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- /*
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: Display a video with a sprite bouncing around over it
- *
- * For a more complete video example, see ffplay.c in the ffmpeg sources.
- */
- #include <stdlib.h>
- #include <time.h>
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include <libavcodec/avcodec.h>
- #include <libavformat/avformat.h>
- #include <libavutil/avutil.h>
- #include <libavutil/mastering_display_metadata.h>
- #include <libavutil/pixdesc.h>
- #include <libswscale/swscale.h>
- #ifdef HAVE_EGL
- #include <SDL3/SDL_opengl.h>
- #include <SDL3/SDL_opengles2.h>
- #include <SDL3/SDL_egl.h>
- #include <libavutil/hwcontext_drm.h>
- #ifndef fourcc_code
- #define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
- #endif
- #ifndef DRM_FORMAT_R8
- #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ')
- #endif
- #ifndef DRM_FORMAT_GR88
- #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8')
- #endif
- #endif
- #define DRM_FORMAT_MOD_VENDOR_NONE 0
- #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
- #define fourcc_mod_get_vendor(modifier) \
- (((modifier) >> 56) & 0xff)
- #define fourcc_mod_is_vendor(modifier, vendor) \
- (fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_## vendor)
- #define fourcc_mod_code(vendor, val) \
- ((((Uint64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
- #define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
- #define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
- #ifdef SDL_PLATFORM_APPLE
- #include <CoreVideo/CoreVideo.h>
- #endif
- #ifdef SDL_PLATFORM_WIN32
- #define COBJMACROS
- #include <libavutil/hwcontext_d3d11va.h>
- #endif /* SDL_PLATFORM_WIN32 */
- #include "testffmpeg_vulkan.h"
- #include "icon.h"
- static SDL_Texture *sprite;
- static SDL_FRect *positions;
- static SDL_FRect *velocities;
- static int sprite_w, sprite_h;
- static int num_sprites = 0;
- static SDL_Window *window;
- static SDL_Renderer *renderer;
- static SDL_AudioStream *audio;
- static SDL_Texture *video_texture;
- static Uint64 video_start;
- static SDL_bool software_only;
- static SDL_bool has_eglCreateImage;
- #ifdef HAVE_EGL
- static SDL_bool has_EGL_EXT_image_dma_buf_import;
- static SDL_bool has_EGL_EXT_image_dma_buf_import_modifiers;
- static PFNGLACTIVETEXTUREARBPROC glActiveTextureARBFunc;
- static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOESFunc;
- #endif
- #ifdef SDL_PLATFORM_WIN32
- static ID3D11Device *d3d11_device;
- static ID3D11DeviceContext *d3d11_context;
- static const GUID SDL_IID_ID3D11Resource = { 0xdc8e63f3, 0xd12b, 0x4952, { 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d } };
- #endif
- static VulkanVideoContext *vulkan_context;
- struct SwsContextContainer
- {
- struct SwsContext *context;
- };
- static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
- static int done;
- static SDL_bool verbose;
- static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
- {
- SDL_PropertiesID props;
- SDL_RendererInfo info;
- SDL_bool useOpenGL = (driver && (SDL_strcmp(driver, "opengl") == 0 || SDL_strcmp(driver, "opengles2") == 0));
- SDL_bool useEGL = (driver && SDL_strcmp(driver, "opengles2") == 0);
- SDL_bool useVulkan = (driver && SDL_strcmp(driver, "vulkan") == 0);
- Uint32 flags = SDL_WINDOW_HIDDEN;
- if (useOpenGL) {
- if (useEGL) {
- SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "1");
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
- } else {
- SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0");
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- }
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- flags |= SDL_WINDOW_OPENGL;
- }
- if (useVulkan) {
- flags |= SDL_WINDOW_VULKAN;
- }
- /* The window will be resized to the video size when it's loaded, in OpenVideoStream() */
- window = SDL_CreateWindow("testffmpeg", 1920, 1080, flags);
- if (!window) {
- return SDL_FALSE;
- }
- if (useVulkan) {
- vulkan_context = CreateVulkanVideoContext(window);
- if (!vulkan_context) {
- SDL_DestroyWindow(window);
- window = NULL;
- return SDL_FALSE;
- }
- }
- props = SDL_CreateProperties();
- SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, driver);
- SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
- if (useVulkan) {
- SetupVulkanRenderProperties(vulkan_context, props);
- }
- if (SDL_GetBooleanProperty(SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window)), SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
- /* Try to create an HDR capable renderer */
- SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB_LINEAR);
- renderer = SDL_CreateRendererWithProperties(props);
- }
- if (!renderer) {
- /* Try again with the sRGB colorspace */
- SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
- renderer = SDL_CreateRendererWithProperties(props);
- }
- SDL_DestroyProperties(props);
- if (!renderer) {
- SDL_DestroyWindow(window);
- window = NULL;
- return SDL_FALSE;
- }
- if (SDL_GetRendererInfo(renderer, &info) == 0) {
- SDL_Log("Created renderer %s\n", info.name);
- }
- #ifdef HAVE_EGL
- if (useEGL) {
- const char *egl_extensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
- if (!egl_extensions) {
- return SDL_FALSE;
- }
- char *extensions = SDL_strdup(egl_extensions);
- if (!extensions) {
- return SDL_FALSE;
- }
- char *saveptr, *token;
- token = SDL_strtok_r(extensions, " ", &saveptr);
- if (!token) {
- SDL_free(extensions);
- return SDL_FALSE;
- }
- do {
- if (SDL_strcmp(token, "EGL_EXT_image_dma_buf_import") == 0) {
- has_EGL_EXT_image_dma_buf_import = SDL_TRUE;
- } else if (SDL_strcmp(token, "EGL_EXT_image_dma_buf_import_modifiers") == 0) {
- has_EGL_EXT_image_dma_buf_import_modifiers = SDL_TRUE;
- }
- } while ((token = SDL_strtok_r(NULL, " ", &saveptr)) != NULL);
