SDL_oldnames.h 64 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /*
  19. * Definitions to ease transition from SDL2 code
  20. */
  21. #ifndef SDL_oldnames_h_
  22. #define SDL_oldnames_h_
  23. #include <SDL3/SDL_platform_defines.h>
  24. /* The new function names are recommended, but if you want to have the
  25. * old names available while you are in the process of migrating code
  26. * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
  27. *
  28. * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
  29. * rename_symbols.py --all-symbols source_code_path
  30. */
  31. #ifdef SDL_ENABLE_OLD_NAMES
  32. /* ##SDL_atomic.h */
  33. #define SDL_AtomicCAS SDL_AtomicCompareAndSwap
  34. #define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
  35. #define SDL_AtomicLock SDL_LockSpinlock
  36. #define SDL_AtomicTryLock SDL_TryLockSpinlock
  37. #define SDL_AtomicUnlock SDL_UnlockSpinlock
  38. #define SDL_atomic_t SDL_AtomicInt
  39. /* ##SDL_audio.h */
  40. #define AUDIO_F32 SDL_AUDIO_F32LE
  41. #define AUDIO_F32LSB SDL_AUDIO_F32LE
  42. #define AUDIO_F32MSB SDL_AUDIO_F32BE
  43. #define AUDIO_F32SYS SDL_AUDIO_F32
  44. #define AUDIO_S16 SDL_AUDIO_S16LE
  45. #define AUDIO_S16LSB SDL_AUDIO_S16LE
  46. #define AUDIO_S16MSB SDL_AUDIO_S16BE
  47. #define AUDIO_S16SYS SDL_AUDIO_S16
  48. #define AUDIO_S32 SDL_AUDIO_S32LE
  49. #define AUDIO_S32LSB SDL_AUDIO_S32LE
  50. #define AUDIO_S32MSB SDL_AUDIO_S32BE
  51. #define AUDIO_S32SYS SDL_AUDIO_S32
  52. #define AUDIO_S8 SDL_AUDIO_S8
  53. #define AUDIO_U8 SDL_AUDIO_U8
  54. #define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
  55. #define SDL_AudioStreamClear SDL_ClearAudioStream
  56. #define SDL_AudioStreamFlush SDL_FlushAudioStream
  57. #define SDL_AudioStreamGet SDL_GetAudioStreamData
  58. #define SDL_AudioStreamPut SDL_PutAudioStreamData
  59. #define SDL_FreeAudioStream SDL_DestroyAudioStream
  60. #define SDL_FreeWAV SDL_free
  61. #define SDL_LoadWAV_RW SDL_LoadWAV_IO
  62. #define SDL_MixAudioFormat SDL_MixAudio
  63. #define SDL_NewAudioStream SDL_CreateAudioStream
  64. /* ##SDL_cpuinfo.h */
  65. #define SDL_SIMDGetAlignment SDL_GetSIMDAlignment
  66. /* ##SDL_events.h */
  67. #define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
  68. #define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
  69. #define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
  70. #define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
  71. #define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
  72. #define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
  73. #define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
  74. #define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
  75. #define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
  76. #define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
  77. #define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
  78. #define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
  79. #define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
  80. #define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
  81. #define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
  82. #define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
  83. #define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
  84. #define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
  85. #define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
  86. #define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
  87. #define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
  88. #define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
  89. #define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
  90. #define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
  91. #define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
  92. #define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
  93. #define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
  94. #define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
  95. #define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
  96. #define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
  97. #define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
  98. #define SDL_DROPFILE SDL_EVENT_DROP_FILE
  99. #define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
  100. #define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
  101. #define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
  102. #define SDL_FINGERUP SDL_EVENT_FINGER_UP
  103. #define SDL_FIRSTEVENT SDL_EVENT_FIRST
  104. #define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
  105. #define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
  106. #define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
  107. #define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
  108. #define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
  109. #define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
  110. #define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
  111. #define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
  112. #define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
  113. #define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
  114. #define SDL_KEYUP SDL_EVENT_KEY_UP
  115. #define SDL_LASTEVENT SDL_EVENT_LAST
  116. #define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
  117. #define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
  118. #define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
  119. #define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
  120. #define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
  121. #define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
  122. #define SDL_QUIT SDL_EVENT_QUIT
  123. #define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
  124. #define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
  125. #define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
  126. #define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
  127. #define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
  128. #define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
  129. #define SDL_USEREVENT SDL_EVENT_USER
  130. #define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
  131. #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
  132. #define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
  133. #define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
  134. #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
  135. #define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
  136. #define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
  137. #define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
  138. #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
  139. #define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
  140. #define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
  141. #define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
  142. #define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
  143. #define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
  144. #define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
  145. #define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
  146. #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
  147. #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
