SDL_video.h 69 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include "SDL_stdinc.h"
  26. #include "SDL_pixels.h"
  27. #include "SDL_rect.h"
  28. #include "SDL_surface.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_FlashWindow()
  60. * \sa SDL_GetWindowData()
  61. * \sa SDL_GetWindowFlags()
  62. * \sa SDL_GetWindowGrab()
  63. * \sa SDL_GetWindowKeyboardGrab()
  64. * \sa SDL_GetWindowMouseGrab()
  65. * \sa SDL_GetWindowPosition()
  66. * \sa SDL_GetWindowSize()
  67. * \sa SDL_GetWindowTitle()
  68. * \sa SDL_HideWindow()
  69. * \sa SDL_MaximizeWindow()
  70. * \sa SDL_MinimizeWindow()
  71. * \sa SDL_RaiseWindow()
  72. * \sa SDL_RestoreWindow()
  73. * \sa SDL_SetWindowData()
  74. * \sa SDL_SetWindowFullscreen()
  75. * \sa SDL_SetWindowGrab()
  76. * \sa SDL_SetWindowKeyboardGrab()
  77. * \sa SDL_SetWindowMouseGrab()
  78. * \sa SDL_SetWindowIcon()
  79. * \sa SDL_SetWindowPosition()
  80. * \sa SDL_SetWindowSize()
  81. * \sa SDL_SetWindowBordered()
  82. * \sa SDL_SetWindowResizable()
  83. * \sa SDL_SetWindowTitle()
  84. * \sa SDL_ShowWindow()
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * \brief The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags()
  91. */
  92. typedef enum
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * \brief Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * \brief Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * \brief Event subtype for window events
  139. */
  140. typedef enum
  141. {
  142. SDL_WINDOWEVENT_NONE, /**< Never used */
  143. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  144. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  145. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  146. redrawn */
  147. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  148. */
  149. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  150. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  151. a result of an API call or through the
  152. system or user changing the window size. */
  153. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  154. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  155. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  156. and position */
  157. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  158. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  159. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  160. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  161. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  162. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  163. SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  164. } SDL_WindowEventID;
  165. /**
  166. * \brief Event subtype for display events
  167. */
  168. typedef enum
  169. {
  170. SDL_DISPLAYEVENT_NONE, /**< Never used */
  171. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  172. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  173. SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
  174. } SDL_DisplayEventID;
  175. /**
  176. * \brief Display orientation
  177. */
  178. typedef enum
  179. {
  180. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  181. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  182. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  183. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  184. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  185. } SDL_DisplayOrientation;
  186. /**
  187. * \brief Window flash operation
  188. */
  189. typedef enum
  190. {
  191. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  192. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  193. SDL_FLASH_UNTIL_FOCUSED, /**< Flash the window until it gets focus */
  194. } SDL_FlashOperation;
  195. /**
  196. * \brief An opaque handle to an OpenGL context.
  197. */
  198. typedef void *SDL_GLContext;
  199. /**
  200. * \brief OpenGL configuration attributes
  201. */
  202. typedef enum
  203. {
  204. SDL_GL_RED_SIZE,
  205. SDL_GL_GREEN_SIZE,
  206. SDL_GL_BLUE_SIZE,
  207. SDL_GL_ALPHA_SIZE,
  208. SDL_GL_BUFFER_SIZE,
  209. SDL_GL_DOUBLEBUFFER,
  210. SDL_GL_DEPTH_SIZE,
  211. SDL_GL_STENCIL_SIZE,
  212. SDL_GL_ACCUM_RED_SIZE,
  213. SDL_GL_ACCUM_GREEN_SIZE,
  214. SDL_GL_ACCUM_BLUE_SIZE,
  215. SDL_GL_ACCUM_ALPHA_SIZE,
  216. SDL_GL_STEREO,
  217. SDL_GL_MULTISAMPLEBUFFERS,
  218. SDL_GL_MULTISAMPLESAMPLES,
  219. SDL_GL_ACCELERATED_VISUAL,
  220. SDL_GL_RETAINED_BACKING,
  221. SDL_GL_CONTEXT_MAJOR_VERSION,
  222. SDL_GL_CONTEXT_MINOR_VERSION,
  223. SDL_GL_CONTEXT_EGL,
  224. SDL_GL_CONTEXT_FLAGS,
  225. SDL_GL_CONTEXT_PROFILE_MASK,
  226. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  227. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  228. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  229. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  230. SDL_GL_CONTEXT_NO_ERROR
  231. } SDL_GLattr;
  232. typedef enum
  233. {
  234. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  235. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  236. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  237. } SDL_GLprofile;
  238. typedef enum
  239. {
  240. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  241. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  242. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  243. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  244. } SDL_GLcontextFlag;
  245. typedef enum
  246. {
  247. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  248. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  249. } SDL_GLcontextReleaseFlag;
  250. typedef enum
  251. {
  252. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  253. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  254. } SDL_GLContextResetNotification;
  255. /* Function prototypes */
  256. /**
  257. * Get the number of video drivers compiled into SDL.