- SDL_free(extensions);
- if (SDL_GL_ExtensionSupported("GL_OES_EGL_image")) {
- glEGLImageTargetTexture2DOESFunc = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
- }
- glActiveTextureARBFunc = (PFNGLACTIVETEXTUREARBPROC)SDL_GL_GetProcAddress("glActiveTextureARB");
- if (has_EGL_EXT_image_dma_buf_import &&
- glEGLImageTargetTexture2DOESFunc &&
- glActiveTextureARBFunc) {
- has_eglCreateImage = SDL_TRUE;
- }
- }
- #endif /* HAVE_EGL */
- #ifdef SDL_PLATFORM_WIN32
- d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
- if (d3d11_device) {
- ID3D11Device_AddRef(d3d11_device);
- ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
- }
- #endif
- return SDL_TRUE;
- }
- static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h) {
- SDL_Texture *texture = NULL;
- SDL_Surface *surface;
- SDL_IOStream *src = SDL_IOFromConstMem(data, len);
- if (src) {
- surface = SDL_LoadBMP_IO(src, SDL_TRUE);
- if (surface) {
- /* Treat white as transparent */
- SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
- texture = SDL_CreateTextureFromSurface(r, surface);
- *w = surface->w;
- *h = surface->h;
- SDL_DestroySurface(surface);
- }
- }
- return texture;
- }
- static void MoveSprite(void)
- {
- SDL_Rect viewport;
- SDL_FRect *position, *velocity;
- int i;
- SDL_GetRenderViewport(renderer, &viewport);
- for (i = 0; i < num_sprites; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
- }
- /* Blit the sprite onto the screen */
- for (i = 0; i < num_sprites; ++i) {
- position = &positions[i];
- /* Blit the sprite onto the screen */
- SDL_RenderTexture(renderer, sprite, NULL, position);
- }
- }
- static SDL_PixelFormatEnum GetTextureFormat(enum AVPixelFormat format)
- {
- switch (format) {
- case AV_PIX_FMT_RGB8:
- return SDL_PIXELFORMAT_RGB332;
- case AV_PIX_FMT_RGB444:
- return SDL_PIXELFORMAT_XRGB4444;
- case AV_PIX_FMT_RGB555:
- return SDL_PIXELFORMAT_XRGB1555;
- case AV_PIX_FMT_BGR555:
- return SDL_PIXELFORMAT_XBGR1555;
- case AV_PIX_FMT_RGB565:
- return SDL_PIXELFORMAT_RGB565;
- case AV_PIX_FMT_BGR565:
- return SDL_PIXELFORMAT_BGR565;
- case AV_PIX_FMT_RGB24:
- return SDL_PIXELFORMAT_RGB24;
- case AV_PIX_FMT_BGR24:
- return SDL_PIXELFORMAT_BGR24;
- case AV_PIX_FMT_0RGB32:
- return SDL_PIXELFORMAT_XRGB8888;
- case AV_PIX_FMT_0BGR32:
- return SDL_PIXELFORMAT_XBGR8888;
- case AV_PIX_FMT_NE(RGB0, 0BGR):
- return SDL_PIXELFORMAT_RGBX8888;
- case AV_PIX_FMT_NE(BGR0, 0RGB):
- return SDL_PIXELFORMAT_BGRX8888;
- case AV_PIX_FMT_RGB32:
- return SDL_PIXELFORMAT_ARGB8888;
- case AV_PIX_FMT_RGB32_1:
- return SDL_PIXELFORMAT_RGBA8888;
- case AV_PIX_FMT_BGR32:
- return SDL_PIXELFORMAT_ABGR8888;
- case AV_PIX_FMT_BGR32_1:
- return SDL_PIXELFORMAT_BGRA8888;
- case AV_PIX_FMT_YUV420P:
- return SDL_PIXELFORMAT_IYUV;
- case AV_PIX_FMT_YUYV422:
- return SDL_PIXELFORMAT_YUY2;
- case AV_PIX_FMT_UYVY422:
- return SDL_PIXELFORMAT_UYVY;
- case AV_PIX_FMT_NV12:
- return SDL_PIXELFORMAT_NV12;
- case AV_PIX_FMT_NV21:
- return SDL_PIXELFORMAT_NV21;
- case AV_PIX_FMT_P010:
- return SDL_PIXELFORMAT_P010;
- default:
- return SDL_PIXELFORMAT_UNKNOWN;
- }
- }
- static SDL_bool SupportedPixelFormat(enum AVPixelFormat format)
- {
- if (!software_only) {
- if (has_eglCreateImage &&
- (format == AV_PIX_FMT_VAAPI || format == AV_PIX_FMT_DRM_PRIME)) {
- return SDL_TRUE;
- }
- #ifdef SDL_PLATFORM_APPLE
- if (format == AV_PIX_FMT_VIDEOTOOLBOX) {
- return SDL_TRUE;
- }
- #endif
- #ifdef SDL_PLATFORM_WIN32
- if (d3d11_device && format == AV_PIX_FMT_D3D11) {
- return SDL_TRUE;
- }
- #endif
- if (vulkan_context && format == AV_PIX_FMT_VULKAN) {
- return SDL_TRUE;
- }
- }
- if (GetTextureFormat(format) != SDL_PIXELFORMAT_UNKNOWN) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- static enum AVPixelFormat GetSupportedPixelFormat(AVCodecContext *s, const enum AVPixelFormat *pix_fmts)
- {
- const enum AVPixelFormat *p;
- for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
- const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(*p);
- if (!(desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
- /* We support all memory formats using swscale */
- break;
- }
- if (SupportedPixelFormat(*p)) {
- /* We support this format */
- break;
- }
- }
- if (*p == AV_PIX_FMT_NONE) {
- SDL_Log("Couldn't find a supported pixel format:\n");
- for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
- SDL_Log(" %s\n", av_get_pix_fmt_name(*p));
- }
- }
- return *p;
- }
- static AVCodecContext *OpenVideoStream(AVFormatContext *ic, int stream, const AVCodec *codec)
- {
- AVStream *st = ic->streams[stream];
- AVCodecParameters *codecpar = st->codecpar;
- AVCodecContext *context;
- const AVCodecHWConfig *config;
- int i;
- int result;
- SDL_Log("Video stream: %s %dx%d\n", avcodec_get_name(codec->id), codecpar->width, codecpar->height);
- context = avcodec_alloc_context3(NULL);
- if (!context) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed");
- return NULL;
- }
- result = avcodec_parameters_to_context(context, ic->streams[stream]->codecpar);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed: %s\n", av_err2str(result));
- avcodec_free_context(&context);
- return NULL;
- }
- context->pkt_timebase = ic->streams[stream]->time_base;
- /* Look for supported hardware accelerated configurations */
- i = 0;
- while (!context->hw_device_ctx &&
- (config = avcodec_get_hw_config(codec, i++)) != NULL) {
- #if 0
- SDL_Log("Found %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
- #endif
- if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) ||
- !SupportedPixelFormat(config->pix_fmt)) {
- continue;
- }
- #ifdef SDL_PLATFORM_WIN32
- if (d3d11_device && config->device_type == AV_HWDEVICE_TYPE_D3D11VA) {
- AVD3D11VADeviceContext *device_context;
- context->hw_device_ctx = av_hwdevice_ctx_alloc(config->device_type);