  148. #define SDL_eventaction SDL_EventAction
  149. /* ##SDL_gamecontroller.h */
  150. #define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
  151. #define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
  152. #define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
  153. #define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
  154. #define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
  155. #define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
  156. #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  157. #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  158. #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
  159. #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
  160. #define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
  161. #define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
  162. #define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
  163. #define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
  164. #define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
  165. #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
  166. #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
  167. #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  168. #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
  169. #define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
  170. #define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
  171. #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  172. #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
  173. #define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
  174. #define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
  175. #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
  176. #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
  177. #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
  178. #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
  179. #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  180. #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
  181. #define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
  182. #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
  183. #define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
  184. #define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
  185. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  186. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  187. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  188. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  189. #define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
  190. #define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
  191. #define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
  192. #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
  193. #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
  194. #define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
  195. #define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
  196. #define SDL_GameController SDL_Gamepad
  197. #define SDL_GameControllerAddMapping SDL_AddGamepadMapping
  198. #define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
  199. #define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
  200. #define SDL_GameControllerAxis SDL_GamepadAxis
  201. #define SDL_GameControllerBindType SDL_GamepadBindingType
  202. #define SDL_GameControllerButton SDL_GamepadButton
  203. #define SDL_GameControllerClose SDL_CloseGamepad
  204. #define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
  205. #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
  206. #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
  207. #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
  208. #define SDL_GameControllerGetAttached SDL_GamepadConnected
  209. #define SDL_GameControllerGetAxis SDL_GetGamepadAxis
  210. #define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
  211. #define SDL_GameControllerGetButton SDL_GetGamepadButton
  212. #define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
  213. #define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
  214. #define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
  215. #define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
  216. #define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
  217. #define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
  218. #define SDL_GameControllerGetProduct SDL_GetGamepadProduct
  219. #define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
  220. #define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
  221. #define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
  222. #define SDL_GameControllerGetSerial SDL_GetGamepadSerial
  223. #define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
  224. #define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
  225. #define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
  226. #define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
  227. #define SDL_GameControllerGetType SDL_GetGamepadType
  228. #define SDL_GameControllerGetVendor SDL_GetGamepadVendor
  229. #define SDL_GameControllerHasAxis SDL_GamepadHasAxis
  230. #define SDL_GameControllerHasButton SDL_GamepadHasButton
  231. #define SDL_GameControllerHasSensor SDL_GamepadHasSensor
  232. #define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
  233. #define SDL_GameControllerMapping SDL_GetGamepadMapping
  234. #define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
  235. #define SDL_GameControllerName SDL_GetGamepadName
  236. #define SDL_GameControllerOpen SDL_OpenGamepad
  237. #define SDL_GameControllerPath SDL_GetGamepadPath
  238. #define SDL_GameControllerRumble SDL_RumbleGamepad
  239. #define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
  240. #define SDL_GameControllerSendEffect SDL_SendGamepadEffect
  241. #define SDL_GameControllerSetLED SDL_SetGamepadLED
  242. #define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
  243. #define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
  244. #define SDL_GameControllerType SDL_GamepadType
  245. #define SDL_GameControllerUpdate SDL_UpdateGamepads
  246. #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
  247. #define SDL_IsGameController SDL_IsGamepad
  248. /* ##SDL_haptic.h */
  249. #define SDL_HapticClose SDL_CloseHaptic
  250. #define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
  251. #define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
  252. #define SDL_HapticNewEffect SDL_CreateHapticEffect
  253. #define SDL_HapticNumAxes SDL_GetNumHapticAxes
  254. #define SDL_HapticNumEffects SDL_GetMaxHapticEffects
  255. #define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
  256. #define SDL_HapticOpen SDL_OpenHaptic
  257. #define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
  258. #define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
  259. #define SDL_HapticPause SDL_PauseHaptic
  260. #define SDL_HapticQuery SDL_GetHapticFeatures
  261. #define SDL_HapticRumbleInit SDL_InitHapticRumble
  262. #define SDL_HapticRumblePlay SDL_PlayHapticRumble
  263. #define SDL_HapticRumbleStop SDL_StopHapticRumble
  264. #define SDL_HapticRunEffect SDL_RunHapticEffect
  265. #define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
  266. #define SDL_HapticSetGain SDL_SetHapticGain
  267. #define SDL_HapticStopAll SDL_StopHapticEffects
