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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */
- #if !SDL_DYNAMIC_API
- #error You should not be here.
- #endif
- #define SDL_AddEventWatch SDL_AddEventWatch_REAL
- #define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
- #define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
- #define SDL_AddHintCallback SDL_AddHintCallback_REAL
- #define SDL_AddTimer SDL_AddTimer_REAL
- #define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
- #define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
- #define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
- #define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
- #define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
- #define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
- #define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
- #define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
- #define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
- #define SDL_AtomicAdd SDL_AtomicAdd_REAL
- #define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
- #define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
- #define SDL_AtomicGet SDL_AtomicGet_REAL
- #define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
- #define SDL_LockSpinlock SDL_LockSpinlock_REAL
- #define SDL_AtomicSet SDL_AtomicSet_REAL
- #define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
- #define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL
- #define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
- #define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
- #define SDL_AttachVirtualJoystickEx SDL_AttachVirtualJoystickEx_REAL
- #define SDL_BlitSurface SDL_BlitSurface_REAL
- #define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
- #define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
- #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
- #define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
- #define SDL_CaptureMouse SDL_CaptureMouse_REAL
- #define SDL_CleanupTLS SDL_CleanupTLS_REAL
- #define SDL_ClearComposition SDL_ClearComposition_REAL
- #define SDL_ClearError SDL_ClearError_REAL
- #define SDL_CloseGamepad SDL_CloseGamepad_REAL
- #define SDL_CloseJoystick SDL_CloseJoystick_REAL
- #define SDL_CloseSensor SDL_CloseSensor_REAL
- #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
- #define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
- #define SDL_ConvertPixels SDL_ConvertPixels_REAL
- #define SDL_ConvertSurface SDL_ConvertSurface_REAL
- #define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
- #define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
- #define SDL_CreateCondition SDL_CreateCondition_REAL
- #define SDL_CreateCursor SDL_CreateCursor_REAL
- #define SDL_CreateMutex SDL_CreateMutex_REAL
- #define SDL_CreatePalette SDL_CreatePalette_REAL
- #define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
- #define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
- #define SDL_CreateRWLock SDL_CreateRWLock_REAL
- #define SDL_CreateRenderer SDL_CreateRenderer_REAL
- #define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
- #define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
- #define SDL_CreateSurface SDL_CreateSurface_REAL
- #define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
- #define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
- #define SDL_CreateTLS SDL_CreateTLS_REAL
- #define SDL_CreateTexture SDL_CreateTexture_REAL
- #define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
- #define SDL_CreateThread SDL_CreateThread_REAL
- #define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
- #define SDL_CreateWindow SDL_CreateWindow_REAL
- #define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
- #define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
- #define SDL_CursorVisible SDL_CursorVisible_REAL
- #define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
- #define SDL_DelEventWatch SDL_DelEventWatch_REAL
- #define SDL_DelHintCallback SDL_DelHintCallback_REAL
- #define SDL_Delay SDL_Delay_REAL
- #define SDL_DelayNS SDL_DelayNS_REAL
- #define SDL_DestroyCondition SDL_DestroyCondition_REAL
- #define SDL_DestroyCursor SDL_DestroyCursor_REAL
- #define SDL_DestroyMutex SDL_DestroyMutex_REAL
- #define SDL_DestroyPalette SDL_DestroyPalette_REAL
- #define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
- #define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
- #define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
- #define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
- #define SDL_DestroySurface SDL_DestroySurface_REAL
- #define SDL_DestroyTexture SDL_DestroyTexture_REAL
- #define SDL_DestroyWindow SDL_DestroyWindow_REAL
- #define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
- #define SDL_DetachThread SDL_DetachThread_REAL
- #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
- #define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
- #define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
- #define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
- #define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
- #define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
- #define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
- #define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
- #define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
- #define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
- #define SDL_Error SDL_Error_REAL
- #define SDL_EventEnabled SDL_EventEnabled_REAL
- #define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL
- #define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
- #define SDL_FilterEvents SDL_FilterEvents_REAL
- #define SDL_FlashWindow SDL_FlashWindow_REAL
- #define SDL_FlushEvent SDL_FlushEvent_REAL
- #define SDL_FlushEvents SDL_FlushEvents_REAL
- #define SDL_FlushRenderer SDL_FlushRenderer_REAL
- #define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
- #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
- #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
- #define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
- #define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
- #define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
- #define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
- #define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
- #define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
- #define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
- #define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
- #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
- #define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