- device_context = (AVD3D11VADeviceContext *)((AVHWDeviceContext *)context->hw_device_ctx->data)->hwctx;
- device_context->device = d3d11_device;
- ID3D11Device_AddRef(device_context->device);
- device_context->device_context = d3d11_context;
- ID3D11DeviceContext_AddRef(device_context->device_context);
- result = av_hwdevice_ctx_init(context->hw_device_ctx);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
- } else {
- SDL_Log("Using %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
- }
- } else
- #endif
- if (vulkan_context && config->device_type == AV_HWDEVICE_TYPE_VULKAN) {
- AVVulkanDeviceContext *device_context;
- context->hw_device_ctx = av_hwdevice_ctx_alloc(config->device_type);
- device_context = (AVVulkanDeviceContext *)((AVHWDeviceContext *)context->hw_device_ctx->data)->hwctx;
- SetupVulkanDeviceContextData(vulkan_context, device_context);
- result = av_hwdevice_ctx_init(context->hw_device_ctx);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
- } else {
- SDL_Log("Using %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
- }
- } else {
- result = av_hwdevice_ctx_create(&context->hw_device_ctx, config->device_type, NULL, NULL, 0);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
- } else {
- SDL_Log("Using %s hardware acceleration with pixel format %s\n", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
- }
- }
- }
- /* Allow supported hardware accelerated pixel formats */
- context->get_format = GetSupportedPixelFormat;
- if (codecpar->codec_id == AV_CODEC_ID_VVC) {
- context->strict_std_compliance = -2;
- /* Enable threaded decoding, VVC decode is slow */
- context->thread_count = SDL_GetCPUCount();
- context->thread_type = (FF_THREAD_FRAME | FF_THREAD_SLICE);
- }
- result = avcodec_open2(context, codec, NULL);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
- avcodec_free_context(&context);
- return NULL;
- }
- SDL_SetWindowSize(window, codecpar->width, codecpar->height);
- SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
- return context;
- }
- static SDL_Colorspace GetFrameColorspace(AVFrame *frame)
- {
- SDL_Colorspace colorspace = SDL_COLORSPACE_SRGB;
- if (frame && frame->colorspace != AVCOL_SPC_RGB) {
- #ifdef DEBUG_COLORSPACE
- SDL_Log("Frame colorspace: range: %d, primaries: %d, trc: %d, colorspace: %d, chroma_location: %d\n", frame->color_range, frame->color_primaries, frame->color_trc, frame->colorspace, frame->chroma_location);
- #endif
- colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
- frame->color_range,
- frame->color_primaries,
- frame->color_trc,
- frame->colorspace,
- frame->chroma_location);
- }
- return colorspace;
- }
- static SDL_PropertiesID CreateVideoTextureProperties(AVFrame *frame, SDL_PixelFormatEnum format, int access)
- {
- AVFrameSideData *pSideData;
- SDL_PropertiesID props;
- int width = frame->width;
- int height = frame->height;
- SDL_Colorspace colorspace = GetFrameColorspace(frame);
- /* ITU-R BT.2408-6 recommends using an SDR white point of 203 nits, which is more likely for game content */
- static const float k_flSDRWhitePoint = 203.0f;
- float flMaxLuminance = k_flSDRWhitePoint;
- if (frame->hw_frames_ctx) {
- AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
- width = frames->width;
- height = frames->height;
- if (format == SDL_PIXELFORMAT_UNKNOWN) {
- format = GetTextureFormat(frames->sw_format);
- }
- } else {
- if (format == SDL_PIXELFORMAT_UNKNOWN) {
- format = GetTextureFormat(frame->format);
- }
- }
- props = SDL_CreateProperties();
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
- pSideData = av_frame_get_side_data(frame, AV_FRAME_DATA_MASTERING_DISPLAY_METADATA);
- if (pSideData) {
- AVMasteringDisplayMetadata *pMasteringDisplayMetadata = (AVMasteringDisplayMetadata *)pSideData->data;
- flMaxLuminance = (float)pMasteringDisplayMetadata->max_luminance.num / pMasteringDisplayMetadata->max_luminance.den;
- } else if (SDL_COLORSPACETRANSFER(colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
- /* The official definition is 10000, but PQ game content is often mastered for 400 or 1000 nits */
- flMaxLuminance = 1000.0f;
- }
- if (flMaxLuminance > k_flSDRWhitePoint) {
- SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, k_flSDRWhitePoint);
- SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, flMaxLuminance / k_flSDRWhitePoint);
- }
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, width);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, height);
- return props;
- }
- static void SDLCALL FreeSwsContextContainer(void *userdata, void *value)
- {
- struct SwsContextContainer *sws_container = (struct SwsContextContainer *)value;
- if (sws_container->context) {
- sws_freeContext(sws_container->context);
- }
- SDL_free(sws_container);
- }
- static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
- {
- int texture_width = 0, texture_height = 0;
- SDL_PixelFormatEnum texture_format = SDL_PIXELFORMAT_UNKNOWN;
- SDL_PixelFormatEnum frame_format = GetTextureFormat(frame->format);
- if (*texture) {
- SDL_QueryTexture(*texture, &texture_format, NULL, &texture_width, &texture_height);
- }
- if (!*texture || texture_width != frame->width || texture_height != frame->height ||
- (frame_format != SDL_PIXELFORMAT_UNKNOWN && texture_format != frame_format) ||
- (frame_format == SDL_PIXELFORMAT_UNKNOWN && texture_format != SDL_PIXELFORMAT_ARGB8888)) {
- if (*texture) {
- SDL_DestroyTexture(*texture);
- }
- SDL_PropertiesID props;
- if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
- props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING);
- } else {
- props = CreateVideoTextureProperties(frame, frame_format, SDL_TEXTUREACCESS_STREAMING);
- }
- *texture = SDL_CreateTextureWithProperties(renderer, props);
- SDL_DestroyProperties(props);