  268. #define SDL_HapticStopEffect SDL_StopHapticEffect
  269. #define SDL_HapticUnpause SDL_ResumeHaptic
  270. #define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
  271. #define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
  272. #define SDL_MouseIsHaptic SDL_IsMouseHaptic
  273. /* ##SDL_hints.h */
  274. #define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
  275. #define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
  276. #define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
  277. #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
  278. #define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
  279. #define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
  280. #define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
  281. #define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
  282. /* ##SDL_joystick.h */
  283. #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
  284. #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
  285. #define SDL_JoystickClose SDL_CloseJoystick
  286. #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
  287. #define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
  288. #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
  289. #define SDL_JoystickGetAttached SDL_JoystickConnected
  290. #define SDL_JoystickGetAxis SDL_GetJoystickAxis
  291. #define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
  292. #define SDL_JoystickGetBall SDL_GetJoystickBall
  293. #define SDL_JoystickGetButton SDL_GetJoystickButton
  294. #define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
  295. #define SDL_JoystickGetGUID SDL_GetJoystickGUID
  296. #define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
  297. #define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
  298. #define SDL_JoystickGetHat SDL_GetJoystickHat
  299. #define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
  300. #define SDL_JoystickGetProduct SDL_GetJoystickProduct
  301. #define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
  302. #define SDL_JoystickGetSerial SDL_GetJoystickSerial
  303. #define SDL_JoystickGetType SDL_GetJoystickType
  304. #define SDL_JoystickGetVendor SDL_GetJoystickVendor
  305. #define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
  306. #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
  307. #define SDL_JoystickName SDL_GetJoystickName
  308. #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
  309. #define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
  310. #define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
  311. #define SDL_JoystickNumHats SDL_GetNumJoystickHats
  312. #define SDL_JoystickOpen SDL_OpenJoystick
  313. #define SDL_JoystickPath SDL_GetJoystickPath
  314. #define SDL_JoystickRumble SDL_RumbleJoystick
  315. #define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
  316. #define SDL_JoystickSendEffect SDL_SendJoystickEffect
  317. #define SDL_JoystickSetLED SDL_SetJoystickLED
  318. #define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
  319. #define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
  320. #define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
  321. #define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
  322. #define SDL_JoystickUpdate SDL_UpdateJoysticks
  323. /* ##SDL_keyboard.h */
  324. #define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
  325. #define SDL_IsTextInputActive SDL_TextInputActive
  326. /* ##SDL_keycode.h */
  327. #define KMOD_ALT SDL_KMOD_ALT
  328. #define KMOD_CAPS SDL_KMOD_CAPS
  329. #define KMOD_CTRL SDL_KMOD_CTRL
  330. #define KMOD_GUI SDL_KMOD_GUI
  331. #define KMOD_LALT SDL_KMOD_LALT
  332. #define KMOD_LCTRL SDL_KMOD_LCTRL
  333. #define KMOD_LGUI SDL_KMOD_LGUI
  334. #define KMOD_LSHIFT SDL_KMOD_LSHIFT
  335. #define KMOD_MODE SDL_KMOD_MODE
  336. #define KMOD_NONE SDL_KMOD_NONE
  337. #define KMOD_NUM SDL_KMOD_NUM
  338. #define KMOD_RALT SDL_KMOD_RALT
  339. #define KMOD_RCTRL SDL_KMOD_RCTRL
  340. #define KMOD_RGUI SDL_KMOD_RGUI
  341. #define KMOD_RSHIFT SDL_KMOD_RSHIFT
  342. #define KMOD_SCROLL SDL_KMOD_SCROLL
  343. #define KMOD_SHIFT SDL_KMOD_SHIFT
  344. #define SDLK_BACKQUOTE SDLK_GRAVE
  345. #define SDLK_QUOTE SDLK_APOSTROPHE
  346. #define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE
  347. /* ##SDL_log.h */
  348. #define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
  349. #define SDL_LogGetPriority SDL_GetLogPriority
  350. #define SDL_LogResetPriorities SDL_ResetLogPriorities
  351. #define SDL_LogSetAllPriority SDL_SetLogPriorities
  352. #define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
  353. #define SDL_LogSetPriority SDL_SetLogPriority
  354. /* ##SDL_mouse.h */
  355. #define SDL_FreeCursor SDL_DestroyCursor
  356. /* ##SDL_mutex.h */
  357. #define SDL_CondBroadcast SDL_BroadcastCondition
  358. #define SDL_CondSignal SDL_SignalCondition
  359. #define SDL_CondWait SDL_WaitCondition
  360. #define SDL_CondWaitTimeout SDL_WaitConditionTimeout
  361. #define SDL_CreateCond SDL_CreateCondition
  362. #define SDL_DestroyCond SDL_DestroyCondition
  363. #define SDL_SemPost SDL_PostSemaphore
  364. #define SDL_SemTryWait SDL_TryWaitSemaphore
  365. #define SDL_SemValue SDL_GetSemaphoreValue
  366. #define SDL_SemWait SDL_WaitSemaphore
  367. #define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
  368. /* ##SDL_mutex.h */
  369. #define SDL_cond SDL_Condition
  370. #define SDL_mutex SDL_Mutex
  371. #define SDL_sem SDL_Semaphore
  372. /* ##SDL_pixels.h */
  373. #define SDL_AllocFormat SDL_CreatePixelFormat
  374. #define SDL_AllocPalette SDL_CreatePalette
  375. #define SDL_Colour SDL_Color
  376. #define SDL_FreeFormat SDL_DestroyPixelFormat
  377. #define SDL_FreePalette SDL_DestroyPalette
  378. #define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
  379. #define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
  380. #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
  381. #define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
  382. /* ##SDL_rect.h */
  383. #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
  384. #define SDL_EnclosePoints SDL_GetRectEnclosingPoints
  385. #define SDL_FRectEmpty SDL_RectEmptyFloat
  386. #define SDL_FRectEquals SDL_RectsEqualFloat
  387. #define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
  388. #define SDL_HasIntersection SDL_HasRectIntersection
  389. #define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
  390. #define SDL_IntersectFRect SDL_GetRectIntersectionFloat
  391. #define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
  392. #define SDL_IntersectRect SDL_GetRectIntersection
  393. #define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
  394. #define SDL_PointInFRect SDL_PointInRectFloat
  395. #define SDL_RectEquals SDL_RectsEqual
  396. #define SDL_UnionFRect SDL_GetRectUnionFloat
  397. #define SDL_UnionRect SDL_GetRectUnion
  398. /* ##SDL_render.h */
  399. #define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
  400. #define SDL_RenderCopy SDL_RenderTexture
  401. #define SDL_RenderCopyEx SDL_RenderTextureRotated
  402. #define SDL_RenderCopyExF SDL_RenderTextureRotated
  403. #define SDL_RenderCopyF SDL_RenderTexture
  404. #define SDL_RenderDrawLine SDL_RenderLine
  405. #define SDL_RenderDrawLineF SDL_RenderLine
  406. #define SDL_RenderDrawLines SDL_RenderLines
  407. #define SDL_RenderDrawLinesF SDL_RenderLines
  408. #define SDL_RenderDrawPoint SDL_RenderPoint
