[idx];
- if (!elem) {
- continue;
- }
- if (!elem->isAdded) {
- SDL_PrivateJoystickAdded(elem->device_instance);
- elem->isAdded = true;
- }
- if (elem->isDeleteRequested || !(elem->device->GetDeviceStatus() & GameInputDeviceConnected)) {
- SDL_PrivateJoystickRemoved(elem->device_instance);
- GAMEINPUT_InternalRemoveByIndex(idx--);
- }
- }
- }
- static bool GAMEINPUT_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
- {
- SDL_AssertJoysticksLocked();
- if (g_pGameInput) {
- if (vendor_id == USB_VENDOR_MICROSOFT &&
- product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) {
- // The Xbox One controller shows up as a hardcoded raw input VID/PID, which we definitely handle
- return true;
- }
- for (int i = 0; i < g_GameInputList.count; ++i) {
- GAMEINPUT_InternalDevice *elem = g_GameInputList.devices[i];
- if (elem && vendor_id == elem->info->vendorId && product_id == elem->info->productId) {
- return true;
- }
- }
- }
- return false;
- }
- static const char *GAMEINPUT_JoystickGetDeviceName(int device_index)
- {
- return GAMEINPUT_InternalFindByIndex(device_index)->name;
- }
- static const char *GAMEINPUT_JoystickGetDevicePath(int device_index)
- {
- // APP_LOCAL_DEVICE_ID as a hex string, since it's required for some association callbacks
- return GAMEINPUT_InternalFindByIndex(device_index)->path;
- }
- static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
- {
- return -1;
- }
- static int GAMEINPUT_JoystickGetDevicePlayerIndex(int device_index)
- {
- return -1;
- }
- static void GAMEINPUT_JoystickSetDevicePlayerIndex(int device_index, int player_index)
- {
- }
- static SDL_GUID GAMEINPUT_JoystickGetDeviceGUID(int device_index)
- {
- return GAMEINPUT_InternalFindByIndex(device_index)->guid;
- }
- static SDL_JoystickID GAMEINPUT_JoystickGetDeviceInstanceID(int device_index)
- {
- return GAMEINPUT_InternalFindByIndex(device_index)->device_instance;
- }
- static void GAMEINPUT_UpdatePowerInfo(SDL_Joystick *joystick, IGameInputDevice *device)
- {
- #if 0
- GameInputBatteryState battery_state;
- SDL_PowerState state;
- int percent = 0;
- SDL_zero(battery_state);
- IGameInputDevice_GetBatteryState(device, &battery_state);
- switch (battery_state.status) {
- case GameInputBatteryNotPresent:
- state = SDL_POWERSTATE_NO_BATTERY;
- break;
- case GameInputBatteryDischarging:
- state = SDL_POWERSTATE_ON_BATTERY;
- break;
- case GameInputBatteryIdle:
- state = SDL_POWERSTATE_CHARGED;
- break;
- case GameInputBatteryCharging:
- state = SDL_POWERSTATE_CHARGING;
- break;
- default:
- state = SDL_POWERSTATE_UNKNOWN;
- break;
- }
- if (battery_state.fullChargeCapacity > 0.0f) {
- percent = (int)SDL_roundf((battery_state.remainingCapacity / battery_state.fullChargeCapacity) * 100.0f);
- }
- SDL_SendJoystickPowerInfo(joystick, state, percent);
- #endif
- }
- #if GAMEINPUT_API_VERSION >= 1
- static void CALLBACK GAMEINPUT_InternalSystemButtonCallback(
- _In_ GameInputCallbackToken callbackToken,
- _In_ void * context,
- _In_ IGameInputDevice * device,
- _In_ uint64_t timestampUS,
- _In_ GameInputSystemButtons currentButtons,
- _In_ GameInputSystemButtons previousButtons)
- {
- SDL_Joystick *joystick = (SDL_Joystick *)context;
- GameInputSystemButtons changedButtons = (previousButtons ^ currentButtons);
- if (changedButtons) {
- Uint64 timestamp = SDL_US_TO_NS(timestampUS + g_GameInputTimestampOffset);
- SDL_LockJoysticks();
- if (changedButtons & GameInputSystemButtonGuide) {