  258. *
  259. * \returns a number >= 1 on success or a negative error code on failure; call
  260. * SDL_GetError() for more information.
  261. *
  262. * \sa SDL_GetVideoDriver
  263. */
  264. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  265. /**
  266. * Get the name of a built in video driver.
  267. *
  268. * The video drivers are presented in the order in which they are normally
  269. * checked during initialization.
  270. *
  271. * \param index the index of a video driver
  272. * \returns the name of the video driver with the given **index**.
  273. *
  274. * \sa SDL_GetNumVideoDrivers
  275. */
  276. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  277. /**
  278. * Initialize the video subsystem, optionally specifying a video driver.
  279. *
  280. * This function initializes the video subsystem, setting up a connection to
  281. * the window manager, etc, and determines the available display modes and
  282. * pixel formats, but does not initialize a window or graphics mode.
  283. *
  284. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  285. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  286. * before calling SDL_Quit().
  287. *
  288. * It is safe to call this function multiple times. SDL_VideoInit() will call
  289. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  290. *
  291. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  292. * specific `driver_name`.
  293. *
  294. * \param driver_name the name of a video driver to initialize, or NULL for
  295. * the default driver
  296. * \returns 0 on success or a negative error code on failure; call
  297. * SDL_GetError() for more information.
  298. *
  299. * \sa SDL_GetNumVideoDrivers
  300. * \sa SDL_GetVideoDriver
  301. * \sa SDL_InitSubSystem
  302. * \sa SDL_VideoQuit
  303. */
  304. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  305. /**
  306. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  307. *
  308. * This function closes all windows, and restores the original video mode.
  309. *
  310. * \sa SDL_VideoInit
  311. */
  312. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  313. /**
  314. * Get the name of the currently initialized video driver.
  315. *
  316. * \returns the name of the current video driver or NULL if no driver has been
  317. * initialized.
  318. *
  319. * \since This function is available since SDL 2.0.0.
  320. *
  321. * \sa SDL_GetNumVideoDrivers
  322. * \sa SDL_GetVideoDriver
  323. */
  324. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  325. /**
  326. * Get the number of available video displays.
  327. *
  328. * \returns a number >= 1 or a negative error code on failure; call
  329. * SDL_GetError() for more information.
  330. *
  331. * \since This function is available since SDL 2.0.0.
  332. *
  333. * \sa SDL_GetDisplayBounds
  334. */
  335. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  336. /**
  337. * Get the name of a display in UTF-8 encoding.
  338. *
  339. * \param displayIndex the index of display from which the name should be
  340. * queried
  341. * \returns the name of a display or NULL for an invalid display index or
  342. * failure; call SDL_GetError() for more information.
  343. *
  344. * \since This function is available since SDL 2.0.0.
  345. *
  346. * \sa SDL_GetNumVideoDisplays
  347. */
  348. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  349. /**
  350. * Get the desktop area represented by a display.
  351. *
  352. * The primary display (`displayIndex` zero) is always located at 0,0.
  353. *
  354. * \param displayIndex the index of the display to query
  355. * \param rect the SDL_Rect structure filled in with the display bounds
  356. * \returns 0 on success or a negative error code on failure; call
  357. * SDL_GetError() for more information.
  358. *
  359. * \sa SDL_GetNumVideoDisplays
  360. */
  361. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  362. /**
  363. * Get the usable desktop area represented by a display.
  364. *
  365. * The primary display (`displayIndex` zero) is always located at 0,0.
  366. *
  367. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  368. * reserved by the system removed. For example, on Apple's macOS, this
  369. * subtracts the area occupied by the menu bar and dock.
  370. *
  371. * Setting a window to be fullscreen generally bypasses these unusable areas,
  372. * so these are good guidelines for the maximum space available to a
  373. * non-fullscreen window.
  374. *
  375. * The parameter `rect` is ignored if it is NULL.
  376. *
  377. * This function also returns -1 if the parameter `displayIndex` is out of
  378. * range.
  379. *
  380. * \param displayIndex the index of the display to query the usable bounds
  381. * from
  382. * \param rect the SDL_Rect structure filled in with the display bounds
  383. * \returns 0 on success or a negative error code on failure; call
  384. * SDL_GetError() for more information.
  385. *
  386. * \since This function is available since SDL 2.0.5.