  409. #define SDL_RenderDrawPointF SDL_RenderPoint
  410. #define SDL_RenderDrawPoints SDL_RenderPoints
  411. #define SDL_RenderDrawPointsF SDL_RenderPoints
  412. #define SDL_RenderDrawRect SDL_RenderRect
  413. #define SDL_RenderDrawRectF SDL_RenderRect
  414. #define SDL_RenderDrawRects SDL_RenderRects
  415. #define SDL_RenderDrawRectsF SDL_RenderRects
  416. #define SDL_RenderFillRectF SDL_RenderFillRect
  417. #define SDL_RenderFillRectsF SDL_RenderFillRects
  418. #define SDL_RendererFlip SDL_FlipMode
  419. #define SDL_RenderFlush SDL_FlushRenderer
  420. #define SDL_RenderGetClipRect SDL_GetRenderClipRect
  421. #define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
  422. #define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
  423. #define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
  424. #define SDL_RenderGetScale SDL_GetRenderScale
  425. #define SDL_RenderGetViewport SDL_GetRenderViewport
  426. #define SDL_RenderGetWindow SDL_GetRenderWindow
  427. #define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
  428. #define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
  429. #define SDL_RenderSetClipRect SDL_SetRenderClipRect
  430. #define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
  431. #define SDL_RenderSetScale SDL_SetRenderScale
  432. #define SDL_RenderSetVSync SDL_SetRenderVSync
  433. #define SDL_RenderSetViewport SDL_SetRenderViewport
  434. #define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
  435. #define SDL_ScaleModeBest SDL_SCALEMODE_BEST
  436. #define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
  437. #define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
  438. /* ##SDL_rwops.h */
  439. #define RW_SEEK_CUR SDL_IO_SEEK_CUR
  440. #define RW_SEEK_END SDL_IO_SEEK_END
  441. #define RW_SEEK_SET SDL_IO_SEEK_SET
  442. #define SDL_RWFromConstMem SDL_IOFromConstMem
  443. #define SDL_RWFromFile SDL_IOFromFile
  444. #define SDL_RWFromMem SDL_IOFromMem
  445. #define SDL_RWclose SDL_CloseIO
  446. #define SDL_RWops SDL_IOStream
  447. #define SDL_RWread SDL_ReadIO
  448. #define SDL_RWseek SDL_SeekIO
  449. #define SDL_RWsize SDL_GetIOSize
  450. #define SDL_RWtell SDL_TellIO
  451. #define SDL_RWwrite SDL_WriteIO
  452. #define SDL_ReadBE16 SDL_ReadU16BE
  453. #define SDL_ReadBE32 SDL_ReadU32BE
  454. #define SDL_ReadBE64 SDL_ReadU64BE
  455. #define SDL_ReadLE16 SDL_ReadU16LE
  456. #define SDL_ReadLE32 SDL_ReadU32LE
  457. #define SDL_ReadLE64 SDL_ReadU64LE
  458. #define SDL_WriteBE16 SDL_WriteU16BE
  459. #define SDL_WriteBE32 SDL_WriteU32BE
  460. #define SDL_WriteBE64 SDL_WriteU64BE
  461. #define SDL_WriteLE16 SDL_WriteU16LE
  462. #define SDL_WriteLE32 SDL_WriteU32LE
  463. #define SDL_WriteLE64 SDL_WriteU64LE
  464. /* ##SDL_sensor.h */
  465. #define SDL_SensorClose SDL_CloseSensor
  466. #define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
  467. #define SDL_SensorGetData SDL_GetSensorData
  468. #define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
  469. #define SDL_SensorGetName SDL_GetSensorName
  470. #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
  471. #define SDL_SensorGetType SDL_GetSensorType
  472. #define SDL_SensorOpen SDL_OpenSensor
  473. #define SDL_SensorUpdate SDL_UpdateSensors
  474. /* ##SDL_stdinc.h */
  475. #define SDL_TABLESIZE SDL_arraysize
  476. #define SDL_strtokr SDL_strtok_r
  477. /* ##SDL_surface.h */
  478. #define SDL_FillRect SDL_FillSurfaceRect
  479. #define SDL_FillRects SDL_FillSurfaceRects
  480. #define SDL_FreeSurface SDL_DestroySurface
  481. #define SDL_GetClipRect SDL_GetSurfaceClipRect
  482. #define SDL_GetColorKey SDL_GetSurfaceColorKey
  483. #define SDL_HasColorKey SDL_SurfaceHasColorKey
  484. #define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
  485. #define SDL_LoadBMP_RW SDL_LoadBMP_IO
  486. #define SDL_LowerBlit SDL_BlitSurfaceUnchecked
  487. #define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
  488. #define SDL_SaveBMP_RW SDL_SaveBMP_IO
  489. #define SDL_SetClipRect SDL_SetSurfaceClipRect
  490. #define SDL_SetColorKey SDL_SetSurfaceColorKey
  491. #define SDL_UpperBlit SDL_BlitSurface
  492. #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
  493. /* ##SDL_system.h */
  494. #define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPath
  495. #define SDL_iPhoneSetAnimationCallback SDL_iOSSetAnimationCallback
  496. #define SDL_iPhoneSetEventPump SDL_iOSSetEventPump
  497. /* ##SDL_thread.h */
  498. #define SDL_TLSCleanup SDL_CleanupTLS
  499. #define SDL_TLSCreate SDL_CreateTLS
  500. #define SDL_TLSGet SDL_GetTLS
  501. #define SDL_TLSSet SDL_SetTLS
  502. #define SDL_threadID SDL_ThreadID
  503. /* ##SDL_timer.h */
  504. #define SDL_GetTicks64 SDL_GetTicks
  505. /* ##SDL_version.h */
  506. #define SDL_COMPILEDVERSION SDL_VERSION
  507. #define SDL_PATCHLEVEL SDL_MICRO_VERSION
  508. /* ##SDL_video.h */
  509. #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
  510. #define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
  511. #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
  512. #define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
  513. #define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
  514. #define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
  515. #define SDL_HasWindowSurface SDL_WindowHasSurface
  516. #define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
  517. #define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
  518. #define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
  519. #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
  520. #define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
  521. #elif !defined(SDL_DISABLE_OLD_NAMES)
  522. /* ##SDL_atomic.h */
  523. #define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
  524. #define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
  525. #define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
  526. #define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
  527. #define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
  528. #define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
  529. /* ##SDL_audio.h */
  530. #define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
  531. #define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
  532. #define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
  533. #define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
  534. #define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
  535. #define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
  536. #define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
  537. #define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
  538. #define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
  539. #define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
  540. #define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
  541. #define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
  542. #define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
  543. #define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
  544. #define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
  545. #define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
  546. #define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
  547. #define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
  548. #define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