- bool down = ((currentButtons & GameInputSystemButtonGuide) != 0);
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, down);
- }
- if (changedButtons & GameInputSystemButtonShare) {
- bool down = ((currentButtons & GameInputSystemButtonShare) != 0);
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE, down);
- }
- SDL_UnlockJoysticks();
- }
- }
- #endif // GAMEINPUT_API_VERSION >= 1
- static bool GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
- {
- GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
- const GameInputDeviceInfo *info = elem->info;
- GAMEINPUT_InternalJoystickHwdata *hwdata = NULL;
- if (!elem) {
- return false;
- }
- hwdata = (GAMEINPUT_InternalJoystickHwdata *)SDL_calloc(1, sizeof(*hwdata));
- if (!hwdata) {
- return false;
- }
- hwdata->devref = elem;
- joystick->hwdata = hwdata;
- if (GAMEINPUT_InternalIsGamepad(info)) {
- joystick->naxes = 6;
- joystick->nbuttons = 11;
- joystick->nhats = 1;
- #if GAMEINPUT_API_VERSION >= 1
- if (info->supportedSystemButtons != GameInputSystemButtonNone) {
- if (info->supportedSystemButtons & GameInputSystemButtonShare) {
- ++joystick->nbuttons;
- }
- g_pGameInput->RegisterSystemButtonCallback(elem->device, (GameInputSystemButtonGuide | GameInputSystemButtonShare), joystick, GAMEINPUT_InternalSystemButtonCallback, &hwdata->system_button_callback_token);
- }
- #endif // GAMEINPUT_API_VERSION >= 1
- } else {
- joystick->naxes = info->controllerAxisCount;
- joystick->nbuttons = info->controllerButtonCount;
- joystick->nhats = info->controllerSwitchCount;
- }
- if (info->supportedRumbleMotors & (GameInputRumbleLowFrequency | GameInputRumbleHighFrequency)) {
- SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
- }
- if (info->supportedRumbleMotors & (GameInputRumbleLeftTrigger | GameInputRumbleRightTrigger)) {
- SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true);
- }
- #if 0
- if (info->supportedInput & GameInputKindTouch) {
- SDL_PrivateJoystickAddTouchpad(joystick, info->touchPointCount);
- }
- if (info->supportedInput & GameInputKindMotion) {
- // FIXME: What's the sensor update rate?
- SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
- SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
- }
- if (info->capabilities & GameInputDeviceCapabilityWireless) {
- joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
- } else {
- joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED;
- }
- #endif
- return true;
- }
- static bool GAMEINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- // don't check for caps here, since SetRumbleState doesn't return any result - we don't need to check it
- GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
- GameInputRumbleParams *params = &hwdata->rumbleParams;
- params->lowFrequency = (float)low_frequency_rumble / (float)SDL_MAX_UINT16;
- params->highFrequency = (float)high_frequency_rumble / (float)SDL_MAX_UINT16;
- hwdata->devref->device->SetRumbleState(params);
- return true;
- }
- static bool GAMEINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
- {
- // don't check for caps here, since SetRumbleState doesn't return any result - we don't need to check it
- GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
- GameInputRumbleParams *params = &hwdata->rumbleParams;
- params->leftTrigger = (float)left_rumble / (float)SDL_MAX_UINT16;
- params->rightTrigger = (float)right_rumble / (float)SDL_MAX_UINT16;
- hwdata->devref->device->SetRumbleState(params);
- return true;
- }