- if (!*texture) {
- return SDL_FALSE;
- }
- if (frame_format == SDL_PIXELFORMAT_UNKNOWN || SDL_ISPIXELFORMAT_ALPHA(frame_format)) {
- SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND);
- } else {
- SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
- }
- SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
- }
- switch (frame_format) {
- case SDL_PIXELFORMAT_UNKNOWN:
- {
- SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
- struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, NULL);
- if (!sws_container) {
- sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
- if (!sws_container) {
- return SDL_FALSE;
- }
- SDL_SetPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
- }
- sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
- if (sws_container->context) {
- uint8_t *pixels[4];
- int pitch[4];
- if (SDL_LockTexture(*texture, NULL, (void **)&pixels[0], &pitch[0]) == 0) {
- sws_scale(sws_container->context, (const uint8_t * const *)frame->data, frame->linesize, 0, frame->height, pixels, pitch);
- SDL_UnlockTexture(*texture);
- }
- } else {
- SDL_SetError("Can't initialize the conversion context");
- return SDL_FALSE;
- }
- break;
- }
- case SDL_PIXELFORMAT_IYUV:
- if (frame->linesize[0] > 0 && frame->linesize[1] > 0 && frame->linesize[2] > 0) {
- SDL_UpdateYUVTexture(*texture, NULL, frame->data[0], frame->linesize[0],
- frame->data[1], frame->linesize[1],
- frame->data[2], frame->linesize[2]);
- } else if (frame->linesize[0] < 0 && frame->linesize[1] < 0 && frame->linesize[2] < 0) {
- SDL_UpdateYUVTexture(*texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0],
- frame->data[1] + frame->linesize[1] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[1],
- frame->data[2] + frame->linesize[2] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[2]);
- }
- break;
- default:
- if (frame->linesize[0] < 0) {
- SDL_UpdateTexture(*texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0]);
- } else {
- SDL_UpdateTexture(*texture, NULL, frame->data[0], frame->linesize[0]);
- }
- break;
- }
- return SDL_TRUE;
- }
- #ifdef HAVE_EGL
- static SDL_bool GetOESTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
- {
- AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
- const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
- int i, j, k, image_index;
- EGLDisplay display = eglGetCurrentDisplay();
- SDL_PropertiesID props;
- GLuint textureID;
- EGLAttrib attr[64];
- SDL_Colorspace colorspace;
- if (*texture) {
- /* Free the previous texture now that we're about to render a new one */
- SDL_DestroyTexture(*texture);
- }
- props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_EXTERNAL_OES, SDL_TEXTUREACCESS_STATIC);
- *texture = SDL_CreateTextureWithProperties(renderer, props);
- SDL_DestroyProperties(props);
- if (!*texture) {
- return SDL_FALSE;
- }
- SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
- SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
- props = SDL_GetTextureProperties(*texture);
- textureID = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
- if (!textureID) {
- SDL_SetError("Couldn't get OpenGL texture");
- return SDL_FALSE;
- }
- colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, SDL_COLORSPACE_UNKNOWN);
- /* import the frame into OpenGL */
- k = 0;
- attr[k++] = EGL_LINUX_DRM_FOURCC_EXT;
- attr[k++] = desc->layers[0].format;
- attr[k++] = EGL_WIDTH;
- attr[k++] = frames->width;
- attr[k++] = EGL_HEIGHT;
- attr[k++] = frames->height;
- image_index = 0;
- for (i = 0; i < desc->nb_layers; ++i) {
- const AVDRMLayerDescriptor *layer = &desc->layers[i];
- for (j = 0; j < layer->nb_planes; ++j) {
- const AVDRMPlaneDescriptor *plane = &layer->planes[j];
- const AVDRMObjectDescriptor *object = &desc->objects[plane->object_index];
- switch (image_index) {
- case 0:
- attr[k++] = EGL_DMA_BUF_PLANE0_FD_EXT;
- attr[k++] = object->fd;
- attr[k++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
- attr[k++] = plane->offset;
- attr[k++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
- attr[k++] = plane->pitch;
- if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
- attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
- attr[k++] = (object->format_modifier & 0xFFFFFFFF);
- attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
- attr[k++] = (object->format_modifier >> 32);
- }
- break;
- case 1:
- attr[k++] = EGL_DMA_BUF_PLANE1_FD_EXT;
- attr[k++] = object->fd;
- attr[k++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
- attr[k++] = plane->offset;
- attr[k++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
- attr[k++] = plane->pitch;
- if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
- attr[k++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
- attr[k++] = (object->format_modifier & 0xFFFFFFFF);
- attr[k++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
- attr[k++] = (object->format_modifier >> 32);
- }
- break;
- case 2:
- attr[k++] = EGL_DMA_BUF_PLANE2_FD_EXT;
- attr[k++] = object->fd;
- attr[k++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
- attr[k++] = plane->offset;
- attr[k++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
- attr[k++] = plane->pitch;
- if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
- attr[k++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
- attr[k++] = (object->format_modifier & 0xFFFFFFFF);
- attr[k++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
- attr[k++] = (object->format_modifier >> 32);
- }
- break;
- case 3:
- attr[k++] = EGL_DMA_BUF_PLANE3_FD_EXT;
- attr[k++] = object->fd;
- attr[k++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
- attr[k++] = plane->offset;
- attr[k++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
- attr[k++] = plane->pitch;
