SDL_surface.h 36 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_surface.h
  20. *
  21. * Header file for ::SDL_Surface definition and management functions.
  22. */
  23. #ifndef SDL_surface_h_
  24. #define SDL_surface_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_blendmode.h>
  27. #include <SDL3/SDL_pixels.h>
  28. #include <SDL3/SDL_properties.h>
  29. #include <SDL3/SDL_rect.h>
  30. #include <SDL3/SDL_rwops.h>
  31. #include <SDL3/SDL_begin_code.h>
  32. /* Set up for C function definitions, even when using C++ */
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. /**
  37. * \name Surface flags
  38. *
  39. * These are the currently supported flags for the ::SDL_Surface.
  40. *
  41. * \internal
  42. * Used internally (read-only).
  43. */
  44. /* @{ */
  45. #define SDL_SWSURFACE 0 /**< Just here for compatibility */
  46. #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
  47. #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
  48. #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
  49. #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
  50. /* @} *//* Surface flags */
  51. /**
  52. * Evaluates to true if the surface needs to be locked before access.
  53. */
  54. #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
  55. typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
  56. /**
  57. * A collection of pixels used in software blitting.
  58. *
  59. * Pixels are arranged in memory in rows, with the top row first.
  60. * Each row occupies an amount of memory given by the pitch (sometimes
  61. * known as the row stride in non-SDL APIs).
  62. *
  63. * Within each row, pixels are arranged from left to right until the
  64. * width is reached.
  65. * Each pixel occupies a number of bits appropriate for its format, with
  66. * most formats representing each pixel as one or more whole bytes
  67. * (in some indexed formats, instead multiple pixels are packed into
  68. * each byte), and a byte order given by the format.
  69. * After encoding all pixels, any remaining bytes to reach the pitch are
  70. * used as padding to reach a desired alignment, and have undefined contents.
  71. *
  72. * \note This structure should be treated as read-only, except for \c pixels,
  73. * which, if not NULL, contains the raw pixel data for the surface.
  74. * \sa SDL_CreateSurfaceFrom
  75. */
  76. typedef struct SDL_Surface
  77. {
  78. Uint32 flags; /**< Read-only */
  79. SDL_PixelFormat *format; /**< Read-only */
  80. int w, h; /**< Read-only */
  81. int pitch; /**< Read-only */
  82. void *pixels; /**< Read-write */
  83. /** Application data associated with the surface */
  84. SDL_PropertiesID props; /**< Read-write */
  85. /** information needed for surfaces requiring locks */
  86. int locked; /**< Read-only */
  87. /** list of BlitMap that hold a reference to this surface */
  88. void *list_blitmap; /**< Private */
  89. /** clipping information */
  90. SDL_Rect clip_rect; /**< Read-only */
  91. /** info for fast blit mapping to other surfaces */
  92. SDL_BlitMap *map; /**< Private */
  93. /** Reference count -- used when freeing surface */
  94. int refcount; /**< Read-mostly */
  95. } SDL_Surface;
  96. /**
  97. * The type of function used for surface blitting functions.
  98. */
  99. typedef int (SDLCALL *SDL_blit) (struct SDL_Surface *src, const SDL_Rect *srcrect,
  100. struct SDL_Surface *dst, const SDL_Rect *dstrect);
  101. /**
  102. * The formula used for converting between YUV and RGB
  103. */
  104. typedef enum
  105. {
  106. SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
  107. SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
  108. SDL_YUV_CONVERSION_BT709, /**< BT.709 */
  109. SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
  110. } SDL_YUV_CONVERSION_MODE;
  111. /**
  112. * Allocate a new RGB surface with a specific pixel format.
  113. *
  114. * \param width the width of the surface
  115. * \param height the height of the surface
  116. * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  117. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  118. * call SDL_GetError() for more information.
  119. *
  120. * \since This function is available since SDL 3.0.0.
  121. *
  122. * \sa SDL_CreateSurfaceFrom
  123. * \sa SDL_DestroySurface
  124. */
  125. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
  126. (int width, int height, Uint32 format);
  127. /**
  128. * Allocate a new RGB surface with a specific pixel format and existing pixel
  129. * data.
