testgesture.c 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301
  1. /*
  2. Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
  3. This software is provided 'as-is', without any express or implied
  4. warranty. In no event will the authors be held liable for any damages
  5. arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it
  8. freely.
  9. */
  10. /* Usage:
  11. * Spacebar to begin recording a gesture on all touches.
  12. * s to save all touches into "./gestureSave"
  13. * l to load all touches from "./gestureSave"
  14. */
  15. #include "SDL.h"
  16. #ifdef __EMSCRIPTEN__
  17. #include <emscripten/emscripten.h>
  18. #endif
  19. #define WIDTH 640
  20. #define HEIGHT 480
  21. #define BPP 4
  22. #define DEPTH 32
  23. /* MUST BE A POWER OF 2! */
  24. #define EVENT_BUF_SIZE 256
  25. #define VERBOSE 0
  26. static SDL_Event events[EVENT_BUF_SIZE];
  27. static int eventWrite;
  28. static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
  29. SDL_Surface *screen;
  30. SDL_bool quitting = SDL_FALSE;
  31. typedef struct {
  32. float x,y;
  33. } Point;
  34. typedef struct {
  35. float ang,r;
  36. Point p;
  37. } Knob;
  38. static Knob knob;
  39. void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
  40. {
  41. Uint32 *pixmem32;
  42. Uint32 colour;
  43. Uint8 r,g,b;
  44. int x = (int)_x;
  45. int y = (int)_y;
  46. float a;
  47. if(x < 0 || x >= screen->w) return;
  48. if(y < 0 || y >= screen->h) return;
  49. pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x;
  50. SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
  51. SDL_GetRGB(colour,screen->format,&r,&g,&b);
  52. /* r = 0;g = 0; b = 0; */
  53. a = (float)((col>>24)&0xFF);
  54. if(a == 0) a = 0xFF; /* Hack, to make things easier. */
  55. a /= 0xFF;
  56. r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
  57. g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
  58. b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a));
  59. colour = SDL_MapRGB( screen->format,r, g, b);
  60. *pixmem32 = colour;
  61. }
  62. void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) {
  63. float t;
  64. for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1))))
  65. setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
  66. }
  67. void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
  68. {
  69. float tx,ty;
  70. float xr;
  71. for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
  72. xr = (float)SDL_sqrt(r*r - ty*ty);
  73. if(r > 0) { /* r > 0 ==> filled circle */
  74. for(tx=-xr+.5f;tx<=xr-.5;tx++) {
  75. setpix(screen,x+tx,y+ty,c);
  76. }
  77. }
  78. else {
  79. setpix(screen,x-xr+.5f,y+ty,c);
  80. setpix(screen,x+xr-.5f,y+ty,c);
  81. }
  82. }
  83. }
  84. void drawKnob(SDL_Surface* screen,Knob k) {
  85. drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
  86. drawCircle(screen,(k.p.x+k.r/2*SDL_cosf(k.ang))*screen->w,
  87. (k.p.y+k.r/2*SDL_sinf(k.ang))*screen->h,k.r/4*screen->w,0);
  88. }
  89. void DrawScreen(SDL_Surface* screen, SDL_Window* window)
  90. {
  91. int i;
  92. #if 1
  93. SDL_FillRect(screen, NULL, 0);
  94. #else
  95. int x, y;
  96. for(y = 0;y < screen->h;y++)
  97. for(x = 0;x < screen->w;x++)
  98. setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
  99. #endif
  100. /* draw Touch History */
  101. for(i = eventWrite; i < eventWrite+EVENT_BUF_SIZE; ++i) {
  102. const SDL_Event *event = &events[i&(EVENT_BUF_SIZE-1)];
  103. float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
  104. float x, y;
  105. unsigned int c, col;
  106. if(event->type == SDL_FINGERMOTION ||
  107. event->type == SDL_FINGERDOWN ||
  108. event->type == SDL_FINGERUP) {
  109. x = event->tfinger.x;
  110. y = event->tfinger.y;
  111. /* draw the touch: */
  112. c = colors[event->tfinger.fingerId%7];
  113. col = ((unsigned int)(c*(.1+.85))) | (unsigned int)(0xFF*age)<<24;
  114. if(event->type == SDL_FINGERMOTION)
  115. drawCircle(screen,x*screen->w,y*screen->h,5,col);
  116. else if(event->type == SDL_FINGERDOWN)