  387. *
  388. * \sa SDL_GetDisplayBounds
  389. * \sa SDL_GetNumVideoDisplays
  390. */
  391. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  392. /**
  393. * Get the dots/pixels-per-inch for a display.
  394. *
  395. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  396. * appropriate parameter is non-NULL.
  397. *
  398. * A failure of this function usually means that either no DPI information is
  399. * available or the `displayIndex` is out of range.
  400. *
  401. * \param displayIndex the index of the display from which DPI information
  402. * should be queried
  403. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  404. * be NULL
  405. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  406. * be NULL
  407. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  408. * be NULL
  409. * \returns 0 on success or a negative error code on failure; call
  410. * SDL_GetError() for more information.
  411. *
  412. * \since This function is available since SDL 2.0.4.
  413. *
  414. * \sa SDL_GetNumVideoDisplays
  415. */
  416. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  417. /**
  418. * Get the orientation of a display.
  419. *
  420. * \param displayIndex the index of the display to query
  421. * \returns The SDL_DisplayOrientation enum value of the display, or
  422. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  423. *
  424. * \sa SDL_GetNumVideoDisplays
  425. */
  426. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  427. /**
  428. * Get the number of available display modes.
  429. *
  430. * The `displayIndex` needs to be in the range from 0 to
  431. * SDL_GetNumVideoDisplays() - 1.
  432. *
  433. * \param displayIndex the index of the display to query
  434. * \returns a number >= 1 on success or a negative error code on failure; call
  435. * SDL_GetError() for more information.
  436. *
  437. * \since This function is available since SDL 2.0.0.
  438. *
  439. * \sa SDL_GetDisplayMode
  440. * \sa SDL_GetNumVideoDisplays
  441. */
  442. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  443. /**
  444. * Get information about a specific display mode.
  445. *
  446. * The display modes are sorted in this priority:
  447. *
  448. * - width -> largest to smallest
  449. * - height -> largest to smallest
  450. * - bits per pixel -> more colors to fewer colors
  451. * - packed pixel layout -> largest to smallest
  452. * - refresh rate -> highest to lowest
  453. *
  454. * \param displayIndex the index of the display to query
  455. * \param modeIndex the index of the display mode to query
  456. * \param mode an SDL_DisplayMode structure filled in with the mode at
  457. * `modeIndex`
  458. * \returns 0 on success or a negative error code on failure; call
  459. * SDL_GetError() for more information.
  460. *
  461. * \sa SDL_GetNumDisplayModes
  462. */
  463. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  464. SDL_DisplayMode * mode);
  465. /**
  466. * Get information about the desktop's display mode.
  467. *
  468. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  469. * when SDL runs fullscreen and has changed the resolution. In that case this
  470. * function will return the previous native display mode, and not the current
  471. * display mode.
  472. *
  473. * \param displayIndex the index of the display to query
  474. * \param mode an SDL_DisplayMode structure filled in with the current display
  475. * mode
  476. * \returns 0 on success or a negative error code on failure; call
  477. * SDL_GetError() for more information.
  478. *
  479. * \sa SDL_GetCurrentDisplayMode
  480. * \sa SDL_GetDisplayMode
  481. * \sa SDL_SetWindowDisplayMode
  482. */
  483. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  484. /**
  485. * Get information about the current display mode.
  486. *
  487. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  488. * when SDL runs fullscreen and has changed the resolution. In that case this
  489. * function will return the current display mode, and not the previous native
  490. * display mode.
  491. *
  492. * \param displayIndex the index of the display to query
  493. * \param mode an SDL_DisplayMode structure filled in with the current display
  494. * mode
  495. * \returns 0 on success or a negative error code on failure; call
  496. * SDL_GetError() for more information.
  497. *
  498. * \sa SDL_GetDesktopDisplayMode
  499. * \sa SDL_GetDisplayMode
  500. * \sa SDL_GetNumVideoDisplays
  501. * \sa SDL_SetWindowDisplayMode
  502. */
  503. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  504. /**
  505. * Get the closest match to the requested display mode.
  506. *
  507. * The available display modes are scanned and `closest` is filled in with the
  508. * closest mode matching the requested mode and returned. The mode format and
  509. * refresh rate default to the desktop mode if they are set to 0. The modes
  510. * are scanned with size being first priority, format being second priority,
  511. * and finally checking the refresh rate. If all the available modes are too
  512. * small, then NULL is returned.
  513. *
  514. * \param displayIndex the index of the display to query
  515. * \param mode an SDL_DisplayMode structure containing the desired display
  516. * mode
  517. * \param closest an SDL_DisplayMode structure filled in with the closest
  518. * match of the available display modes
  519. * \returns the passed in value `closest` or NULL if no matching video mode
  520. * was available; call SDL_GetError() for more information.