- if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
- attr[k++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
- attr[k++] = (object->format_modifier & 0xFFFFFFFF);
- attr[k++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
- attr[k++] = (object->format_modifier >> 32);
- }
- break;
- default:
- break;
- }
- ++image_index;
- }
- }
- switch (SDL_COLORSPACEPRIMARIES(colorspace)) {
- case SDL_COLOR_PRIMARIES_BT601:
- case SDL_COLOR_PRIMARIES_SMPTE240:
- attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
- attr[k++] = EGL_ITU_REC601_EXT;
- break;
- case SDL_COLOR_PRIMARIES_BT709:
- attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
- attr[k++] = EGL_ITU_REC709_EXT;
- break;
- case SDL_COLOR_PRIMARIES_BT2020:
- attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
- attr[k++] = EGL_ITU_REC2020_EXT;
- break;
- default:
- break;
- }
- switch (SDL_COLORSPACERANGE(colorspace)) {
- case SDL_COLOR_RANGE_FULL:
- attr[k++] = EGL_SAMPLE_RANGE_HINT_EXT;
- attr[k++] = EGL_YUV_FULL_RANGE_EXT;
- break;
- case SDL_COLOR_RANGE_LIMITED:
- default:
- attr[k++] = EGL_SAMPLE_RANGE_HINT_EXT;
- attr[k++] = EGL_YUV_NARROW_RANGE_EXT;
- break;
- }
- switch (SDL_COLORSPACECHROMA(colorspace)) {
- case SDL_CHROMA_LOCATION_LEFT:
- attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
- attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
- attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
- attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
- break;
- case SDL_CHROMA_LOCATION_CENTER:
- attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
- attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
- attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
- attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
- break;
- case SDL_CHROMA_LOCATION_TOPLEFT:
- attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
- attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
- attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
- attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
- break;
- default:
- break;
- }
- SDL_assert(k < SDL_arraysize(attr));
- attr[k++] = EGL_NONE;
- EGLImage image = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
- if (image == EGL_NO_IMAGE) {
- SDL_Log("Couldn't create image: %d\n", glGetError());
- return SDL_FALSE;
- }
- glActiveTextureARBFunc(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureID);
- glEGLImageTargetTexture2DOESFunc(GL_TEXTURE_EXTERNAL_OES, image);
- return SDL_TRUE;
- }
- #endif // HAVE_EGL
- static SDL_bool GetTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
- {
- #ifdef HAVE_EGL
- AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
- const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
- int i, j, image_index, num_planes;
- EGLDisplay display = eglGetCurrentDisplay();
- SDL_PropertiesID props;
- GLuint textures[2];
- uint64_t format_modifier = desc->objects[0].format_modifier;
- if (format_modifier != DRM_FORMAT_MOD_INVALID &&
- format_modifier != DRM_FORMAT_MOD_LINEAR) {
- return GetOESTextureForDRMFrame(frame, texture);
- }
- /* FIXME: Assuming NV12 data format */
- num_planes = 0;
- for (i = 0; i < desc->nb_layers; ++i) {
- num_planes += desc->layers[i].nb_planes;
- }
- if (num_planes != 2) {
- SDL_SetError("Expected NV12 frames with 2 planes, instead got %d planes", num_planes);
- return SDL_FALSE;
- }
- if (*texture) {
- /* Free the previous texture now that we're about to render a new one */
- SDL_DestroyTexture(*texture);
- } else {
- /* First time set up for NV12 textures */
- SDL_SetHint("SDL_RENDER_OPENGL_NV12_RG_SHADER", "1");
- }
- props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_NV12, SDL_TEXTUREACCESS_STATIC);
- *texture = SDL_CreateTextureWithProperties(renderer, props);
- SDL_DestroyProperties(props);
- if (!*texture) {
- return SDL_FALSE;
- }
- SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
- SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
- props = SDL_GetTextureProperties(*texture);
- textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
- textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
- if (!textures[0] || !textures[1]) {
- SDL_SetError("Couldn't get NV12 OpenGL textures");
- return SDL_FALSE;
- }
- /* import the frame into OpenGL */
- image_index = 0;
- for (i = 0; i < desc->nb_layers; ++i) {
- const AVDRMLayerDescriptor *layer = &desc->layers[i];
- for (j = 0; j < layer->nb_planes; ++j) {
- static const uint32_t formats[ 2 ] = { DRM_FORMAT_R8, DRM_FORMAT_GR88 };
- const AVDRMPlaneDescriptor *plane = &layer->planes[j];
- const AVDRMObjectDescriptor *object = &desc->objects[plane->object_index];
- EGLAttrib attr[32];
- size_t k = 0;
- attr[k++] = EGL_LINUX_DRM_FOURCC_EXT;
- attr[k++] = formats[i];
- attr[k++] = EGL_WIDTH;
- attr[k++] = frames->width / ( image_index + 1 ); /* half size for chroma */
- attr[k++] = EGL_HEIGHT;
- attr[k++] = frames->height / ( image_index + 1 );
- attr[k++] = EGL_DMA_BUF_PLANE0_FD_EXT;
- attr[k++] = object->fd;
- attr[k++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
- attr[k++] = plane->offset;
- attr[k++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
- attr[k++] = plane->pitch;
- if (has_EGL_EXT_image_dma_buf_import_modifiers) {
- attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
- attr[k++] = (object->format_modifier >> 0) & 0xFFFFFFFF;
- attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
- attr[k++] = (object->format_modifier >> 32) & 0xFFFFFFFF;
- }
- attr[k++] = EGL_NONE;
- EGLImage image = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
- if (image == EGL_NO_IMAGE) {
- SDL_Log("Couldn't create image: %d\n", glGetError());
- return SDL_FALSE;
- }
- glActiveTextureARBFunc(GL_TEXTURE0_ARB + image_index);
- glBindTexture(GL_TEXTURE_2D, textures[image_index]);
