rename_headers.py 1.9 KB

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  1. #!/usr/bin/env python3
  2. #
  3. # This script renames SDL headers in the specfied paths
  4. import argparse
  5. import pathlib
  6. import re
  7. def main():
  8. replacements = [
  9. ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
  10. ( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z]*\.h)(?:[\">])"), r"<SDL3/\1>" )
  11. ]
  12. for entry in args.args:
  13. path = pathlib.Path(entry)
  14. if not path.exists():
  15. print("%s doesn't exist, skipping" % entry)
  16. continue
  17. replace_headers_in_path(path, replacements)
  18. def replace_headers_in_file(file, replacements):
  19. try:
  20. with file.open("r", encoding="UTF-8", newline="") as rfp:
  21. original = rfp.read()
  22. contents = original
  23. for regex, replacement in replacements:
  24. contents = regex.sub(replacement, contents)
  25. if contents != original:
  26. with file.open("w", encoding="UTF-8", newline="") as wfp:
  27. wfp.write(contents)
  28. except UnicodeDecodeError:
  29. print("%s is not text, skipping" % file)
  30. except Exception as err:
  31. print("%s" % err)
  32. def replace_headers_in_dir(path, replacements):
  33. for entry in path.glob("*"):
  34. if entry.is_dir():
  35. replace_headers_in_dir(entry, replacements)
  36. else:
  37. print("Processing %s" % entry)
  38. replace_headers_in_file(entry, replacements)
  39. def replace_headers_in_path(path, replacements):
  40. if path.is_dir():
  41. replace_headers_in_dir(path, replacements)
  42. else:
  43. replace_headers_in_file(path, replacements)
  44. if __name__ == "__main__":
  45. parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
  46. parser.add_argument("args", nargs="*")
  47. args = parser.parse_args()
  48. try:
  49. main()
  50. except Exception as e:
  51. print(e)
  52. exit(-1)
  53. exit(0)