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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_VIDEO_DRIVER_DIRECTFB
- #include "SDL_DirectFB_window.h"
- #include "SDL_DirectFB_modes.h"
- #include "SDL_syswm.h"
- #include "SDL_DirectFB_shape.h"
- #include "../SDL_sysvideo.h"
- #include "../../render/SDL_sysrender.h"
- #ifndef DFB_VERSION_ATLEAST
- #define DFB_VERSIONNUM(X, Y, Z) \
- ((X)*1000 + (Y)*100 + (Z))
- #define DFB_COMPILEDVERSION \
- DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
- #define DFB_VERSION_ATLEAST(X, Y, Z) \
- (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
- #define SDL_DFB_CHECK(x) x
- #endif
- /* the following is not yet tested ... */
- #define USE_DISPLAY_PALETTE (0)
- #define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
- #define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
- typedef struct
- {
- SDL_Window *window;
- DFBSurfaceFlipFlags flipflags;
- int size_changed;
- int lastBlendMode;
- DFBSurfaceBlittingFlags blitFlags;
- DFBSurfaceDrawingFlags drawFlags;
- IDirectFBSurface* target;
- } DirectFB_RenderData;
- typedef struct
- {
- IDirectFBSurface *surface;
- Uint32 format;
- void *pixels;
- int pitch;
- IDirectFBPalette *palette;
- int isDirty;
- SDL_VideoDisplay *display; /* only for yuv textures */
- #if (DFB_VERSION_ATLEAST(1,2,0))
- DFBSurfaceRenderOptions render_options;
- #endif
- } DirectFB_TextureData;
- static void SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
- {
- dr->x = sr->x;
- dr->y = sr->y;
- dr->h = sr->h;
- dr->w = sr->w;
- }
- static void SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
- {
- dr->x = sr->x;
- dr->y = sr->y;
- dr->h = sr->h;
- dr->w = sr->w;
- }
- static int TextureHasAlpha(DirectFB_TextureData * data)
- {
- /* Drawing primitive ? */
- if (!data)
- return 0;
- return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
- #if 0
- switch (data->format) {
- case SDL_PIXELFORMAT_INDEX4LSB:
- case SDL_PIXELFORMAT_INDEX4MSB:
- case SDL_PIXELFORMAT_ARGB4444:
- case SDL_PIXELFORMAT_ARGB1555:
- case SDL_PIXELFORMAT_ARGB8888:
- case SDL_PIXELFORMAT_RGBA8888:
- case SDL_PIXELFORMAT_ABGR8888:
- case SDL_PIXELFORMAT_BGRA8888:
- case SDL_PIXELFORMAT_ARGB2101010:
- return 1;
- default:
- return 0;
- }
- #endif
- }
- static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window)
- {
- SDL_SysWMinfo wm_info;
- SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
- SDL_VERSION(&wm_info.version);
- if (!SDL_GetWindowWMInfo(window, &wm_info)) {
- return NULL;
- }
- return wm_info.info.dfb.surface;
- }
- static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window)
- {
- SDL_SysWMinfo wm_info;
- SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
- SDL_VERSION(&wm_info.version);
- if (!SDL_GetWindowWMInfo(window, &wm_info)) {
- return NULL;
- }
- return wm_info.info.dfb.window;
- }
- static void SetBlendMode(DirectFB_RenderData * data, int blendMode, DirectFB_TextureData * source)
- {
- IDirectFBSurface *destsurf = data->target;
- /* FIXME: check for format change */
- if (1 || data->lastBlendMode != blendMode) {
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- /**< No blending */
- data->blitFlags = DSBLIT_NOFX;
- data->drawFlags = DSDRAW_NOFX;
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
- break;
- #if 0
- case SDL_BLENDMODE_MASK:
- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
- data->drawFlags = DSDRAW_BLEND;
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
- break;
- #endif
- case SDL_BLENDMODE_BLEND:
- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
- data->drawFlags = DSDRAW_BLEND;
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
- break;
- case SDL_BLENDMODE_ADD:
- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
- data->drawFlags = DSDRAW_BLEND;
- /* FIXME: SRCALPHA kills performance on radeon ...