  130. *
  131. * No copy is made of the pixel data. Pixel data is not managed automatically;
  132. * you must free the surface before you free the pixel data.
  133. *
  134. * Pitch is the offset in bytes from one row of pixels to the next, e.g.
  135. * `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
  136. *
  137. * You may pass NULL for pixels and 0 for pitch to create a surface that you
  138. * will fill in with valid values later.
  139. *
  140. * \param pixels a pointer to existing pixel data
  141. * \param width the width of the surface
  142. * \param height the height of the surface
  143. * \param pitch the pitch of the surface in bytes
  144. * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  145. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  146. * call SDL_GetError() for more information.
  147. *
  148. * \since This function is available since SDL 3.0.0.
  149. *
  150. * \sa SDL_CreateSurface
  151. * \sa SDL_DestroySurface
  152. */
  153. extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
  154. (void *pixels, int width, int height, int pitch, Uint32 format);
  155. /**
  156. * Free an RGB surface.
  157. *
  158. * It is safe to pass NULL to this function.
  159. *
  160. * \param surface the SDL_Surface to free.
  161. *
  162. * \since This function is available since SDL 3.0.0.
  163. *
  164. * \sa SDL_CreateSurface
  165. * \sa SDL_CreateSurfaceFrom
  166. * \sa SDL_LoadBMP
  167. * \sa SDL_LoadBMP_RW
  168. */
  169. extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  170. /**
  171. * Get the properties associated with a surface.
  172. *
  173. * \param surface the SDL_Surface structure to query
  174. * \returns a valid property ID on success or 0 on failure; call
  175. * SDL_GetError() for more information.
  176. *
  177. * \since This function is available since SDL 3.0.0.
  178. *
  179. * \sa SDL_GetProperty
  180. * \sa SDL_SetProperty
  181. */
  182. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
  183. /**
  184. * Set the palette used by a surface.
  185. *
  186. * A single palette can be shared with many surfaces.
  187. *
  188. * \param surface the SDL_Surface structure to update
  189. * \param palette the SDL_Palette structure to use
  190. * \returns 0 on success or a negative error code on failure; call
  191. * SDL_GetError() for more information.
  192. *
  193. * \since This function is available since SDL 3.0.0.
  194. */
  195. extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface,
  196. SDL_Palette *palette);
  197. /**
  198. * Set up a surface for directly accessing the pixels.
  199. *
  200. * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
  201. * and read from `surface->pixels`, using the pixel format stored in
  202. * `surface->format`. Once you are done accessing the surface, you should use
  203. * SDL_UnlockSurface() to release it.
  204. *
  205. * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
  206. * 0, then you can read and write to the surface at any time, and the pixel
  207. * format of the surface will not change.
  208. *
  209. * \param surface the SDL_Surface structure to be locked
  210. * \returns 0 on success or a negative error code on failure; call
  211. * SDL_GetError() for more information.
  212. *
  213. * \since This function is available since SDL 3.0.0.
  214. *
  215. * \sa SDL_MUSTLOCK
  216. * \sa SDL_UnlockSurface
  217. */
  218. extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
  219. /**
  220. * Release a surface after directly accessing the pixels.
  221. *
  222. * \param surface the SDL_Surface structure to be unlocked
  223. *
  224. * \since This function is available since SDL 3.0.0.
  225. *
  226. * \sa SDL_LockSurface
  227. */
  228. extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
  229. /**
  230. * Load a BMP image from a seekable SDL data stream.
  231. *
  232. * The new surface should be freed with SDL_DestroySurface(). Not doing so
  233. * will result in a memory leak.
  234. *
  235. * \param src the data stream for the surface
  236. * \param freesrc if SDL_TRUE, calls SDL_RWclose() on `src` before returning,
  237. * even in the case of an error
  238. * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  239. * error; call SDL_GetError() for more information.
  240. *
  241. * \since This function is available since SDL 3.0.0.
  242. *
  243. * \sa SDL_DestroySurface
  244. * \sa SDL_LoadBMP
  245. * \sa SDL_SaveBMP_RW
  246. */
  247. extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, SDL_bool freesrc);
  248. /**
  249. * Load a BMP image from a file.
