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- /*
- Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <stdlib.h>
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #define SHAPED_WINDOW_DIMENSION 640
- /** An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
- typedef enum
- {
- /** The default mode, a binarized alpha cutoff of 1. */
- ShapeModeDefault,
- /** A binarized alpha cutoff with a given integer value. */
- ShapeModeBinarizeAlpha,
- /** A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
- ShapeModeReverseBinarizeAlpha,
- /** A color key is applied. */
- ShapeModeColorKey
- } WindowShapeMode;
- /** A union containing parameters for shaped windows. */
- typedef union
- {
- /** A cutoff alpha value for binarization of the window shape's alpha channel. */
- Uint8 binarizationCutoff;
- SDL_Color colorKey;
- } SDL_WindowShapeParams;
- /** A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
- typedef struct SDL_WindowShapeMode
- {
- /** The mode of these window-shape parameters. */
- WindowShapeMode mode;
- /** Window-shape parameters. */
- SDL_WindowShapeParams parameters;
- } SDL_WindowShapeMode;
- typedef struct LoadedPicture
- {
- SDL_Surface *surface;
- int num_textures;
- SDL_Texture **textures;
- SDL_Texture **shape_textures;
- SDL_WindowShapeMode mode;
- const char *name;
- struct LoadedPicture *next;
- } LoadedPicture;
- static Uint8 *g_bitmap = NULL;
- static int g_bitmap_w = 0, g_bitmap_h = 0;
- static SDL_Surface *g_shape_surface = NULL;
- static void log_usage(SDLTest_CommonState *state, char *progname) {
- static const char *options[] = { "sample1.bmp [sample2.bmp [sample3.bmp ...]]", NULL };
- SDLTest_CommonLogUsage(state, progname, options);
- }
- /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
- static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shape, Uint8 *bitmap, Uint8 ppb)
- {
- int x = 0;
- int y = 0;
- Uint8 r = 0, g = 0, b = 0, alpha = 0;
- Uint32 mask_value = 0;
- size_t bytes_per_scanline = (size_t)(shape->w + (ppb - 1)) / ppb;
- Uint8 *bitmap_scanline;
- SDL_Color key;
- if (SDL_MUSTLOCK(shape)) {
- SDL_LockSurface(shape);
- }
- SDL_memset(bitmap, 0, shape->h * bytes_per_scanline);
- for (y = 0; y < shape->h; y++) {
- bitmap_scanline = bitmap + y * bytes_per_scanline;
- for (x = 0; x < shape->w; x++) {
- alpha = 0;
- if (SDL_ReadSurfacePixel(shape, x, y, &r, &g, &b, &alpha) != 0) {
- continue;
- }
- switch (mode.mode) {
- case (ShapeModeDefault):
- mask_value = (alpha >= 1 ? 1 : 0);
- break;
- case (ShapeModeBinarizeAlpha):
- mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
- break;
- case (ShapeModeReverseBinarizeAlpha):
- mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
- break;
- case (ShapeModeColorKey):
- key = mode.parameters.colorKey;
- mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
- break;
- }
- bitmap_scanline[x / ppb] |= mask_value << (x % ppb);
- }
- }
- if (SDL_MUSTLOCK(shape)) {
- SDL_UnlockSurface(shape);
- }
- }
- static int SDL3_SetWindowShape(LoadedPicture *picture, SDL_WindowShapeMode *shape_mode)
- {
- if (g_bitmap) {
- SDL_free(g_bitmap);
- g_bitmap = NULL;
- }
- if (!picture) {
- return SDL_SetError("picture");
- }
- if (picture->shape_textures[0]) {
- int i;
- for (i = 0; i < picture->num_textures; i++) {
- SDL_DestroyTexture(picture->shape_textures[i]);
- picture->shape_textures[i] = NULL;
- }
- }
- if (g_shape_surface) {
- SDL_DestroySurface(g_shape_surface);
- g_shape_surface = NULL;
- }
- if (!shape_mode) {
- return SDL_SetError("shape_mode");
- }
- g_bitmap_w = picture->surface->w;
- g_bitmap_h = picture->surface->h;