- * It will be cheaper to copy the surface to a temporary surface and premultiply
- */
- if (source && TextureHasAlpha(source))
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
- else
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
- break;
- case SDL_BLENDMODE_MOD:
- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
- data->drawFlags = DSDRAW_BLEND;
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));
- break;
- case SDL_BLENDMODE_MUL:
- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
- data->drawFlags = DSDRAW_BLEND;
- /* FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed.*/
- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR));
- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
- break;
- }
- data->lastBlendMode = blendMode;
- }
- }
- static int PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd)
- {
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
- IDirectFBSurface *destsurf = data->target;
- Uint8 r = cmd->data.draw.r;
- Uint8 g = cmd->data.draw.g;
- Uint8 b = cmd->data.draw.b;
- Uint8 a = cmd->data.draw.a;
- SetBlendMode(data, cmd->data.draw.blend, NULL);
- SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
- switch (renderer->blendMode) {
- case SDL_BLENDMODE_NONE:
- /* case SDL_BLENDMODE_MASK: */
- case SDL_BLENDMODE_BLEND:
- break;
- case SDL_BLENDMODE_ADD:
- case SDL_BLENDMODE_MOD:
- case SDL_BLENDMODE_MUL:
- r = ((int) r * (int) a) / 255;
- g = ((int) g * (int) a) / 255;
- b = ((int) b * (int) a) / 255;
- a = 255;
- break;
- case SDL_BLENDMODE_INVALID: break;
- }
- SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
- return 0;
- error:
- return -1;
- }
- static void DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
- {
- SDL_DFB_RENDERERDATA(renderer);
- if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
- /* Rebind the context to the window area and update matrices */
- /* SDL_CurrentContext = NULL; */
- /* data->updateSize = SDL_TRUE; */
- renddata->size_changed = SDL_TRUE;
- }
- }
- static void DirectFB_ActivateRenderer(SDL_Renderer * renderer)
- {
- SDL_DFB_RENDERERDATA(renderer);
- if (renddata->size_changed /* || windata->wm_needs_redraw */) {
- renddata->size_changed = SDL_FALSE;
- }
- }
- static int DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- SDL_Window *window = renderer->window;
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- SDL_DFB_DEVICEDATA(display->device);
- DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
- DirectFB_TextureData *data = texture->driverdata;
- DFBDisplayLayerConfig layconf;
- DFBResult ret;
- if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
- && (!dispdata->vidIDinuse)
- && SDL_ISPIXELFORMAT_FOURCC(data->format)) {
- layconf.flags =
- DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
- DLCONF_SURFACE_CAPS;
- layconf.width = texture->w;
- layconf.height = texture->h;
- layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
- layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
- SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
- dispdata->vidID,
- &dispdata->vidlayer));
- SDL_DFB_CHECKERR(dispdata->
- vidlayer->SetCooperativeLevel(dispdata->vidlayer,
- DLSCL_EXCLUSIVE));
- if (devdata->use_yuv_underlays) {
- ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
- if (ret != DFB_OK)
- SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
- }
- SDL_DFB_CHECKERR(dispdata->
- vidlayer->SetConfiguration(dispdata->vidlayer,
- &layconf));
- SDL_DFB_CHECKERR(dispdata->
- vidlayer->GetSurface(dispdata->vidlayer,
- &data->surface));
- dispdata->vidIDinuse = 1;
- data->display = display;
- return 0;
- }
- return 1;
- error:
- if (dispdata->vidlayer) {
- SDL_DFB_RELEASE(data->surface);
- SDL_DFB_CHECKERR(dispdata->
- vidlayer->SetCooperativeLevel(dispdata->vidlayer,
- DLSCL_ADMINISTRATIVE));
- SDL_DFB_RELEASE(dispdata->vidlayer);
- }
- return 1;
- }
