SDL_video.h 99 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_properties.h>
  28. #include <SDL3/SDL_rect.h>
  29. #include <SDL3/SDL_surface.h>
  30. #include <SDL3/SDL_begin_code.h>
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. typedef Uint32 SDL_DisplayID;
  36. typedef Uint32 SDL_WindowID;
  37. /**
  38. * Global video properties
  39. *
  40. * - `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
  41. * the global `wl_display` object used by the Wayland video backend. Can be
  42. * set before the video subsystem is initialized to import an external
  43. * `wl_display` object from an application or toolkit for use in SDL, or
  44. * read after initialization to export the `wl_display` used by the
  45. * Wayland video backend. Setting this property after the video subsystem
  46. * has been initialized has no effect, and reading it when the video
  47. * subsystem is uninitialized will either return the user provided value,
  48. * if one was set prior to initialization, or NULL. See
  49. * docs/README-wayland.md for more information.
  50. */
  51. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
  52. /**
  53. * System theme
  54. */
  55. typedef enum
  56. {
  57. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  58. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  59. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  60. } SDL_SystemTheme;
  61. /**
  62. * The structure that defines a display mode
  63. *
  64. * \sa SDL_GetFullscreenDisplayModes()
  65. * \sa SDL_GetDesktopDisplayMode()
  66. * \sa SDL_GetCurrentDisplayMode()
  67. * \sa SDL_SetWindowFullscreenMode()
  68. * \sa SDL_GetWindowFullscreenMode()
  69. */
  70. typedef struct
  71. {
  72. SDL_DisplayID displayID; /**< the display this mode is associated with */
  73. SDL_PixelFormatEnum format; /**< pixel format */
  74. int w; /**< width */
  75. int h; /**< height */
  76. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  77. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  78. void *driverdata; /**< driver-specific data, initialize to 0 */
  79. } SDL_DisplayMode;
  80. /**
  81. * Display orientation
  82. */
  83. typedef enum
  84. {
  85. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  86. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  87. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  88. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  89. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  90. } SDL_DisplayOrientation;
  91. /**
  92. * The type used to identify a window
  93. */
  94. typedef struct SDL_Window SDL_Window;
  95. /**
  96. * The flags on a window
  97. *
  98. * \sa SDL_GetWindowFlags
  99. */
  100. typedef Uint32 SDL_WindowFlags;
  101. #define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
  102. #define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
  103. #define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
  104. #define SDL_WINDOW_HIDDEN 0x00000008U /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  105. #define SDL_WINDOW_BORDERLESS 0x00000010U /**< no window decoration */
  106. #define SDL_WINDOW_RESIZABLE 0x00000020U /**< window can be resized */
  107. #define SDL_WINDOW_MINIMIZED 0x00000040U /**< window is minimized */
  108. #define SDL_WINDOW_MAXIMIZED 0x00000080U /**< window is maximized */
  109. #define SDL_WINDOW_MOUSE_GRABBED 0x00000100U /**< window has grabbed mouse input */
  110. #define SDL_WINDOW_INPUT_FOCUS 0x00000200U /**< window has input focus */
  111. #define SDL_WINDOW_MOUSE_FOCUS 0x00000400U /**< window has mouse focus */
  112. #define SDL_WINDOW_EXTERNAL 0x00000800U /**< window not created by SDL */
  113. #define SDL_WINDOW_HIGH_PIXEL_DENSITY 0x00002000U /**< window uses high pixel density back buffer if possible */
  114. #define SDL_WINDOW_MOUSE_CAPTURE 0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  115. #define SDL_WINDOW_ALWAYS_ON_TOP 0x00008000U /**< window should always be above others */
  116. #define SDL_WINDOW_UTILITY 0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
  117. #define SDL_WINDOW_TOOLTIP 0x00040000U /**< window should be treated as a tooltip */
  118. #define SDL_WINDOW_POPUP_MENU 0x00080000U /**< window should be treated as a popup menu */
  119. #define SDL_WINDOW_KEYBOARD_GRABBED 0x00100000U /**< window has grabbed keyboard input */
  120. #define SDL_WINDOW_VULKAN 0x10000000U /**< window usable for Vulkan surface */
  121. #define SDL_WINDOW_METAL 0x20000000U /**< window usable for Metal view */
  122. #define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */
  123. #define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */
  124. /**
  125. * Used to indicate that you don't care what the window position is.
  126. */
  127. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  128. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  129. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  130. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  131. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  132. /**
  133. * Used to indicate that the window position should be centered.
  134. */
  135. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  136. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  137. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  138. #define SDL_WINDOWPOS_ISCENTERED(X) \
  139. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  140. /**
  141. * Window flash operation
  142. */
  143. typedef enum
  144. {
  145. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  146. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  147. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  148. } SDL_FlashOperation;
  149. /**
  150. * An opaque handle to an OpenGL context.
  151. */
  152. typedef void *SDL_GLContext;
  153. /**
  154. * Opaque EGL types.
  155. */
  156. typedef void *SDL_EGLDisplay;
  157. typedef void *SDL_EGLConfig;
  158. typedef void *SDL_EGLSurface;
  159. typedef intptr_t SDL_EGLAttrib;
  160. typedef int SDL_EGLint;
  161. /**
  162. * EGL attribute initialization callback types.
  163. */
  164. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  165. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  166. /**
  167. * OpenGL configuration attributes
  168. */
  169. typedef enum
  170. {
  171. SDL_GL_RED_SIZE,
  172. SDL_GL_GREEN_SIZE,
  173. SDL_GL_BLUE_SIZE,
  174. SDL_GL_ALPHA_SIZE,
  175. SDL_GL_BUFFER_SIZE,
  176. SDL_GL_DOUBLEBUFFER,
  177. SDL_GL_DEPTH_SIZE,
  178. SDL_GL_STENCIL_SIZE,
  179. SDL_GL_ACCUM_RED_SIZE,
  180. SDL_GL_ACCUM_GREEN_SIZE,
  181. SDL_GL_ACCUM_BLUE_SIZE,
  182. SDL_GL_ACCUM_ALPHA_SIZE,
  183. SDL_GL_STEREO,
  184. SDL_GL_MULTISAMPLEBUFFERS,
  185. SDL_GL_MULTISAMPLESAMPLES,
  186. SDL_GL_ACCELERATED_VISUAL,
  187. SDL_GL_RETAINED_BACKING,
  188. SDL_GL_CONTEXT_MAJOR_VERSION,
  189. SDL_GL_CONTEXT_MINOR_VERSION,
  190. SDL_GL_CONTEXT_FLAGS,
  191. SDL_GL_CONTEXT_PROFILE_MASK,
  192. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  193. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  194. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  195. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  196. SDL_GL_CONTEXT_NO_ERROR,
  197. SDL_GL_FLOATBUFFERS,
  198. SDL_GL_EGL_PLATFORM
  199. } SDL_GLattr;
  200. typedef enum
  201. {
  202. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  203. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  204. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  205. } SDL_GLprofile;
  206. typedef enum
  207. {
  208. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  209. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  210. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  211. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  212. } SDL_GLcontextFlag;
  213. typedef enum
  214. {
  215. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  216. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  217. } SDL_GLcontextReleaseFlag;
  218. typedef enum
  219. {
  220. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  221. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  222. } SDL_GLContextResetNotification;
  223. /* Function prototypes */
  224. /**
  225. * Get the number of video drivers compiled into SDL.
  226. *
  227. * \returns a number >= 1 on success or a negative error code on failure; call
  228. * SDL_GetError() for more information.
  229. *
  230. * \since This function is available since SDL 3.0.0.
  231. *
  232. * \sa SDL_GetVideoDriver
  233. */
  234. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  235. /**
  236. * Get the name of a built in video driver.
  237. *
  238. * The video drivers are presented in the order in which they are normally
  239. * checked during initialization.
  240. *
  241. * \param index the index of a video driver
  242. * \returns the name of the video driver with the given **index**.
  243. *
  244. * \since This function is available since SDL 3.0.0.
  245. *
  246. * \sa SDL_GetNumVideoDrivers
  247. */
  248. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  249. /**
  250. * Get the name of the currently initialized video driver.
  251. *
  252. * \returns the name of the current video driver or NULL if no driver has been
  253. * initialized.
  254. *
  255. * \since This function is available since SDL 3.0.0.
  256. *
  257. * \sa SDL_GetNumVideoDrivers
  258. * \sa SDL_GetVideoDriver
  259. */
  260. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  261. /**
  262. * Get the current system theme
  263. *
  264. * \returns the current system theme, light, dark, or unknown
  265. *
  266. * \since This function is available since SDL 3.0.0.
  267. */
  268. extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  269. /**
  270. * Get a list of currently connected displays.
  271. *
  272. * \param count a pointer filled in with the number of displays returned
  273. * \returns a 0 terminated array of display instance IDs which should be freed
  274. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  275. * details.
  276. *
  277. * \since This function is available since SDL 3.0.0.
  278. */
  279. extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
  280. /**
  281. * Return the primary display.
  282. *
  283. * \returns the instance ID of the primary display on success or 0 on failure;
  284. * call SDL_GetError() for more information.
  285. *
  286. * \since This function is available since SDL 3.0.0.
  287. *
  288. * \sa SDL_GetDisplays
  289. */
  290. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  291. /**
  292. * Get the properties associated with a display.
  293. *
  294. * The following read-only properties are provided by SDL:
  295. *
  296. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
  297. * headroom above the SDR white point. This property can change dynamically
  298. * when SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
  299. * - `SDL_PROP_DISPLAY_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the
  300. * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
  301. * SDR white level in scRGB colorspace, and on Apple platforms this is
  302. * always 1.0 for EDR content. This property can change dynamically when
  303. * SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
  304. * - `SDL_PROP_DISPLAY_HDR_HEADROOM_FLOAT`: the additional high dynamic range
  305. * that can be displayed, in terms of the SDR white point. When HDR is not
  306. * enabled, this will be 1.0. This property can change dynamically when
  307. * SDL_EVENT_DISPLAY_HDR_STATE_CHANGED is sent.
  308. *
  309. * \param displayID the instance ID of the display to query
  310. * \returns a valid property ID on success or 0 on failure; call
  311. * SDL_GetError() for more information.
  312. *
  313. * \since This function is available since SDL 3.0.0.
