#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga f8c3528c55 Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit() %!s(int64=2) %!d(string=hai) anos
.github 2af4f74e1c Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement %!s(int64=2) %!d(string=hai) anos
VisualC c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=2) %!d(string=hai) anos
VisualC-GDK c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=2) %!d(string=hai) anos
Xcode c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=2) %!d(string=hai) anos
Xcode-iOS fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) %!s(int64=2) %!d(string=hai) anos
android-project 5efca283d3 Add 8BitDo to the list of Xbox 360 third party vendors %!s(int64=2) %!d(string=hai) anos
build-scripts 5750bcb174 Update for SDL3 coding style (#6717) %!s(int64=2) %!d(string=hai) anos
cmake 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation %!s(int64=2) %!d(string=hai) anos
docs fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) %!s(int64=2) %!d(string=hai) anos
include 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src f8c3528c55 Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit() %!s(int64=2) %!d(string=hai) anos
test 5750bcb174 Update for SDL3 coding style (#6717) %!s(int64=2) %!d(string=hai) anos
wayland-protocols 6d2b74db66 Support wayland fractional scale protocol %!s(int64=2) %!d(string=hai) anos
.clang-format 5750bcb174 Update for SDL3 coding style (#6717) %!s(int64=2) %!d(string=hai) anos
.editorconfig 2af4f74e1c Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement %!s(int64=2) %!d(string=hai) anos
.gitignore 34231f5ba0 reverted opengles removal. %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options b33000448e .wikiheaders-options: Add a warning that SDL3 is WIP. %!s(int64=2) %!d(string=hai) anos
Android.mk c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt 120c76c84b Updated copyright for 2022 %!s(int64=3) %!d(string=hai) anos
Makefile.minimal 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
SDL3Config.cmake.in c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) %!s(int64=2) %!d(string=hai) anos
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target %!s(int64=8) %!d(string=hai) anos
sdl3.pc.in 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html