- /* Copy the SDL_Surface palette to the DirectFB texture palette */
- void DirectFB_SetTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Palette *pal)
- {
- int i;
- DFBColor dfbpal[256];
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
- for (i = 0; i < pal->ncolors; i++) {
- dfbpal[i].a = pal->colors[i].a;
- dfbpal[i].r = pal->colors[i].r;
- dfbpal[i].g = pal->colors[i].g;
- dfbpal[i].b = pal->colors[i].b;
- }
- data->palette->SetEntries(data->palette, dfbpal, pal->ncolors, 0);
- }
- static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- SDL_Window *window = renderer->window;
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- SDL_DFB_DEVICEDATA(display->device);
- DirectFB_TextureData *data;
- DFBSurfaceDescription dsc;
- DFBSurfacePixelFormat pixelformat;
- DirectFB_ActivateRenderer(renderer);
- SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
- texture->driverdata = data;
- /* find the right pixelformat */
- pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
- if (pixelformat == DSPF_UNKNOWN) {
- SDL_SetError("Unknown pixel format %d", data->format);
- goto error;
- }
- data->format = texture->format;
- data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);
- if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
- /* fill surface description */
- dsc.flags =
- DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
- dsc.width = texture->w;
- dsc.height = texture->h;
- if(texture->format == SDL_PIXELFORMAT_YV12 ||
- texture->format == SDL_PIXELFORMAT_IYUV) {
- /* dfb has problems with odd sizes -make them even internally */
- dsc.width += (dsc.width % 2);
- dsc.height += (dsc.height % 2);
- }
- /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
- * No DSCAPS_SYSTEMONLY either - let dfb decide
- * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
- * Depends on other settings as well. Let dfb decide.
- */
- dsc.caps = DSCAPS_PREMULTIPLIED;
- #if 0
- if (texture->access == SDL_TEXTUREACCESS_STREAMING)
- dsc.caps |= DSCAPS_SYSTEMONLY;
- else
- dsc.caps |= DSCAPS_VIDEOONLY;
- #endif
- dsc.pixelformat = pixelformat;
- data->pixels = NULL;
- /* Create the surface */
- SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
- &data->surface));
- if (SDL_ISPIXELFORMAT_INDEXED(data->format)
- && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
- #if 1
- SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
- #else
- /* DFB has issues with blitting LUT8 surfaces.
- * Creating a new palette does not help.
- */
- DFBPaletteDescription pal_desc;
- pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */
- pal_desc.size = 256;
- SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
- SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
- #endif
- }
- }
- #if (DFB_VERSION_ATLEAST(1,2,0))
- data->render_options = DSRO_NONE;
- #endif
- if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
- /* 3 plane YUVs return 1 bpp, but we need more space for other planes */
- if(texture->format == SDL_PIXELFORMAT_YV12 ||
- texture->format == SDL_PIXELFORMAT_IYUV) {
- SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
- } else {
- SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
- }
- }
- return 0;
- error:
- SDL_DFB_RELEASE(data->palette);
- SDL_DFB_RELEASE(data->surface);
- SDL_DFB_FREE(texture->driverdata);
- return -1;
- }
- #if 0
- static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- #if (DFB_VERSION_ATLEAST(1,2,0))
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
- switch (texture->scaleMode) {
- case SDL_SCALEMODE_NONE:
- case SDL_SCALEMODE_FAST:
- data->render_options = DSRO_NONE;
- break;
- case SDL_SCALEMODE_SLOW:
- data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
- break;
- case SDL_SCALEMODE_BEST:
- data->render_options =
- DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
- break;
- default:
- data->render_options = DSRO_NONE;
- texture->scaleMode = SDL_SCALEMODE_NONE;