  314. *
  315. * \sa SDL_GetProperty
  316. * \sa SDL_SetProperty
  317. */
  318. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  319. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  320. #define SDL_PROP_DISPLAY_SDR_WHITE_POINT_FLOAT "SDL.display.SDR_white_point"
  321. #define SDL_PROP_DISPLAY_HDR_HEADROOM_FLOAT "SDL.display.HDR_headroom"
  322. /**
  323. * Get the name of a display in UTF-8 encoding.
  324. *
  325. * \param displayID the instance ID of the display to query
  326. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  327. * more information.
  328. *
  329. * \since This function is available since SDL 3.0.0.
  330. *
  331. * \sa SDL_GetDisplays
  332. */
  333. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  334. /**
  335. * Get the desktop area represented by a display.
  336. *
  337. * The primary display is always located at (0,0).
  338. *
  339. * \param displayID the instance ID of the display to query
  340. * \param rect the SDL_Rect structure filled in with the display bounds
  341. * \returns 0 on success or a negative error code on failure; call
  342. * SDL_GetError() for more information.
  343. *
  344. * \since This function is available since SDL 3.0.0.
  345. *
  346. * \sa SDL_GetDisplayUsableBounds
  347. * \sa SDL_GetDisplays
  348. */
  349. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  350. /**
  351. * Get the usable desktop area represented by a display, in screen
  352. * coordinates.
  353. *
  354. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  355. * reserved by the system removed. For example, on Apple's macOS, this
  356. * subtracts the area occupied by the menu bar and dock.
  357. *
  358. * Setting a window to be fullscreen generally bypasses these unusable areas,
  359. * so these are good guidelines for the maximum space available to a
  360. * non-fullscreen window.
  361. *
  362. * \param displayID the instance ID of the display to query
  363. * \param rect the SDL_Rect structure filled in with the display bounds
  364. * \returns 0 on success or a negative error code on failure; call
  365. * SDL_GetError() for more information.
  366. *
  367. * \since This function is available since SDL 3.0.0.
  368. *
  369. * \sa SDL_GetDisplayBounds
  370. * \sa SDL_GetDisplays
  371. */
  372. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  373. /**
  374. * Get the orientation of a display when it is unrotated.
  375. *
  376. * \param displayID the instance ID of the display to query
  377. * \returns The SDL_DisplayOrientation enum value of the display, or
  378. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  379. *
  380. * \since This function is available since SDL 3.0.0.
  381. *
  382. * \sa SDL_GetDisplays
  383. */
  384. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  385. /**
  386. * Get the orientation of a display.
  387. *
  388. * \param displayID the instance ID of the display to query
  389. * \returns The SDL_DisplayOrientation enum value of the display, or
  390. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  391. *
  392. * \since This function is available since SDL 3.0.0.
  393. *
  394. * \sa SDL_GetDisplays
  395. */
  396. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  397. /**
  398. * Get the content scale of a display.
  399. *
  400. * The content scale is the expected scale for content based on the DPI
  401. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  402. * display scale, which means that the user expects UI elements to be twice as
  403. * big on this display, to aid in readability.
  404. *
  405. * \param displayID the instance ID of the display to query
  406. * \returns The content scale of the display, or 0.0f on error; call
  407. * SDL_GetError() for more details.
  408. *
  409. * \since This function is available since SDL 3.0.0.
  410. *
  411. * \sa SDL_GetDisplays
  412. */
  413. extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  414. /**
  415. * Get a list of fullscreen display modes available on a display.
  416. *
  417. * The display modes are sorted in this priority:
  418. *
  419. * - w -> largest to smallest
  420. * - h -> largest to smallest
  421. * - bits per pixel -> more colors to fewer colors
  422. * - packed pixel layout -> largest to smallest
  423. * - refresh rate -> highest to lowest
  424. * - pixel density -> lowest to highest
  425. *
  426. * \param displayID the instance ID of the display to query
  427. * \param count a pointer filled in with the number of displays returned
  428. * \returns a NULL terminated array of display mode pointers which should be
  429. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  430. * more details.
  431. *
  432. * \since This function is available since SDL 3.0.0.
  433. *
  434. * \sa SDL_GetDisplays
  435. */
  436. extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  437. /**
  438. * Get the closest match to the requested display mode.
  439. *
  440. * The available display modes are scanned and `closest` is filled in with the
  441. * closest mode matching the requested mode and returned. The mode format and
  442. * refresh rate default to the desktop mode if they are set to 0. The modes
  443. * are scanned with size being first priority, format being second priority,
  444. * and finally checking the refresh rate. If all the available modes are too
  445. * small, then NULL is returned.
  446. *
  447. * \param displayID the instance ID of the display to query
  448. * \param w the width in pixels of the desired display mode
  449. * \param h the height in pixels of the desired display mode
  450. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  451. * for the desktop refresh rate
  452. * \param include_high_density_modes Boolean to include high density modes in
  453. * the search
  454. * \returns a pointer to the closest display mode equal to or larger than the
  455. * desired mode, or NULL on error; call SDL_GetError() for more
  456. * information.
  457. *
  458. * \since This function is available since SDL 3.0.0.
  459. *
  460. * \sa SDL_GetDisplays
  461. * \sa SDL_GetFullscreenDisplayModes
  462. */
  463. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
  464. /**
  465. * Get information about the desktop's display mode.
  466. *
  467. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  468. * when SDL runs fullscreen and has changed the resolution. In that case this
  469. * function will return the previous native display mode, and not the current
  470. * display mode.
  471. *
  472. * \param displayID the instance ID of the display to query
  473. * \returns a pointer to the desktop display mode or NULL on error; call
  474. * SDL_GetError() for more information.
  475. *
  476. * \since This function is available since SDL 3.0.0.
  477. *
  478. * \sa SDL_GetCurrentDisplayMode
  479. * \sa SDL_GetDisplays
  480. */
  481. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  482. /**
  483. * Get information about the current display mode.
  484. *
  485. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  486. * when SDL runs fullscreen and has changed the resolution. In that case this
  487. * function will return the current display mode, and not the previous native
  488. * display mode.
  489. *
  490. * \param displayID the instance ID of the display to query
  491. * \returns a pointer to the desktop display mode or NULL on error; call
  492. * SDL_GetError() for more information.
  493. *
  494. * \since This function is available since SDL 3.0.0.
  495. *
  496. * \sa SDL_GetDesktopDisplayMode
  497. * \sa SDL_GetDisplays
  498. */
  499. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  500. /**
  501. * Get the display containing a point.
  502. *
  503. * \param point the point to query
  504. * \returns the instance ID of the display containing the point or 0 on
  505. * failure; call SDL_GetError() for more information.
  506. *
  507. * \since This function is available since SDL 3.0.0.
  508. *
  509. * \sa SDL_GetDisplayBounds
  510. * \sa SDL_GetDisplays
  511. */
  512. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  513. /**
  514. * Get the display primarily containing a rect.
  515. *
  516. * \param rect the rect to query
  517. * \returns the instance ID of the display entirely containing the rect or
  518. * closest to the center of the rect on success or 0 on failure; call
  519. * SDL_GetError() for more information.
  520. *
  521. * \since This function is available since SDL 3.0.0.
  522. *
  523. * \sa SDL_GetDisplayBounds
  524. * \sa SDL_GetDisplays
  525. */
  526. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  527. /**
  528. * Get the display associated with a window.
  529. *
  530. * \param window the window to query
  531. * \returns the instance ID of the display containing the center of the window
  532. * on success or 0 on failure; call SDL_GetError() for more
  533. * information.
  534. *
  535. * \since This function is available since SDL 3.0.0.
  536. *
  537. * \sa SDL_GetDisplayBounds
  538. * \sa SDL_GetDisplays
  539. */
  540. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  541. /**
  542. * Get the pixel density of a window.
  543. *
  544. * This is a ratio of pixel size to window size. For example, if the window is
  545. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  546. * would have a pixel density of 2.0.
  547. *
  548. * \param window the window to query
  549. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  550. * information.
  551. *
  552. * \since This function is available since SDL 3.0.0.
  553. *
  554. * \sa SDL_GetWindowDisplayScale
  555. */
  556. extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  557. /**
  558. * Get the content display scale relative to a window's pixel size.
  559. *
  560. * This is a combination of the window pixel density and the display content
  561. * scale, and is the expected scale for displaying content in this window. For
  562. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  563. * the content to take twice as many pixels and be the same physical size as
  564. * if it were being displayed in a 1920x1080 window with a display scale of
  565. * 1.0.
  566. *
  567. * Conceptually this value corresponds to the scale display setting, and is
  568. * updated when that setting is changed, or the window moves to a display with
  569. * a different scale setting.
  570. *
  571. * \param window the window to query
  572. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  573. * more information.
  574. *
  575. * \since This function is available since SDL 3.0.0.
  576. */
  577. extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  578. /**
  579. * Set the display mode to use when a window is visible and fullscreen.
  580. *
  581. * This only affects the display mode used when the window is fullscreen. To
  582. * change the window size when the window is not fullscreen, use
  583. * SDL_SetWindowSize().
  584. *
  585. * If the window is currently in the fullscreen state, this request is
  586. * asynchronous on some windowing systems and the new mode dimensions may not
  587. * be applied immediately upon the return of this function. If an immediate
  588. * change is required, call SDL_SyncWindow() to block until the changes have
  589. * taken effect.
  590. *
  591. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  592. * SDL_EVENT_WINDOOW_PIXEL_SIZE_CHANGED event will be emitted with the new
  593. * mode dimensions.
  594. *
  595. * \param window the window to affect
  596. * \param mode a pointer to the display mode to use, which can be NULL for
  597. * borderless fullscreen desktop mode, or one of the fullscreen
  598. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  599. * exclusive fullscreen mode.
  600. * \returns 0 on success or a negative error code on failure; call
  601. * SDL_GetError() for more information.
  602. *
  603. * \since This function is available since SDL 3.0.0.
  604. *
  605. * \sa SDL_GetWindowFullscreenMode
  606. * \sa SDL_SetWindowFullscreen
  607. * \sa SDL_SyncWindow
  608. */
  609. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  610. /**
  611. * Query the display mode to use when a window is visible at fullscreen.
  612. *
  613. * \param window the window to query
  614. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  615. * borderless fullscreen desktop mode
  616. *
  617. * \since This function is available since SDL 3.0.0.