- #define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
- #define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
- #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
- #define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
- #define SDL_GUIDFromString SDL_GUIDFromString_REAL
- #define SDL_GUIDToString SDL_GUIDToString_REAL
- #define SDL_GamepadConnected SDL_GamepadConnected_REAL
- #define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
- #define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL
- #define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
- #define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
- #define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
- #define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
- #define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
- #define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
- #define SDL_GetBasePath SDL_GetBasePath_REAL
- #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
- #define SDL_GetCPUCount SDL_GetCPUCount_REAL
- #define SDL_GetClipboardData SDL_GetClipboardData_REAL
- #define SDL_GetClipboardText SDL_GetClipboardText_REAL
- #define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
- #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
- #define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
- #define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
- #define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
- #define SDL_GetCursor SDL_GetCursor_REAL
- #define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
- #define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
- #define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
- #define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
- #define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
- #define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
- #define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
- #define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
- #define SDL_GetDisplayName SDL_GetDisplayName_REAL
- #define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
- #define SDL_GetDisplays SDL_GetDisplays_REAL
- #define SDL_GetError SDL_GetError_REAL
- #define SDL_GetEventFilter SDL_GetEventFilter_REAL
- #define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
- #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
- #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
- #define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
- #define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL
- #define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL
- #define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
- #define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
- #define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
- #define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
- #define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
- #define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
- #define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
- #define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
- #define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
- #define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL
- #define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL
- #define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL
- #define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL
- #define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL
- #define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
- #define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
- #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
- #define SDL_GetGamepadName SDL_GetGamepadName_REAL
- #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
- #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
- #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
- #define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
- #define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
- #define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
- #define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL
- #define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL
- #define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL
- #define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
- #define SDL_GetGamepadType SDL_GetGamepadType_REAL
- #define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
- #define SDL_GetGamepads SDL_GetGamepads_REAL
- #define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
- #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
- #define SDL_GetHint SDL_GetHint_REAL
- #define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
- #define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL
- #define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL
- #define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
- #define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
- #define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
- #define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
- #define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
- #define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
- #define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
- #define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
- #define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
- #define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL
- #define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL
- #define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL
- #define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL
- #define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL
- #define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL
- #define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL
- #define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL
- #define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL
- #define SDL_GetJoystickName SDL_GetJoystickName_REAL
- #define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
- #define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
- #define SDL_GetJoystickPowerLevel SDL_GetJoystickPowerLevel_REAL
- #define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
- #define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
- #define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
- #define SDL_GetJoystickType SDL_GetJoystickType_REAL
- #define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
- #define SDL_GetJoysticks SDL_GetJoysticks_REAL
- #define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
- #define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