  549. #define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
  550. #define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
  551. #define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
  552. #define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio
  553. #define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
  554. /* ##SDL_cpuinfo.h */
  555. #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment
  556. /* ##SDL_events.h */
  557. #define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
  558. #define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
  559. #define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
  560. #define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
  561. #define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
  562. #define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
  563. #define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
  564. #define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
  565. #define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
  566. #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
  567. #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
  568. #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
  569. #define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
  570. #define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
  571. #define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
  572. #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
  573. #define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
  574. #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
  575. #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
  576. #define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
  577. #define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
  578. #define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
  579. #define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
  580. #define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
  581. #define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
  582. #define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
  583. #define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
  584. #define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
  585. #define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
  586. #define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
  587. #define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
  588. #define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
  589. #define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
  590. #define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
  591. #define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
  592. #define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
  593. #define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
  594. #define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
  595. #define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
  596. #define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
  597. #define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
  598. #define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
  599. #define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
  600. #define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
  601. #define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
  602. #define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
  603. #define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
  604. #define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
  605. #define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
  606. #define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
  607. #define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
  608. #define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
  609. #define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
  610. #define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
  611. #define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
  612. #define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
  613. #define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
  614. #define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
  615. #define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
  616. #define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
  617. #define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
  618. #define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
  619. #define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
  620. #define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
  621. #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
  622. #define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
  623. #define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
  624. #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
  625. #define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
  626. #define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
  627. #define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
  628. #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
  629. #define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
  630. #define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
  631. #define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
  632. #define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
  633. #define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
  634. #define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
  635. #define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
  636. #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
  637. #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
  638. #define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
  639. /* ##SDL_gamecontroller.h */
  640. #define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
  641. #define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
  642. #define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
  643. #define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
  644. #define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
  645. #define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
  646. #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  647. #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  648. #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
  649. #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
  650. #define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
  651. #define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
  652. #define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
  653. #define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
  654. #define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
  655. #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
  656. #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
  657. #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  658. #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
  659. #define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
  660. #define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
  661. #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  662. #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
