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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #include "../SDL_sysjoystick.h"
- #ifdef SDL_JOYSTICK_XINPUT
- #include "SDL_hints.h"
- #include "SDL_timer.h"
- #include "SDL_windowsjoystick_c.h"
- #include "SDL_xinputjoystick_c.h"
- #include "SDL_rawinputjoystick_c.h"
- #include "../hidapi/SDL_hidapijoystick_c.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * Internal stuff.
- */
- static SDL_bool s_bXInputEnabled = SDL_TRUE;
- static SDL_bool SDL_XInputUseOldJoystickMapping(void)
- {
- #ifdef __WINRT__
- /* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
- /* FIXME: Why are Win8/10 different here? -flibit */
- return NTDDI_VERSION < NTDDI_WIN10;
- #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
- return SDL_FALSE;
- #else
- static int s_XInputUseOldJoystickMapping = -1;
- if (s_XInputUseOldJoystickMapping < 0) {
- s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
- }
- return s_XInputUseOldJoystickMapping > 0;
- #endif
- }
- SDL_bool SDL_XINPUT_Enabled(void)
- {
- return s_bXInputEnabled;
- }
- int SDL_XINPUT_JoystickInit(void)
- {
- s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
- if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
- s_bXInputEnabled = SDL_FALSE; /* oh well. */
- }
- return 0;
- }
- static const char *GetXInputName(const Uint8 userid, BYTE SubType)
- {
- static char name[32];
- if (SDL_XInputUseOldJoystickMapping()) {
- (void)SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
- } else {
- switch (SubType) {
- case XINPUT_DEVSUBTYPE_GAMEPAD:
- (void)SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_WHEEL:
- (void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_ARCADE_STICK:
- (void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
- (void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_DANCE_PAD:
- (void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_GUITAR:
- case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
- case XINPUT_DEVSUBTYPE_GUITAR_BASS:
- (void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_DRUM_KIT:
- (void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
- break;
- case XINPUT_DEVSUBTYPE_ARCADE_PAD:
- (void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
- break;
- default:
- (void)SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
- break;
- }
- }
- return name;
- }
- static SDL_bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
- {
- SDL_XINPUT_CAPABILITIES_EX capabilities;
- if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) {
- return SDL_FALSE;
- }
- /* Fixup for Wireless Xbox 360 Controller */
- if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) {
- capabilities.VendorId = USB_VENDOR_MICROSOFT;
- capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
- }
- if (pVID) {
- *pVID = capabilities.VendorId;
- }
- if (pPID) {
- *pPID = capabilities.ProductId;
- }
- if (pVersion) {
- *pVersion = capabilities.ProductVersion;
- }
- return SDL_TRUE;
- }
- int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid)
- {
- SDL_XINPUT_CAPABILITIES_EX capabilities;
- if (XINPUTGETCAPABILITIESEX &&
- XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) == ERROR_SUCCESS &&
- capabilities.VendorId == USB_VENDOR_VALVE &&
- capabilities.ProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
- return (int)capabilities.unk2;
- }
- return -1;
- }
- static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
- {
- const char *name = NULL;
- Uint16 vendor = 0;
- Uint16 product = 0;
- Uint16 version = 0;
- JoyStick_DeviceData *pPrevJoystick = NULL;
- JoyStick_DeviceData *pNewJoystick = *pContext;
- #ifdef SDL_JOYSTICK_RAWINPUT
- if (RAWINPUT_IsEnabled()) {
- /* The raw input driver handles more than 4 controllers, so prefer that when available */
- /* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because
- we need to check XInput state before RAWINPUT gets a hold of the device, otherwise
- when a controller is connected via the wireless adapter, it will shut down at the
- first subsequent XInput call. This seems like a driver stack bug?
- Reference: https://github.com/libsdl-org/SDL/issues/3468
- */
- return;
- }
- #endif
- if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
- return;
- }
- if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) {
- return;
- }
- while (pNewJoystick) {
- if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
- /* if we are replacing the front of the list then update it */
- if (pNewJoystick == *pContext) {
- *pContext = pNewJoystick->pNext;
- } else if (pPrevJoystick) {
- pPrevJoystick->pNext = pNewJoystick->pNext;
- }
- pNewJoystick->pNext = SYS_Joystick;
- SYS_Joystick = pNewJoystick;
- return; /* already in the list. */
- }
- pPrevJoystick = pNewJoystick;
- pNewJoystick = pNewJoystick->pNext;
- }
- pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
- if (!pNewJoystick) {
- return; /* better luck next time? */
- }
- name = GetXInputName(userid, SubType);
- GetXInputDeviceInfo(userid, &vendor, &product, &version);
- pNewJoystick->bXInputDevice = SDL_TRUE;
- pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, name);
- if (!pNewJoystick->joystickname) {
- SDL_free(pNewJoystick);
- return; /* better luck next time? */
- }
- (void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%d", userid);
- if (!SDL_XInputUseOldJoystickMapping()) {
- pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType);
- }
- pNewJoystick->SubType = SubType;
- pNewJoystick->XInputUserId = userid;
- if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
- SDL_free(pNewJoystick);
- return;
- }
- #ifdef SDL_JOYSTICK_HIDAPI
- /* Since we're guessing about the VID/PID, use a hard-coded VID/PID to represent XInput */
- if (HIDAPI_IsDevicePresent(USB_VENDOR_MICROSOFT, USB_PRODUCT_XBOX360_XUSB_CONTROLLER, version, pNewJoystick->joystickname)) {
- /* The HIDAPI driver is taking care of this device */
- SDL_free(pNewJoystick);
- return;
- }
- #endif
- #ifdef SDL_JOYSTICK_RAWINPUT
- if (RAWINPUT_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname)) {
- /* The RAWINPUT driver is taking care of this device */
- SDL_free(pNewJoystick);
- return;
- }
- #endif
- WINDOWS_AddJoystickDevice(pNewJoystick);
- }
- void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
- {
- int iuserid;
- if (!s_bXInputEnabled) {
- return;
- }
- /* iterate in reverse, so these are in the final list in ascending numeric order. */
- for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
- const Uint8 userid = (Uint8)iuserid;
- XINPUT_CAPABILITIES capabilities;
- if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