  250. *
  251. * The new surface should be freed with SDL_DestroySurface(). Not doing so
  252. * will result in a memory leak.
  253. *
  254. * \param file the BMP file to load
  255. * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  256. * error; call SDL_GetError() for more information.
  257. *
  258. * \since This function is available since SDL 3.0.0.
  259. *
  260. * \sa SDL_DestroySurface
  261. * \sa SDL_LoadBMP_RW
  262. * \sa SDL_SaveBMP
  263. */
  264. extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP(const char *file);
  265. /**
  266. * Save a surface to a seekable SDL data stream in BMP format.
  267. *
  268. * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  269. * BMP directly. Other RGB formats with 8-bit or higher get converted to a
  270. * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  271. * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
  272. * not supported.
  273. *
  274. * \param surface the SDL_Surface structure containing the image to be saved
  275. * \param dst a data stream to save to
  276. * \param freedst if SDL_TRUE, calls SDL_RWclose() on `dst` before returning,
  277. * even in the case of an error
  278. * \returns 0 on success or a negative error code on failure; call
  279. * SDL_GetError() for more information.
  280. *
  281. * \since This function is available since SDL 3.0.0.
  282. *
  283. * \sa SDL_LoadBMP_RW
  284. * \sa SDL_SaveBMP
  285. */
  286. extern DECLSPEC int SDLCALL SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst, SDL_bool freedst);
  287. /**
  288. * Save a surface to a file.
  289. *
  290. * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  291. * BMP directly. Other RGB formats with 8-bit or higher get converted to a
  292. * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  293. * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
  294. * not supported.
  295. *
  296. * \param surface the SDL_Surface structure containing the image to be saved
  297. * \param file a file to save to
  298. * \returns 0 on success or a negative error code on failure; call
  299. * SDL_GetError() for more information.
  300. *
  301. * \since This function is available since SDL 3.0.0.
  302. *
  303. * \sa SDL_LoadBMP
  304. * \sa SDL_SaveBMP_RW
  305. */
  306. extern DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
  307. /**
  308. * Set the RLE acceleration hint for a surface.
  309. *
  310. * If RLE is enabled, color key and alpha blending blits are much faster, but
  311. * the surface must be locked before directly accessing the pixels.
  312. *
  313. * \param surface the SDL_Surface structure to optimize
  314. * \param flag 0 to disable, non-zero to enable RLE acceleration
  315. * \returns 0 on success or a negative error code on failure; call
  316. * SDL_GetError() for more information.
  317. *
  318. * \since This function is available since SDL 3.0.0.
  319. *
  320. * \sa SDL_BlitSurface
  321. * \sa SDL_LockSurface
  322. * \sa SDL_UnlockSurface
  323. */
  324. extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface,
  325. int flag);
  326. /**
  327. * Returns whether the surface is RLE enabled
  328. *
  329. * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  330. *
  331. * \param surface the SDL_Surface structure to query
  332. * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
  333. *
  334. * \since This function is available since SDL 3.0.0.
  335. *
  336. * \sa SDL_SetSurfaceRLE
  337. */
  338. extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  339. /**
  340. * Set the color key (transparent pixel) in a surface.
  341. *
  342. * The color key defines a pixel value that will be treated as transparent in
  343. * a blit. For example, one can use this to specify that cyan pixels should be
  344. * considered transparent, and therefore not rendered.
  345. *
  346. * It is a pixel of the format used by the surface, as generated by
  347. * SDL_MapRGB().
  348. *
  349. * RLE acceleration can substantially speed up blitting of images with large
  350. * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
  351. *
  352. * \param surface the SDL_Surface structure to update
  353. * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
  354. * \param key the transparent pixel
  355. * \returns 0 on success or a negative error code on failure; call
  356. * SDL_GetError() for more information.
  357. *
  358. * \since This function is available since SDL 3.0.0.
  359. *
  360. * \sa SDL_BlitSurface
  361. * \sa SDL_GetSurfaceColorKey
  362. */
  363. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface,
  364. int flag, Uint32 key);
  365. /**
  366. * Returns whether the surface has a color key
  367. *
  368. * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
  369. *
  370. * \param surface the SDL_Surface structure to query
  371. * \returns SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
  372. *
  373. * \since This function is available since SDL 3.0.0.