  618. *
  619. * \sa SDL_SetWindowFullscreenMode
  620. * \sa SDL_SetWindowFullscreen
  621. */
  622. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  623. /**
  624. * Get the raw ICC profile data for the screen the window is currently on.
  625. *
  626. * Data returned should be freed with SDL_free.
  627. *
  628. * \param window the window to query
  629. * \param size the size of the ICC profile
  630. * \returns the raw ICC profile data on success or NULL on failure; call
  631. * SDL_GetError() for more information.
  632. *
  633. * \since This function is available since SDL 3.0.0.
  634. */
  635. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  636. /**
  637. * Get the pixel format associated with the window.
  638. *
  639. * \param window the window to query
  640. * \returns the pixel format of the window on success or
  641. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  642. * information.
  643. *
  644. * \since This function is available since SDL 3.0.0.
  645. */
  646. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  647. /**
  648. * Create a window with the specified dimensions and flags.
  649. *
  650. * `flags` may be any of the following OR'd together:
  651. *
  652. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  653. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  654. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  655. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  656. * - `SDL_WINDOW_HIDDEN`: window is not visible
  657. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  658. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  659. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  660. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  661. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  662. *
  663. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  664. *
  665. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  666. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  667. *
  668. * The window pixel size may differ from its window coordinate size if the
  669. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  670. * the client area's size in window coordinates, and
  671. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  672. * drawable size in pixels. Note that the drawable size can vary after the
  673. * window is created and should be queried again if you get an
  674. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  675. *
  676. * If the window is created with any of the SDL_WINDOW_OPENGL or
  677. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  678. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  679. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  680. *
  681. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  682. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  683. *
  684. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  685. * SDL_CreateWindow() will fail.
  686. *
  687. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  688. * loader or link to a dynamic library version. This limitation may be removed
  689. * in a future version of SDL.
  690. *
  691. * \param title the title of the window, in UTF-8 encoding
  692. * \param w the width of the window
  693. * \param h the height of the window
  694. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  695. * \returns the window that was created or NULL on failure; call
  696. * SDL_GetError() for more information.
  697. *
  698. * \since This function is available since SDL 3.0.0.
  699. *
  700. * \sa SDL_CreatePopupWindow
  701. * \sa SDL_CreateWindowWithProperties
  702. * \sa SDL_DestroyWindow
  703. */
  704. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
  705. /**
  706. * Create a child popup window of the specified parent window.
  707. *
  708. * 'flags' **must** contain exactly one of the following: -
  709. * 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
  710. * input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
  711. * The topmost popup menu will implicitly gain the keyboard focus.
  712. *
  713. * The following flags are not relevant to popup window creation and will be
  714. * ignored:
  715. *
  716. * - 'SDL_WINDOW_MINIMIZED'
  717. * - 'SDL_WINDOW_MAXIMIZED'
  718. * - 'SDL_WINDOW_FULLSCREEN'
  719. * - 'SDL_WINDOW_BORDERLESS'
  720. *
  721. * The parent parameter **must** be non-null and a valid window. The parent of
  722. * a popup window can be either a regular, toplevel window, or another popup
  723. * window.
  724. *
  725. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  726. * flash, be made a modal window, be the parent of a modal window, or grab the
  727. * mouse and/or keyboard. Attempts to do so will fail.
  728. *
  729. * Popup windows implicitly do not have a border/decorations and do not appear
  730. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  731. *
  732. * If a parent window is hidden, any child popup windows will be recursively
  733. * hidden as well. Child popup windows not explicitly hidden will be restored
  734. * when the parent is shown.
  735. *
  736. * If the parent window is destroyed, any child popup windows will be
  737. * recursively destroyed as well.
  738. *
  739. * \param parent the parent of the window, must not be NULL
  740. * \param offset_x the x position of the popup window relative to the origin
  741. * of the parent
  742. * \param offset_y the y position of the popup window relative to the origin
  743. * of the parent window
  744. * \param w the width of the window
  745. * \param h the height of the window
  746. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
  747. * additional SDL_WindowFlags OR'd together.
  748. * \returns the window that was created or NULL on failure; call
  749. * SDL_GetError() for more information.
  750. *
  751. * \since This function is available since SDL 3.0.0.
  752. *
  753. * \sa SDL_CreateWindow
  754. * \sa SDL_CreateWindowWithProperties
  755. * \sa SDL_DestroyWindow
  756. * \sa SDL_GetWindowParent
  757. */
  758. extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
  759. /**
  760. * Create a window with the specified properties.
  761. *
  762. * These are the supported properties:
  763. *
  764. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  765. * be always on top
  766. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  767. * window decoration
  768. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  769. * window will be used with an externally managed graphics context.
  770. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  771. * accept keyboard input (defaults true)
  772. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  773. * start in fullscreen mode at desktop resolution
  774. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  775. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  776. * hidden
  777. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  778. * uses a high pixel density buffer if possible
  779. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  780. * start maximized
  781. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  782. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  783. * with Metal rendering
  784. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  785. * start minimized
  786. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  787. * with grabbed mouse focus
  788. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  789. * with OpenGL rendering
  790. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  791. * parent of this window, required for windows with the "toolip" and "menu"
  792. * properties
  793. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  794. * resizable
  795. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  796. * encoding
  797. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  798. * transparent in the areas with alpha of 0
  799. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  800. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  801. * window, not showing in the task bar and window list
  802. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  803. * with Vulkan rendering
  804. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  805. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  806. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  807. * relative to the parent for windows with the "parent" property set.
  808. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  809. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  810. * relative to the parent for windows with the "parent" property set.
  811. *
  812. * These are additional supported properties on macOS:
  813. *
  814. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  815. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  816. * to wrap an existing window.
  817. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  818. * NSView associated with the window, defaults to `[window contentView]`
  819. *
  820. * These are additional supported properties on Wayland:
  821. *
  822. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY_BOOLEAN` - true if the
  823. * window should use forced scaling designed to produce 1:1 pixel mapping if
  824. * not flagged as being DPI-aware. This is intended to allow legacy
  825. * applications to be displayed without desktop scaling being applied, and
  826. * has issues with certain display configurations, as this forces the window
  827. * to behave in a way that Wayland desktops were not designed to
  828. * accommodate. Potential issues include, but are not limited to: rounding
  829. * errors can result when odd window sizes/scales are used, the window may
  830. * be unusably small, the window may jump in visible size at times, the
  831. * window may appear to be larger than the desktop space, and possible loss
  832. * of cursor precision can occur. New applications should be designed with
  833. * proper DPI awareness and handling instead of enabling this.
  834. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  835. * the application wants to use the Wayland surface for a custom role and
  836. * does not want it attached to an XDG toplevel window. See
  837. * docs/README-wayland.md for more information on using custom surfaces.
  838. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if the
  839. * application wants an associated `wl_egl_window` object to be created,
  840. * even if the window does not have the OpenGL property or flag set.
  841. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  842. * associated with the window, if you want to wrap an existing window. See
  843. * docs/README-wayland.md for more information.
  844. *
  845. * These are additional supported properties on Windows:
  846. *
  847. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  848. * window, if you want to wrap an existing window.
  849. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  850. * another window to share pixel format with, useful for OpenGL windows
  851. *
  852. * These are additional supported properties with X11:
  853. *
  854. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  855. * with the window, if you want to wrap an existing window.
  856. *
  857. * The window is implicitly shown if the "hidden" property is not set.
  858. *
  859. * Windows with the "tooltip" and "menu" properties are popup windows and have
  860. * the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
  861. *
  862. * \param props the properties to use
  863. * \returns the window that was created or NULL on failure; call
  864. * SDL_GetError() for more information.
  865. *
  866. * \since This function is available since SDL 3.0.0.
  867. *
  868. * \sa SDL_CreateProperties
  869. * \sa SDL_CreateWindow
  870. * \sa SDL_DestroyWindow
  871. */
  872. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  873. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always_on_top"
  874. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
  875. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
  876. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "external_graphics_context"
  877. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
  878. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "height"
  879. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
  880. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high_pixel_density"
  881. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
  882. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "menu"
  883. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "metal"
  884. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
  885. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse_grabbed"
  886. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
  887. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "parent"
  888. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
  889. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "title"
  890. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
  891. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
  892. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
  893. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
  894. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "width"
  895. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "x"
  896. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "y"
  897. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
  898. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
  899. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY_BOOLEAN "wayland.scale_to_display"
  900. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
  901. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
  902. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
  903. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
  904. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
  905. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
  906. /**
  907. * Get the numeric ID of a window.
  908. *
  909. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  910. * these events to specific SDL_Window objects.
  911. *
  912. * \param window the window to query
  913. * \returns the ID of the window on success or 0 on failure; call
  914. * SDL_GetError() for more information.
  915. *
  916. * \since This function is available since SDL 3.0.0.
  917. *
  918. * \sa SDL_GetWindowFromID
  919. */
  920. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  921. /**
  922. * Get a window from a stored ID.
  923. *
  924. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  925. * these events to specific SDL_Window objects.
  926. *
  927. * \param id the ID of the window
  928. * \returns the window associated with `id` or NULL if it doesn't exist; call
  929. * SDL_GetError() for more information.
  930. *
  931. * \since This function is available since SDL 3.0.0.
  932. *
  933. * \sa SDL_GetWindowID
  934. */
  935. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  936. /**
  937. * Get parent of a window.
  938. *
  939. * \param window the window to query
  940. * \returns the parent of the window on success or NULL if the window has no
  941. * parent.
  942. *
  943. * \since This function is available since SDL 3.0.0.
  944. *
  945. * \sa SDL_CreatePopupWindow
  946. */
  947. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  948. /**
  949. * Get the properties associated with a window.
  950. *
  951. * The following read-only properties are provided by SDL:
  952. *
  953. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  954. * window
  955. *
  956. * On Android:
  957. *
  958. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  959. * with the window
  960. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  961. * the window
  962. *
  963. * On iOS:
  964. *
  965. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  966. * UIWindow associated with the window
  967. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  968. * assocated with metal views on the window
  969. *
  970. * On KMS/DRM:
  971. *
  972. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  973. * with the window (e.g. the X in /dev/dri/cardX)
  974. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  975. * window
  976. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  977. * with the window
  978. *
  979. * On macOS:
  980. *
  981. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  982. * NSWindow associated with the window
  983. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  984. * assocated with metal views on the window
  985. *
  986. * On Vivante:
  987. *
  988. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  989. * associated with the window
  990. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  991. * associated with the window
  992. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  993. * the window
  994. *
  995. * On UWP:
  996. *
  997. * - `SDL_PROP_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
  998. * associated with the window
  999. *
  1000. * On Windows:
  1001. *
  1002. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1003. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1004. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1005. * the window
  1006. *
  1007. * On Wayland:
  1008. *
  1009. * Note: The `xdg_*` window objects do not internally persist across window
  1010. * show/hide calls. They will be null if the window is hidden and must be
  1011. * queried each time it is shown.