  521. *
  522. * \sa SDL_GetDisplayMode
  523. * \sa SDL_GetNumDisplayModes
  524. */
  525. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  526. /**
  527. * Get the index of the display associated with a window.
  528. *
  529. * \param window the window to query
  530. * \returns the index of the display containing the center of the window on
  531. * success or a negative error code on failure; call SDL_GetError()
  532. * for more information.
  533. *
  534. * \sa SDL_GetDisplayBounds
  535. * \sa SDL_GetNumVideoDisplays
  536. */
  537. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  538. /**
  539. * Set the display mode to use when a window is visible at fullscreen.
  540. *
  541. * This only affects the display mode used when the window is fullscreen. To
  542. * change the window size when the window is not fullscreen, use
  543. * SDL_SetWindowSize().
  544. *
  545. * \param window the window to affect
  546. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  547. * NULL to use the window's dimensions and the desktop's format
  548. * and refresh rate
  549. * \returns 0 on success or a negative error code on failure; call
  550. * SDL_GetError() for more information.
  551. *
  552. * \sa SDL_GetWindowDisplayMode
  553. * \sa SDL_SetWindowFullscreen
  554. */
  555. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  556. const SDL_DisplayMode * mode);
  557. /**
  558. * Query the display mode to use when a window is visible at fullscreen.
  559. *
  560. * \param window the window to query
  561. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  562. * display mode
  563. * \returns 0 on success or a negative error code on failure; call
  564. * SDL_GetError() for more information.
  565. *
  566. * \sa SDL_SetWindowDisplayMode
  567. * \sa SDL_SetWindowFullscreen
  568. */
  569. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  570. SDL_DisplayMode * mode);
  571. /**
  572. * Get the pixel format associated with the window.
  573. *
  574. * \param window the window to query
  575. * \returns the pixel format of the window on success or
  576. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  577. * information.
  578. */
  579. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  580. /**
  581. * Create a window with the specified position, dimensions, and flags.
  582. *
  583. * `flags` may be any of the following OR'd together:
  584. *
  585. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  586. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  587. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  588. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  589. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  590. * - `SDL_WINDOW_HIDDEN`: window is not visible
  591. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  592. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  593. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  594. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  595. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  596. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  597. * supported (>= SDL 2.0.1)
  598. *
  599. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  600. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  601. * queried later using SDL_GetWindowFlags().
  602. *
  603. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  604. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  605. *
  606. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  607. * in pixels may differ from its size in screen coordinates on platforms with
  608. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  609. * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
  610. * SDL_GetRendererOutputSize() to query the drawable size in pixels.
  611. *
  612. * If the window is set fullscreen, the width and height parameters `w` and
  613. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  614. * still fail. Window size is actually limited to 16384 x 16384 for all
  615. * platforms at window creation.
  616. *
  617. * If the window is created with any of the SDL_WINDOW_OPENGL or
  618. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  619. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  620. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  621. *
  622. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  623. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  624. *
  625. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  626. * SDL_CreateWindow() will fail.
  627. *
  628. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  629. * loader or link to a dynamic library version. This limitation may be removed
  630. * in a future version of SDL.
  631. *
  632. * \param title the title of the window, in UTF-8 encoding
  633. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  634. * `SDL_WINDOWPOS_UNDEFINED`
  635. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  636. * `SDL_WINDOWPOS_UNDEFINED`
  637. * \param w the width of the window, in screen coordinates
  638. * \param h the height of the window, in screen coordinates
  639. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  640. * \returns the window that was created or NULL on failure; call
  641. * SDL_GetError() for more information.
  642. *
  643. * \since This function is available since SDL 2.0.0.
  644. *
  645. * \sa SDL_CreateWindowFrom
  646. * \sa SDL_DestroyWindow
  647. */
  648. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  649. int x, int y, int w,
  650. int h, Uint32 flags);
  651. /**
  652. * Create an SDL window from an existing native window.
  653. *
  654. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  655. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  656. * before using SDL_CreateWindowFrom().
  657. *
  658. * \param data a pointer to driver-dependent window creation data, typically
  659. * your native window cast to a void*
  660. * \returns the window that was created or NULL on failure; call
  661. * SDL_GetError() for more information.
  662. *
  663. * \sa SDL_CreateWindow
  664. * \sa SDL_DestroyWindow
  665. */
  666. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  667. /**
  668. * Get the numeric ID of a window.
  669. *
  670. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  671. * these events to specific SDL_Window objects.