  374. *
  375. * \sa SDL_SetSurfaceColorKey
  376. * \sa SDL_GetSurfaceColorKey
  377. */
  378. extern DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
  379. /**
  380. * Get the color key (transparent pixel) for a surface.
  381. *
  382. * The color key is a pixel of the format used by the surface, as generated by
  383. * SDL_MapRGB().
  384. *
  385. * If the surface doesn't have color key enabled this function returns -1.
  386. *
  387. * \param surface the SDL_Surface structure to query
  388. * \param key a pointer filled in with the transparent pixel
  389. * \returns 0 on success or a negative error code on failure; call
  390. * SDL_GetError() for more information.
  391. *
  392. * \since This function is available since SDL 3.0.0.
  393. *
  394. * \sa SDL_BlitSurface
  395. * \sa SDL_SetSurfaceColorKey
  396. */
  397. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface,
  398. Uint32 *key);
  399. /**
  400. * Set an additional color value multiplied into blit operations.
  401. *
  402. * When this surface is blitted, during the blit operation each source color
  403. * channel is modulated by the appropriate color value according to the
  404. * following formula:
  405. *
  406. * `srcC = srcC * (color / 255)`
  407. *
  408. * \param surface the SDL_Surface structure to update
  409. * \param r the red color value multiplied into blit operations
  410. * \param g the green color value multiplied into blit operations
  411. * \param b the blue color value multiplied into blit operations
  412. * \returns 0 on success or a negative error code on failure; call
  413. * SDL_GetError() for more information.
  414. *
  415. * \since This function is available since SDL 3.0.0.
  416. *
  417. * \sa SDL_GetSurfaceColorMod
  418. * \sa SDL_SetSurfaceAlphaMod
  419. */
  420. extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface,
  421. Uint8 r, Uint8 g, Uint8 b);
  422. /**
  423. * Get the additional color value multiplied into blit operations.
  424. *
  425. * \param surface the SDL_Surface structure to query
  426. * \param r a pointer filled in with the current red color value
  427. * \param g a pointer filled in with the current green color value
  428. * \param b a pointer filled in with the current blue color value
  429. * \returns 0 on success or a negative error code on failure; call
  430. * SDL_GetError() for more information.
  431. *
  432. * \since This function is available since SDL 3.0.0.
  433. *
  434. * \sa SDL_GetSurfaceAlphaMod
  435. * \sa SDL_SetSurfaceColorMod
  436. */
  437. extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface,
  438. Uint8 *r, Uint8 *g,
  439. Uint8 *b);
  440. /**
  441. * Set an additional alpha value used in blit operations.
  442. *
  443. * When this surface is blitted, during the blit operation the source alpha
  444. * value is modulated by this alpha value according to the following formula:
  445. *
  446. * `srcA = srcA * (alpha / 255)`
  447. *
  448. * \param surface the SDL_Surface structure to update
  449. * \param alpha the alpha value multiplied into blit operations
  450. * \returns 0 on success or a negative error code on failure; call
  451. * SDL_GetError() for more information.
  452. *
  453. * \since This function is available since SDL 3.0.0.
  454. *
  455. * \sa SDL_GetSurfaceAlphaMod
  456. * \sa SDL_SetSurfaceColorMod
  457. */
  458. extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface,
  459. Uint8 alpha);
  460. /**
  461. * Get the additional alpha value used in blit operations.
  462. *
  463. * \param surface the SDL_Surface structure to query
  464. * \param alpha a pointer filled in with the current alpha value
  465. * \returns 0 on success or a negative error code on failure; call
  466. * SDL_GetError() for more information.
  467. *
  468. * \since This function is available since SDL 3.0.0.
  469. *
  470. * \sa SDL_GetSurfaceColorMod
  471. * \sa SDL_SetSurfaceAlphaMod
  472. */
  473. extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface,
  474. Uint8 *alpha);
  475. /**
  476. * Set the blend mode used for blit operations.
  477. *
  478. * To copy a surface to another surface (or texture) without blending with the
  479. * existing data, the blendmode of the SOURCE surface should be set to
  480. * `SDL_BLENDMODE_NONE`.