- return SDL_Unsupported();
- }
- #endif
- return 0;
- }
- #endif
- static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels, int pitch)
- {
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
- Uint8 *dpixels;
- int dpitch;
- Uint8 *src, *dst;
- int row;
- size_t length;
- int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
- /* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */
- DirectFB_ActivateRenderer(renderer);
- if ((texture->format == SDL_PIXELFORMAT_YV12) ||
- (texture->format == SDL_PIXELFORMAT_IYUV)) {
- bpp = 1;
- }
- SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
- DSLF_WRITE | DSLF_READ,
- ((void **) &dpixels), &dpitch));
- src = (Uint8 *) pixels;
- dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
- length = rect->w * bpp;
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += dpitch;
- }
- /* copy other planes for 3 plane formats */
- if ((texture->format == SDL_PIXELFORMAT_YV12) ||
- (texture->format == SDL_PIXELFORMAT_IYUV)) {
- src = (Uint8 *) pixels + texture->h * pitch;
- dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
- for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
- SDL_memcpy(dst, src, length / 2);
- src += pitch / 2;
- dst += dpitch / 2;
- }
- src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
- dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
- for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
- SDL_memcpy(dst, src, length / 2);
- src += pitch / 2;
- dst += dpitch / 2;
- }
- }
- SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
- data->isDirty = 0;
- return 0;
- error:
- return 1;
- }
- static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, void **pixels, int *pitch)
- {
- DirectFB_TextureData *texturedata =
- (DirectFB_TextureData *) texture->driverdata;
- DirectFB_ActivateRenderer(renderer);
- #if 0
- if (markDirty) {
- SDL_AddDirtyRect(&texturedata->dirty, rect);
- }
- #endif
- if (texturedata->display) {
- void *fdata;
- int fpitch;
- SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
- DSLF_WRITE | DSLF_READ,
- &fdata, &fpitch));
- *pitch = fpitch;
- *pixels = fdata;
- } else {
- *pixels =
- (void *) ((Uint8 *) texturedata->pixels +
- rect->y * texturedata->pitch +
- rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
- *pitch = texturedata->pitch;
- texturedata->isDirty = 1;
- }
- return 0;
- error:
- return -1;
- }
- static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- DirectFB_TextureData *texturedata =
- (DirectFB_TextureData *) texture->driverdata;
- DirectFB_ActivateRenderer(renderer);
- if (texturedata->display) {
- SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface));
- texturedata->pixels = NULL;
- }
- }
- static void DirectFB_SetTextureScaleMode(void)
- {
- }
- #if 0
- static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- int numrects, const SDL_Rect * rects)
- {
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
- int i;
- for (i = 0; i < numrects; ++i) {
- SDL_AddDirtyRect(&data->dirty, &rects[i]);
- }
- }
- #endif
- static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
- DirectFB_TextureData *tex_data = NULL;
- DirectFB_ActivateRenderer(renderer);
- if (texture) {
- tex_data = (DirectFB_TextureData *) texture->driverdata;
- data->target = tex_data->surface;
- } else {
- data->target = get_dfb_surface(data->window);
- }
- data->lastBlendMode = 0;
- return 0;
- }
- static int DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
- {
- return 0; /* nothing to do in this backend. */
- }
- static int DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- const size_t len = count * sizeof(SDL_FPoint);
- SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- SDL_memcpy(verts, points, len);
- return 0;
- }
- static int DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- int i;
- int count = indices ? num_indices : num_vertices;
