cube.hlsli 172 B

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  1. struct VSInput
  2. {
  3. float3 Position : TEXCOORD0;
  4. float3 Color : TEXCOORD1;
  5. };
  6. struct VSOutput
  7. {
  8. float4 Color : TEXCOORD0;
  9. float4 Position : SV_Position;
  10. };