- #define SDL_GetKeyName SDL_GetKeyName_REAL
- #define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
- #define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
- #define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
- #define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
- #define SDL_GetModState SDL_GetModState_REAL
- #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
- #define SDL_GetMouseState SDL_GetMouseState_REAL
- #define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
- #define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
- #define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
- #define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
- #define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
- #define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
- #define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
- #define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
- #define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
- #define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
- #define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
- #define SDL_GetUserFolder SDL_GetUserFolder_REAL
- #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
- #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
- #define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
- #define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
- #define SDL_GetPlatform SDL_GetPlatform_REAL
- #define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
- #define SDL_GetPrefPath SDL_GetPrefPath_REAL
- #define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
- #define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
- #define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
- #define SDL_GetRGB SDL_GetRGB_REAL
- #define SDL_GetRGBA SDL_GetRGBA_REAL
- #define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
- #define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
- #define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
- #define SDL_GetRectEnclosingPointsFloat SDL_GetRectEnclosingPointsFloat_REAL
- #define SDL_GetRectIntersection SDL_GetRectIntersection_REAL
- #define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL
- #define SDL_GetRectUnion SDL_GetRectUnion_REAL
- #define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL
- #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
- #define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
- #define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
- #define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
- #define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
- #define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
- #define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
- #define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
- #define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
- #define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
- #define SDL_GetRenderScale SDL_GetRenderScale_REAL
- #define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
- #define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
- #define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
- #define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
- #define SDL_GetRenderer SDL_GetRenderer_REAL
- #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
- #define SDL_GetRevision SDL_GetRevision_REAL
- #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
- #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
- #define SDL_GetScancodeName SDL_GetScancodeName_REAL
- #define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
- #define SDL_GetSensorData SDL_GetSensorData_REAL
- #define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
- #define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
- #define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL
- #define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL
- #define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
- #define SDL_GetSensorName SDL_GetSensorName_REAL
- #define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
- #define SDL_GetSensorType SDL_GetSensorType_REAL
- #define SDL_GetSensors SDL_GetSensors_REAL
- #define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
- #define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
- #define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
- #define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
- #define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
- #define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
- #define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
- #define SDL_GetTLS SDL_GetTLS_REAL
- #define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
- #define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
- #define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
- #define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
- #define SDL_GetThreadID SDL_GetThreadID_REAL
- #define SDL_GetThreadName SDL_GetThreadName_REAL
- #define SDL_GetTicks SDL_GetTicks_REAL
- #define SDL_GetTicksNS SDL_GetTicksNS_REAL
- #define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
- #define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
- #define SDL_GetVersion SDL_GetVersion_REAL
- #define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
- #define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
- #define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
- #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
- #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
- #define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
- #define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
- #define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
- #define SDL_GetWindowID SDL_GetWindowID_REAL
- #define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
- #define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
- #define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
- #define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
- #define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
- #define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
- #define SDL_GetWindowParent SDL_GetWindowParent_REAL
- #define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
- #define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
- #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
- #define SDL_GetWindowSize SDL_GetWindowSize_REAL
- #define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
- #define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
- #define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
