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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_storage.h
- *
- * Include file for storage container SDL API functions
- */
- #ifndef SDL_storage_h_
- #define SDL_storage_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_filesystem.h>
- #include <SDL3/SDL_properties.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* !!! FIXME: Don't let this ship without async R/W support!!! */
- typedef struct SDL_StorageInterface
- {
- /* Called when the storage is closed */
- int (SDLCALL *close)(void *userdata);
- /* Optional, returns whether the storage is currently ready for access */
- SDL_bool (SDLCALL *ready)(void *userdata);
- /* Enumerate a directory, optional for write-only storage */
- int (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata);
- /* Get path information, optional for write-only storage */
- int (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info);
- /* Read a file from storage, optional for write-only storage */
- int (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length);
- /* Write a file to storage, optional for read-only storage */
- int (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length);
- /* Create a directory, optional for read-only storage */
- int (SDLCALL *mkdir)(void *userdata, const char *path);
- /* Remove a file or empty directory, optional for read-only storage */
- int (SDLCALL *remove)(void *userdata, const char *path);
- /* Rename a path, optional for read-only storage */
- int (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath);
- /* Get the space remaining, optional for read-only storage */
- Uint64 (SDLCALL *space_remaining)(void *userdata);
- } SDL_StorageInterface;
- typedef struct SDL_Storage SDL_Storage;
- /**
- * Opens up a read-only container for the application's filesystem.
- *
- * \param override a path to override the backend's default title root
- * \param props a property list that may contain backend-specific information
- * \returns a title storage container on success or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseStorage
- * \sa SDL_GetStorageFileSize
- * \sa SDL_OpenUserStorage
- * \sa SDL_ReadStorageFile
- */
- extern DECLSPEC SDL_Storage *SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props);
- /**
- * Opens up a container for a user's unique read/write filesystem.
- *
- * While title storage can generally be kept open throughout runtime, user
- * storage should only be opened when the client is ready to read/write files.
- * This allows the backend to properly batch file operations and flush them
- * when the container has been closed; ensuring safe and optimal save I/O.
- *
- * \param org the name of your organization
- * \param app the name of your application
- * \param props a property list that may contain backend-specific information
- * \returns a user storage container on success or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseStorage
- * \sa SDL_GetStorageFileSize
- * \sa SDL_GetStorageSpaceRemaining
- * \sa SDL_OpenTitleStorage
- * \sa SDL_ReadStorageFile
- * \sa SDL_StorageReady
- * \sa SDL_WriteStorageFile
- */
- extern DECLSPEC SDL_Storage *SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);
- /**
- * Opens up a container for local filesystem storage.
- *
- * This is provided for development and tools. Portable applications should
- * use SDL_OpenTitleStorage() for access to game data and
- * SDL_OpenUserStorage() for access to user data.
- *
- * \param path the base path prepended to all storage paths, or NULL for no
- * base path
- * \returns a filesystem storage container on success or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseStorage
- * \sa SDL_GetStorageFileSize
- * \sa SDL_GetStorageSpaceRemaining
- * \sa SDL_OpenTitleStorage
- * \sa SDL_OpenUserStorage
- * \sa SDL_ReadStorageFile
- * \sa SDL_WriteStorageFile
- */
- extern DECLSPEC SDL_Storage *SDLCALL SDL_OpenFileStorage(const char *path);
- /**
- * Opens up a container using a client-provided storage interface.
- *
- * Applications do not need to use this function unless they are providing
- * their own SDL_Storage implementation. If you just need an SDL_Storage, you
- * should use the built-in implementations in SDL, like SDL_OpenTitleStorage()
- * or SDL_OpenUserStorage().
- *
- * \param iface the function table to be used by this container
- * \param userdata the pointer that will be passed to the store interface
- * \returns a storage container on success or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseStorage
- * \sa SDL_GetStorageFileSize
- * \sa SDL_GetStorageSpaceRemaining
- * \sa SDL_ReadStorageFile
- * \sa SDL_StorageReady
- * \sa SDL_WriteStorageFile
- */
- extern DECLSPEC SDL_Storage *SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata);
- /**
- * Closes and frees a storage container.
- *
- * \param storage a storage container to close
- * \returns 0 if the container was freed with no errors, a negative value
- * otherwise; call SDL_GetError() for more information. Even if the
- * function returns an error, the container data will be freed; the
- * error is only for informational purposes.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenFileStorage
- * \sa SDL_OpenStorage
- * \sa SDL_OpenTitleStorage
- * \sa SDL_OpenUserStorage
- */
- extern DECLSPEC int SDLCALL SDL_CloseStorage(SDL_Storage *storage);
- /**
- * Checks if the storage container is ready to use.
- *
- * This function should be called in regular intervals until it returns
- * SDL_TRUE - however, it is not recommended to spinwait on this call, as the
- * backend may depend on a synchronous message loop.
- *
- * \param storage a storage container to query
- * \returns SDL_TRUE if the container is ready, SDL_FALSE otherwise
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
- /**
- * Query the size of a file within a storage container.
- *
- * \param storage a storage container to query
- * \param path the relative path of the file to query
- * \param length a pointer to be filled with the file's length
- * \returns 0 if the file could be queried, a negative value otherwise; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ReadStorageFile
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length);
- /**
- * Synchronously read a file from a storage container into a client-provided
- * buffer.
- *
- * \param storage a storage container to read from
- * \param path the relative path of the file to read
- * \param destination a client-provided buffer to read the file into
- * \param length the length of the destination buffer
- * \returns 0 if the file was read, a negative value otherwise; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetStorageFileSize
- * \sa SDL_StorageReady
- * \sa SDL_WriteStorageFile
- */
- extern DECLSPEC int SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length);
- /**
- * Synchronously write a file from client memory into a storage container.
- *
- * \param storage a storage container to write to
- * \param path the relative path of the file to write
- * \param source a client-provided buffer to write from
- * \param length the length of the source buffer
- * \returns 0 if the file was written, a negative value otherwise; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetStorageSpaceRemaining
- * \sa SDL_ReadStorageFile
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length);
- /**
- * Create a directory in a writable storage container.
- *
- * \param storage a storage container
- * \param path the path of the directory to create
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path);
- /**
- * Enumerate a directory in a storage container.
- *
- * \param storage a storage container
- * \param path the path of the directory to enumerate
- * \param callback a function that is called for each entry in the directory
- * \param userdata a pointer that is passed to `callback`
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
- /**
- * Remove a file or an empty directory in a writable storage container.
- *
- * \param storage a storage container
- * \param path the path of the directory to enumerate
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path);
- /**
- * Rename a file or directory in a writable storage container.
- *
- * \param storage a storage container
- * \param oldpath the old path
- * \param newpath the new path
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath);
- /**
- * Get information about a filesystem path in a storage container.
- *
- * \param storage a storage container
- * \param path the path to query
- * \param info a pointer filled in with information about the path
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_StorageReady
- */
- extern DECLSPEC int SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info);
- /**
- * Queries the remaining space in a storage container.
- *
- * \param storage a storage container to query
- * \returns the amount of remaining space, in bytes
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_StorageReady
- * \sa SDL_WriteStorageFile
- */
- extern DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_storage_h_ */
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