  481. *
  482. * \param surface the SDL_Surface structure to update
  483. * \param blendMode the SDL_BlendMode to use for blit blending
  484. * \returns 0 on success or a negative error code on failure; call
  485. * SDL_GetError() for more information.
  486. *
  487. * \since This function is available since SDL 3.0.0.
  488. *
  489. * \sa SDL_GetSurfaceBlendMode
  490. */
  491. extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface,
  492. SDL_BlendMode blendMode);
  493. /**
  494. * Get the blend mode used for blit operations.
  495. *
  496. * \param surface the SDL_Surface structure to query
  497. * \param blendMode a pointer filled in with the current SDL_BlendMode
  498. * \returns 0 on success or a negative error code on failure; call
  499. * SDL_GetError() for more information.
  500. *
  501. * \since This function is available since SDL 3.0.0.
  502. *
  503. * \sa SDL_SetSurfaceBlendMode
  504. */
  505. extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface,
  506. SDL_BlendMode *blendMode);
  507. /**
  508. * Set the clipping rectangle for a surface.
  509. *
  510. * When `surface` is the destination of a blit, only the area within the clip
  511. * rectangle is drawn into.
  512. *
  513. * Note that blits are automatically clipped to the edges of the source and
  514. * destination surfaces.
  515. *
  516. * \param surface the SDL_Surface structure to be clipped
  517. * \param rect the SDL_Rect structure representing the clipping rectangle, or
  518. * NULL to disable clipping
  519. * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
  520. * SDL_FALSE and blits will be completely clipped.
  521. *
  522. * \since This function is available since SDL 3.0.0.
  523. *
  524. * \sa SDL_BlitSurface
  525. * \sa SDL_GetSurfaceClipRect
  526. */
  527. extern DECLSPEC SDL_bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface,
  528. const SDL_Rect *rect);
  529. /**
  530. * Get the clipping rectangle for a surface.
  531. *
  532. * When `surface` is the destination of a blit, only the area within the clip
  533. * rectangle is drawn into.
  534. *
  535. * \param surface the SDL_Surface structure representing the surface to be
  536. * clipped
  537. * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  538. * the surface
  539. * \returns 0 on success or a negative error code on failure; call
  540. * SDL_GetError() for more information.
  541. *
  542. * \since This function is available since SDL 3.0.0.
  543. *
  544. * \sa SDL_BlitSurface
  545. * \sa SDL_SetSurfaceClipRect
  546. */
  547. extern DECLSPEC int SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface,
  548. SDL_Rect *rect);
  549. /*
  550. * Creates a new surface identical to the existing surface.
  551. *
  552. * The returned surface should be freed with SDL_DestroySurface().
  553. *
  554. * \param surface the surface to duplicate.
  555. * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
  556. * more information.
  557. *
  558. * \since This function is available since SDL 3.0.0.
  559. */
  560. extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
  561. /**
  562. * Copy an existing surface to a new surface of the specified format.
  563. *
  564. * This function is used to optimize images for faster *repeat* blitting. This
  565. * is accomplished by converting the original and storing the result as a new
  566. * surface. The new, optimized surface can then be used as the source for
  567. * future blits, making them faster.
  568. *
  569. * \param surface the existing SDL_Surface structure to convert
  570. * \param format the SDL_PixelFormat structure that the new surface is
  571. * optimized for
  572. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  573. * call SDL_GetError() for more information.
  574. *
  575. * \since This function is available since SDL 3.0.0.
  576. *
  577. * \sa SDL_CreatePixelFormat
  578. * \sa SDL_ConvertSurfaceFormat
  579. * \sa SDL_CreateSurface
  580. */
  581. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface,
  582. const SDL_PixelFormat *format);
  583. /**
  584. * Copy an existing surface to a new surface of the specified format enum.
  585. *
  586. * This function operates just like SDL_ConvertSurface(), but accepts an
  587. * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
  588. * it might be easier to call but it doesn't have access to palette
  589. * information for the destination surface, in case that would be important.