  1012. *
  1013. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1014. * the window
  1015. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1016. * the window
  1017. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1018. * associated with the window
  1019. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1020. * with the window
  1021. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1022. * associated with the window
  1023. * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_POINTER': the export
  1024. * handle associated with the window
  1025. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1026. * associated with the window
  1027. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1028. * associated with the window, in popup mode
  1029. *
  1030. * On X11:
  1031. *
  1032. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1033. * the window
  1034. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1035. * the window
  1036. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1037. * window
  1038. *
  1039. * \param window the window to query
  1040. * \returns a valid property ID on success or 0 on failure; call
  1041. * SDL_GetError() for more information.
  1042. *
  1043. * \since This function is available since SDL 3.0.0.
  1044. *
  1045. * \sa SDL_GetProperty
  1046. * \sa SDL_SetProperty
  1047. */
  1048. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1049. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1050. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1051. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1052. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1053. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1054. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1055. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1056. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1057. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1058. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1059. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1060. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1061. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1062. #define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
  1063. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1064. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1065. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1066. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1067. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1068. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1069. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1070. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1071. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_POINTER "SDL.window.wayland.xdg_toplevel_export_handle"
  1072. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1073. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1074. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1075. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1076. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1077. /**
  1078. * Get the window flags.
  1079. *
  1080. * \param window the window to query
  1081. * \returns a mask of the SDL_WindowFlags associated with `window`
  1082. *
  1083. * \since This function is available since SDL 3.0.0.
  1084. *
  1085. * \sa SDL_CreateWindow
  1086. * \sa SDL_HideWindow
  1087. * \sa SDL_MaximizeWindow
  1088. * \sa SDL_MinimizeWindow
  1089. * \sa SDL_SetWindowFullscreen
  1090. * \sa SDL_SetWindowGrab
  1091. * \sa SDL_ShowWindow
  1092. */
  1093. extern DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1094. /**
  1095. * Set the title of a window.
  1096. *
  1097. * This string is expected to be in UTF-8 encoding.
  1098. *
  1099. * \param window the window to change
  1100. * \param title the desired window title in UTF-8 format
  1101. * \returns 0 on success or a negative error code on failure; call
  1102. * SDL_GetError() for more information.
  1103. *
  1104. * \since This function is available since SDL 3.0.0.
  1105. *
  1106. * \sa SDL_GetWindowTitle
  1107. */
  1108. extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1109. /**
  1110. * Get the title of a window.
  1111. *
  1112. * \param window the window to query
  1113. * \returns the title of the window in UTF-8 format or "" if there is no
  1114. * title.
  1115. *
  1116. * \since This function is available since SDL 3.0.0.
  1117. *
  1118. * \sa SDL_SetWindowTitle
  1119. */
  1120. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1121. /**
  1122. * Set the icon for a window.
  1123. *
  1124. * \param window the window to change
  1125. * \param icon an SDL_Surface structure containing the icon for the window
  1126. * \returns 0 on success or a negative error code on failure; call
  1127. * SDL_GetError() for more information.
  1128. *
  1129. * \since This function is available since SDL 3.0.0.
  1130. */
  1131. extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1132. /**
  1133. * Request that the window's position be set.
  1134. *
  1135. * If, at the time of this request, the window is in a fixed-size state such
  1136. * as maximized, this request may be deferred until the window returns to a
  1137. * resizable state.
  1138. *
  1139. * This can be used to reposition fullscreen-desktop windows onto a different
  1140. * display, however, exclusive fullscreen windows are locked to a specific
  1141. * display and can only be repositioned programmatically via
  1142. * SDL_SetWindowFullscreenMode().
  1143. *
  1144. * On some windowing systems this request is asynchronous and the new
  1145. * coordinates may not have have been applied immediately upon the return of
  1146. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1147. * block until the changes have taken effect.
  1148. *
  1149. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1150. * emitted with the window's new coordinates. Note that the new coordinates
  1151. * may not match the exact coordinates requested, as some windowing systems
  1152. * can restrict the position of the window in certain scenarios (e.g.
  1153. * constraining the position so the window is always within desktop bounds).
  1154. * Additionally, as this is just a request, it can be denied by the windowing
  1155. * system.
  1156. *
  1157. * \param window the window to reposition
  1158. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1159. * `SDL_WINDOWPOS_UNDEFINED`
  1160. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1161. * `SDL_WINDOWPOS_UNDEFINED`
  1162. * \returns 0 on success or a negative error code on failure; call
  1163. * SDL_GetError() for more information.
  1164. *
  1165. * \since This function is available since SDL 3.0.0.
  1166. *
  1167. * \sa SDL_GetWindowPosition
  1168. * \sa SDL_SyncWindow
  1169. */
  1170. extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1171. /**
  1172. * Get the position of a window.
  1173. *
  1174. * This is the current position of the window as last reported by the
  1175. * windowing system.
  1176. *
  1177. * If you do not need the value for one of the positions a NULL may be passed
  1178. * in the `x` or `y` parameter.
  1179. *
  1180. * \param window the window to query
  1181. * \param x a pointer filled in with the x position of the window, may be NULL
  1182. * \param y a pointer filled in with the y position of the window, may be NULL
  1183. * \returns 0 on success or a negative error code on failure; call
  1184. * SDL_GetError() for more information.
  1185. *
  1186. * \since This function is available since SDL 3.0.0.
  1187. *
  1188. * \sa SDL_SetWindowPosition
  1189. */
  1190. extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1191. /**
  1192. * Request that the size of a window's client area be set.
  1193. *
  1194. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1195. * height value is not desired.
  1196. *
  1197. * If, at the time of this request, the window in a fixed-size state, such as
  1198. * maximized or fullscreen, the request will be deferred until the window
  1199. * exits this state and becomes resizable again.
  1200. *
  1201. * To change the fullscreen mode of a window, use
  1202. * SDL_SetWindowFullscreenMode()
  1203. *
  1204. * On some windowing systems, this request is asynchronous and the new window
  1205. * size may not have have been applied immediately upon the return of this
  1206. * function. If an immediate change is required, call SDL_SyncWindow() to
  1207. * block until the changes have taken effect.
  1208. *
  1209. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1210. * emitted with the new window dimensions. Note that the new dimensions may
  1211. * not match the exact size requested, as some windowing systems can restrict
  1212. * the window size in certain scenarios (e.g. constraining the size of the
  1213. * content area to remain within the usable desktop bounds). Additionally, as
  1214. * this is just a request, it can be denied by the windowing system.
  1215. *
  1216. * \param window the window to change
  1217. * \param w the width of the window, must be > 0
  1218. * \param h the height of the window, must be > 0
  1219. * \returns 0 on success or a negative error code on failure; call
  1220. * SDL_GetError() for more information.
  1221. *
  1222. * \since This function is available since SDL 3.0.0.
  1223. *
  1224. * \sa SDL_GetWindowSize
  1225. * \sa SDL_SetWindowFullscreenMode
  1226. * \sa SDL_SyncWindow
  1227. */
  1228. extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1229. /**
  1230. * Get the size of a window's client area.
  1231. *
  1232. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1233. * height value is not desired.
  1234. *
  1235. * The window pixel size may differ from its window coordinate size if the
  1236. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1237. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1238. *
  1239. * \param window the window to query the width and height from
  1240. * \param w a pointer filled in with the width of the window, may be NULL
  1241. * \param h a pointer filled in with the height of the window, may be NULL
  1242. * \returns 0 on success or a negative error code on failure; call
  1243. * SDL_GetError() for more information.
  1244. *
  1245. * \since This function is available since SDL 3.0.0.
  1246. *
  1247. * \sa SDL_GetRenderOutputSize
  1248. * \sa SDL_GetWindowSizeInPixels
  1249. * \sa SDL_SetWindowSize
  1250. */
  1251. extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1252. /**
  1253. * Get the size of a window's borders (decorations) around the client area.
  1254. *
  1255. * Note: If this function fails (returns -1), the size values will be
  1256. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1257. * window in question was borderless.
  1258. *
  1259. * Note: This function may fail on systems where the window has not yet been
  1260. * decorated by the display server (for example, immediately after calling
  1261. * SDL_CreateWindow). It is recommended that you wait at least until the
  1262. * window has been presented and composited, so that the window system has a
  1263. * chance to decorate the window and provide the border dimensions to SDL.
  1264. *
  1265. * This function also returns -1 if getting the information is not supported.
  1266. *
  1267. * \param window the window to query the size values of the border
  1268. * (decorations) from
  1269. * \param top pointer to variable for storing the size of the top border; NULL
  1270. * is permitted
  1271. * \param left pointer to variable for storing the size of the left border;
  1272. * NULL is permitted
  1273. * \param bottom pointer to variable for storing the size of the bottom
  1274. * border; NULL is permitted
  1275. * \param right pointer to variable for storing the size of the right border;
  1276. * NULL is permitted
  1277. * \returns 0 on success or a negative error code on failure; call
  1278. * SDL_GetError() for more information.
  1279. *
  1280. * \since This function is available since SDL 3.0.0.
  1281. *
  1282. * \sa SDL_GetWindowSize
  1283. */
  1284. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1285. /**
  1286. * Get the size of a window's client area, in pixels.
  1287. *
  1288. * \param window the window from which the drawable size should be queried
  1289. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1290. * \param h a pointer to variable for storing the height in pixels, may be
  1291. * NULL
  1292. * \returns 0 on success or a negative error code on failure; call
  1293. * SDL_GetError() for more information.
  1294. *
  1295. * \since This function is available since SDL 3.0.0.
  1296. *
  1297. * \sa SDL_CreateWindow
  1298. * \sa SDL_GetWindowSize
  1299. */
  1300. extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1301. /**
  1302. * Set the minimum size of a window's client area.
