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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_EMSCRIPTEN
- #include <stdio.h> /* For the definition of NULL */
- #include "SDL_error.h"
- #include "SDL_events.h"
- #if !SDL_EVENTS_DISABLED
- #include "../../events/SDL_events_c.h"
- #endif
- #include "SDL_joystick.h"
- #include "SDL_hints.h"
- #include "SDL_assert.h"
- #include "SDL_timer.h"
- #include "SDL_log.h"
- #include "SDL_sysjoystick_c.h"
- #include "../SDL_joystick_c.h"
- static SDL_joylist_item * JoystickByIndex(int index);
- static SDL_joylist_item *SDL_joylist = NULL;
- static SDL_joylist_item *SDL_joylist_tail = NULL;
- static int numjoysticks = 0;
- static int instance_counter = 0;
- EM_BOOL
- Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
- {
- int i;
- SDL_joylist_item *item;
- if (JoystickByIndex(gamepadEvent->index) != NULL) {
- return 1;
- }
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- #endif
- item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
- if (item == NULL) {
- return 1;
- }
- SDL_zerop(item);
- item->index = gamepadEvent->index;
- item->name = SDL_strdup(gamepadEvent->id);
- if ( item->name == NULL ) {
- SDL_free(item);
- return 1;
- }
- item->mapping = SDL_strdup(gamepadEvent->mapping);
- if ( item->mapping == NULL ) {
- SDL_free(item->name);
- SDL_free(item);
- return 1;
- }
- item->naxes = gamepadEvent->numAxes;
- item->nbuttons = gamepadEvent->numButtons;
- item->device_instance = instance_counter++;
- item->timestamp = gamepadEvent->timestamp;
- for( i = 0; i < item->naxes; i++) {
- item->axis[i] = gamepadEvent->axis[i];
- }
- for( i = 0; i < item->nbuttons; i++) {
- item->analogButton[i] = gamepadEvent->analogButton[i];
- item->digitalButton[i] = gamepadEvent->digitalButton[i];
- }
- if (SDL_joylist_tail == NULL) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
- ++numjoysticks;
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Number of joysticks is %d", numjoysticks);
- #endif
- #if !SDL_EVENTS_DISABLED
- event.type = SDL_JOYDEVICEADDED;
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = numjoysticks - 1;
- if ( (SDL_EventOK == NULL) ||
- (*SDL_EventOK) (SDL_EventOKParam, &event) ) {
- SDL_PushEvent(&event);
- }
- }
- #endif /* !SDL_EVENTS_DISABLED */
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Added joystick with index %d", item->index);
- #endif
- return 1;
- }
- EM_BOOL
- Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
- {
- SDL_joylist_item *item = SDL_joylist;
- SDL_joylist_item *prev = NULL;
- #if !SDL_EVENTS_DISABLED
- SDL_Event event;
- #endif
- while (item != NULL) {
- if (item->index == gamepadEvent->index) {
- break;
- }
- prev = item;
- item = item->next;
- }
- if (item == NULL) {
- return 1;
- }
- if (item->joystick) {
- item->joystick->hwdata = NULL;
- }
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
- /* Need to decrement the joystick count before we post the event */
- --numjoysticks;
- #if !SDL_EVENTS_DISABLED
- event.type = SDL_JOYDEVICEREMOVED;
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = item->device_instance;
- if ( (SDL_EventOK == NULL) ||
- (*SDL_EventOK) (SDL_EventOKParam, &event) ) {
- SDL_PushEvent(&event);
- }
- }
- #endif /* !SDL_EVENTS_DISABLED */
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Removed joystick with id %d", item->device_instance);
- #endif
- SDL_free(item->name);
- SDL_free(item->mapping);
- SDL_free(item);
- return 1;
- }
- /* Function to scan the system for joysticks.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
- int
- SDL_SYS_JoystickInit(void)
- {
- int retval, i, numjs;
- EmscriptenGamepadEvent gamepadState;
- numjoysticks = 0;
- numjs = emscripten_get_num_gamepads();
- /* Check if gamepad is supported by browser */
- if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
- return -1;
- }
- /* handle already connected gamepads */
- if (numjs > 0) {
- for(i = 0; i < numjs; i++) {
- retval = emscripten_get_gamepad_status(i, &gamepadState);
- if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
- Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
- &gamepadState,
- NULL);
- }
- }
- }
- retval = emscripten_set_gamepadconnected_callback(NULL,
- 0,
- Emscripten_JoyStickConnected);
- if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
- SDL_SYS_JoystickQuit();
- return -1;
- }
- retval = emscripten_set_gamepaddisconnected_callback(NULL,
- 0,
- Emscripten_JoyStickDisconnected);