- #define SDL_CloseHaptic SDL_CloseHaptic_REAL
- #define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
- #define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
- #define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
- #define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
- #define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
- #define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
- #define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
- #define SDL_OpenHaptic SDL_OpenHaptic_REAL
- #define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
- #define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
- #define SDL_PauseHaptic SDL_PauseHaptic_REAL
- #define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
- #define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
- #define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
- #define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
- #define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
- #define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
- #define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
- #define SDL_SetHapticGain SDL_SetHapticGain_REAL
- #define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
- #define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
- #define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
- #define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
- #define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
- #define SDL_HasAVX SDL_HasAVX_REAL
- #define SDL_HasAVX2 SDL_HasAVX2_REAL
- #define SDL_HasAVX512F SDL_HasAVX512F_REAL
- #define SDL_HasAltiVec SDL_HasAltiVec_REAL
- #define SDL_HasClipboardData SDL_HasClipboardData_REAL
- #define SDL_HasClipboardText SDL_HasClipboardText_REAL
- #define SDL_HasEvent SDL_HasEvent_REAL
- #define SDL_HasEvents SDL_HasEvents_REAL
- #define SDL_HasLASX SDL_HasLASX_REAL
- #define SDL_HasLSX SDL_HasLSX_REAL
- #define SDL_HasMMX SDL_HasMMX_REAL
- #define SDL_HasNEON SDL_HasNEON_REAL
- #define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
- #define SDL_HasRectIntersection SDL_HasRectIntersection_REAL
- #define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL
- #define SDL_HasSSE SDL_HasSSE_REAL
- #define SDL_HasSSE2 SDL_HasSSE2_REAL
- #define SDL_HasSSE3 SDL_HasSSE3_REAL
- #define SDL_HasSSE41 SDL_HasSSE41_REAL
- #define SDL_HasSSE42 SDL_HasSSE42_REAL
- #define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
- #define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
- #define SDL_HideCursor SDL_HideCursor_REAL
- #define SDL_HideWindow SDL_HideWindow_REAL
- #define SDL_Init SDL_Init_REAL
- #define SDL_InitSubSystem SDL_InitSubSystem_REAL
- #define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
- #define SDL_IsChromebook SDL_IsChromebook_REAL
- #define SDL_IsDeXMode SDL_IsDeXMode_REAL
- #define SDL_IsGamepad SDL_IsGamepad_REAL
- #define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
- #define SDL_IsTablet SDL_IsTablet_REAL
- #define SDL_JoystickConnected SDL_JoystickConnected_REAL
- #define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
- #define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
- #define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
- #define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
- #define SDL_LoadBMP SDL_LoadBMP_REAL
- #define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL
- #define SDL_LoadFile SDL_LoadFile_REAL
- #define SDL_LoadFile_IO SDL_LoadFile_IO_REAL
- #define SDL_LoadFunction SDL_LoadFunction_REAL
- #define SDL_LoadObject SDL_LoadObject_REAL
- #define SDL_LockJoysticks SDL_LockJoysticks_REAL
- #define SDL_LockMutex SDL_LockMutex_REAL
- #define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
- #define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
- #define SDL_LockSurface SDL_LockSurface_REAL
- #define SDL_LockTexture SDL_LockTexture_REAL
- #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
- #define SDL_Log SDL_Log_REAL
- #define SDL_LogCritical SDL_LogCritical_REAL
- #define SDL_LogDebug SDL_LogDebug_REAL
- #define SDL_LogError SDL_LogError_REAL
- #define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
- #define SDL_LogGetPriority SDL_LogGetPriority_REAL
- #define SDL_LogInfo SDL_LogInfo_REAL
- #define SDL_LogMessage SDL_LogMessage_REAL
- #define SDL_LogMessageV SDL_LogMessageV_REAL
- #define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
- #define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
- #define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
- #define SDL_LogSetPriority SDL_LogSetPriority_REAL
- #define SDL_LogVerbose SDL_LogVerbose_REAL
- #define SDL_LogWarn SDL_LogWarn_REAL
- #define SDL_MapRGB SDL_MapRGB_REAL
- #define SDL_MapRGBA SDL_MapRGBA_REAL
- #define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
- #define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
- #define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
- #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
- #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
- #define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
- #define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
- #define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
- #define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
- #define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
- #define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
- #define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
- #define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
- #define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
- #define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
- #define SDL_OpenGamepad SDL_OpenGamepad_REAL
- #define SDL_OpenJoystick SDL_OpenJoystick_REAL
- #define SDL_OpenSensor SDL_OpenSensor_REAL
- #define SDL_OpenURL SDL_OpenURL_REAL
- #define SDL_PeepEvents SDL_PeepEvents_REAL
- #define SDL_PollEvent SDL_PollEvent_REAL
- #define SDL_PostSemaphore SDL_PostSemaphore_REAL
- #define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
- #define SDL_PumpEvents SDL_PumpEvents_REAL
- #define SDL_PushEvent SDL_PushEvent_REAL
- #define SDL_QueryTexture SDL_QueryTexture_REAL
- #define SDL_Quit SDL_Quit_REAL
- #define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
- #define SDL_IOFromConstMem SDL_IOFromConstMem_REAL
- #define SDL_IOFromFile SDL_IOFromFile_REAL
- #define SDL_IOFromMem SDL_IOFromMem_REAL
- #define SDL_ReadIO SDL_ReadIO_REAL
- #define SDL_SeekIO SDL_SeekIO_REAL
- #define SDL_SizeIO SDL_SizeIO_REAL
- #define SDL_TellIO SDL_TellIO_REAL
- #define SDL_WriteIO SDL_WriteIO_REAL
- #define SDL_RaiseWindow SDL_RaiseWindow_REAL
- #define SDL_ReadU16BE SDL_ReadU16BE_REAL
- #define SDL_ReadU32BE SDL_ReadU32BE_REAL