- float *verts;
- int sz = 2 + 4 + (texture ? 2 : 0);
- verts = (float *) SDL_AllocateRenderVertices(renderer, count * sz * sizeof(float), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_Color col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char*)xy + j * xy_stride);
- col_ = *(SDL_Color *)((char*)color + j * color_stride);
- *(verts++) = xy_[0] * scale_x;
- *(verts++) = xy_[1] * scale_y;
- *(verts++) = col_.r;
- *(verts++) = col_.g;
- *(verts++) = col_.b;
- *(verts++) = col_.a;
- if (texture) {
- float *uv_ = (float *)((char*)uv + j * uv_stride);
- *(verts++) = uv_[0];
- *(verts++) = uv_[1];
- }
- }
- return 0;
- }
- static int DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
- {
- const size_t len = count * sizeof(SDL_FRect);
- SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- SDL_memcpy(verts, rects, len);
- return 0;
- }
- static int DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
- {
- DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof(DFBRectangle), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = 1;
- SDLtoDFBRect(srcrect, verts++);
- SDLtoDFBRect_Float(dstrect, verts);
- return 0;
- }
- static int DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- /* !!! FIXME: there are probably some good optimization wins in here if someone wants to look it over. */
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
- IDirectFBSurface *destsurf = data->target;
- DFBRegion clip_region;
- size_t i;
- DirectFB_ActivateRenderer(renderer);
- SDL_zero(clip_region); /* in theory, this always gets set before use. */
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR:
- break; /* not used here */
- case SDL_RENDERCMD_SETVIEWPORT: {
- const SDL_Rect *viewport = &cmd->data.viewport.rect;
- clip_region.x1 = viewport->x;
- clip_region.y1 = viewport->y;
- clip_region.x2 = clip_region.x1 + viewport->w - 1;
- clip_region.y2 = clip_region.y1 + viewport->h - 1;
- destsurf->SetClip(destsurf, &clip_region);
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT: {
- /* !!! FIXME: how does this SetClip interact with the one in SETVIEWPORT? */
- if (cmd->data.cliprect.enabled) {
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
- clip_region.x1 = rect->x;
- clip_region.x2 = rect->x + rect->w;
- clip_region.y1 = rect->y;
- clip_region.y2 = rect->y + rect->h;
- destsurf->SetClip(destsurf, &clip_region);
- }
- break;
- }
- case SDL_RENDERCMD_CLEAR: {
- const Uint8 r = cmd->data.color.r;
- const Uint8 g = cmd->data.color.g;
- const Uint8 b = cmd->data.color.b;
- const Uint8 a = cmd->data.color.a;
- destsurf->Clear(destsurf, r, g, b, a);
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS: {
- const size_t count = cmd->data.draw.count;
- const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
- PrepareDraw(renderer, cmd);
- for (i = 0; i < count; i++) {
- const int x = points[i].x + clip_region.x1;
- const int y = points[i].y + clip_region.y1;
- destsurf->DrawLine(destsurf, x, y, x, y);
- }
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES: {
- const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const size_t count = cmd->data.draw.count;
- PrepareDraw(renderer, cmd);
- #if (DFB_VERSION_ATLEAST(1,2,0)) /* !!! FIXME: should this be set once, somewhere else? */
- destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS);
- #endif
- for (i = 0; i < count - 1; i++) {
- const int x1 = points[i].x + clip_region.x1;
- const int y1 = points[i].y + clip_region.y1;
- const int x2 = points[i + 1].x + clip_region.x1;
- const int y2 = points[i + 1].y + clip_region.y1;
- destsurf->DrawLine(destsurf, x1, y1, x2, y2);
- }
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: {
- const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const size_t count = cmd->data.draw.count;
- PrepareDraw(renderer, cmd);
- for (i = 0; i < count; i++, rects++) {
