cube.vert.hlsl 284 B

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  1. #include "cube.hlsli"
  2. cbuffer UBO : register(b0, space1)
  3. {
  4. float4x4 ModelViewProj;
  5. };
  6. VSOutput main(VSInput input)
  7. {
  8. VSOutput output;
  9. output.Color = float4(input.Color, 1.0f);
  10. output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
  11. return output;
  12. }