- #define SDL_ReadU64BE SDL_ReadU64BE_REAL
- #define SDL_ReadU16LE SDL_ReadU16LE_REAL
- #define SDL_ReadU32LE SDL_ReadU32LE_REAL
- #define SDL_ReadU64LE SDL_ReadU64LE_REAL
- #define SDL_ReadU8 SDL_ReadU8_REAL
- #define SDL_RegisterApp SDL_RegisterApp_REAL
- #define SDL_RegisterEvents SDL_RegisterEvents_REAL
- #define SDL_RemoveTimer SDL_RemoveTimer_REAL
- #define SDL_RenderClear SDL_RenderClear_REAL
- #define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
- #define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
- #define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
- #define SDL_RenderFillRect SDL_RenderFillRect_REAL
- #define SDL_RenderFillRects SDL_RenderFillRects_REAL
- #define SDL_RenderGeometry SDL_RenderGeometry_REAL
- #define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
- #define SDL_RenderLine SDL_RenderLine_REAL
- #define SDL_RenderLines SDL_RenderLines_REAL
- #define SDL_RenderPoint SDL_RenderPoint_REAL
- #define SDL_RenderPoints SDL_RenderPoints_REAL
- #define SDL_RenderPresent SDL_RenderPresent_REAL
- #define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
- #define SDL_RenderRect SDL_RenderRect_REAL
- #define SDL_RenderRects SDL_RenderRects_REAL
- #define SDL_RenderTexture SDL_RenderTexture_REAL
- #define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
- #define SDL_ReportAssertion SDL_ReportAssertion_REAL
- #define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
- #define SDL_ResetHint SDL_ResetHint_REAL
- #define SDL_ResetHints SDL_ResetHints_REAL
- #define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
- #define SDL_RestoreWindow SDL_RestoreWindow_REAL
- #define SDL_RumbleGamepad SDL_RumbleGamepad_REAL
- #define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL
- #define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
- #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
- #define SDL_RunApp SDL_RunApp_REAL
- #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
- #define SDL_SaveBMP SDL_SaveBMP_REAL
- #define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
- #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
- #define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
- #define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
- #define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
- #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
- #define SDL_SetClipboardData SDL_SetClipboardData_REAL
- #define SDL_SetClipboardText SDL_SetClipboardText_REAL
- #define SDL_SetCursor SDL_SetCursor_REAL
- #define SDL_SetError SDL_SetError_REAL
- #define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
- #define SDL_SetEventFilter SDL_SetEventFilter_REAL
- #define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
- #define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
- #define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
- #define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL
- #define SDL_SetHint SDL_SetHint_REAL
- #define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
- #define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
- #define SDL_SetJoystickLED SDL_SetJoystickLED_REAL
- #define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL
- #define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
- #define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
- #define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
- #define SDL_SetMainReady SDL_SetMainReady_REAL
- #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
- #define SDL_SetModState SDL_SetModState_REAL
- #define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
- #define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
- #define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
- #define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
- #define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
- #define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
- #define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
- #define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
- #define SDL_SetRenderScale SDL_SetRenderScale_REAL
- #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
- #define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
- #define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
- #define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
- #define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
- #define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL
- #define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL
- #define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
- #define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
- #define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
- #define SDL_SetTLS SDL_SetTLS_REAL
- #define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
- #define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
- #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
- #define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
- #define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
- #define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
- #define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
- #define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
- #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
- #define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
- #define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
- #define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
- #define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
- #define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
- #define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
- #define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
- #define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
- #define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
- #define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
- #define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
- #define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
- #define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
- #define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
- #define SDL_SetWindowSize SDL_SetWindowSize_REAL
- #define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
- #define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
- #define SDL_ShowCursor SDL_ShowCursor_REAL
- #define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
- #define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
- #define SDL_ShowWindow SDL_ShowWindow_REAL
- #define SDL_SignalCondition SDL_SignalCondition_REAL
- #define SDL_SoftStretch SDL_SoftStretch_REAL
- #define SDL_StartTextInput SDL_StartTextInput_REAL