- destsurf->FillRectangle(destsurf, rects->x + clip_region.x1, rects->y + clip_region.y1, rects->w, rects->h);
- }
- break;
- }
- case SDL_RENDERCMD_COPY: {
- SDL_Texture *texture = cmd->data.draw.texture;
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first);
- DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
- DFBRectangle *sr = verts++;
- DFBRectangle *dr = verts;
- dr->x += clip_region.x1;
- dr->y += clip_region.y1;
- if (texturedata->display) {
- int px, py;
- SDL_Window *window = renderer->window;
- IDirectFBWindow *dfbwin = get_dfb_window(window);
- SDL_DFB_WINDOWDATA(window);
- SDL_VideoDisplay *display = texturedata->display;
- DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
- dispdata->vidlayer->SetSourceRectangle(dispdata->vidlayer, sr->x, sr->y, sr->w, sr->h);
- dfbwin->GetPosition(dfbwin, &px, &py);
- px += windata->client.x;
- py += windata->client.y;
- dispdata->vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dr->x, py + dr->y, dr->w, dr->h);
- } else {
- DFBSurfaceBlittingFlags flags = 0;
- if (texturedata->isDirty) {
- const SDL_Rect rect = { 0, 0, texture->w, texture->h };
- DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
- }
- if (a != 0xFF) {
- flags |= DSBLIT_BLEND_COLORALPHA;
- }
- if ((r & g & b) != 0xFF) {
- flags |= DSBLIT_COLORIZE;
- }
- destsurf->SetColor(destsurf, r, g, b, a);
- /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
- SetBlendMode(data, texture->blendMode, texturedata);
- destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
- #if (DFB_VERSION_ATLEAST(1,2,0))
- destsurf->SetRenderOptions(destsurf, texturedata->render_options);
- #endif
- if (sr->w == dr->w && sr->h == dr->h) {
- destsurf->Blit(destsurf, texturedata->surface, sr, dr->x, dr->y);
- } else {
- destsurf->StretchBlit(destsurf, texturedata->surface, sr, dr);
- }
- }
- break;
- }
- case SDL_RENDERCMD_GEOMETRY: {
- const float *verts = (float *) (((Uint8 *) vertices) + cmd->data.draw.first);
- SDL_Texture *texture = cmd->data.draw.texture;
- const size_t count = cmd->data.draw.count;
- Uint8 save_r = cmd->data.draw.r;
- Uint8 save_g = cmd->data.draw.g;
- Uint8 save_b = cmd->data.draw.b;
- Uint8 save_a = cmd->data.draw.a;
- int j;
- for (j = 0; j < count; j += 3)
- {
- float x1, y1, r1, g1, b1, a1, u1, v1;
- float x2, y2, r2, g2, b2, a2, u2, v2;
- float x3, y3, r3, g3, b3, a3, u3, v3;
- x1 = *(verts++);
- y1 = *(verts++);
- r1 = *(verts++);
- g1 = *(verts++);
- b1 = *(verts++);
- a1 = *(verts++);
- if (texture) {
- u1 = *(verts++);
- v1 = *(verts++);
- }
- x2 = *(verts++);
- y2 = *(verts++);
- r2 = *(verts++);
- g2 = *(verts++);
- b2 = *(verts++);
- a2 = *(verts++);
- if (texture) {
- u2 = *(verts++);
- v2 = *(verts++);
- }
- x3 = *(verts++);
- y3 = *(verts++);
- r3 = *(verts++);
- g3 = *(verts++);
- b3 = *(verts++);
- a3 = *(verts++);
- if (texture) {
- u3 = *(verts++);
- v3 = *(verts++);
- }
- if (texture) {
- DFBVertex vertices[3];
- DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
- DFBSurfaceBlittingFlags flags = 0;
- int r = (r1 + r2 + r3) / 3;
- int g = (g1 + g2 + g3) / 3;
- int b = (b1 + b2 + b3) / 3;
- int a = (a1 + a2 + a3) / 3;
- if (texturedata->isDirty) {
- const SDL_Rect rect = { 0, 0, texture->w, texture->h };
- DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
- }
- if (a != 0xFF) {
- flags |= DSBLIT_BLEND_COLORALPHA;
- }
- if ((r & g & b) != 0xFF) {
- flags |= DSBLIT_COLORIZE;
- }
- destsurf->SetColor(destsurf, r, g, b, a);
- /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
- SetBlendMode(data, texture->blendMode, texturedata);
- destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
- #if (DFB_VERSION_ATLEAST(1,2,0))
- destsurf->SetRenderOptions(destsurf, texturedata->render_options);
- #endif
- vertices[0].x = x1;
- vertices[0].y = y1;
- vertices[0].z = 0;
- vertices[0].w = 0;
- vertices[0].s = u1;
- vertices[0].t = v1;
- vertices[1].x = x2;
- vertices[1].y = y2;
- vertices[1].z = 0;
