overlay.frag.hlsl 194 B

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  1. #include "overlay.hlsli"
  2. Texture2D<float4> t0 : register(t0, space2);
  3. SamplerState s0 : register(s0, space2);
  4. float4 main(VSOutput input) : SV_Target0
  5. {
  6. return t0.Sample(s0, input.uv);
  7. }