- glEGLImageTargetTexture2DOESFunc(GL_TEXTURE_2D, image);
- ++image_index;
- }
- }
- return SDL_TRUE;
- #else
- return SDL_FALSE;
- #endif
- }
- static SDL_bool GetTextureForVAAPIFrame(AVFrame *frame, SDL_Texture **texture)
- {
- AVFrame *drm_frame;
- SDL_bool result = SDL_FALSE;
- drm_frame = av_frame_alloc();
- if (drm_frame) {
- drm_frame->format = AV_PIX_FMT_DRM_PRIME;
- if (av_hwframe_map(drm_frame, frame, 0) == 0) {
- result = GetTextureForDRMFrame(drm_frame, texture);
- } else {
- SDL_SetError("Couldn't map hardware frame");
- }
- av_frame_free(&drm_frame);
- }
- return result;
- }
- static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
- {
- #ifdef SDL_PLATFORM_WIN32
- AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
- int texture_width = 0, texture_height = 0;
- ID3D11Texture2D *pTexture = (ID3D11Texture2D *)frame->data[0];
- UINT iSliceIndex = (UINT)(uintptr_t)frame->data[1];
- if (*texture) {
- SDL_QueryTexture(*texture, NULL, NULL, &texture_width, &texture_height);
- }
- if (!*texture || texture_width != frames->width || texture_height != frames->height) {
- if (*texture) {
- SDL_DestroyTexture(*texture);
- }
- SDL_PropertiesID props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
- *texture = SDL_CreateTextureWithProperties(renderer, props);
- SDL_DestroyProperties(props);
- if (!*texture) {
- return SDL_FALSE;
- }
- }
- ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
- if (!dx11_resource) {
- SDL_SetError("Couldn't get texture ID3D11Resource interface");
- return SDL_FALSE;
- }
- ID3D11DeviceContext_CopySubresourceRegion(d3d11_context, dx11_resource, 0, 0, 0, 0, (ID3D11Resource *)pTexture, iSliceIndex, NULL);
- return SDL_TRUE;
- #else
- return SDL_FALSE;
- #endif
- }
- static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **texture)
- {
- #ifdef SDL_PLATFORM_APPLE
- CVPixelBufferRef pPixelBuffer = (CVPixelBufferRef)frame->data[3];
- SDL_PropertiesID props;
- if (*texture) {
- /* Free the previous texture now that we're about to render a new one */
- /* FIXME: We can actually keep a cache of textures that map to pixel buffers */
- SDL_DestroyTexture(*texture);
- }
- props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
- SDL_SetProperty(props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, pPixelBuffer);
- *texture = SDL_CreateTextureWithProperties(renderer, props);
- SDL_DestroyProperties(props);
- if (!*texture) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- #else
- return SDL_FALSE;
- #endif
- }
- static SDL_bool GetTextureForVulkanFrame(AVFrame *frame, SDL_Texture **texture)
- {
- SDL_PropertiesID props;
- if (*texture) {
- SDL_DestroyTexture(*texture);
- }
- props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
- *texture = CreateVulkanVideoTexture(vulkan_context, frame, renderer, props);
- SDL_DestroyProperties(props);
- if (!*texture) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- static SDL_bool GetTextureForFrame(AVFrame *frame, SDL_Texture **texture)
- {
- switch (frame->format) {
- case AV_PIX_FMT_VAAPI:
- return GetTextureForVAAPIFrame(frame, texture);
- case AV_PIX_FMT_DRM_PRIME:
- return GetTextureForDRMFrame(frame, texture);
- case AV_PIX_FMT_D3D11:
- return GetTextureForD3D11Frame(frame, texture);
- case AV_PIX_FMT_VIDEOTOOLBOX:
- return GetTextureForVideoToolboxFrame(frame, texture);
- case AV_PIX_FMT_VULKAN:
- return GetTextureForVulkanFrame(frame, texture);
- default:
- return GetTextureForMemoryFrame(frame, texture);
- }
- }
- static int BeginFrameRendering(AVFrame *frame)
- {
- if (frame->format == AV_PIX_FMT_VULKAN) {
- return BeginVulkanFrameRendering(vulkan_context, frame, renderer);
- }
- return 0;
- }
- static int FinishFrameRendering(AVFrame *frame)
- {
- if (frame->format == AV_PIX_FMT_VULKAN) {
- return FinishVulkanFrameRendering(vulkan_context, frame, renderer);
- }
- return 0;
- }
- static void DisplayVideoTexture(AVFrame *frame)
- {
- /* Update the video texture */
- if (!GetTextureForFrame(frame, &video_texture)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get texture for frame: %s\n", SDL_GetError());
- return;
- }
- SDL_FRect src;
- src.x = 0.0f;
- src.y = 0.0f;
- src.w = (float)frame->width;
- src.h = (float)frame->height;
- if (frame->linesize[0] < 0) {
- SDL_RenderTextureRotated(renderer, video_texture, &src, NULL, 0.0, NULL, SDL_FLIP_VERTICAL);
- } else {
- SDL_RenderTexture(renderer, video_texture, &src, NULL);
- }
- }
- static void DisplayVideoFrame(AVFrame *frame)
- {
- DisplayVideoTexture(frame);
- }
- static void HandleVideoFrame(AVFrame *frame, double pts)
- {
- /* Quick and dirty PTS handling */
- if (!video_start) {
- video_start = SDL_GetTicks();
- }
- double now = (double)(SDL_GetTicks() - video_start) / 1000.0;
- while (now < pts - 0.001) {
- SDL_Delay(1);
- now = (double)(SDL_GetTicks() - video_start) / 1000.0;
- }
- if (BeginFrameRendering(frame) < 0) {
- return;
- }
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
- DisplayVideoFrame(frame);
- /* Render any bouncing balls */
- MoveSprite();
- SDL_RenderPresent(renderer);
- FinishFrameRendering(frame);
- }
- static AVCodecContext *OpenAudioStream(AVFormatContext *ic, int stream, const AVCodec *codec)
- {
- AVStream *st = ic->streams[stream];
- AVCodecParameters *codecpar = st->codecpar;
- AVCodecContext *context;
- int result;
- SDL_Log("Audio stream: %s %d channels, %d Hz\n", avcodec_get_name(codec->id), codecpar->ch_layout.nb_channels, codecpar->sample_rate);
- context = avcodec_alloc_context3(NULL);
- if (!context) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed\n");
- return NULL;
- }
- result = avcodec_parameters_to_context(context, ic->streams[stream]->codecpar);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed: %s\n", av_err2str(result));
- avcodec_free_context(&context);