  672. *
  673. * \param window the window to query
  674. * \returns the ID of the window on success or 0 on failure; call
  675. * SDL_GetError() for more information.
  676. *
  677. * \since This function is available since SDL 2.0.0.
  678. *
  679. * \sa SDL_GetWindowFromID
  680. */
  681. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  682. /**
  683. * Get a window from a stored ID.
  684. *
  685. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  686. * these events to specific SDL_Window objects.
  687. *
  688. * \param id the ID of the window
  689. * \returns the window associated with `id` or NULL if it doesn't exist; call
  690. * SDL_GetError() for more information.
  691. *
  692. * \sa SDL_GetWindowID
  693. */
  694. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  695. /**
  696. * Get the window flags.
  697. *
  698. * \param window the window to query
  699. * \returns a mask of the SDL_WindowFlags associated with `window`
  700. *
  701. * \sa SDL_CreateWindow
  702. * \sa SDL_HideWindow
  703. * \sa SDL_MaximizeWindow
  704. * \sa SDL_MinimizeWindow
  705. * \sa SDL_SetWindowFullscreen
  706. * \sa SDL_SetWindowGrab
  707. * \sa SDL_ShowWindow
  708. */
  709. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  710. /**
  711. * Set the title of a window.
  712. *
  713. * This string is expected to be in UTF-8 encoding.
  714. *
  715. * \param window the window to change
  716. * \param title the desired window title in UTF-8 format
  717. *
  718. * \sa SDL_GetWindowTitle
  719. */
  720. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  721. const char *title);
  722. /**
  723. * Get the title of a window.
  724. *
  725. * \param window the window to query
  726. * \returns the title of the window in UTF-8 format or "" if there is no
  727. * title.
  728. *
  729. * \sa SDL_SetWindowTitle
  730. */
  731. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  732. /**
  733. * Set the icon for a window.
  734. *
  735. * \param window the window to change
  736. * \param icon an SDL_Surface structure containing the icon for the window
  737. */
  738. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  739. SDL_Surface * icon);
  740. /**
  741. * Associate an arbitrary named pointer with a window.
  742. *
  743. * `name` is case-sensitive.
  744. *
  745. * \param window the window to associate with the pointer
  746. * \param name the name of the pointer
  747. * \param userdata the associated pointer
  748. * \returns the previous value associated with `name`.
  749. *
  750. * \sa SDL_GetWindowData
  751. */
  752. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  753. const char *name,
  754. void *userdata);
  755. /**
  756. * Retrieve the data pointer associated with a window.
  757. *
  758. * \param window the window to query
  759. * \param name the name of the pointer
  760. * \returns the value associated with `name`.
  761. *
  762. * \sa SDL_SetWindowData
  763. */
  764. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  765. const char *name);
  766. /**
  767. * Set the position of a window.
  768. *
  769. * The window coordinate origin is the upper left of the display.
  770. *
  771. * \param window the window to reposition
  772. * \param x the x coordinate of the window in screen coordinates, or
  773. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  774. * \param y the y coordinate of the window in screen coordinates, or
  775. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  776. *
  777. * \sa SDL_GetWindowPosition
  778. */
  779. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  780. int x, int y);
  781. /**
  782. * Get the position of a window.
  783. *
  784. * If you do not need the value for one of the positions a NULL may be passed
  785. * in the `x` or `y` parameter.
  786. *
  787. * \param window the window to query
  788. * \param x a pointer filled in with the x position of the window, in screen
  789. * coordinates, may be NULL
  790. * \param y a pointer filled in with the y position of the window, in screen
  791. * coordinates, may be NULL
  792. *
  793. * \sa SDL_SetWindowPosition
  794. */
  795. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  796. int *x, int *y);
  797. /**
  798. * Set the size of a window's client area.
  799. *
  800. * The window size in screen coordinates may differ from the size in pixels,
  801. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  802. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  803. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  804. *
  805. * Fullscreen windows automatically match the size of the display mode, and
  806. * you should use SDL_SetWindowDisplayMode() to change their size.
  807. *
  808. * \param window the window to change
  809. * \param w the width of the window in pixels, in screen coordinates, must be
  810. * > 0
  811. * \param h the height of the window in pixels, in screen coordinates, must be
  812. * > 0
  813. *
  814. * \sa SDL_GetWindowSize
  815. * \sa SDL_SetWindowDisplayMode
  816. */
  817. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  818. int h);
  819. /**
  820. * Get the size of a window's client area.
  821. *
  822. * NULL can safely be passed as the `w` or `h` parameter if the width or
  823. * height value is not desired.
  824. *
  825. * The window size in screen coordinates may differ from the size in pixels,
  826. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  827. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  828. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  829. * real client area size in pixels.