- static bool GAMEINPUT_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- return SDL_Unsupported();
- }
- static bool GAMEINPUT_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
- {
- return SDL_Unsupported();
- }
- static bool GAMEINPUT_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
- {
- joystick->hwdata->report_sensors = enabled;
- return true;
- }
- static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
- {
- GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
- IGameInputDevice *device = hwdata->devref->device;
- const GameInputDeviceInfo *info = hwdata->devref->info;
- IGameInputReading *reading = NULL;
- Uint64 timestamp;
- GameInputGamepadState state;
- HRESULT hr;
- hr = g_pGameInput->GetCurrentReading(info->supportedInput, device, &reading);
- if (FAILED(hr)) {
- // don't SetError here since there can be a legitimate case when there's no reading avail
- return;
- }
- timestamp = SDL_US_TO_NS(reading->GetTimestamp() + g_GameInputTimestampOffset);
- if (GAMEINPUT_InternalIsGamepad(info)) {
- static WORD s_XInputButtons[] = {
- GameInputGamepadA, // SDL_GAMEPAD_BUTTON_SOUTH
- GameInputGamepadB, // SDL_GAMEPAD_BUTTON_EAST
- GameInputGamepadX, // SDL_GAMEPAD_BUTTON_WEST
- GameInputGamepadY, // SDL_GAMEPAD_BUTTON_NORTH
- GameInputGamepadView, // SDL_GAMEPAD_BUTTON_BACK
- 0, // The guide button is not available
- GameInputGamepadMenu, // SDL_GAMEPAD_BUTTON_START
- GameInputGamepadLeftThumbstick, // SDL_GAMEPAD_BUTTON_LEFT_STICK
- GameInputGamepadRightThumbstick, // SDL_GAMEPAD_BUTTON_RIGHT_STICK
- GameInputGamepadLeftShoulder, // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
- GameInputGamepadRightShoulder, // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
- };
- Uint8 btnidx = 0, hat = 0;
- if (reading->GetGamepadState(&state)) {
- for (btnidx = 0; btnidx < SDL_arraysize(s_XInputButtons); ++btnidx) {
- WORD button_mask = s_XInputButtons[btnidx];
- if (!button_mask) {
- continue;
- }
- bool down = ((state.buttons & button_mask) != 0);
- SDL_SendJoystickButton(timestamp, joystick, btnidx, down);
- }
- if (state.buttons & GameInputGamepadDPadUp) {
- hat |= SDL_HAT_UP;
- }
- if (state.buttons & GameInputGamepadDPadDown) {
- hat |= SDL_HAT_DOWN;
- }
- if (state.buttons & GameInputGamepadDPadLeft) {
- hat |= SDL_HAT_LEFT;
- }
- if (state.buttons & GameInputGamepadDPadRight) {
- hat |= SDL_HAT_RIGHT;
- }
- SDL_SendJoystickHat(timestamp, joystick, 0, hat);
- #define CONVERT_AXIS(v) (Sint16)(((v) < 0.0f) ? ((v)*32768.0f) : ((v)*32767.0f))
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, CONVERT_AXIS(state.leftThumbstickX));
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, CONVERT_AXIS(-state.leftThumbstickY));
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, CONVERT_AXIS(state.rightThumbstickX));
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, CONVERT_AXIS(-state.rightThumbstickY));
- #undef CONVERT_AXIS
- #define CONVERT_TRIGGER(v) (Sint16)((v)*65535.0f - 32768.0f)
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, CONVERT_TRIGGER(state.leftTrigger));
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, CONVERT_TRIGGER(state.rightTrigger));
- #undef CONVERT_TRIGGER
- }
- } else {
- bool *button_state = SDL_stack_alloc(bool, info->controllerButtonCount);
- float *axis_state = SDL_stack_alloc(float, info->controllerAxisCount);
- GameInputSwitchPosition *switch_state = SDL_stack_alloc(GameInputSwitchPosition, info->controllerSwitchCount);