- #define SDL_StopTextInput SDL_StopTextInput_REAL
- #define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
- #define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
- #define SDL_TextInputActive SDL_TextInputActive_REAL
- #define SDL_TextInputShown SDL_TextInputShown_REAL
- #define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
- #define SDL_TryLockMutex SDL_TryLockMutex_REAL
- #define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
- #define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
- #define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
- #define SDL_UnloadObject SDL_UnloadObject_REAL
- #define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
- #define SDL_UnlockMutex SDL_UnlockMutex_REAL
- #define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
- #define SDL_UnlockSurface SDL_UnlockSurface_REAL
- #define SDL_UnlockTexture SDL_UnlockTexture_REAL
- #define SDL_UnregisterApp SDL_UnregisterApp_REAL
- #define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
- #define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
- #define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
- #define SDL_UpdateSensors SDL_UpdateSensors_REAL
- #define SDL_UpdateTexture SDL_UpdateTexture_REAL
- #define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
- #define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
- #define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
- #define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
- #define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
- #define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
- #define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
- #define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
- #define SDL_WaitCondition SDL_WaitCondition_REAL
- #define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
- #define SDL_WaitEvent SDL_WaitEvent_REAL
- #define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
- #define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
- #define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
- #define SDL_WaitThread SDL_WaitThread_REAL
- #define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
- #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
- #define SDL_WasInit SDL_WasInit_REAL
- #define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
- #define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
- #define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
- #define SDL_WriteU16BE SDL_WriteU16BE_REAL
- #define SDL_WriteU32BE SDL_WriteU32BE_REAL
- #define SDL_WriteU64BE SDL_WriteU64BE_REAL
- #define SDL_WriteU16LE SDL_WriteU16LE_REAL
- #define SDL_WriteU32LE SDL_WriteU32LE_REAL
- #define SDL_WriteU64LE SDL_WriteU64LE_REAL
- #define SDL_WriteU8 SDL_WriteU8_REAL
- #define SDL_abs SDL_abs_REAL
- #define SDL_acos SDL_acos_REAL
- #define SDL_acosf SDL_acosf_REAL
- #define SDL_aligned_alloc SDL_aligned_alloc_REAL
- #define SDL_aligned_free SDL_aligned_free_REAL
- #define SDL_asin SDL_asin_REAL
- #define SDL_asinf SDL_asinf_REAL
- #define SDL_asprintf SDL_asprintf_REAL
- #define SDL_atan SDL_atan_REAL
- #define SDL_atan2 SDL_atan2_REAL
- #define SDL_atan2f SDL_atan2f_REAL
- #define SDL_atanf SDL_atanf_REAL
- #define SDL_atof SDL_atof_REAL
- #define SDL_atoi SDL_atoi_REAL
- #define SDL_bsearch SDL_bsearch_REAL
- #define SDL_calloc SDL_calloc_REAL
- #define SDL_ceil SDL_ceil_REAL
- #define SDL_ceilf SDL_ceilf_REAL
- #define SDL_copysign SDL_copysign_REAL
- #define SDL_copysignf SDL_copysignf_REAL
- #define SDL_cos SDL_cos_REAL
- #define SDL_cosf SDL_cosf_REAL
- #define SDL_crc16 SDL_crc16_REAL
- #define SDL_crc32 SDL_crc32_REAL
- #define SDL_exp SDL_exp_REAL
- #define SDL_expf SDL_expf_REAL
- #define SDL_fabs SDL_fabs_REAL
- #define SDL_fabsf SDL_fabsf_REAL
- #define SDL_floor SDL_floor_REAL
- #define SDL_floorf SDL_floorf_REAL
- #define SDL_fmod SDL_fmod_REAL
- #define SDL_fmodf SDL_fmodf_REAL
- #define SDL_free SDL_free_REAL
- #define SDL_getenv SDL_getenv_REAL
- #define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
- #define SDL_hid_close SDL_hid_close_REAL
- #define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
- #define SDL_hid_enumerate SDL_hid_enumerate_REAL
- #define SDL_hid_exit SDL_hid_exit_REAL
- #define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
- #define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
- #define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
- #define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
- #define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
- #define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
- #define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
- #define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
- #define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
- #define SDL_hid_init SDL_hid_init_REAL
- #define SDL_hid_open SDL_hid_open_REAL
- #define SDL_hid_open_path SDL_hid_open_path_REAL
- #define SDL_hid_read SDL_hid_read_REAL
- #define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
- #define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
- #define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
- #define SDL_hid_write SDL_hid_write_REAL
- #define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL
- #define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL
- #define SDL_iconv SDL_iconv_REAL
- #define SDL_iconv_close SDL_iconv_close_REAL
- #define SDL_iconv_open SDL_iconv_open_REAL
- #define SDL_iconv_string SDL_iconv_string_REAL
- #define SDL_isalnum SDL_isalnum_REAL
- #define SDL_isalpha SDL_isalpha_REAL
- #define SDL_isblank SDL_isblank_REAL
- #define SDL_iscntrl SDL_iscntrl_REAL
- #define SDL_isdigit SDL_isdigit_REAL
- #define SDL_isgraph SDL_isgraph_REAL
- #define SDL_islower SDL_islower_REAL
- #define SDL_isprint SDL_isprint_REAL
- #define SDL_ispunct SDL_ispunct_REAL
- #define SDL_isspace SDL_isspace_REAL
- #define SDL_isupper SDL_isupper_REAL
- #define SDL_isxdigit SDL_isxdigit_REAL
- #define SDL_itoa SDL_itoa_REAL
- #define SDL_lltoa SDL_lltoa_REAL
- #define SDL_log SDL_log_REAL
- #define SDL_log10 SDL_log10_REAL
- #define SDL_log10f SDL_log10f_REAL
- #define SDL_logf SDL_logf_REAL
- #define SDL_lround SDL_lround_REAL
- #define SDL_lroundf SDL_lroundf_REAL
- #define SDL_ltoa SDL_ltoa_REAL
- #define SDL_malloc SDL_malloc_REAL
- #define SDL_memcmp SDL_memcmp_REAL
- #define SDL_memcpy SDL_memcpy_REAL
- #define SDL_memmove SDL_memmove_REAL
- #define SDL_memset SDL_memset_REAL
- #define SDL_memset4 SDL_memset4_REAL
- #define SDL_modf SDL_modf_REAL
- #define SDL_modff SDL_modff_REAL
- #define SDL_pow SDL_pow_REAL
- #define SDL_powf SDL_powf_REAL
- #define SDL_qsort SDL_qsort_REAL