  830. *
  831. * \param window the window to query the width and height from
  832. * \param w a pointer filled in with the width of the window, in screen
  833. * coordinates, may be NULL
  834. * \param h a pointer filled in with the height of the window, in screen
  835. * coordinates, may be NULL
  836. *
  837. * \sa SDL_GL_GetDrawableSize
  838. * \sa SDL_Vulkan_GetDrawableSize
  839. * \sa SDL_SetWindowSize
  840. */
  841. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  842. int *h);
  843. /**
  844. * Get the size of a window's borders (decorations) around the client area.
  845. *
  846. * Note: If this function fails (returns -1), the size values will be
  847. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  848. * window in question was borderless.
  849. *
  850. * Note: This function may fail on systems where the window has not yet been
  851. * decorated by the display server (for example, immediately after calling
  852. * SDL_CreateWindow). It is recommended that you wait at least until the
  853. * window has been presented and composited, so that the window system has a
  854. * chance to decorate the window and provide the border dimensions to SDL.
  855. *
  856. * This function also returns -1 if getting the information is not supported.
  857. *
  858. * \param window the window to query the size values of the border
  859. * (decorations) from
  860. * \param top pointer to variable for storing the size of the top border; NULL
  861. * is permitted
  862. * \param left pointer to variable for storing the size of the left border;
  863. * NULL is permitted
  864. * \param bottom pointer to variable for storing the size of the bottom
  865. * border; NULL is permitted
  866. * \param right pointer to variable for storing the size of the right border;
  867. * NULL is permitted
  868. * \returns 0 on success or a negative error code on failure; call
  869. * SDL_GetError() for more information.
  870. *
  871. * \since This function is available since SDL 2.0.5.
  872. *
  873. * \sa SDL_GetWindowSize
  874. */
  875. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  876. int *top, int *left,
  877. int *bottom, int *right);
  878. /**
  879. * Set the minimum size of a window's client area.
  880. *
  881. * \param window the window to change
  882. * \param min_w the minimum width of the window in pixels
  883. * \param min_h the minimum height of the window in pixels
  884. *
  885. * \sa SDL_GetWindowMinimumSize
  886. * \sa SDL_SetWindowMaximumSize
  887. */
  888. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  889. int min_w, int min_h);
  890. /**
  891. * Get the minimum size of a window's client area.
  892. *
  893. * \param window the window to query
  894. * \param w a pointer filled in with the minimum width of the window, may be
  895. * NULL
  896. * \param h a pointer filled in with the minimum height of the window, may be
  897. * NULL
  898. *
  899. * \sa SDL_GetWindowMaximumSize
  900. * \sa SDL_SetWindowMinimumSize
  901. */
  902. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  903. int *w, int *h);
  904. /**
  905. * Set the maximum size of a window's client area.
  906. *
  907. * \param window the window to change
  908. * \param max_w the maximum width of the window in pixels
  909. * \param max_h the maximum height of the window in pixels
  910. *
  911. * \sa SDL_GetWindowMaximumSize
  912. * \sa SDL_SetWindowMinimumSize
  913. */
  914. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  915. int max_w, int max_h);
  916. /**
  917. * Get the maximum size of a window's client area.
  918. *
  919. * \param window the window to query
  920. * \param w a pointer filled in with the maximum width of the window, may be
  921. * NULL
  922. * \param h a pointer filled in with the maximum height of the window, may be
  923. * NULL
  924. *
  925. * \sa SDL_GetWindowMinimumSize
  926. * \sa SDL_SetWindowMaximumSize
  927. */
  928. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  929. int *w, int *h);
  930. /**
  931. * Set the border state of a window.
  932. *
  933. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  934. * or remove the border from the actual window. This is a no-op if the
  935. * window's border already matches the requested state.
  936. *
  937. * You can't change the border state of a fullscreen window.
  938. *
  939. * \param window the window of which to change the border state
  940. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  941. *
  942. * \since This function is available since SDL 2.0.0.
  943. *
  944. * \sa SDL_GetWindowFlags
  945. */
  946. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  947. SDL_bool bordered);
  948. /**
  949. * Set the user-resizable state of a window.
  950. *
  951. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  952. * allow/disallow user resizing of the window. This is a no-op if the window's
  953. * resizable state already matches the requested state.
  954. *
  955. * You can't change the resizable state of a fullscreen window.
  956. *
  957. * \param window the window of which to change the resizable state
  958. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  959. *
  960. * \since This function is available since SDL 2.0.5.
  961. *
  962. * \sa SDL_GetWindowFlags
  963. */
  964. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  965. SDL_bool resizable);
  966. /**
  967. * \brief Set the window to always be above the others.