  1303. *
  1304. * \param window the window to change
  1305. * \param min_w the minimum width of the window, or 0 for no limit
  1306. * \param min_h the minimum height of the window, or 0 for no limit
  1307. * \returns 0 on success or a negative error code on failure; call
  1308. * SDL_GetError() for more information.
  1309. *
  1310. * \since This function is available since SDL 3.0.0.
  1311. *
  1312. * \sa SDL_GetWindowMinimumSize
  1313. * \sa SDL_SetWindowMaximumSize
  1314. */
  1315. extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1316. /**
  1317. * Get the minimum size of a window's client area.
  1318. *
  1319. * \param window the window to query
  1320. * \param w a pointer filled in with the minimum width of the window, may be
  1321. * NULL
  1322. * \param h a pointer filled in with the minimum height of the window, may be
  1323. * NULL
  1324. * \returns 0 on success or a negative error code on failure; call
  1325. * SDL_GetError() for more information.
  1326. *
  1327. * \since This function is available since SDL 3.0.0.
  1328. *
  1329. * \sa SDL_GetWindowMaximumSize
  1330. * \sa SDL_SetWindowMinimumSize
  1331. */
  1332. extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1333. /**
  1334. * Set the maximum size of a window's client area.
  1335. *
  1336. * \param window the window to change
  1337. * \param max_w the maximum width of the window, or 0 for no limit
  1338. * \param max_h the maximum height of the window, or 0 for no limit
  1339. * \returns 0 on success or a negative error code on failure; call
  1340. * SDL_GetError() for more information.
  1341. *
  1342. * \since This function is available since SDL 3.0.0.
  1343. *
  1344. * \sa SDL_GetWindowMaximumSize
  1345. * \sa SDL_SetWindowMinimumSize
  1346. */
  1347. extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1348. /**
  1349. * Get the maximum size of a window's client area.
  1350. *
  1351. * \param window the window to query
  1352. * \param w a pointer filled in with the maximum width of the window, may be
  1353. * NULL
  1354. * \param h a pointer filled in with the maximum height of the window, may be
  1355. * NULL
  1356. * \returns 0 on success or a negative error code on failure; call
  1357. * SDL_GetError() for more information.
  1358. *
  1359. * \since This function is available since SDL 3.0.0.
  1360. *
  1361. * \sa SDL_GetWindowMinimumSize
  1362. * \sa SDL_SetWindowMaximumSize
  1363. */
  1364. extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1365. /**
  1366. * Set the border state of a window.
  1367. *
  1368. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1369. * or remove the border from the actual window. This is a no-op if the
  1370. * window's border already matches the requested state.
  1371. *
  1372. * You can't change the border state of a fullscreen window.
  1373. *
  1374. * \param window the window of which to change the border state
  1375. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1376. * \returns 0 on success or a negative error code on failure; call
  1377. * SDL_GetError() for more information.
  1378. *
  1379. * \since This function is available since SDL 3.0.0.
  1380. *
  1381. * \sa SDL_GetWindowFlags
  1382. */
  1383. extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  1384. /**
  1385. * Set the user-resizable state of a window.
  1386. *
  1387. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1388. * allow/disallow user resizing of the window. This is a no-op if the window's
  1389. * resizable state already matches the requested state.
  1390. *
  1391. * You can't change the resizable state of a fullscreen window.
  1392. *
  1393. * \param window the window of which to change the resizable state
  1394. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1395. * \returns 0 on success or a negative error code on failure; call
  1396. * SDL_GetError() for more information.
  1397. *
  1398. * \since This function is available since SDL 3.0.0.
  1399. *
  1400. * \sa SDL_GetWindowFlags
  1401. */
  1402. extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1403. /**
  1404. * Set the window to always be above the others.
  1405. *
  1406. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1407. * will bring the window to the front and keep the window above the rest.
  1408. *
  1409. * \param window The window of which to change the always on top state
  1410. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1411. * disable
  1412. * \returns 0 on success or a negative error code on failure; call
  1413. * SDL_GetError() for more information.
  1414. *
  1415. * \since This function is available since SDL 3.0.0.
  1416. *
  1417. * \sa SDL_GetWindowFlags
  1418. */
  1419. extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1420. /**
  1421. * Show a window.
  1422. *
  1423. * \param window the window to show
  1424. * \returns 0 on success or a negative error code on failure; call
  1425. * SDL_GetError() for more information.
  1426. *
  1427. * \since This function is available since SDL 3.0.0.
  1428. *
  1429. * \sa SDL_HideWindow
  1430. * \sa SDL_RaiseWindow
  1431. */
  1432. extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
  1433. /**
  1434. * Hide a window.
  1435. *
  1436. * \param window the window to hide
  1437. * \returns 0 on success or a negative error code on failure; call
  1438. * SDL_GetError() for more information.
  1439. *
  1440. * \since This function is available since SDL 3.0.0.
  1441. *
  1442. * \sa SDL_ShowWindow
  1443. */
  1444. extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
  1445. /**
  1446. * Raise a window above other windows and set the input focus.
  1447. *
  1448. * \param window the window to raise
  1449. * \returns 0 on success or a negative error code on failure; call
  1450. * SDL_GetError() for more information.
  1451. *
  1452. * \since This function is available since SDL 3.0.0.
  1453. */
  1454. extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1455. /**
  1456. * Request that the window be made as large as possible.
  1457. *
  1458. * Non-resizable windows can't be maximized. The window must have the
  1459. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  1460. *
  1461. * On some windowing systems this request is asynchronous and the new window
  1462. * state may not have have been applied immediately upon the return of this
  1463. * function. If an immediate change is required, call SDL_SyncWindow() to
  1464. * block until the changes have taken effect.
  1465. *
  1466. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  1467. * emitted. Note that, as this is just a request, the windowing system can
  1468. * deny the state change.
  1469. *
  1470. * When maximizing a window, whether the constraints set via
  1471. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  1472. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  1473. * and Wayland window managers may vary.
  1474. *
  1475. * \param window the window to maximize
  1476. * \returns 0 on success or a negative error code on failure; call
  1477. * SDL_GetError() for more information.
  1478. *
  1479. * \since This function is available since SDL 3.0.0.
  1480. *
  1481. * \sa SDL_MinimizeWindow
  1482. * \sa SDL_RestoreWindow
  1483. * \sa SDL_SyncWindow
  1484. */
  1485. extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1486. /**
  1487. * Request that the window be minimized to an iconic representation.
  1488. *
  1489. * On some windowing systems this request is asynchronous and the new window
  1490. * state may not have have been applied immediately upon the return of this
  1491. * function. If an immediate change is required, call SDL_SyncWindow() to
  1492. * block until the changes have taken effect.
  1493. *
  1494. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  1495. * emitted. Note that, as this is just a request, the windowing system can
  1496. * deny the state change.
  1497. *
  1498. * \param window the window to minimize
  1499. * \returns 0 on success or a negative error code on failure; call
  1500. * SDL_GetError() for more information.
  1501. *
  1502. * \since This function is available since SDL 3.0.0.
  1503. *
  1504. * \sa SDL_MaximizeWindow
  1505. * \sa SDL_RestoreWindow
  1506. * \sa SDL_SyncWindow
  1507. */
  1508. extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1509. /**
  1510. * Request that the size and position of a minimized or maximized window be
  1511. * restored.
  1512. *
  1513. * On some windowing systems this request is asynchronous and the new window
  1514. * state may not have have been applied immediately upon the return of this
  1515. * function. If an immediate change is required, call SDL_SyncWindow() to
  1516. * block until the changes have taken effect.
  1517. *
  1518. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  1519. * emitted. Note that, as this is just a request, the windowing system can
  1520. * deny the state change.
  1521. *
  1522. * \param window the window to restore
  1523. * \returns 0 on success or a negative error code on failure; call
  1524. * SDL_GetError() for more information.
  1525. *
  1526. * \since This function is available since SDL 3.0.0.
  1527. *
  1528. * \sa SDL_MaximizeWindow
  1529. * \sa SDL_MinimizeWindow
  1530. * \sa SDL_SyncWindow
  1531. */
  1532. extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1533. /**
  1534. * Request that the window's fullscreen state be changed.
  1535. *
  1536. * By default a window in fullscreen state uses borderless fullscreen desktop
  1537. * mode, but a specific exclusive display mode can be set using
  1538. * SDL_SetWindowFullscreenMode().
  1539. *
  1540. * On some windowing systems this request is asynchronous and the new
  1541. * fullscreen state may not have have been applied immediately upon the return
  1542. * of this function. If an immediate change is required, call SDL_SyncWindow()
  1543. * to block until the changes have taken effect.
  1544. *
  1545. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  1546. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  1547. * is just a request, it can be denied by the windowing system.
  1548. *
  1549. * \param window the window to change
  1550. * \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
  1551. * \returns 0 on success or a negative error code on failure; call
  1552. * SDL_GetError() for more information.
  1553. *
  1554. * \since This function is available since SDL 3.0.0.
  1555. *
  1556. * \sa SDL_GetWindowFullscreenMode
  1557. * \sa SDL_SetWindowFullscreenMode
  1558. * \sa SDL_SyncWindow
  1559. */
  1560. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
  1561. /**
  1562. * Block until any pending window state is finalized.
  1563. *
  1564. * On asynchronous windowing systems, this acts as a synchronization barrier
  1565. * for pending window state. It will attempt to wait until any pending window
  1566. * state has been applied and is guaranteed to return within finite time. Note
  1567. * that for how long it can potentially block depends on the underlying window
  1568. * system, as window state changes may involve somewhat lengthy animations
  1569. * that must complete before the window is in its final requested state.
  1570. *
  1571. * On windowing systems where changes are immediate, this does nothing.
  1572. *
  1573. * \param window the window for which to wait for the pending state to be
  1574. * applied
  1575. * \returns 0 on success, a positive value if the operation timed out before
  1576. * the window was in the requested state, or a negative error code on
  1577. * failure; call SDL_GetError() for more information.
  1578. *
  1579. * \since This function is available since SDL 3.0.0.
  1580. *
  1581. * \sa SDL_SetWindowSize
  1582. * \sa SDL_SetWindowPosition
  1583. * \sa SDL_SetWindowFullscreen
  1584. * \sa SDL_MinimizeWindow
  1585. * \sa SDL_MaximizeWindow
  1586. * \sa SDL_RestoreWindow
  1587. */
  1588. extern DECLSPEC int SDLCALL SDL_SyncWindow(SDL_Window *window);
  1589. /**
  1590. * Return whether the window has a surface associated with it.