- #define SDL_realloc SDL_realloc_REAL
- #define SDL_round SDL_round_REAL
- #define SDL_roundf SDL_roundf_REAL
- #define SDL_scalbn SDL_scalbn_REAL
- #define SDL_scalbnf SDL_scalbnf_REAL
- #define SDL_setenv SDL_setenv_REAL
- #define SDL_sin SDL_sin_REAL
- #define SDL_sinf SDL_sinf_REAL
- #define SDL_snprintf SDL_snprintf_REAL
- #define SDL_sqrt SDL_sqrt_REAL
- #define SDL_sqrtf SDL_sqrtf_REAL
- #define SDL_sscanf SDL_sscanf_REAL
- #define SDL_strcasecmp SDL_strcasecmp_REAL
- #define SDL_strcasestr SDL_strcasestr_REAL
- #define SDL_strchr SDL_strchr_REAL
- #define SDL_strcmp SDL_strcmp_REAL
- #define SDL_strdup SDL_strdup_REAL
- #define SDL_strlcat SDL_strlcat_REAL
- #define SDL_strlcpy SDL_strlcpy_REAL
- #define SDL_strlen SDL_strlen_REAL
- #define SDL_strlwr SDL_strlwr_REAL
- #define SDL_strncasecmp SDL_strncasecmp_REAL
- #define SDL_strncmp SDL_strncmp_REAL
- #define SDL_strrchr SDL_strrchr_REAL
- #define SDL_strrev SDL_strrev_REAL
- #define SDL_strstr SDL_strstr_REAL
- #define SDL_strtod SDL_strtod_REAL
- #define SDL_strtok_r SDL_strtok_r_REAL
- #define SDL_strtol SDL_strtol_REAL
- #define SDL_strtoll SDL_strtoll_REAL
- #define SDL_strtoul SDL_strtoul_REAL
- #define SDL_strtoull SDL_strtoull_REAL
- #define SDL_strupr SDL_strupr_REAL
- #define SDL_swprintf SDL_swprintf_REAL
- #define SDL_tan SDL_tan_REAL
- #define SDL_tanf SDL_tanf_REAL
- #define SDL_tolower SDL_tolower_REAL
- #define SDL_toupper SDL_toupper_REAL
- #define SDL_trunc SDL_trunc_REAL
- #define SDL_truncf SDL_truncf_REAL
- #define SDL_uitoa SDL_uitoa_REAL
- #define SDL_ulltoa SDL_ulltoa_REAL
- #define SDL_ultoa SDL_ultoa_REAL
- #define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
- #define SDL_utf8strlen SDL_utf8strlen_REAL
- #define SDL_utf8strnlen SDL_utf8strnlen_REAL
- #define SDL_vasprintf SDL_vasprintf_REAL
- #define SDL_vsnprintf SDL_vsnprintf_REAL
- #define SDL_vsscanf SDL_vsscanf_REAL
- #define SDL_vswprintf SDL_vswprintf_REAL
- #define SDL_wcscasecmp SDL_wcscasecmp_REAL
- #define SDL_wcscmp SDL_wcscmp_REAL
- #define SDL_wcsdup SDL_wcsdup_REAL
- #define SDL_wcslcat SDL_wcslcat_REAL
- #define SDL_wcslcpy SDL_wcslcpy_REAL
- #define SDL_wcslen SDL_wcslen_REAL
- #define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
- #define SDL_wcsncmp SDL_wcsncmp_REAL
- #define SDL_wcsstr SDL_wcsstr_REAL
- #define SDL_wcstol SDL_wcstol_REAL
- /* New API symbols are added at the end */
- #define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
- #define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
- #define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
- #define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
- #define SDL_strndup SDL_strndup_REAL
- #define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
- #define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
- #define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
- #define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
- #define SDL_wcsnlen SDL_wcsnlen_REAL
- #define SDL_strnlen SDL_strnlen_REAL
- #define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
- #define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
- #define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
- #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
- #define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
- #define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
- #define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
- #define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
- #define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
- #define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
- #define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
- #define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
- #define SDL_BindAudioStream SDL_BindAudioStream_REAL
- #define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
- #define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
- #define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
- #define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
- #define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
- #define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
- #define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
- #define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
- #define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
- #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
- #define SDL_LockAudioStream SDL_LockAudioStream_REAL
- #define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
- #define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
- #define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
- #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
- #define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
- #define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL
- #define SDL_LoadWAV SDL_LoadWAV_REAL
- #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
- #define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
- #define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
- #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
- #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
- #define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
- #define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
- #define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
- #define SDL_ReadS16LE SDL_ReadS16LE_REAL
- #define SDL_ReadS16BE SDL_ReadS16BE_REAL
- #define SDL_ReadS32LE SDL_ReadS32LE_REAL
- #define SDL_ReadS32BE SDL_ReadS32BE_REAL
- #define SDL_ReadS64LE SDL_ReadS64LE_REAL
- #define SDL_ReadS64BE SDL_ReadS64BE_REAL
- #define SDL_WriteS16LE SDL_WriteS16LE_REAL
- #define SDL_WriteS16BE SDL_WriteS16BE_REAL
- #define SDL_WriteS32LE SDL_WriteS32LE_REAL
- #define SDL_WriteS32BE SDL_WriteS32BE_REAL
- #define SDL_WriteS64LE SDL_WriteS64LE_REAL
- #define SDL_WriteS64BE SDL_WriteS64BE_REAL
- #define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
- #define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
- #define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL
- #define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
- #define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
- #define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
- #define SDL_CreateProperties SDL_CreateProperties_REAL
- #define SDL_LockProperties SDL_LockProperties_REAL
- #define SDL_UnlockProperties SDL_UnlockProperties_REAL
- #define SDL_SetProperty SDL_SetProperty_REAL
- #define SDL_GetProperty SDL_GetProperty_REAL
- #define SDL_DestroyProperties SDL_DestroyProperties_REAL
- #define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
- #define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