- if (button_state) {
- uint32_t i;
- uint32_t button_count = reading->GetControllerButtonState(info->controllerButtonCount, button_state);
- for (i = 0; i < button_count; ++i) {
- SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, button_state[i]);
- }
- SDL_stack_free(button_state);
- }
- #define CONVERT_AXIS(v) (Sint16)((v)*65535.0f - 32768.0f)
- if (axis_state) {
- uint32_t i;
- uint32_t axis_count = reading->GetControllerAxisState(info->controllerAxisCount, axis_state);
- for (i = 0; i < axis_count; ++i) {
- SDL_SendJoystickAxis(timestamp, joystick, (Uint8)i, CONVERT_AXIS(axis_state[i]));
- }
- SDL_stack_free(axis_state);
- }
- #undef CONVERT_AXIS
- if (switch_state) {
- uint32_t i;
- uint32_t switch_count = reading->GetControllerSwitchState(info->controllerSwitchCount, switch_state);
- for (i = 0; i < switch_count; ++i) {
- Uint8 hat;
- switch (switch_state[i]) {
- case GameInputSwitchUp:
- hat = SDL_HAT_UP;
- break;
- case GameInputSwitchUpRight:
- hat = SDL_HAT_UP | SDL_HAT_RIGHT;
- break;
- case GameInputSwitchRight:
- hat = SDL_HAT_RIGHT;
- break;
- case GameInputSwitchDownRight:
- hat = SDL_HAT_DOWN | SDL_HAT_RIGHT;
- break;
- case GameInputSwitchDown:
- hat = SDL_HAT_DOWN;
- break;
- case GameInputSwitchDownLeft:
- hat = SDL_HAT_DOWN | SDL_HAT_LEFT;
- break;
- case GameInputSwitchLeft:
- hat = SDL_HAT_LEFT;
- break;
- case GameInputSwitchUpLeft:
- hat = SDL_HAT_UP | SDL_HAT_LEFT;
- break;
- case GameInputSwitchCenter:
- default:
- hat = SDL_HAT_CENTERED;
- break;
- }
- SDL_SendJoystickHat(timestamp, joystick, (Uint8)i, hat);
- }
- SDL_stack_free(switch_state);
- }
- }
- #if 0
- if (info->supportedInput & GameInputKindTouch) {
- GameInputTouchState *touch_state = SDL_stack_alloc(GameInputTouchState, info->touchPointCount);
- if (touch_state) {
- uint32_t i;
- uint32_t touch_count = IGameInputReading_GetTouchState(reading, info->touchPointCount, touch_state);
- for (i = 0; i < touch_count; ++i) {
- GameInputTouchState *touch = &touch_state[i];
- // FIXME: We should use touch->touchId to track fingers instead of using i below
- SDL_SendJoystickTouchpad(timestamp, joystick, 0, i, true, touch->positionX * info->touchSensorInfo[i].resolutionX, touch->positionY * info->touchSensorInfo[0].resolutionY, touch->pressure);
- }
- SDL_stack_free(touch_state);
- }
- }
- if (hwdata->report_sensors) {
- GameInputMotionState motion_state;
- if (IGameInputReading_GetMotionState(reading, &motion_state)) {
- // FIXME: How do we interpret the motion data?
- }
- }
- #endif
- reading->Release();
- // FIXME: We can poll this at a much lower rate
- GAMEINPUT_UpdatePowerInfo(joystick, device);
- }
- static void GAMEINPUT_JoystickClose(SDL_Joystick *joystick)
- {
- GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
- if (hwdata->system_button_callback_token) {
- #if GAMEINPUT_API_VERSION >= 1
- g_pGameInput->UnregisterCallback(hwdata->system_button_callback_token);
- #else
- g_pGameInput->UnregisterCallback(hwdata->system_button_callback_token, 10000);
- #endif
- }
- SDL_free(hwdata);
- joystick->hwdata = NULL;
- }
- static void GAMEINPUT_JoystickQuit(void)
- {
- if (g_pGameInput) {
- // free the callback
- if (g_GameInputCallbackToken) {
- #if GAMEINPUT_API_VERSION >= 1
- g_pGameInput->UnregisterCallback(g_GameInputCallbackToken);
- #else
- g_pGameInput->UnregisterCallback(g_GameInputCallbackToken, 10000);
- #endif
- g_GameInputCallbackToken = 0;
- }
- // free the list
- while (g_GameInputList.count > 0) {