  1591. *
  1592. * \param window the window to query
  1593. * \returns SDL_TRUE if there is a surface associated with the window, or
  1594. * SDL_FALSE otherwise.
  1595. *
  1596. * \since This function is available since SDL 3.0.0.
  1597. *
  1598. * \sa SDL_GetWindowSurface
  1599. */
  1600. extern DECLSPEC SDL_bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  1601. /**
  1602. * Get the SDL surface associated with the window.
  1603. *
  1604. * A new surface will be created with the optimal format for the window, if
  1605. * necessary. This surface will be freed when the window is destroyed. Do not
  1606. * free this surface.
  1607. *
  1608. * This surface will be invalidated if the window is resized. After resizing a
  1609. * window this function must be called again to return a valid surface.
  1610. *
  1611. * You may not combine this with 3D or the rendering API on this window.
  1612. *
  1613. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1614. *
  1615. * \param window the window to query
  1616. * \returns the surface associated with the window, or NULL on failure; call
  1617. * SDL_GetError() for more information.
  1618. *
  1619. * \since This function is available since SDL 3.0.0.
  1620. *
  1621. * \sa SDL_DestroyWindowSurface
  1622. * \sa SDL_WindowHasSurface
  1623. * \sa SDL_UpdateWindowSurface
  1624. * \sa SDL_UpdateWindowSurfaceRects
  1625. */
  1626. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1627. /**
  1628. * Copy the window surface to the screen.
  1629. *
  1630. * This is the function you use to reflect any changes to the surface on the
  1631. * screen.
  1632. *
  1633. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1634. *
  1635. * \param window the window to update
  1636. * \returns 0 on success or a negative error code on failure; call
  1637. * SDL_GetError() for more information.
  1638. *
  1639. * \since This function is available since SDL 3.0.0.
  1640. *
  1641. * \sa SDL_GetWindowSurface
  1642. * \sa SDL_UpdateWindowSurfaceRects
  1643. */
  1644. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1645. /**
  1646. * Copy areas of the window surface to the screen.
  1647. *
  1648. * This is the function you use to reflect changes to portions of the surface
  1649. * on the screen.
  1650. *
  1651. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1652. *
  1653. * Note that this function will update _at least_ the rectangles specified,
  1654. * but this is only intended as an optimization; in practice, this might
  1655. * update more of the screen (or all of the screen!), depending on what method
  1656. * SDL uses to send pixels to the system.
  1657. *
  1658. * \param window the window to update
  1659. * \param rects an array of SDL_Rect structures representing areas of the
  1660. * surface to copy, in pixels
  1661. * \param numrects the number of rectangles
  1662. * \returns 0 on success or a negative error code on failure; call
  1663. * SDL_GetError() for more information.
  1664. *
  1665. * \since This function is available since SDL 3.0.0.
  1666. *
  1667. * \sa SDL_GetWindowSurface
  1668. * \sa SDL_UpdateWindowSurface
  1669. */
  1670. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1671. /**
  1672. * Destroy the surface associated with the window.
  1673. *
  1674. * \param window the window to update
  1675. * \returns 0 on success or a negative error code on failure; call
  1676. * SDL_GetError() for more information.
  1677. *
  1678. * \since This function is available since SDL 3.0.0.
  1679. *
  1680. * \sa SDL_GetWindowSurface
  1681. * \sa SDL_WindowHasSurface
  1682. */
  1683. extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  1684. /**
  1685. * Set a window's input grab mode.
  1686. *
  1687. * When input is grabbed, the mouse is confined to the window. This function
  1688. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1689. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1690. *
  1691. * If the caller enables a grab while another window is currently grabbed, the
  1692. * other window loses its grab in favor of the caller's window.
  1693. *
  1694. * \param window the window for which the input grab mode should be set
  1695. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1696. * \returns 0 on success or a negative error code on failure; call
  1697. * SDL_GetError() for more information.
  1698. *
  1699. * \since This function is available since SDL 3.0.0.
  1700. *
  1701. * \sa SDL_GetGrabbedWindow
  1702. * \sa SDL_GetWindowGrab
  1703. */
  1704. extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1705. /**
  1706. * Set a window's keyboard grab mode.
  1707. *
  1708. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1709. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1710. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1711. *
  1712. * This is primarily intended for specialized applications such as VNC clients
  1713. * or VM frontends. Normal games should not use keyboard grab.
  1714. *
  1715. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1716. * window is full-screen to ensure the user is not trapped in your
  1717. * application. If you have a custom keyboard shortcut to exit fullscreen
  1718. * mode, you may suppress this behavior with
  1719. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1720. *
  1721. * If the caller enables a grab while another window is currently grabbed, the
  1722. * other window loses its grab in favor of the caller's window.
  1723. *
  1724. * \param window The window for which the keyboard grab mode should be set.
  1725. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1726. * \returns 0 on success or a negative error code on failure; call
  1727. * SDL_GetError() for more information.
  1728. *
  1729. * \since This function is available since SDL 3.0.0.
  1730. *
  1731. * \sa SDL_GetWindowKeyboardGrab
  1732. * \sa SDL_SetWindowMouseGrab
  1733. * \sa SDL_SetWindowGrab
  1734. */
  1735. extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1736. /**
  1737. * Set a window's mouse grab mode.
  1738. *
  1739. * Mouse grab confines the mouse cursor to the window.
  1740. *
  1741. * \param window The window for which the mouse grab mode should be set.
  1742. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1743. * \returns 0 on success or a negative error code on failure; call
  1744. * SDL_GetError() for more information.
  1745. *
  1746. * \since This function is available since SDL 3.0.0.
  1747. *
  1748. * \sa SDL_GetWindowMouseGrab
  1749. * \sa SDL_SetWindowKeyboardGrab
  1750. * \sa SDL_SetWindowGrab
  1751. */
  1752. extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1753. /**
  1754. * Get a window's input grab mode.
  1755. *
  1756. * \param window the window to query
  1757. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1758. *
  1759. * \since This function is available since SDL 3.0.0.
  1760. *
  1761. * \sa SDL_SetWindowGrab
  1762. */
  1763. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1764. /**
  1765. * Get a window's keyboard grab mode.
  1766. *
  1767. * \param window the window to query
  1768. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1769. *
  1770. * \since This function is available since SDL 3.0.0.
  1771. *
  1772. * \sa SDL_SetWindowKeyboardGrab
  1773. * \sa SDL_GetWindowGrab
  1774. */
  1775. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1776. /**
  1777. * Get a window's mouse grab mode.
  1778. *
  1779. * \param window the window to query
  1780. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1781. *
  1782. * \since This function is available since SDL 3.0.0.
  1783. *
  1784. * \sa SDL_SetWindowKeyboardGrab
  1785. * \sa SDL_GetWindowGrab
  1786. */
  1787. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1788. /**
  1789. * Get the window that currently has an input grab enabled.
  1790. *
  1791. * \returns the window if input is grabbed or NULL otherwise.
  1792. *
  1793. * \since This function is available since SDL 3.0.0.
  1794. *
  1795. * \sa SDL_GetWindowGrab
  1796. * \sa SDL_SetWindowGrab
  1797. */
  1798. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1799. /**
  1800. * Confines the cursor to the specified area of a window.
  1801. *
  1802. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1803. * is restricted to when the window has mouse focus.
  1804. *
  1805. * \param window The window that will be associated with the barrier.
  1806. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1807. * barrier for the specified window will be destroyed.
  1808. * \returns 0 on success or a negative error code on failure; call
  1809. * SDL_GetError() for more information.
  1810. *
  1811. * \since This function is available since SDL 3.0.0.
  1812. *
  1813. * \sa SDL_GetWindowMouseRect
  1814. * \sa SDL_SetWindowMouseGrab
  1815. */
  1816. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1817. /**
  1818. * Get the mouse confinement rectangle of a window.
  1819. *
  1820. * \param window The window to query
  1821. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1822. * if there isn't one.
  1823. *
  1824. * \since This function is available since SDL 3.0.0.
  1825. *
  1826. * \sa SDL_SetWindowMouseRect
  1827. */
  1828. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1829. /**
  1830. * Set the opacity for a window.
  1831. *
  1832. * The parameter `opacity` will be clamped internally between 0.0f
  1833. * (transparent) and 1.0f (opaque).
  1834. *
  1835. * This function also returns -1 if setting the opacity isn't supported.
  1836. *
  1837. * \param window the window which will be made transparent or opaque
  1838. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1839. * \returns 0 on success or a negative error code on failure; call
  1840. * SDL_GetError() for more information.
  1841. *
  1842. * \since This function is available since SDL 3.0.0.
  1843. *
  1844. * \sa SDL_GetWindowOpacity
  1845. */
  1846. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1847. /**
  1848. * Get the opacity of a window.
  1849. *
  1850. * If transparency isn't supported on this platform, opacity will be reported
  1851. * as 1.0f without error.
  1852. *
  1853. * The parameter `opacity` is ignored if it is NULL.
  1854. *
  1855. * This function also returns -1 if an invalid window was provided.
  1856. *
  1857. * \param window the window to get the current opacity value from
  1858. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1859. * \returns 0 on success or a negative error code on failure; call
  1860. * SDL_GetError() for more information.
  1861. *
  1862. * \since This function is available since SDL 3.0.0.
  1863. *
  1864. * \sa SDL_SetWindowOpacity
  1865. */
  1866. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1867. /**
  1868. * Set the window as a modal for another window.
  1869. *
  1870. * \param modal_window the window that should be set modal
  1871. * \param parent_window the parent window for the modal window
  1872. * \returns 0 on success or a negative error code on failure; call
  1873. * SDL_GetError() for more information.
  1874. *
  1875. * \since This function is available since SDL 3.0.0.
  1876. */
  1877. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1878. /**
  1879. * Explicitly set input focus to the window.
  1880. *
  1881. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1882. * this with caution, as you might give focus to a window that is completely
  1883. * obscured by other windows.
  1884. *
  1885. * \param window the window that should get the input focus
  1886. * \returns 0 on success or a negative error code on failure; call
  1887. * SDL_GetError() for more information.
  1888. *
  1889. * \since This function is available since SDL 3.0.0.