- AddXInputDevice(userid, capabilities.SubType, pContext);
- }
- }
- }
- int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
- {
- const Uint8 userId = joystickdevice->XInputUserId;
- XINPUT_CAPABILITIES capabilities;
- XINPUT_VIBRATION state;
- SDL_assert(s_bXInputEnabled);
- SDL_assert(XINPUTGETCAPABILITIES);
- SDL_assert(XINPUTSETSTATE);
- SDL_assert(userId < XUSER_MAX_COUNT);
- joystick->hwdata->bXInputDevice = SDL_TRUE;
- if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
- SDL_free(joystick->hwdata);
- joystick->hwdata = NULL;
- return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
- }
- SDL_zero(state);
- joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS) ? SDL_TRUE : SDL_FALSE;
- joystick->hwdata->userid = userId;
- /* The XInput API has a hard coded button/axis mapping, so we just match it */
- if (SDL_XInputUseOldJoystickMapping()) {
- joystick->naxes = 6;
- joystick->nbuttons = 15;
- } else {
- joystick->naxes = 6;
- joystick->nbuttons = 11;
- joystick->nhats = 1;
- }
- return 0;
- }
- static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
- {
- if (pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN) {
- SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
- if (pBatteryInformation->BatteryType == BATTERY_TYPE_WIRED) {
- ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
- } else {
- switch (pBatteryInformation->BatteryLevel) {
- case BATTERY_LEVEL_EMPTY:
- ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
- break;
- case BATTERY_LEVEL_LOW:
- ePowerLevel = SDL_JOYSTICK_POWER_LOW;
- break;
- case BATTERY_LEVEL_MEDIUM:
- ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
- break;
- default:
- case BATTERY_LEVEL_FULL:
- ePowerLevel = SDL_JOYSTICK_POWER_FULL;
- break;
- }
- }
- SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
- }
- }
- static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
- {
- static WORD s_XInputButtons[] = {
- XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
- XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
- XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
- XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
- XINPUT_GAMEPAD_GUIDE
- };
- WORD wButtons = pXInputState->Gamepad.wButtons;
- Uint8 button;
- SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
- SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
- SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
- SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
- SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
- SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
- for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
- SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
- }
- UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
- }
- static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
- {
- static WORD s_XInputButtons[] = {
- XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
- XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
- XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
- XINPUT_GAMEPAD_GUIDE
- };
- WORD wButtons = pXInputState->Gamepad.wButtons;
- Uint8 button;
- Uint8 hat = SDL_HAT_CENTERED;
- SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
- SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
- SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
- SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
- SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
- SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
- for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
- SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
- hat |= SDL_HAT_UP;
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
- hat |= SDL_HAT_DOWN;
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
- hat |= SDL_HAT_LEFT;
- }
- if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
- hat |= SDL_HAT_RIGHT;
- }
- SDL_PrivateJoystickHat(joystick, 0, hat);
- UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
- }
- int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- XINPUT_VIBRATION XVibration;
- if (!XINPUTSETSTATE) {
- return SDL_Unsupported();
- }
- XVibration.wLeftMotorSpeed = low_frequency_rumble;
- XVibration.wRightMotorSpeed = high_frequency_rumble;
- if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
- return SDL_SetError("XInputSetState() failed");
- }
- return 0;
- }
- Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
- {
- return SDL_JOYCAP_RUMBLE;
- }
- void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
- {
- HRESULT result;
- XINPUT_STATE XInputState;
- XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
- if (!XINPUTGETSTATE) {
- return;
- }
- result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
- if (result == ERROR_DEVICE_NOT_CONNECTED) {
- return;
- }
- SDL_zero(XBatteryInformation);
- if (XINPUTGETBATTERYINFORMATION) {
- result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
- }
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- /* XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame */
- UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
- #else
- /* only fire events if the data changed from last time */
- if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
- if (SDL_XInputUseOldJoystickMapping()) {
- UpdateXInputJoystickState_OLD(joystick, &XInputState, &XBatteryInformation);
- } else {
- UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
- }
- joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
- }
- #endif
- }
- void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
- {
- }
- void SDL_XINPUT_JoystickQuit(void)
- {
- if (s_bXInputEnabled) {
- s_bXInputEnabled = SDL_FALSE;
- WIN_UnloadXInputDLL();
- }
- }
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #else /* !SDL_JOYSTICK_XINPUT */
- typedef struct JoyStick_DeviceData JoyStick_DeviceData;
- SDL_bool SDL_XINPUT_Enabled(void)
- {
- return SDL_FALSE;
- }
- int SDL_XINPUT_JoystickInit(void)
- {
- return 0;
- }
- void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
- {
- }
- int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
- {
- return SDL_Unsupported();
- }
- int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- return SDL_Unsupported();
- }
- Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
- {
- return 0;
- }
- void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
- {
- }
- void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
- {
- }
- void SDL_XINPUT_JoystickQuit(void)
- {
- }
- #endif /* SDL_JOYSTICK_XINPUT */
- /* vi: set ts=4 sw=4 expandtab: */
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