- g_bitmap = (Uint8*) SDL_malloc(picture->surface->w * picture->surface->h);
- if (!g_bitmap) {
- return -1;
- }
- SDL_CalculateShapeBitmap(*shape_mode, picture->surface, g_bitmap, 1);
- g_shape_surface = SDL_CreateSurface(g_bitmap_w, g_bitmap_h, SDL_PIXELFORMAT_ABGR8888);
- if (g_shape_surface) {
- int x, y, i = 0;
- Uint32 *ptr = g_shape_surface->pixels;
- for (y = 0; y < g_bitmap_h; y++) {
- for (x = 0; x < g_bitmap_w; x++) {
- Uint8 val = g_bitmap[i++];
- if (val == 0) {
- ptr[x] = 0;
- } else {
- ptr[x] = 0xffffffff;
- }
- }
- ptr = (Uint32 *)((Uint8 *)ptr + g_shape_surface->pitch);
- }
- }
- return 0;
- }
- static void render(int index, SDL_Renderer *renderer, LoadedPicture *picture)
- {
- /* Clear render-target to blue. */
- SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
- SDL_RenderClear(renderer);
- /* Render the texture. */
- SDL_RenderTexture(renderer, picture->textures[index], NULL, NULL);
- /* Apply the shape */
- if (g_shape_surface) {
- SDL_RendererInfo info;
- SDL_GetRendererInfo(renderer, &info);
- if (info.flags & SDL_RENDERER_SOFTWARE) {
- if (g_bitmap) {
- int x, y, i = 0;
- Uint8 r, g, b, a;
- SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
- for (y = 0; y < g_bitmap_h; y++) {
- for (x = 0; x < g_bitmap_w; x++) {
- Uint8 val = g_bitmap[i++];
- if (val == 0) {
- SDL_RenderPoint(renderer, (float)x, (float)y);
- }
- }
- }
- SDL_SetRenderDrawColor(renderer, r, g, b, a);
- }
- } else {
- if (!picture->shape_textures[index]) {
- SDL_BlendMode bm;
- picture->shape_textures[index] = SDL_CreateTextureFromSurface(renderer, g_shape_surface);
- /* if Alpha is 0, set all to 0, else leave unchanged. */
- bm = SDL_ComposeCustomBlendMode(
- SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
- SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
- SDL_SetTextureBlendMode(picture->shape_textures[index], bm);
- }
- SDL_RenderTexture(renderer, picture->shape_textures[index], NULL, NULL);
- }
- }
- SDL_RenderPresent(renderer);
- }
- int main(int argc, char **argv)
- {
- int num_pictures = 0;
- LoadedPicture *pic_i = NULL;
- LoadedPicture *picture_linked_list = NULL;
- LoadedPicture **pictures = NULL;
- int i;
- int j;
- const SDL_DisplayMode *mode;
- SDL_PixelFormat *format = NULL;
- SDL_Color black = { 0, 0, 0, 0xff };
- int done = 0;
- int current_picture;
- int button_down;
- Uint32 pixelFormat = 0;
- int w, h, access = 0;
- SDLTest_CommonState *state;
- int rc;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- state->window_flags |= SDL_WINDOW_TRANSPARENT;
- state->window_flags &= ~SDL_WINDOW_RESIZABLE;
- rc = 0;
- /* SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); */
- /* SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0"); */
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- LoadedPicture *new_picture;
- new_picture = SDL_malloc(sizeof(LoadedPicture));
- new_picture->name = argv[i];
- new_picture->next = picture_linked_list;
- picture_linked_list = new_picture;
- num_pictures++;
- consumed = 1;
- }
- if (consumed <= 0) {
- log_usage(state, argv[0]);
- exit(-1);
- }
- i += consumed;
- }
- if (!num_pictures) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "testshape requires at least one bitmap file as argument.");
- log_usage(state, argv[0]);
- rc = -1;
- goto ret;
- }
- if (!SDLTest_CommonInit(state)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
- rc = -2;
- goto ret;
- }
- mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
- if (!mode) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get desktop display mode: %s", SDL_GetError());
- rc = -2;
- goto ret;
- }