- return NULL;
- }
- context->pkt_timebase = ic->streams[stream]->time_base;
- result = avcodec_open2(context, codec, NULL);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
- avcodec_free_context(&context);
- return NULL;
- }
- SDL_AudioSpec spec = { SDL_AUDIO_F32, codecpar->ch_layout.nb_channels, codecpar->sample_rate };
- audio = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, NULL, NULL);
- if (audio) {
- SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(audio));
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s", SDL_GetError());
- }
- return context;
- }
- static SDL_AudioFormat GetAudioFormat(enum AVSampleFormat format)
- {
- switch (format) {
- case AV_SAMPLE_FMT_U8:
- case AV_SAMPLE_FMT_U8P:
- return SDL_AUDIO_U8;
- case AV_SAMPLE_FMT_S16:
- case AV_SAMPLE_FMT_S16P:
- return SDL_AUDIO_S16;
- case AV_SAMPLE_FMT_S32:
- case AV_SAMPLE_FMT_S32P:
- return SDL_AUDIO_S32;
- case AV_SAMPLE_FMT_FLT:
- case AV_SAMPLE_FMT_FLTP:
- return SDL_AUDIO_F32;
- default:
- /* Unsupported */
- return 0;
- }
- }
- static SDL_bool IsPlanarAudioFormat(enum AVSampleFormat format)
- {
- switch (format) {
- case AV_SAMPLE_FMT_U8P:
- case AV_SAMPLE_FMT_S16P:
- case AV_SAMPLE_FMT_S32P:
- case AV_SAMPLE_FMT_FLTP:
- case AV_SAMPLE_FMT_DBLP:
- case AV_SAMPLE_FMT_S64P:
- return SDL_TRUE;
- default:
- return SDL_FALSE;
- }
- }
- static void InterleaveAudio(AVFrame *frame, const SDL_AudioSpec *spec)
- {
- int c, n;
- int samplesize = SDL_AUDIO_BYTESIZE(spec->format);
- int framesize = SDL_AUDIO_FRAMESIZE(*spec);
- Uint8 *data = (Uint8 *)SDL_malloc(frame->nb_samples * framesize);
- if (!data) {
- return;
- }
- /* This could be optimized with SIMD and not allocating memory each time */
- for (c = 0; c < spec->channels; ++c) {
- const Uint8 *src = frame->data[c];
- Uint8 *dst = data + c * samplesize;
- for (n = frame->nb_samples; n--; ) {
- SDL_memcpy(dst, src, samplesize);
- src += samplesize;
- dst += framesize;
- }
- }
- SDL_PutAudioStreamData(audio, data, frame->nb_samples * framesize);
- SDL_free(data);
- }
- static void HandleAudioFrame(AVFrame *frame)
- {
- if (audio) {
- SDL_AudioSpec spec = { GetAudioFormat(frame->format), frame->ch_layout.nb_channels, frame->sample_rate };
- SDL_SetAudioStreamFormat(audio, &spec, NULL);
- if (frame->ch_layout.nb_channels > 1 && IsPlanarAudioFormat(frame->format)) {
- InterleaveAudio(frame, &spec);
- } else {
- SDL_PutAudioStreamData(audio, frame->data[0], frame->nb_samples * SDL_AUDIO_FRAMESIZE(spec));
- }
- }
- }
- static void av_log_callback(void* avcl, int level, const char *fmt, va_list vl)
- {
- const char *pszCategory = NULL;
- char *message;
- switch (level) {
- case AV_LOG_PANIC:
- case AV_LOG_FATAL:
- pszCategory = "fatal error";
- break;
- case AV_LOG_ERROR:
- pszCategory = "error";
- break;
- case AV_LOG_WARNING:
- pszCategory = "warning";
- break;
- case AV_LOG_INFO:
- pszCategory = "info";
- break;
- case AV_LOG_VERBOSE:
- pszCategory = "verbose";
- break;
- case AV_LOG_DEBUG:
- if (verbose) {
- pszCategory = "debug";
- }
- break;
- }
- if (!pszCategory) {
- // We don't care about this message
- return;
- }
- SDL_vasprintf(&message, fmt, vl);
- SDL_Log("ffmpeg %s: %s", pszCategory, message);
- SDL_free(message);
- }
- static void print_usage(SDLTest_CommonState *state, const char *argv0) {
- static const char *options[] = { "[--verbose]", "[--sprites N]", "[--audio-codec codec]", "[--video-codec codec]", "[--software]", "video_file", NULL };
- SDLTest_CommonLogUsage(state, argv0, options);
- }
- int main(int argc, char *argv[])
- {
- const char *file = NULL;
- AVFormatContext *ic = NULL;
- int audio_stream = -1;
- int video_stream = -1;
- const char *audio_codec_name = NULL;
- const char *video_codec_name = NULL;
- const AVCodec *audio_codec = NULL;
- const AVCodec *video_codec = NULL;
- AVCodecContext *audio_context = NULL;
- AVCodecContext *video_context = NULL;
- AVPacket *pkt = NULL;
- AVFrame *frame = NULL;
- double first_pts = -1.0;
- int i;
- int result;
- int return_code = -1;
- SDL_WindowFlags window_flags;
- SDL_bool flushing = SDL_FALSE;
- SDL_bool decoded = SDL_FALSE;
- SDLTest_CommonState *state;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- /* Enable standard application logging */
- SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Log ffmpeg messages */
- av_log_set_callback( av_log_callback );
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- if (SDL_strcmp(argv[i], "--verbose") == 0) {
- verbose = SDL_TRUE;
- consumed = 1;
- } else if (SDL_strcmp(argv[i], "--sprites") == 0 && argv[i+1]) {
- num_sprites = SDL_atoi(argv[i+1]);
- consumed = 2;
- } else if (SDL_strcmp(argv[i], "--audio-codec") == 0 && argv[i+1]) {
- audio_codec_name = argv[i+1];
- consumed = 2;
- } else if (SDL_strcmp(argv[i], "--video-codec") == 0 && argv[i+1]) {
- video_codec_name = argv[i+1];
- consumed = 2;
- } else if (SDL_strcmp(argv[i], "--software") == 0) {
- software_only = SDL_TRUE;
- consumed = 1;
- } else if (!file) {
- /* We'll try to open this as a media file */
- file = argv[i];
- consumed = 1;
- }
- }
- if (consumed <= 0) {
- print_usage(state, argv[0]);
- return_code = 1;
- goto quit;
- }
- i += consumed;
- }
- if (!file) {
- print_usage(state, argv[0]);
- return_code = 1;
- goto quit;
- }
- if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0) {
- return_code = 2;
- goto quit;
- }
- window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
- #ifdef SDL_PLATFORM_APPLE
- window_flags |= SDL_WINDOW_METAL;
- #elif !defined(SDL_PLATFORM_WIN32)
- window_flags |= SDL_WINDOW_OPENGL;
- #endif
- if (SDL_GetHint(SDL_HINT_RENDER_DRIVER) != NULL) {
- CreateWindowAndRenderer(window_flags, SDL_GetHint(SDL_HINT_RENDER_DRIVER));
- }
- #ifdef HAVE_EGL
- /* Try to create an EGL compatible window for DRM hardware frame support */