  590. *
  591. * \param surface the existing SDL_Surface structure to convert
  592. * \param pixel_format the SDL_PixelFormatEnum that the new surface is
  593. * optimized for
  594. * \returns the new SDL_Surface structure that is created or NULL if it fails;
  595. * call SDL_GetError() for more information.
  596. *
  597. * \since This function is available since SDL 3.0.0.
  598. *
  599. * \sa SDL_CreatePixelFormat
  600. * \sa SDL_ConvertSurface
  601. * \sa SDL_CreateSurface
  602. */
  603. extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface,
  604. Uint32 pixel_format);
  605. /**
  606. * Copy a block of pixels of one format to another format.
  607. *
  608. * \param width the width of the block to copy, in pixels
  609. * \param height the height of the block to copy, in pixels
  610. * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  611. * \param src a pointer to the source pixels
  612. * \param src_pitch the pitch of the source pixels, in bytes
  613. * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  614. * \param dst a pointer to be filled in with new pixel data
  615. * \param dst_pitch the pitch of the destination pixels, in bytes
  616. * \returns 0 on success or a negative error code on failure; call
  617. * SDL_GetError() for more information.
  618. *
  619. * \since This function is available since SDL 3.0.0.
  620. */
  621. extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
  622. Uint32 src_format,
  623. const void *src, int src_pitch,
  624. Uint32 dst_format,
  625. void *dst, int dst_pitch);
  626. /**
  627. * Premultiply the alpha on a block of pixels.
  628. *
  629. * This is safe to use with src == dst, but not for other overlapping areas.
  630. *
  631. * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
  632. *
  633. * \param width the width of the block to convert, in pixels
  634. * \param height the height of the block to convert, in pixels
  635. * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  636. * \param src a pointer to the source pixels
  637. * \param src_pitch the pitch of the source pixels, in bytes
  638. * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  639. * \param dst a pointer to be filled in with premultiplied pixel data
  640. * \param dst_pitch the pitch of the destination pixels, in bytes
  641. * \returns 0 on success or a negative error code on failure; call
  642. * SDL_GetError() for more information.
  643. *
  644. * \since This function is available since SDL 3.0.0.
  645. */
  646. extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
  647. Uint32 src_format,
  648. const void *src, int src_pitch,
  649. Uint32 dst_format,
  650. void *dst, int dst_pitch);
  651. /**
  652. * Perform a fast fill of a rectangle with a specific color.
  653. *
  654. * `color` should be a pixel of the format used by the surface, and can be
  655. * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  656. * alpha component then the destination is simply filled with that alpha
  657. * information, no blending takes place.
  658. *
  659. * If there is a clip rectangle set on the destination (set via
  660. * SDL_SetSurfaceClipRect()), then this function will fill based on the
  661. * intersection of the clip rectangle and `rect`.
  662. *
  663. * \param dst the SDL_Surface structure that is the drawing target
  664. * \param rect the SDL_Rect structure representing the rectangle to fill, or
  665. * NULL to fill the entire surface
  666. * \param color the color to fill with
  667. * \returns 0 on success or a negative error code on failure; call
  668. * SDL_GetError() for more information.
  669. *
  670. * \since This function is available since SDL 3.0.0.
  671. *
  672. * \sa SDL_FillSurfaceRects
  673. */
  674. extern DECLSPEC int SDLCALL SDL_FillSurfaceRect
  675. (SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
  676. /**
  677. * Perform a fast fill of a set of rectangles with a specific color.
  678. *
  679. * `color` should be a pixel of the format used by the surface, and can be
  680. * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
  681. * alpha component then the destination is simply filled with that alpha
  682. * information, no blending takes place.
  683. *
  684. * If there is a clip rectangle set on the destination (set via
  685. * SDL_SetSurfaceClipRect()), then this function will fill based on the
  686. * intersection of the clip rectangle and `rect`.
  687. *
  688. * \param dst the SDL_Surface structure that is the drawing target
  689. * \param rects an array of SDL_Rects representing the rectangles to fill.
  690. * \param count the number of rectangles in the array
  691. * \param color the color to fill with
  692. * \returns 0 on success or a negative error code on failure; call
  693. * SDL_GetError() for more information.
  694. *
  695. * \since This function is available since SDL 3.0.0.
