cube.frag.hlsl 241 B

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  1. struct VSInput
  2. {
  3. float3 Position : TEXCOORD0;
  4. float3 Color : TEXCOORD1;
  5. };
  6. struct VSOutput
  7. {
  8. float4 Color : TEXCOORD0;
  9. float4 Position : SV_Position;
  10. };
  11. float4 main(VSOutput input) : SV_Target0
  12. {
  13. return input.Color;
  14. }