- #define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
- #define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
- #define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
- #define SDL_GetIOProperties SDL_GetIOProperties_REAL
- #define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
- #define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
- #define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
- #define SDL_ClearProperty SDL_ClearProperty_REAL
- #define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
- #define SDL_IOprintf SDL_IOprintf_REAL
- #define SDL_IOvprintf SDL_IOvprintf_REAL
- #define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
- #define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
- #define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
- #define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
- #define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
- #define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
- #define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
- #define SDL_GetPens SDL_GetPens_REAL
- #define SDL_GetPenStatus SDL_GetPenStatus_REAL
- #define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
- #define SDL_GetPenGUID SDL_GetPenGUID_REAL
- #define SDL_PenConnected SDL_PenConnected_REAL
- #define SDL_GetPenName SDL_GetPenName_REAL
- #define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
- #define SDL_GetPenType SDL_GetPenType_REAL
- #define SDL_GetPens SDL_GetPens_REAL
- #define SDL_GetPenStatus SDL_GetPenStatus_REAL
- #define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
- #define SDL_GetPenGUID SDL_GetPenGUID_REAL
- #define SDL_PenConnected SDL_PenConnected_REAL
- #define SDL_GetPenName SDL_GetPenName_REAL
- #define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
- #define SDL_GetPenType SDL_GetPenType_REAL
- #define SDL_SetStringProperty SDL_SetStringProperty_REAL
- #define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
- #define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
- #define SDL_GetPropertyType SDL_GetPropertyType_REAL
- #define SDL_GetStringProperty SDL_GetStringProperty_REAL
- #define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
- #define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
- #define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
- #define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
- #define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
- #define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
- #define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
- #define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
- #define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
- #define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
- #define SDL_strnstr SDL_strnstr_REAL
- #define SDL_wcsnstr SDL_wcsnstr_REAL
- #define SDL_SyncWindow SDL_SyncWindow_REAL
- #define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
- #define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
- #define SDL_GetHaptics SDL_GetHaptics_REAL
- #define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
- #define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
- #define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
- #define SDL_GetHapticName SDL_GetHapticName_REAL
- #define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
- #define SDL_FlipSurface SDL_FlipSurface_REAL
- #define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
- #define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
- #define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
- #define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
- #define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
- #define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
- #define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
- #define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
- #define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
- #define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
- #define SDL_CopyProperties SDL_CopyProperties_REAL
- #define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
- #define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
- #define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
- #define SDL_SetWindowShape SDL_SetWindowShape_REAL
- #define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
- #define SDL_HasProperty SDL_HasProperty_REAL
- #define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL
- #define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
- #define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
- #define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
- #define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
- #define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
- #define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
- #define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
- #define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
- #define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
- #define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
- #define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
- #define SDL_CloseCamera SDL_CloseCamera_REAL
- #define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
- #define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
- #define SDL_qsort_r SDL_qsort_r_REAL
- #define SDL_bsearch_r SDL_bsearch_r_REAL
- #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
- #define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL
- #define SDL_GetJoystickBall SDL_GetJoystickBall_REAL
- #define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
- #define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL
- #define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
- #define SDL_OpenIO SDL_OpenIO_REAL
- #define SDL_CloseIO SDL_CloseIO_REAL
- #define SDL_GetIOStatus SDL_GetIOStatus_REAL
- #define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL
- #define SDL_OpenUserStorage SDL_OpenUserStorage_REAL
- #define SDL_OpenStorage SDL_OpenStorage_REAL
- #define SDL_CloseStorage SDL_CloseStorage_REAL
- #define SDL_StorageReady SDL_StorageReady_REAL
- #define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
- #define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
- #define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL
- #define SDL_CreateDirectory SDL_CreateDirectory_REAL
- #define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
- #define SDL_RemovePath SDL_RemovePath_REAL
- #define SDL_RenamePath SDL_RenamePath_REAL
- #define SDL_GetPathInfo SDL_GetPathInfo_REAL
- #define SDL_FileTimeToWindows SDL_FileTimeToWindows_REAL
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