- if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
- SDL_SYS_JoystickQuit();
- return -1;
- }
- return 0;
- }
- /* Returns item matching given SDL device index. */
- static SDL_joylist_item *
- JoystickByDeviceIndex(int device_index)
- {
- SDL_joylist_item *item = SDL_joylist;
- while (0 < device_index) {
- --device_index;
- item = item->next;
- }
- return item;
- }
- /* Returns item matching given HTML gamepad index. */
- static SDL_joylist_item *
- JoystickByIndex(int index)
- {
- SDL_joylist_item *item = SDL_joylist;
- if (index < 0) {
- return NULL;
- }
- while (item != NULL) {
- if (item->index == index) {
- break;
- }
- item = item->next;
- }
- return item;
- }
- int SDL_SYS_NumJoysticks()
- {
- return numjoysticks;
- }
- void SDL_SYS_JoystickDetect()
- {
- }
- /* Function to get the device-dependent name of a joystick */
- const char *
- SDL_SYS_JoystickNameForDeviceIndex(int device_index)
- {
- return JoystickByDeviceIndex(device_index)->name;
- }
- /* Function to perform the mapping from device index to the instance id for this index */
- SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
- {
- return JoystickByDeviceIndex(device_index)->device_instance;
- }
- /* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- int
- SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
- {
- SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
- if (item == NULL ) {
- return SDL_SetError("No such device");
- }
- if (item->joystick != NULL) {
- return SDL_SetError("Joystick already opened");
- }
- joystick->instance_id = item->device_instance;
- joystick->hwdata = (struct joystick_hwdata *) item;
- item->joystick = joystick;
- /* HTML5 Gamepad API doesn't say anything about these */
- joystick->nhats = 0;
- joystick->nballs = 0;
- joystick->nbuttons = item->nbuttons;
- joystick->naxes = item->naxes;
- return (0);
- }
- /* Function to determine is this joystick is attached to the system right now */
- SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
- {
- return joystick->hwdata != NULL;
- }
- /* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- void
- SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
- {
- EmscriptenGamepadEvent gamepadState;
- SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
- int i, result, buttonState;
- if (item) {
- result = emscripten_get_gamepad_status(item->index, &gamepadState);
- if( result == EMSCRIPTEN_RESULT_SUCCESS) {
- if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
- for(i = 0; i < item->nbuttons; i++) {
- if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
- buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
- SDL_PrivateJoystickButton(item->joystick, i, buttonState);
- }
- /* store values to compare them in the next update */
- item->analogButton[i] = gamepadState.analogButton[i];
- item->digitalButton[i] = gamepadState.digitalButton[i];
- }
- for(i = 0; i < item->naxes; i++) {
- if(item->axis[i] != gamepadState.axis[i]) {
- // do we need to do conversion?
- SDL_PrivateJoystickAxis(item->joystick, i,
- (Sint16) (32767.*gamepadState.axis[i]));
- }
- /* store to compare in next update */
- item->axis[i] = gamepadState.axis[i];
- }
- item->timestamp = gamepadState.timestamp;
- }
- }
- }
- }
- /* Function to close a joystick after use */
- void
- SDL_SYS_JoystickClose(SDL_Joystick * joystick)
- {
- }
- /* Function to perform any system-specific joystick related cleanup */
- void
- SDL_SYS_JoystickQuit(void)
- {
- SDL_joylist_item *item = NULL;
- SDL_joylist_item *next = NULL;
- for (item = SDL_joylist; item; item = next) {
- next = item->next;
- SDL_free(item->mapping);
- SDL_free(item->name);
- SDL_free(item);
- }
- SDL_joylist = SDL_joylist_tail = NULL;
- numjoysticks = 0;
- instance_counter = 0;
- emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
- emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
- }
- SDL_JoystickGUID
- SDL_SYS_JoystickGetDeviceGUID(int device_index)
- {
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
- SDL_zero(guid);
- SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
- return guid;
- }
- SDL_JoystickGUID
- SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
- {
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = joystick->name;
- SDL_zero(guid);
- SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
- return guid;
- }
- #endif /* SDL_JOYSTICK_EMSCRIPTEN */
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