- GAMEINPUT_InternalRemoveByIndex(0);
- }
- SDL_QuitGameInput();
- g_pGameInput = NULL;
- }
- }
- static bool GAMEINPUT_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
- {
- GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
- if (!GAMEINPUT_InternalIsGamepad(elem->info)) {
- return false;
- }
- out->a.kind = EMappingKind_Button;
- out->a.target = SDL_GAMEPAD_BUTTON_SOUTH;
- out->b.kind = EMappingKind_Button;
- out->b.target = SDL_GAMEPAD_BUTTON_EAST;
- out->x.kind = EMappingKind_Button;
- out->x.target = SDL_GAMEPAD_BUTTON_WEST;
- out->y.kind = EMappingKind_Button;
- out->y.target = SDL_GAMEPAD_BUTTON_NORTH;
- out->back.kind = EMappingKind_Button;
- out->back.target = SDL_GAMEPAD_BUTTON_BACK;
- #if GAMEINPUT_API_VERSION >= 1
- if (elem->info->supportedSystemButtons & GameInputSystemButtonGuide) {
- out->guide.kind = EMappingKind_Button;
- out->guide.target = SDL_GAMEPAD_BUTTON_GUIDE;
- }
- if (elem->info->supportedSystemButtons & GameInputSystemButtonShare) {
- out->misc1.kind = EMappingKind_Button;
- out->misc1.target = SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE;
- }
- #endif // GAMEINPUT_API_VERSION >= 1
- out->start.kind = EMappingKind_Button;
- out->start.target = SDL_GAMEPAD_BUTTON_START;
- out->leftstick.kind = EMappingKind_Button;
- out->leftstick.target = SDL_GAMEPAD_BUTTON_LEFT_STICK;
- out->rightstick.kind = EMappingKind_Button;
- out->rightstick.target = SDL_GAMEPAD_BUTTON_RIGHT_STICK;
- out->leftshoulder.kind = EMappingKind_Button;
- out->leftshoulder.target = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
- out->rightshoulder.kind = EMappingKind_Button;
- out->rightshoulder.target = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
- out->dpup.kind = EMappingKind_Hat;
- out->dpup.target = SDL_HAT_UP;
- out->dpdown.kind = EMappingKind_Hat;
- out->dpdown.target = SDL_HAT_DOWN;
- out->dpleft.kind = EMappingKind_Hat;
- out->dpleft.target = SDL_HAT_LEFT;
- out->dpright.kind = EMappingKind_Hat;
- out->dpright.target = SDL_HAT_RIGHT;
- out->leftx.kind = EMappingKind_Axis;
- out->leftx.target = SDL_GAMEPAD_AXIS_LEFTX;
- out->lefty.kind = EMappingKind_Axis;
- out->lefty.target = SDL_GAMEPAD_AXIS_LEFTY;
- out->rightx.kind = EMappingKind_Axis;
- out->rightx.target = SDL_GAMEPAD_AXIS_RIGHTX;
- out->righty.kind = EMappingKind_Axis;
- out->righty.target = SDL_GAMEPAD_AXIS_RIGHTY;
- out->lefttrigger.kind = EMappingKind_Axis;
- out->lefttrigger.target = SDL_GAMEPAD_AXIS_LEFT_TRIGGER;
- out->righttrigger.kind = EMappingKind_Axis;
- out->righttrigger.target = SDL_GAMEPAD_AXIS_RIGHT_TRIGGER;
- return true;
- }
- SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver =
- {
- GAMEINPUT_JoystickInit,
- GAMEINPUT_JoystickGetCount,
- GAMEINPUT_JoystickDetect,
- GAMEINPUT_JoystickIsDevicePresent,
- GAMEINPUT_JoystickGetDeviceName,
- GAMEINPUT_JoystickGetDevicePath,
- GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot,
- GAMEINPUT_JoystickGetDevicePlayerIndex,
- GAMEINPUT_JoystickSetDevicePlayerIndex,
- GAMEINPUT_JoystickGetDeviceGUID,
- GAMEINPUT_JoystickGetDeviceInstanceID,
- GAMEINPUT_JoystickOpen,
- GAMEINPUT_JoystickRumble,
- GAMEINPUT_JoystickRumbleTriggers,
- GAMEINPUT_JoystickSetLED,
- GAMEINPUT_JoystickSendEffect,
- GAMEINPUT_JoystickSetSensorsEnabled,
- GAMEINPUT_JoystickUpdate,
- GAMEINPUT_JoystickClose,
- GAMEINPUT_JoystickQuit,
- GAMEINPUT_JoystickGetGamepadMapping
- };
- #endif // SDL_JOYSTICK_GAMEINPUT
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