- if (!window) {
- CreateWindowAndRenderer(window_flags, "opengles2");
- }
- #endif
- #ifdef SDL_PLATFORM_APPLE
- if (!window) {
- CreateWindowAndRenderer(window_flags, "metal");
- }
- #endif
- #ifdef SDL_PLATFORM_WIN32
- if (!window) {
- CreateWindowAndRenderer(window_flags, "direct3d11");
- }
- #endif
- if (!window) {
- if (!CreateWindowAndRenderer(window_flags, NULL)) {
- return_code = 2;
- goto quit;
- }
- }
- if (SDL_SetWindowTitle(window, file) < 0) {
- SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
- }
- /* Open the media file */
- result = avformat_open_input(&ic, file, NULL, NULL);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open %s: %d", argv[1], result);
- return_code = 4;
- goto quit;
- }
- video_stream = av_find_best_stream(ic, AVMEDIA_TYPE_VIDEO, -1, -1, &video_codec, 0);
- if (video_stream >= 0) {
- if (video_codec_name) {
- video_codec = avcodec_find_decoder_by_name(video_codec_name);
- if (!video_codec) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec '%s'", video_codec_name);
- return_code = 4;
- goto quit;
- }
- }
- video_context = OpenVideoStream(ic, video_stream, video_codec);
- if (!video_context) {
- return_code = 4;
- goto quit;
- }
- }
- audio_stream = av_find_best_stream(ic, AVMEDIA_TYPE_AUDIO, -1, video_stream, &audio_codec, 0);
- if (audio_stream >= 0) {
- if (audio_codec_name) {
- audio_codec = avcodec_find_decoder_by_name(audio_codec_name);
- if (!audio_codec) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec '%s'", audio_codec_name);
- return_code = 4;
- goto quit;
- }
- }
- audio_context = OpenAudioStream(ic, audio_stream, audio_codec);
- if (!audio_context) {
- return_code = 4;
- goto quit;
- }
- }
- pkt = av_packet_alloc();
- if (!pkt) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_packet_alloc failed");
- return_code = 4;
- goto quit;
- }
- frame = av_frame_alloc();
- if (!frame) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_frame_alloc failed");
- return_code = 4;
- goto quit;
- }
- /* Create the sprite */
- sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
- if (!sprite) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
- return_code = 3;
- goto quit;
- }
- /* Allocate memory for the sprite info */
- positions = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*positions));
- velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
- if (!positions || !velocities) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
- return_code = 3;
- goto quit;
- }
- /* Position sprites and set their velocities */
- SDL_Rect viewport;
- SDL_GetRenderViewport(renderer, &viewport);
- srand((unsigned int)time(NULL));
- for (i = 0; i < num_sprites; ++i) {
- positions[i].x = (float)(rand() % (viewport.w - sprite_w));
- positions[i].y = (float)(rand() % (viewport.h - sprite_h));
- positions[i].w = (float)sprite_w;
- positions[i].h = (float)sprite_h;
- velocities[i].x = 0.0f;
- velocities[i].y = 0.0f;
- while (!velocities[i].x || !velocities[i].y) {
- velocities[i].x = (float)((rand() % (2 + 1)) - 1);
- velocities[i].y = (float)((rand() % (2 + 1)) - 1);
- }
- }
- /* We're ready to go! */
- SDL_ShowWindow(window);
- /* Main render loop */
- done = 0;
- while (!done) {
- SDL_Event event;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_EVENT_QUIT ||
- (event.type == SDL_EVENT_KEY_DOWN && event.key.keysym.sym == SDLK_ESCAPE)) {
- done = 1;
- }
- }
- if (!flushing) {
- result = av_read_frame(ic, pkt);
- if (result < 0) {
- SDL_Log("End of stream, finishing decode\n");
- if (audio_context) {
- avcodec_flush_buffers(audio_context);
- }
- if (video_context) {
- avcodec_flush_buffers(video_context);
- }
- flushing = SDL_TRUE;
- } else {
- if (pkt->stream_index == audio_stream) {
- result = avcodec_send_packet(audio_context, pkt);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(audio_context) failed: %s", av_err2str(result));
- }
- } else if (pkt->stream_index == video_stream) {
- result = avcodec_send_packet(video_context, pkt);
- if (result < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(video_context) failed: %s", av_err2str(result));
- }
- }
- av_packet_unref(pkt);
- }
- }
- decoded = SDL_FALSE;
- if (audio_context) {
- while (avcodec_receive_frame(audio_context, frame) >= 0) {
- HandleAudioFrame(frame);
- decoded = SDL_TRUE;
- }
- if (flushing) {
- /* Let SDL know we're done sending audio */
- SDL_FlushAudioStream(audio);
- }
- }
- if (video_context) {
- while (avcodec_receive_frame(video_context, frame) >= 0) {
- double pts = ((double)frame->pts * video_context->pkt_timebase.num) / video_context->pkt_timebase.den;
- if (first_pts < 0.0) {
- first_pts = pts;
- }
- pts -= first_pts;
- HandleVideoFrame(frame, pts);
- decoded = SDL_TRUE;
- }
- } else {
- /* Update video rendering */
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- MoveSprite();
- SDL_RenderPresent(renderer);
- }
- if (flushing && !decoded) {
- if (SDL_GetAudioStreamQueued(audio) > 0) {
- /* Wait a little bit for the audio to finish */
- SDL_Delay(10);
- } else {
- done = 1;
- }
- }
- }
- return_code = 0;
- quit:
- #ifdef SDL_PLATFORM_WIN32
- if (d3d11_context) {
- ID3D11DeviceContext_Release(d3d11_context);
- d3d11_context = NULL;
- }
- if (d3d11_device) {
- ID3D11Device_Release(d3d11_device);
- d3d11_device = NULL;
- }
- #endif
- SDL_free(positions);
- SDL_free(velocities);
- av_frame_free(&frame);
- av_packet_free(&pkt);
- avcodec_free_context(&audio_context);
- avcodec_free_context(&video_context);
- avformat_close_input(&ic);
- SDL_DestroyRenderer(renderer);
- if (vulkan_context) {
- DestroyVulkanVideoContext(vulkan_context);
- }
- SDL_DestroyWindow(window);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return return_code;
- }
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