- /* Allocate an array of LoadedPicture pointers for convenience accesses. */
- pictures = (LoadedPicture **)SDL_malloc(sizeof(LoadedPicture*) * num_pictures);
- if (!pictures) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
- rc = 1;
- goto ret;
- }
- for (i = 0, pic_i = picture_linked_list; i < num_pictures; i++, pic_i = pic_i->next) {
- pictures[i] = pic_i;
- pictures[i]->surface = NULL;
- }
- for (i = 0; i < num_pictures; i++) {
- pictures[i]->surface = SDL_LoadBMP(pictures[i]->name);
- if (pictures[i]->surface == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", pictures[i]->name);
- rc = -3;
- goto ret;
- }
- format = pictures[i]->surface->format;
- if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
- pictures[i]->mode.mode = ShapeModeBinarizeAlpha;
- pictures[i]->mode.parameters.binarizationCutoff = 255;
- } else {
- pictures[i]->mode.mode = ShapeModeColorKey;
- pictures[i]->mode.parameters.colorKey = black;
- }
- }
- for (i = 0; i < num_pictures; i++) {
- pictures[i]->textures = SDL_calloc(state->num_windows, sizeof(SDL_Texture *));
- pictures[i]->shape_textures = SDL_calloc(state->num_windows, sizeof(SDL_Texture *));
- if (!pictures[i]->textures || !pictures[i]->shape_textures) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create textures array(s).");
- rc = -4;
- goto ret;
- }
- for (j = 0; j < state->num_windows; j++) {
- pictures[i]->textures[j] = SDL_CreateTextureFromSurface(state->renderers[j], pictures[i]->surface);
- if (!pictures[i]->textures[j]) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create textures for SDL_shape.");
- rc = -5;
- goto ret;
- }
- }
- }
- done = 0;
- current_picture = 0;
- button_down = 0;
- SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
- for (i = 0; i < state->num_windows; i++) {
- SDL_QueryTexture(pictures[current_picture]->textures[i], &pixelFormat, &access, &w, &h);
- /* We want to set the window size in pixels */
- SDL_SetWindowSize(state->windows[i], (int)SDL_ceilf(w / mode->pixel_density), (int)SDL_ceilf(h / mode->pixel_density));
- }
- SDL3_SetWindowShape(pictures[current_picture], &pictures[current_picture]->mode);
- while (!done) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- if (event.type == SDL_EVENT_KEY_DOWN) {
- button_down = 1;
- }
- if (button_down && event.type == SDL_EVENT_KEY_UP) {
- button_down = 0;
- current_picture += 1;
- if (current_picture >= num_pictures) {
- current_picture = 0;
- }
- SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
- for (i = 0; i < state->num_windows; i++) {
- SDL_QueryTexture(pictures[current_picture]->textures[i], &pixelFormat, &access, &w, &h);
- SDL_SetWindowSize(state->windows[i], (int)SDL_ceilf(w / mode->pixel_density),(int)SDL_ceilf(h / mode->pixel_density));
- SDL3_SetWindowShape(pictures[current_picture], &pictures[current_picture]->mode);
- }
- }
- }
- for (i = 0; i < state->num_windows; i++) {
- render(i, state->renderers[i], pictures[current_picture]);
- }
- SDL_Delay(10);
- }
- ret:
- /* Free the textures + original surfaces backing the textures. */
- for (pic_i = picture_linked_list; pic_i; ) {
- LoadedPicture *next = pic_i->next;
- for (j = 0; j < state->num_windows; j++) {
- SDL_DestroyTexture(pic_i->textures[i]);
- }
- SDL_free(pic_i->textures);
- SDL_DestroySurface(pic_i->surface);
- SDL_free(pic_i);
- pic_i = next;
- }
- SDL_free(pictures);
- if (g_bitmap) {
- SDL_free(g_bitmap);
- g_bitmap = NULL;
- }
- if (g_shape_surface) {
- SDL_DestroySurface(g_shape_surface);
- g_shape_surface = NULL;
- }
- SDLTest_CommonQuit(state);
- return rc;
- }
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