  696. *
  697. * \sa SDL_FillSurfaceRect
  698. */
  699. extern DECLSPEC int SDLCALL SDL_FillSurfaceRects
  700. (SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
  701. /**
  702. * Performs a fast blit from the source surface to the destination surface.
  703. *
  704. * This assumes that the source and destination rectangles are the same size.
  705. * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
  706. * `dst`) is copied. The final blit rectangles are saved in `srcrect` and
  707. * `dstrect` after all clipping is performed.
  708. *
  709. * The blit function should not be called on a locked surface.
  710. *
  711. * The blit semantics for surfaces with and without blending and colorkey are
  712. * defined as follows:
  713. *
  714. * ```c
  715. * RGBA->RGB:
  716. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  717. * alpha-blend (using the source alpha-channel and per-surface alpha)
  718. * SDL_SRCCOLORKEY ignored.
  719. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  720. * copy RGB.
  721. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  722. * RGB values of the source color key, ignoring alpha in the
  723. * comparison.
  724. *
  725. * RGB->RGBA:
  726. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  727. * alpha-blend (using the source per-surface alpha)
  728. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  729. * copy RGB, set destination alpha to source per-surface alpha value.
  730. * both:
  731. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  732. * source color key.
  733. *
  734. * RGBA->RGBA:
  735. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  736. * alpha-blend (using the source alpha-channel and per-surface alpha)
  737. * SDL_SRCCOLORKEY ignored.
  738. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  739. * copy all of RGBA to the destination.
  740. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  741. * RGB values of the source color key, ignoring alpha in the
  742. * comparison.
  743. *
  744. * RGB->RGB:
  745. * Source surface blend mode set to SDL_BLENDMODE_BLEND:
  746. * alpha-blend (using the source per-surface alpha)
  747. * Source surface blend mode set to SDL_BLENDMODE_NONE:
  748. * copy RGB.
  749. * both:
  750. * if SDL_SRCCOLORKEY set, only copy the pixels matching the
  751. * source color key.
  752. * ```
  753. *
  754. * \param src the SDL_Surface structure to be copied from
  755. * \param srcrect the SDL_Rect structure representing the rectangle to be
  756. * copied, or NULL to copy the entire surface
  757. * \param dst the SDL_Surface structure that is the blit target
  758. * \param dstrect the SDL_Rect structure representing the x and y position in
  759. * the destination surface. On input the width and height are
  760. * ignored (taken from srcrect), and on output this is filled
  761. * in with the actual rectangle used after clipping.
  762. * \returns 0 on success or a negative error code on failure; call
  763. * SDL_GetError() for more information.
  764. *
  765. * \since This function is available since SDL 3.0.0.
  766. *
  767. * \sa SDL_BlitSurfaceScaled
  768. */
  769. extern DECLSPEC int SDLCALL SDL_BlitSurface
  770. (SDL_Surface *src, const SDL_Rect *srcrect,
  771. SDL_Surface *dst, SDL_Rect *dstrect);
  772. /**
  773. * Perform low-level surface blitting only.
  774. *
  775. * This is a semi-private blit function and it performs low-level surface
  776. * blitting, assuming the input rectangles have already been clipped.
  777. *
  778. * \param src the SDL_Surface structure to be copied from
  779. * \param srcrect the SDL_Rect structure representing the rectangle to be
  780. * copied, or NULL to copy the entire surface
  781. * \param dst the SDL_Surface structure that is the blit target
  782. * \param dstrect the SDL_Rect structure representing the target rectangle in
  783. * the destination surface
  784. * \returns 0 on success or a negative error code on failure; call
  785. * SDL_GetError() for more information.
  786. *
  787. * \since This function is available since SDL 3.0.0.
  788. *
  789. * \sa SDL_BlitSurface
  790. */
  791. extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked
  792. (SDL_Surface *src, const SDL_Rect *srcrect,
  793. SDL_Surface *dst, const SDL_Rect *dstrect);
  794. /**
  795. * Perform a fast, low quality, stretch blit between two surfaces of the same
  796. * format.
  797. *
  798. * **WARNING**: Please use SDL_BlitSurfaceScaled() instead.