  663. #define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
  664. #define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
  665. #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
  666. #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
  667. #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
  668. #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
  669. #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  670. #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
  671. #define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
  672. #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
  673. #define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
  674. #define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
  675. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  676. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  677. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  678. #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  679. #define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
  680. #define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
  681. #define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
  682. #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
  683. #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
  684. #define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
  685. #define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
  686. #define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
  687. #define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
  688. #define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
  689. #define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
  690. #define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
  691. #define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
  692. #define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
  693. #define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
  694. #define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
  695. #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
  696. #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
  697. #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
  698. #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
  699. #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
  700. #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
  701. #define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
  702. #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
  703. #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
  704. #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
  705. #define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
  706. #define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
  707. #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
  708. #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
  709. #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
  710. #define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
  711. #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
  712. #define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
  713. #define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
  714. #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
  715. #define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
  716. #define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
  717. #define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
  718. #define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
  719. #define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
  720. #define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
  721. #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
  722. #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
  723. #define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
  724. #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
  725. #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
  726. #define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
  727. #define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
  728. #define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
  729. #define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
  730. #define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
  731. #define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
  732. #define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
  733. #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
  734. #define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
  735. #define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
  736. #define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
  737. #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
  738. #define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
  739. /* ##SDL_haptic.h */
  740. #define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
  741. #define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
  742. #define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
  743. #define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
  744. #define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
  745. #define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
  746. #define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
  747. #define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
  748. #define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
  749. #define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
  750. #define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
  751. #define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
  752. #define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
  753. #define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
  754. #define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
  755. #define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
  756. #define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
  757. #define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
  758. #define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
  759. #define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
  760. #define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
  761. #define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
  762. #define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
  763. #define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
  764. /* ##SDL_hints.h */
  765. #define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
  766. #define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
  767. #define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
  768. #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
  769. #define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
  770. #define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
  771. #define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
  772. #define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
  773. /* ##SDL_joystick.h */
  774. #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
  775. #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
  776. #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
  777. #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