  968. *
  969. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP`
  970. * flag. This will bring the window to the front and keep the window above
  971. * the rest.
  972. *
  973. * \param window The window of which to change the always on top state.
  974. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to disable.
  975. *
  976. * \sa SDL_SetWindowAlwaysOnTop
  977. */
  978. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  979. SDL_bool on_top);
  980. /**
  981. * Show a window.
  982. *
  983. * \param window the window to show
  984. *
  985. * \sa SDL_HideWindow
  986. * \sa SDL_RaiseWindow
  987. */
  988. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  989. /**
  990. * Hide a window.
  991. *
  992. * \param window the window to hide
  993. *
  994. * \sa SDL_ShowWindow
  995. */
  996. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  997. /**
  998. * Raise a window above other windows and set the input focus.
  999. *
  1000. * \param window the window to raise
  1001. */
  1002. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1003. /**
  1004. * Make a window as large as possible.
  1005. *
  1006. * \param window the window to maximize
  1007. *
  1008. * \sa SDL_MinimizeWindow
  1009. * \sa SDL_RestoreWindow
  1010. */
  1011. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1012. /**
  1013. * Minimize a window to an iconic representation.
  1014. *
  1015. * \param window the window to minimize
  1016. *
  1017. * \sa SDL_MaximizeWindow
  1018. * \sa SDL_RestoreWindow
  1019. */
  1020. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1021. /**
  1022. * Restore the size and position of a minimized or maximized window.
  1023. *
  1024. * \param window the window to restore
  1025. *
  1026. * \sa SDL_MaximizeWindow
  1027. * \sa SDL_MinimizeWindow
  1028. */
  1029. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1030. /**
  1031. * Set a window's fullscreen state.
  1032. *
  1033. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1034. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1035. * that takes the size of the desktop; and 0 for windowed mode.
  1036. *
  1037. * \param window the window to change
  1038. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1039. * \returns 0 on success or a negative error code on failure; call
  1040. * SDL_GetError() for more information.
  1041. *
  1042. * \since This function is available since SDL 2.0.0.
  1043. *
  1044. * \sa SDL_GetWindowDisplayMode
  1045. * \sa SDL_SetWindowDisplayMode
  1046. */
  1047. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1048. Uint32 flags);
  1049. /**
  1050. * Get the SDL surface associated with the window.
  1051. *
  1052. * A new surface will be created with the optimal format for the window, if
  1053. * necessary. This surface will be freed when the window is destroyed. Do not
  1054. * free this surface.
  1055. *
  1056. * This surface will be invalidated if the window is resized. After resizing a
  1057. * window this function must be called again to return a valid surface.
  1058. *
  1059. * You may not combine this with 3D or the rendering API on this window.
  1060. *
  1061. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1062. *
  1063. * \param window the window to query
  1064. * \returns the surface associated with the window, or NULL on failure; call
  1065. * SDL_GetError() for more information.
  1066. *
  1067. * \sa SDL_UpdateWindowSurface
  1068. * \sa SDL_UpdateWindowSurfaceRects
  1069. */
  1070. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1071. /**
  1072. * Copy the window surface to the screen.
  1073. *
  1074. * This is the function you use to reflect any changes to the surface on the
  1075. * screen.
  1076. *
  1077. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1078. *
  1079. * \param window the window to update
  1080. * \returns 0 on success or a negative error code on failure; call
  1081. * SDL_GetError() for more information.
  1082. *
  1083. * \sa SDL_GetWindowSurface
  1084. * \sa SDL_UpdateWindowSurfaceRects
  1085. */
  1086. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1087. /**
  1088. * Copy areas of the window surface to the screen.
  1089. *
  1090. * This is the function you use to reflect changes to portions of the surface
  1091. * on the screen.
  1092. *
  1093. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1094. *
  1095. * \param window the window to update
  1096. * \param rects an array of SDL_Rect structures representing areas of the
  1097. * surface to copy
  1098. * \param numrects the number of rectangles
  1099. * \returns 0 on success or a negative error code on failure; call
  1100. * SDL_GetError() for more information.
  1101. *
  1102. * \sa SDL_GetWindowSurface
  1103. * \sa SDL_UpdateWindowSurface
  1104. */
  1105. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1106. const SDL_Rect * rects,
  1107. int numrects);
  1108. /**
  1109. * Set a window's input grab mode.
  1110. *
  1111. * When input is grabbed the mouse is confined to the window.
  1112. *
  1113. * If the caller enables a grab while another window is currently grabbed, the
  1114. * other window loses its grab in favor of the caller's window.