  117. drawCircle(screen,x*screen->w,y*screen->h,-10,col);
  118. }
  119. }
  120. if(knob.p.x > 0)
  121. drawKnob(screen,knob);
  122. SDL_UpdateWindowSurface(window);
  123. }
  124. /* Returns a new SDL_Window if window is NULL or window if not. */
  125. SDL_Window* initWindow(SDL_Window *window, int width,int height)
  126. {
  127. if (!window) {
  128. window = SDL_CreateWindow("Gesture Test",
  129. SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  130. width, height, SDL_WINDOW_RESIZABLE);
  131. }
  132. if (!window) {
  133. return NULL;
  134. }
  135. return window;
  136. }
  137. void loop()
  138. {
  139. SDL_Event event;
  140. SDL_RWops *stream;
  141. while(SDL_PollEvent(&event))
  142. {
  143. /* Record _all_ events */
  144. events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
  145. eventWrite++;
  146. switch (event.type)
  147. {
  148. case SDL_QUIT:
  149. quitting = SDL_TRUE;
  150. break;
  151. case SDL_KEYDOWN:
  152. switch (event.key.keysym.sym)
  153. {
  154. case SDLK_i:
  155. {
  156. int i;
  157. for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
  158. SDL_TouchID id = SDL_GetTouchDevice(i);
  159. SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
  160. }
  161. break;
  162. }
  163. case SDLK_SPACE:
  164. SDL_RecordGesture(-1);
  165. break;
  166. case SDLK_s:
  167. stream = SDL_RWFromFile("gestureSave", "w");
  168. SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
  169. SDL_RWclose(stream);
  170. break;
  171. case SDLK_l:
  172. stream = SDL_RWFromFile("gestureSave", "r");
  173. SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
  174. SDL_RWclose(stream);
  175. break;
  176. case SDLK_ESCAPE:
  177. quitting = SDL_TRUE;
  178. break;
  179. }
  180. break;
  181. case SDL_WINDOWEVENT:
  182. if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
  183. if (!(window = initWindow(window, event.window.data1, event.window.data2)) ||
  184. !(screen = SDL_GetWindowSurface(window)))
  185. {
  186. SDL_Quit();
  187. exit(1);
  188. }
  189. }
  190. break;
  191. case SDL_FINGERMOTION:
  192. #if VERBOSE
  193. SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
  194. event.tfinger.x,event.tfinger.y);
  195. #endif
  196. break;
  197. case SDL_FINGERDOWN:
  198. #if VERBOSE
  199. SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
  200. event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
  201. #endif
  202. break;
  203. case SDL_FINGERUP:
  204. #if VERBOSE
  205. SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
  206. event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
  207. #endif
  208. break;
  209. case SDL_MULTIGESTURE:
  210. #if VERBOSE
  211. SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
  212. event.mgesture.x,
  213. event.mgesture.y,
  214. event.mgesture.dTheta,
  215. event.mgesture.dDist);
  216. SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
  217. #endif
  218. knob.p.x = event.mgesture.x;
  219. knob.p.y = event.mgesture.y;
  220. knob.ang += event.mgesture.dTheta;
  221. knob.r += event.mgesture.dDist;
  222. break;
  223. case SDL_DOLLARGESTURE:
  224. SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
  225. event.dgesture.gestureId,
  226. event.dgesture.error);
  227. break;
  228. case SDL_DOLLARRECORD:
  229. SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
  230. break;
  231. }
  232. }
  233. DrawScreen(screen);
  234. }
  235. int main(int argc, char* argv[])
  236. {
  237. /* Enable standard application logging */
  238. SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
  239. /* gesture variables */
  240. knob.r = .1f;
  241. knob.ang = 0;
  242. if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
  243. if (!(screen = initScreen(WIDTH,HEIGHT)))
  244. {
  245. SDL_Quit();
  246. return 1;
  247. }
  248. #ifdef __EMSCRIPTEN__
  249. emscripten_set_main_loop(loop, 0, 1);
  250. #else
  251. while(!quitting) {
  252. loop();
  253. }
  254. #endif
  255. SDL_Quit();
  256. return 0;
  257. }