  778. #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
  779. #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
  780. #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
  781. #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
  782. #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
  783. #define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
  784. #define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
  785. #define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
  786. #define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
  787. #define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
  788. #define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
  789. #define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
  790. #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
  791. #define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
  792. #define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
  793. #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
  794. #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
  795. #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
  796. #define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
  797. #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
  798. #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
  799. #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
  800. #define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
  801. #define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
  802. #define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
  803. #define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
  804. #define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
  805. #define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
  806. #define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
  807. #define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
  808. #define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
  809. #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
  810. #define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
  811. #define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
  812. #define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
  813. #define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
  814. /* ##SDL_keyboard.h */
  815. #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
  816. #define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
  817. /* ##SDL_keycode.h */
  818. #define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
  819. #define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
  820. #define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
  821. #define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
  822. #define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
  823. #define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
  824. #define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
  825. #define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
  826. #define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
  827. #define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
  828. #define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
  829. #define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
  830. #define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
  831. #define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
  832. #define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
  833. #define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
  834. #define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
  835. #define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE
  836. #define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE
  837. #define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE
  838. /* ##SDL_log.h */
  839. #define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
  840. #define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority
  841. #define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities
  842. #define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
  843. #define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
  844. #define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
  845. /* ##SDL_mouse.h */
  846. #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
  847. /* ##SDL_mutex.h */
  848. #define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
  849. #define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
  850. #define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
  851. #define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
  852. #define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
  853. #define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
  854. #define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
  855. #define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
  856. #define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
  857. #define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
  858. #define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
  859. /* ##SDL_mutex.h */
  860. #define SDL_cond SDL_cond_renamed_SDL_Condition
  861. #define SDL_mutex SDL_mutex_renamed_SDL_Mutex
  862. #define SDL_sem SDL_sem_renamed_SDL_Semaphore
  863. /* ##SDL_pixels.h */
  864. #define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
  865. #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
  866. #define SDL_Colour SDL_Colour_renamed_SDL_Color
  867. #define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
  868. #define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
  869. #define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
  870. #define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
  871. #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
  872. #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
  873. /* ##SDL_rect.h */
  874. #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
  875. #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
  876. #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
  877. #define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
  878. #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
  879. #define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
  880. #define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
  881. #define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
  882. #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
  883. #define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
  884. #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
  885. #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
  886. #define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
  887. #define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
  888. #define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
  889. /* ##SDL_render.h */
  890. #define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
  891. #define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
  892. #define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
  893. #define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
  894. #define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
  895. #define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