- vertices[1].w = 0;
- vertices[1].s = u2;
- vertices[1].t = v2;
- vertices[2].x = x3;
- vertices[2].y = y3;
- vertices[2].z = 0;
- vertices[2].w = 0;
- vertices[2].s = u3;
- vertices[2].t = v3;
- destsurf->TextureTriangles(destsurf, texturedata->surface, vertices, NULL, 3, DTTF_LIST);
- } else {
- DFBTriangle tris;
- tris.x1 = x1;
- tris.y1 = y1;
- tris.x2 = x2;
- tris.y2 = y2;
- tris.x3 = x3;
- tris.y3 = y3;
- cmd->data.draw.r = (r1 + r2 + r3) / 3;
- cmd->data.draw.g = (g1 + g2 + g3) / 3;
- cmd->data.draw.b = (b1 + b2 + b3) / 3;
- cmd->data.draw.a = (a1 + a2 + a3) / 3;
- PrepareDraw(renderer, cmd);
- destsurf->FillTriangles(destsurf, &tris, 1);
- }
- }
- cmd->data.draw.r = save_r;
- cmd->data.draw.g = save_g;
- cmd->data.draw.b = save_b;
- cmd->data.draw.a = save_a;
- break;
- }
- case SDL_RENDERCMD_COPY_EX: /* unused */
- break;
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return 0;
- }
- static int DirectFB_RenderPresent(SDL_Renderer * renderer)
- {
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
- SDL_Window *window = renderer->window;
- SDL_DFB_WINDOWDATA(window);
- SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL);
- DirectFB_ActivateRenderer(renderer);
- if (shape_data && shape_data->surface) {
- /* saturate the window surface alpha channel */
- SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE));
- SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE));
- SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND));
- SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff));
- SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h));
- /* blit the mask */
- SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR));
- SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO));
- SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL));
- #if (DFB_VERSION_ATLEAST(1,2,0))
- SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE));
- #endif
- SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0));
- }
- /* Send the data to the display */
- SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
- data->flipflags));
- return 0;
- }
- static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
- DirectFB_ActivateRenderer(renderer);
- if (!data) {
- return;
- }
- SDL_DFB_RELEASE(data->palette);
- SDL_DFB_RELEASE(data->surface);
- if (data->display) {
- DFB_DisplayData *dispdata =
- (DFB_DisplayData *) data->display->driverdata;
- dispdata->vidIDinuse = 0;
- /* FIXME: Shouldn't we reset the cooperative level */
- SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
- DLSCL_ADMINISTRATIVE));
- SDL_DFB_RELEASE(dispdata->vidlayer);
- }
- SDL_DFB_FREE(data->pixels);
- SDL_free(data);
- texture->driverdata = NULL;
- }
- static void DirectFB_DestroyRenderer(SDL_Renderer * renderer)
- {
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
- #if 0
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
- if (display->palette) {
- SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
- }
- #endif
- SDL_free(data);
- SDL_free(renderer);
- }
- static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 format, void * pixels, int pitch)
- {
- Uint32 sdl_format;
- unsigned char* laypixels;
- int laypitch;
- DFBSurfacePixelFormat dfb_format;
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
- IDirectFBSurface *winsurf = data->target;
- DirectFB_ActivateRenderer(renderer);
- winsurf->GetPixelFormat(winsurf, &dfb_format);
- sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
- winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
- laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
- SDL_ConvertPixels(rect->w, rect->h,
- sdl_format, laypixels, laypitch,
- format, pixels, pitch);
- winsurf->Unlock(winsurf);
- return 0;
- }
- #if 0
- static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 format, const void * pixels, int pitch)
- {
- SDL_Window *window = renderer->window;