  1890. *
  1891. * \sa SDL_RaiseWindow
  1892. */
  1893. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1894. /**
  1895. * Set whether the window may have input focus.
  1896. *
  1897. * \param window the window to set focusable state
  1898. * \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
  1899. * input focus
  1900. * \returns 0 on success or a negative error code on failure; call
  1901. * SDL_GetError() for more information.
  1902. *
  1903. * \since This function is available since SDL 3.0.0.
  1904. */
  1905. extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
  1906. /**
  1907. * Display the system-level window menu.
  1908. *
  1909. * This default window menu is provided by the system and on some platforms
  1910. * provides functionality for setting or changing privileged state on the
  1911. * window, such as moving it between workspaces or displays, or toggling the
  1912. * always-on-top property.
  1913. *
  1914. * On platforms or desktops where this is unsupported, this function does
  1915. * nothing.
  1916. *
  1917. * \param window the window for which the menu will be displayed
  1918. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  1919. * the client area
  1920. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  1921. * the client area
  1922. * \returns 0 on success or a negative error code on failure; call
  1923. * SDL_GetError() for more information.
  1924. *
  1925. * \since This function is available since SDL 3.0.0.
  1926. */
  1927. extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  1928. /**
  1929. * Possible return values from the SDL_HitTest callback.
  1930. *
  1931. * \sa SDL_HitTest
  1932. */
  1933. typedef enum
  1934. {
  1935. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1936. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1937. SDL_HITTEST_RESIZE_TOPLEFT,
  1938. SDL_HITTEST_RESIZE_TOP,
  1939. SDL_HITTEST_RESIZE_TOPRIGHT,
  1940. SDL_HITTEST_RESIZE_RIGHT,
  1941. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1942. SDL_HITTEST_RESIZE_BOTTOM,
  1943. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1944. SDL_HITTEST_RESIZE_LEFT
  1945. } SDL_HitTestResult;
  1946. /**
  1947. * Callback used for hit-testing.
  1948. *
  1949. * \param win the SDL_Window where hit-testing was set on
  1950. * \param area an SDL_Point which should be hit-tested
  1951. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1952. * \returns an SDL_HitTestResult value.
  1953. *
  1954. * \sa SDL_SetWindowHitTest
  1955. */
  1956. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1957. const SDL_Point *area,
  1958. void *data);
  1959. /**
  1960. * Provide a callback that decides if a window region has special properties.
  1961. *
  1962. * Normally windows are dragged and resized by decorations provided by the
  1963. * system window manager (a title bar, borders, etc), but for some apps, it
  1964. * makes sense to drag them from somewhere else inside the window itself; for
  1965. * example, one might have a borderless window that wants to be draggable from
  1966. * any part, or simulate its own title bar, etc.
  1967. *
  1968. * This function lets the app provide a callback that designates pieces of a
  1969. * given window as special. This callback is run during event processing if we
  1970. * need to tell the OS to treat a region of the window specially; the use of
  1971. * this callback is known as "hit testing."
  1972. *
  1973. * Mouse input may not be delivered to your application if it is within a
  1974. * special area; the OS will often apply that input to moving the window or
  1975. * resizing the window and not deliver it to the application.
  1976. *
  1977. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1978. * disabled by default.
  1979. *
  1980. * Platforms that don't support this functionality will return -1
  1981. * unconditionally, even if you're attempting to disable hit-testing.
  1982. *
  1983. * Your callback may fire at any time, and its firing does not indicate any
  1984. * specific behavior (for example, on Windows, this certainly might fire when
  1985. * the OS is deciding whether to drag your window, but it fires for lots of
  1986. * other reasons, too, some unrelated to anything you probably care about _and
  1987. * when the mouse isn't actually at the location it is testing_). Since this
  1988. * can fire at any time, you should try to keep your callback efficient,
  1989. * devoid of allocations, etc.
  1990. *
  1991. * \param window the window to set hit-testing on
  1992. * \param callback the function to call when doing a hit-test
  1993. * \param callback_data an app-defined void pointer passed to **callback**
  1994. * \returns 0 on success or a negative error code on failure; call
  1995. * SDL_GetError() for more information.
  1996. *
  1997. * \since This function is available since SDL 3.0.0.
  1998. */
  1999. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2000. /**
  2001. * Set the shape of a transparent window.
  2002. *
  2003. * This sets the alpha channel of a transparent window and any fully
  2004. * transparent areas are also transparent to mouse clicks. If you are using
  2005. * something besides the SDL render API, then you are responsible for setting
  2006. * the alpha channel of the window yourself.
  2007. *
  2008. * The shape is copied inside this function, so you can free it afterwards. If
  2009. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2010. * update the window.
  2011. *
  2012. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2013. *
  2014. * \param window the window
  2015. * \param shape the surface representing the shape of the window, or NULL to
  2016. * remove any current shape
  2017. * \returns 0 on success or a negative error code on failure; call
  2018. * SDL_GetError() for more information.
  2019. *
  2020. * \since This function is available since SDL 3.0.0.
  2021. */
  2022. extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2023. /**
  2024. * Request a window to demand attention from the user.
  2025. *
  2026. * \param window the window to be flashed
  2027. * \param operation the flash operation
  2028. * \returns 0 on success or a negative error code on failure; call
  2029. * SDL_GetError() for more information.
  2030. *
  2031. * \since This function is available since SDL 3.0.0.
  2032. */
  2033. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2034. /**
  2035. * Destroy a window.
  2036. *
  2037. * If `window` is NULL, this function will return immediately after setting
  2038. * the SDL error message to "Invalid window". See SDL_GetError().
  2039. *
  2040. * \param window the window to destroy
  2041. *
  2042. * \since This function is available since SDL 3.0.0.
  2043. *
  2044. * \sa SDL_CreatePopupWindow
  2045. * \sa SDL_CreateWindow
  2046. * \sa SDL_CreateWindowWithProperties
  2047. */
  2048. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2049. /**
  2050. * Check whether the screensaver is currently enabled.
  2051. *
  2052. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  2053. * the screensaver was enabled by default.
  2054. *
  2055. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2056. *
  2057. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  2058. * disabled.
  2059. *
  2060. * \since This function is available since SDL 3.0.0.
  2061. *
  2062. * \sa SDL_DisableScreenSaver
  2063. * \sa SDL_EnableScreenSaver
  2064. */
  2065. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  2066. /**
  2067. * Allow the screen to be blanked by a screen saver.
  2068. *
  2069. * \returns 0 on success or a negative error code on failure; call
  2070. * SDL_GetError() for more information.
  2071. *
  2072. * \since This function is available since SDL 3.0.0.
  2073. *
  2074. * \sa SDL_DisableScreenSaver
  2075. * \sa SDL_ScreenSaverEnabled
  2076. */
  2077. extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
  2078. /**
  2079. * Prevent the screen from being blanked by a screen saver.
  2080. *
  2081. * If you disable the screensaver, it is automatically re-enabled when SDL
  2082. * quits.
  2083. *
  2084. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  2085. * the screensaver was enabled by default.
  2086. *
  2087. * \returns 0 on success or a negative error code on failure; call
  2088. * SDL_GetError() for more information.
  2089. *
  2090. * \since This function is available since SDL 3.0.0.
  2091. *
  2092. * \sa SDL_EnableScreenSaver
  2093. * \sa SDL_ScreenSaverEnabled
  2094. */
  2095. extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
  2096. /**
  2097. * \name OpenGL support functions
  2098. */
  2099. /* @{ */
  2100. /**
  2101. * Dynamically load an OpenGL library.
  2102. *
  2103. * This should be done after initializing the video driver, but before
  2104. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  2105. * library will be loaded upon creation of the first OpenGL window.
  2106. *
  2107. * If you do this, you need to retrieve all of the GL functions used in your
  2108. * program from the dynamic library using SDL_GL_GetProcAddress().
  2109. *
  2110. * \param path the platform dependent OpenGL library name, or NULL to open the
  2111. * default OpenGL library
  2112. * \returns 0 on success or a negative error code on failure; call
  2113. * SDL_GetError() for more information.
  2114. *
  2115. * \since This function is available since SDL 3.0.0.
  2116. *
  2117. * \sa SDL_GL_GetProcAddress
  2118. * \sa SDL_GL_UnloadLibrary
  2119. */
  2120. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  2121. /**
  2122. * Get an OpenGL function by name.
  2123. *
  2124. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  2125. * GL functions must be retrieved this way. Usually this is used to retrieve
  2126. * function pointers to OpenGL extensions.
  2127. *
  2128. * There are some quirks to looking up OpenGL functions that require some
  2129. * extra care from the application. If you code carefully, you can handle
  2130. * these quirks without any platform-specific code, though:
  2131. *
  2132. * - On Windows, function pointers are specific to the current GL context;
  2133. * this means you need to have created a GL context and made it current
  2134. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  2135. * create a second context, you should assume that any existing function
  2136. * pointers aren't valid to use with it. This is (currently) a
  2137. * Windows-specific limitation, and in practice lots of drivers don't suffer
  2138. * this limitation, but it is still the way the wgl API is documented to
  2139. * work and you should expect crashes if you don't respect it. Store a copy
  2140. * of the function pointers that comes and goes with context lifespan.
  2141. * - On X11, function pointers returned by this function are valid for any
  2142. * context, and can even be looked up before a context is created at all.
  2143. * This means that, for at least some common OpenGL implementations, if you
  2144. * look up a function that doesn't exist, you'll get a non-NULL result that
  2145. * is _NOT_ safe to call. You must always make sure the function is actually
  2146. * available for a given GL context before calling it, by checking for the
  2147. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  2148. * or verifying that the version of OpenGL you're using offers the function
  2149. * as core functionality.
  2150. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  2151. * isn't supported, but you can't count on this behavior. Check for
  2152. * extensions you use, and if you get a NULL anyway, act as if that
  2153. * extension wasn't available. This is probably a bug in the driver, but you
  2154. * can code defensively for this scenario anyhow.
  2155. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  2156. * Next-gen display servers are waiting to replace it, and may or may not
  2157. * make the same promises about function pointers.
  2158. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  2159. * code. This will ensure the proper calling convention is followed on
  2160. * platforms where this matters (Win32) thereby avoiding stack corruption.
  2161. *
  2162. * \param proc the name of an OpenGL function
  2163. * \returns a pointer to the named OpenGL function. The returned pointer
  2164. * should be cast to the appropriate function signature.