  896. #define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
  897. #define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
  898. #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
  899. #define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
  900. #define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
  901. #define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
  902. #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
  903. #define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
  904. #define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
  905. #define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
  906. #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
  907. #define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
  908. #define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
  909. #define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode
  910. #define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
  911. #define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
  912. #define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
  913. #define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
  914. #define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
  915. #define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
  916. #define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
  917. #define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
  918. #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
  919. #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
  920. #define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
  921. #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
  922. #define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
  923. #define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
  924. #define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
  925. #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
  926. #define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
  927. #define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
  928. #define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
  929. /* ##SDL_rwops.h */
  930. #define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
  931. #define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
  932. #define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
  933. #define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
  934. #define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
  935. #define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
  936. #define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
  937. #define SDL_RWops SDL_RWops_renamed_SDL_IOStream
  938. #define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
  939. #define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
  940. #define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
  941. #define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
  942. #define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
  943. #define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
  944. #define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
  945. #define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
  946. #define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
  947. #define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
  948. #define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
  949. #define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
  950. #define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
  951. #define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
  952. #define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
  953. #define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
  954. #define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
  955. /* ##SDL_sensor.h */
  956. #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
  957. #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
  958. #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
  959. #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
  960. #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
  961. #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
  962. #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
  963. #define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
  964. #define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
  965. /* ##SDL_stdinc.h */
  966. #define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize
  967. #define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
  968. /* ##SDL_surface.h */
  969. #define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
  970. #define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
  971. #define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
  972. #define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
  973. #define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
  974. #define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
  975. #define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
  976. #define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
  977. #define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
  978. #define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
  979. #define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
  980. #define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
  981. #define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
  982. #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
  983. #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
  984. /* ##SDL_system.h */
  985. #define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_renamed_SDL_WinRTGetFSPath
  986. #define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback
  987. #define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump
  988. /* ##SDL_thread.h */
  989. #define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
  990. #define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
  991. #define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
  992. #define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
  993. #define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
  994. /* ##SDL_timer.h */
  995. #define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
  996. /* ##SDL_version.h */
  997. #define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION
  998. #define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION
  999. /* ##SDL_video.h */
  1000. #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
  1001. #define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
  1002. #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
  1003. #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
  1004. #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
  1005. #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
  1006. #define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
  1007. #define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
  1008. #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
  1009. #define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
  1010. #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
  1011. #define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
  1012. #endif /* SDL_ENABLE_OLD_NAMES */
  1013. #endif /* SDL_oldnames_h_ */