- SDL_DFB_WINDOWDATA(window);
- Uint32 sdl_format;
- unsigned char* laypixels;
- int laypitch;
- DFBSurfacePixelFormat dfb_format;
- SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
- sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
- SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));
- laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
- SDL_ConvertPixels(rect->w, rect->h,
- format, pixels, pitch,
- sdl_format, laypixels, laypitch);
- SDL_DFB_CHECK(windata->surface->Unlock(windata->surface));
- return 0;
- }
- #endif
- SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
- {
- IDirectFBSurface *winsurf = get_dfb_surface(window);
- /*SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);*/
- SDL_Renderer *renderer = NULL;
- DirectFB_RenderData *data = NULL;
- DFBSurfaceCapabilities scaps;
- if (!winsurf) {
- return NULL;
- }
- SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
- SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
- renderer->WindowEvent = DirectFB_WindowEvent;
- renderer->CreateTexture = DirectFB_CreateTexture;
- renderer->UpdateTexture = DirectFB_UpdateTexture;
- renderer->LockTexture = DirectFB_LockTexture;
- renderer->UnlockTexture = DirectFB_UnlockTexture;
- renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
- renderer->QueueSetViewport = DirectFB_QueueSetViewport;
- renderer->QueueSetDrawColor = DirectFB_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
- renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
- renderer->QueueDrawLines = DirectFB_QueueDrawPoints; /* lines and points queue vertices the same way. */
- renderer->QueueGeometry = DirectFB_QueueGeometry;
- renderer->QueueFillRects = DirectFB_QueueFillRects;
- renderer->QueueCopy = DirectFB_QueueCopy;
- renderer->RunCommandQueue = DirectFB_RunCommandQueue;
- renderer->RenderPresent = DirectFB_RenderPresent;
- /* FIXME: Yet to be tested */
- renderer->RenderReadPixels = DirectFB_RenderReadPixels;
- /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
- renderer->DestroyTexture = DirectFB_DestroyTexture;
- renderer->DestroyRenderer = DirectFB_DestroyRenderer;
- renderer->SetRenderTarget = DirectFB_SetRenderTarget;
- renderer->info = DirectFB_RenderDriver.info;
- renderer->window = window; /* SDL window */
- renderer->driverdata = data;
- renderer->info.flags =
- SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
- data->window = window;
- data->target = winsurf;
- data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
- if (flags & SDL_RENDERER_PRESENTVSYNC) {
- data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- } else
- data->flipflags |= DSFLIP_ONSYNC;
- SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
- #if 0
- if (scaps & DSCAPS_DOUBLE)
- renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
- else if (scaps & DSCAPS_TRIPLE)
- renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
- else
- renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
- #endif
- DirectFB_SetSupportedPixelFormats(&renderer->info);
- #if 0
- /* Set up a palette watch on the display palette */
- if (display-> palette) {
- SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
- }
- #endif
- return renderer;
- error:
- SDL_DFB_FREE(renderer);
- SDL_DFB_FREE(data);
- return NULL;
- }
- SDL_RenderDriver DirectFB_RenderDriver = {
- DirectFB_CreateRenderer,
- {
- "directfb",
- (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
- /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
- SDL_TEXTUREMODULATE_ALPHA),
- (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
- SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
- (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
- SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
- 0,
- {
- /* formats filled in later */
- },
- 0,
- 0}
- };
- #endif /* SDL_VIDEO_DRIVER_DIRECTFB */
- /* vi: set ts=4 sw=4 expandtab: */
|