  2165. *
  2166. * \since This function is available since SDL 3.0.0.
  2167. *
  2168. * \sa SDL_GL_ExtensionSupported
  2169. * \sa SDL_GL_LoadLibrary
  2170. * \sa SDL_GL_UnloadLibrary
  2171. */
  2172. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  2173. /**
  2174. * Get an EGL library function by name.
  2175. *
  2176. * If an EGL library is loaded, this function allows applications to get entry
  2177. * points for EGL functions. This is useful to provide to an EGL API and
  2178. * extension loader.
  2179. *
  2180. * \param proc the name of an EGL function
  2181. * \returns a pointer to the named EGL function. The returned pointer should
  2182. * be cast to the appropriate function signature.
  2183. *
  2184. * \since This function is available since SDL 3.0.0.
  2185. *
  2186. * \sa SDL_GL_GetCurrentEGLDisplay
  2187. */
  2188. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  2189. /**
  2190. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  2191. *
  2192. * \since This function is available since SDL 3.0.0.
  2193. *
  2194. * \sa SDL_GL_LoadLibrary
  2195. */
  2196. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  2197. /**
  2198. * Check if an OpenGL extension is supported for the current context.
  2199. *
  2200. * This function operates on the current GL context; you must have created a
  2201. * context and it must be current before calling this function. Do not assume
  2202. * that all contexts you create will have the same set of extensions
  2203. * available, or that recreating an existing context will offer the same
  2204. * extensions again.
  2205. *
  2206. * While it's probably not a massive overhead, this function is not an O(1)
  2207. * operation. Check the extensions you care about after creating the GL
  2208. * context and save that information somewhere instead of calling the function
  2209. * every time you need to know.
  2210. *
  2211. * \param extension the name of the extension to check
  2212. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  2213. *
  2214. * \since This function is available since SDL 3.0.0.
  2215. */
  2216. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  2217. /**
  2218. * Reset all previously set OpenGL context attributes to their default values.
  2219. *
  2220. * \since This function is available since SDL 3.0.0.
  2221. *
  2222. * \sa SDL_GL_GetAttribute
  2223. * \sa SDL_GL_SetAttribute
  2224. */
  2225. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  2226. /**
  2227. * Set an OpenGL window attribute before window creation.
  2228. *
  2229. * This function sets the OpenGL attribute `attr` to `value`. The requested
  2230. * attributes should be set before creating an OpenGL window. You should use
  2231. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  2232. * context, since the values obtained can differ from the requested ones.
  2233. *
  2234. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  2235. * \param value the desired value for the attribute
  2236. * \returns 0 on success or a negative error code on failure; call
  2237. * SDL_GetError() for more information.
  2238. *
  2239. * \since This function is available since SDL 3.0.0.
  2240. *
  2241. * \sa SDL_GL_GetAttribute
  2242. * \sa SDL_GL_ResetAttributes
  2243. */
  2244. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  2245. /**
  2246. * Get the actual value for an attribute from the current context.
  2247. *
  2248. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  2249. * \param value a pointer filled in with the current value of `attr`
  2250. * \returns 0 on success or a negative error code on failure; call
  2251. * SDL_GetError() for more information.
  2252. *
  2253. * \since This function is available since SDL 3.0.0.
  2254. *
  2255. * \sa SDL_GL_ResetAttributes
  2256. * \sa SDL_GL_SetAttribute
  2257. */
  2258. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  2259. /**
  2260. * Create an OpenGL context for an OpenGL window, and make it current.
  2261. *
  2262. * Windows users new to OpenGL should note that, for historical reasons, GL
  2263. * functions added after OpenGL version 1.1 are not available by default.
  2264. * Those functions must be loaded at run-time, either with an OpenGL
  2265. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  2266. * functions.
  2267. *
  2268. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  2269. *
  2270. * \param window the window to associate with the context
  2271. * \returns the OpenGL context associated with `window` or NULL on error; call
  2272. * SDL_GetError() for more details.
  2273. *
  2274. * \since This function is available since SDL 3.0.0.
  2275. *
  2276. * \sa SDL_GL_DeleteContext
  2277. * \sa SDL_GL_MakeCurrent
  2278. */
  2279. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  2280. /**
  2281. * Set up an OpenGL context for rendering into an OpenGL window.
  2282. *
  2283. * The context must have been created with a compatible window.
  2284. *
  2285. * \param window the window to associate with the context
  2286. * \param context the OpenGL context to associate with the window
  2287. * \returns 0 on success or a negative error code on failure; call
  2288. * SDL_GetError() for more information.
  2289. *
  2290. * \since This function is available since SDL 3.0.0.
  2291. *
  2292. * \sa SDL_GL_CreateContext
  2293. */
  2294. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  2295. /**
  2296. * Get the currently active OpenGL window.
  2297. *
  2298. * \returns the currently active OpenGL window on success or NULL on failure;
  2299. * call SDL_GetError() for more information.
  2300. *
  2301. * \since This function is available since SDL 3.0.0.
  2302. */
  2303. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  2304. /**
  2305. * Get the currently active OpenGL context.
  2306. *
  2307. * \returns the currently active OpenGL context or NULL on failure; call
  2308. * SDL_GetError() for more information.
  2309. *
  2310. * \since This function is available since SDL 3.0.0.
  2311. *
  2312. * \sa SDL_GL_MakeCurrent
  2313. */
  2314. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  2315. /**
  2316. * Get the currently active EGL display.
  2317. *
  2318. * \returns the currently active EGL display or NULL on failure; call
  2319. * SDL_GetError() for more information.
  2320. *
  2321. * \since This function is available since SDL 3.0.0.
  2322. */
  2323. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  2324. /**
  2325. * Get the currently active EGL config.
  2326. *
  2327. * \returns the currently active EGL config or NULL on failure; call
  2328. * SDL_GetError() for more information.
  2329. *
  2330. * \since This function is available since SDL 3.0.0.
  2331. */
  2332. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  2333. /**
  2334. * Get the EGL surface associated with the window.
  2335. *
  2336. * \param window the window to query
  2337. * \returns the EGLSurface pointer associated with the window, or NULL on
  2338. * failure.
  2339. *
  2340. * \since This function is available since SDL 3.0.0.
  2341. */
  2342. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  2343. /**
  2344. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  2345. * initialization.
  2346. *
  2347. * Each callback should return a pointer to an EGL attribute array terminated
  2348. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  2349. * will cause the SDL_CreateWindow process to fail gracefully.
  2350. *
  2351. * The arrays returned by each callback will be appended to the existing
  2352. * attribute arrays defined by SDL.
  2353. *
  2354. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  2355. *
  2356. * \param platformAttribCallback Callback for attributes to pass to
  2357. * eglGetPlatformDisplay.
  2358. * \param surfaceAttribCallback Callback for attributes to pass to
  2359. * eglCreateSurface.
  2360. * \param contextAttribCallback Callback for attributes to pass to
  2361. * eglCreateContext.
  2362. *
  2363. * \since This function is available since SDL 3.0.0.
  2364. */
  2365. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  2366. SDL_EGLIntArrayCallback surfaceAttribCallback,
  2367. SDL_EGLIntArrayCallback contextAttribCallback);
  2368. /**
  2369. * Set the swap interval for the current OpenGL context.
  2370. *
  2371. * Some systems allow specifying -1 for the interval, to enable adaptive
  2372. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  2373. * the vertical retrace for a given frame, it swaps buffers immediately, which
  2374. * might be less jarring for the user during occasional framerate drops. If an
  2375. * application requests adaptive vsync and the system does not support it,
  2376. * this function will fail and return -1. In such a case, you should probably
  2377. * retry the call with 1 for the interval.
  2378. *
  2379. * Adaptive vsync is implemented for some glX drivers with
  2380. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  2381. * WGL_EXT_swap_control_tear.
  2382. *
  2383. * Read more on the Khronos wiki:
  2384. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  2385. *
  2386. * \param interval 0 for immediate updates, 1 for updates synchronized with
  2387. * the vertical retrace, -1 for adaptive vsync
  2388. * \returns 0 on success or a negative error code on failure; call
  2389. * SDL_GetError() for more information.
  2390. *
  2391. * \since This function is available since SDL 3.0.0.
  2392. *
  2393. * \sa SDL_GL_GetSwapInterval
  2394. */
  2395. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  2396. /**
  2397. * Get the swap interval for the current OpenGL context.
  2398. *
  2399. * If the system can't determine the swap interval, or there isn't a valid
  2400. * current context, this function will set *interval to 0 as a safe default.
  2401. *
  2402. * \param interval Output interval value. 0 if there is no vertical retrace
  2403. * synchronization, 1 if the buffer swap is synchronized with
  2404. * the vertical retrace, and -1 if late swaps happen
  2405. * immediately instead of waiting for the next retrace
  2406. * \returns 0 on success or a negative error code on failure; call
  2407. * SDL_GetError() for more information.
  2408. *
  2409. * \since This function is available since SDL 3.0.0.
  2410. *
  2411. * \sa SDL_GL_SetSwapInterval
  2412. */
  2413. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  2414. /**
  2415. * Update a window with OpenGL rendering.
  2416. *
  2417. * This is used with double-buffered OpenGL contexts, which are the default.
  2418. *
  2419. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  2420. * window, otherwise nothing will happen. If you aren't using
  2421. * glBindFramebuffer(), this is the default and you won't have to do anything
  2422. * extra.
  2423. *
  2424. * \param window the window to change
  2425. * \returns 0 on success or a negative error code on failure; call
  2426. * SDL_GetError() for more information.
  2427. *
  2428. * \since This function is available since SDL 3.0.0.
  2429. */
  2430. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  2431. /**
  2432. * Delete an OpenGL context.
  2433. *
  2434. * \param context the OpenGL context to be deleted
  2435. * \returns 0 on success or a negative error code on failure; call
  2436. * SDL_GetError() for more information.
  2437. *
  2438. * \since This function is available since SDL 3.0.0.
  2439. *
  2440. * \sa SDL_GL_CreateContext
  2441. */
  2442. extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  2443. /* @} *//* OpenGL support functions */
  2444. /* Ends C function definitions when using C++ */
  2445. #ifdef __cplusplus
  2446. }
  2447. #endif
  2448. #include <SDL3/SDL_close_code.h>
  2449. #endif /* SDL_video_h_ */