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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- #ifndef SDL_pen_c_h_
- #define SDL_pen_c_h_
- #include "SDL_mouse_c.h"
- typedef Uint32 SDL_PenCapabilityFlags;
- #define SDL_PEN_CAPABILITY_PRESSURE (1u << 0) /**< Provides pressure information on SDL_PEN_AXIS_PRESSURE. */
- #define SDL_PEN_CAPABILITY_XTILT (1u << 1) /**< Provides horizontal tilt information on SDL_PEN_AXIS_XTILT. */
- #define SDL_PEN_CAPABILITY_YTILT (1u << 2) /**< Provides vertical tilt information on SDL_PEN_AXIS_YTILT. */
- #define SDL_PEN_CAPABILITY_DISTANCE (1u << 3) /**< Provides distance to drawing tablet on SDL_PEN_AXIS_DISTANCE. */
- #define SDL_PEN_CAPABILITY_ROTATION (1u << 4) /**< Provides barrel rotation info on SDL_PEN_AXIS_ROTATION. */
- #define SDL_PEN_CAPABILITY_SLIDER (1u << 5) /**< Provides slider/finger wheel/etc on SDL_PEN_AXIS_SLIDER. */
- #define SDL_PEN_CAPABILITY_TANGENTIAL_PRESSURE (1u << 6) /**< Provides barrel pressure on SDL_PEN_AXIS_TANGENTIAL_PRESSURE. */
- #define SDL_PEN_CAPABILITY_ERASER (1u << 7) /**< Pen also has an eraser tip. */
- typedef enum SDL_PenSubtype
- {
- SDL_PEN_TYPE_UNKNOWN, /**< Unknown pen device */
- SDL_PEN_TYPE_ERASER, /**< Eraser */
- SDL_PEN_TYPE_PEN, /**< Generic pen; this is the default. */
- SDL_PEN_TYPE_PENCIL, /**< Pencil */
- SDL_PEN_TYPE_BRUSH, /**< Brush-like device */
- SDL_PEN_TYPE_AIRBRUSH /**< Airbrush device that "sprays" ink */
- } SDL_PenSubtype;
- typedef struct SDL_PenInfo
- {
- SDL_PenCapabilityFlags capabilities; /**< bitflags of device capabilities */
- float max_tilt; /**< Physical maximum tilt angle, for XTILT and YTILT, or -1.0f if unknown. Pens cannot typically tilt all the way to 90 degrees, so this value is usually less than 90.0. */
- Uint32 wacom_id; /**< For Wacom devices: wacom tool type ID, otherwise 0 (useful e.g. with libwacom) */
- int num_buttons; /**< Number of pen buttons (not counting the pen tip), or -1 if unknown. */
- SDL_PenSubtype subtype; /**< type of pen device */
- } SDL_PenInfo;
- // Backend calls this when a new pen device is hotplugged, plus once for each pen already connected at startup.
- // Note that name and info are copied but currently unused; this is placeholder for a potentially more robust API later.
- // Both are allowed to be NULL.
- extern SDL_PenID SDL_AddPenDevice(Uint64 timestamp, const char *name, const SDL_PenInfo *info, void *handle);
- // Backend calls this when an existing pen device is disconnected during runtime. They must free their own stuff separately.
- extern void SDL_RemovePenDevice(Uint64 timestamp, SDL_PenID instance_id);
- // Backend can call this to remove all pens, probably during shutdown, with a callback to let them free their own handle.
- extern void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handle, void *userdata), void *userdata);
- // Backend calls this when a pen's button changes, to generate events and update state.
- extern void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool eraser, bool down);
- // Backend calls this when a pen moves on the tablet, to generate events and update state.
- extern void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, float x, float y);
- // Backend calls this when a pen's axis changes, to generate events and update state.
- extern void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, SDL_PenAxis axis, float value);
- // Backend calls this when a pen's button changes, to generate events and update state.
- extern void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, Uint8 button, bool down);
- // Backend can optionally use this to find the SDL_PenID for the `handle` that was passed to SDL_AddPenDevice.
- extern SDL_PenID SDL_FindPenByHandle(void *handle);
- // Backend can optionally use this to find a SDL_PenID, selected by a callback examining all devices. Zero if not found.
- extern SDL_PenID SDL_FindPenByCallback(bool (*callback)(void *handle, void *userdata), void *userdata);
- // Backend can use this to query current pen status.
- SDL_PenInputFlags SDL_GetPenStatus(SDL_PenID instance_id, float *axes, int num_axes);
- // Backend can use this to map an axis to a capability bit.
- SDL_PenCapabilityFlags SDL_GetPenCapabilityFromAxis(SDL_PenAxis axis);
- // Higher-level SDL video subsystem code calls this when starting up. Backends shouldn't.
- extern bool SDL_InitPen(void);
- // Higher-level SDL video subsystem code calls this when shutting down. Backends shouldn't.
- extern void SDL_QuitPen(void);
- #endif // SDL_pen_c_h_
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