  799. *
  800. * \param src the SDL_Surface structure to be copied from
  801. * \param srcrect the SDL_Rect structure representing the rectangle to be
  802. * copied
  803. * \param dst the SDL_Surface structure that is the blit target
  804. * \param dstrect the SDL_Rect structure representing the target rectangle in
  805. * the destination surface
  806. * \returns 0 on success or a negative error code on failure; call
  807. * SDL_GetError() for more information.
  808. *
  809. * \since This function is available since SDL 3.0.0.
  810. */
  811. extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src,
  812. const SDL_Rect *srcrect,
  813. SDL_Surface *dst,
  814. const SDL_Rect *dstrect);
  815. /**
  816. * Perform bilinear scaling between two surfaces of the same format, 32BPP.
  817. *
  818. * \param src the SDL_Surface structure to be copied from
  819. * \param srcrect the SDL_Rect structure representing the rectangle to be
  820. * copied
  821. * \param dst the SDL_Surface structure that is the blit target
  822. * \param dstrect the SDL_Rect structure representing the target rectangle in
  823. * the destination surface
  824. * \returns 0 on success or a negative error code on failure; call
  825. * SDL_GetError() for more information.
  826. *
  827. * \since This function is available since SDL 3.0.0.
  828. */
  829. extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface *src,
  830. const SDL_Rect *srcrect,
  831. SDL_Surface *dst,
  832. const SDL_Rect *dstrect);
  833. /**
  834. * Perform a scaled surface copy to a destination surface.
  835. *
  836. * \param src the SDL_Surface structure to be copied from
  837. * \param srcrect the SDL_Rect structure representing the rectangle to be
  838. * copied
  839. * \param dst the SDL_Surface structure that is the blit target
  840. * \param dstrect the SDL_Rect structure representing the target rectangle in
  841. * the destination surface, filled with the actual rectangle
  842. * used after clipping
  843. * \returns 0 on success or a negative error code on failure; call
  844. * SDL_GetError() for more information.
  845. *
  846. * \since This function is available since SDL 3.0.0.
  847. *
  848. * \sa SDL_BlitSurface
  849. */
  850. extern DECLSPEC int SDLCALL SDL_BlitSurfaceScaled
  851. (SDL_Surface *src, const SDL_Rect *srcrect,
  852. SDL_Surface *dst, SDL_Rect *dstrect);
  853. /**
  854. * Perform low-level surface scaled blitting only.
  855. *
  856. * This is a semi-private function and it performs low-level surface blitting,
  857. * assuming the input rectangles have already been clipped.
  858. *
  859. * \param src the SDL_Surface structure to be copied from
  860. * \param srcrect the SDL_Rect structure representing the rectangle to be
  861. * copied
  862. * \param dst the SDL_Surface structure that is the blit target
  863. * \param dstrect the SDL_Rect structure representing the target rectangle in
  864. * the destination surface
  865. * \returns 0 on success or a negative error code on failure; call
  866. * SDL_GetError() for more information.
  867. *
  868. * \since This function is available since SDL 3.0.0.
  869. *
  870. * \sa SDL_BlitSurfaceScaled
  871. */
  872. extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled
  873. (SDL_Surface *src, const SDL_Rect *srcrect,
  874. SDL_Surface *dst, const SDL_Rect *dstrect);
  875. /**
  876. * Set the YUV conversion mode
  877. *
  878. * \param mode YUV conversion mode
  879. *
  880. * \since This function is available since SDL 3.0.0.
  881. */
  882. extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
  883. /**
  884. * Get the YUV conversion mode
  885. *
  886. * \returns YUV conversion mode
  887. *
  888. * \since This function is available since SDL 3.0.0.
  889. */
  890. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
  891. /**
  892. * Get the YUV conversion mode, returning the correct mode for the resolution
  893. * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
  894. *
  895. * \param width width
  896. * \param height height
  897. * \returns YUV conversion mode
  898. *
  899. * \since This function is available since SDL 3.0.0.
  900. */
  901. extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
  902. /* Ends C function definitions when using C++ */
  903. #ifdef __cplusplus
  904. }
  905. #endif
  906. #include <SDL3/SDL_close_code.h>
  907. #endif /* SDL_surface_h_ */