  1115. *
  1116. * \param window the window for which the input grab mode should be set
  1117. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1118. *
  1119. * \sa SDL_GetGrabbedWindow
  1120. * \sa SDL_GetWindowGrab
  1121. */
  1122. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1123. SDL_bool grabbed);
  1124. /**
  1125. * Set a window's keyboard grab mode.
  1126. *
  1127. * If the caller enables a grab while another window is currently grabbed, the
  1128. * other window loses its grab in favor of the caller's window.
  1129. *
  1130. * \param window The window for which the keyboard grab mode should be set.
  1131. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1132. *
  1133. * \sa SDL_GetWindowKeyboardGrab
  1134. * \sa SDL_SetWindowMouseGrab
  1135. * \sa SDL_SetWindowGrab
  1136. */
  1137. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1138. SDL_bool grabbed);
  1139. /**
  1140. * Set a window's mouse grab mode.
  1141. *
  1142. * \param window The window for which the mouse grab mode should be set.
  1143. *
  1144. * \sa SDL_GetWindowMouseGrab
  1145. * \sa SDL_SetWindowKeyboardGrab
  1146. * \sa SDL_SetWindowGrab
  1147. */
  1148. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1149. SDL_bool grabbed);
  1150. /**
  1151. * Get a window's input grab mode.
  1152. *
  1153. * \param window the window to query
  1154. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1155. *
  1156. * \sa SDL_SetWindowGrab
  1157. */
  1158. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1159. /**
  1160. * Get a window's keyboard grab mode.
  1161. *
  1162. * \param window the window to query
  1163. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1164. *
  1165. * \sa SDL_SetWindowKeyboardGrab
  1166. * \sa SDL_GetWindowGrab
  1167. */
  1168. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1169. /**
  1170. * Get a window's mouse grab mode.
  1171. *
  1172. * \param window the window to query
  1173. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1174. *
  1175. * \sa SDL_SetWindowKeyboardGrab
  1176. * \sa SDL_GetWindowGrab
  1177. */
  1178. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1179. /**
  1180. * Get the window that currently has an input grab enabled.
  1181. *
  1182. * \returns the window if input is grabbed or NULL otherwise.
  1183. *
  1184. * \since This function is available since SDL 2.0.4.
  1185. *
  1186. * \sa SDL_GetWindowGrab
  1187. * \sa SDL_SetWindowGrab
  1188. */
  1189. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1190. /**
  1191. * Set the brightness (gamma multiplier) for a given window's display.
  1192. *
  1193. * Despite the name and signature, this method sets the brightness of the
  1194. * entire display, not an individual window. A window is considered to be
  1195. * owned by the display that contains the window's center pixel. (The index of
  1196. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
  1197. * brightness set will not follow the window if it is moved to another
  1198. * display.
  1199. *
  1200. * Many platforms will refuse to set the display brightness in modern times.
  1201. * You are better off using a shader to adjust gamma during rendering, or
  1202. * something similar.
  1203. *
  1204. * \param window the window used to select the display whose brightness will
  1205. * be changed
  1206. * \param brightness the brightness (gamma multiplier) value to set where 0.0
  1207. * is completely dark and 1.0 is normal brightness
  1208. * \returns 0 on success or a negative error code on failure; call
  1209. * SDL_GetError() for more information.
  1210. *
  1211. * \sa SDL_GetWindowBrightness
  1212. * \sa SDL_SetWindowGammaRamp
  1213. */
  1214. extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
  1215. /**
  1216. * Get the brightness (gamma multiplier) for a given window's display.
  1217. *
  1218. * Despite the name and signature, this method retrieves the brightness of the
  1219. * entire display, not an individual window. A window is considered to be
  1220. * owned by the display that contains the window's center pixel. (The index of
  1221. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1222. *
  1223. * \param window the window used to select the display whose brightness will
  1224. * be queried
  1225. * \returns the brightness for the display where 0.0 is completely dark and
  1226. * 1.0 is normal brightness.
  1227. *
  1228. * \sa SDL_SetWindowBrightness
  1229. */
  1230. extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
  1231. /**
  1232. * Set the opacity for a window.
  1233. *
  1234. * The parameter `opacity` will be clamped internally between 0.0f
  1235. * (transparent) and 1.0f (opaque).
  1236. *
  1237. * This function also returns -1 if setting the opacity isn't supported.
  1238. *
  1239. * \param window the window which will be made transparent or opaque
  1240. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1241. * \returns 0 on success or a negative error code on failure; call
  1242. * SDL_GetError() for more information.
  1243. *
  1244. * \since This function is available since SDL 2.0.5.
  1245. *
  1246. * \sa SDL_GetWindowOpacity
  1247. */
  1248. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1249. /**
  1250. * Get the opacity of a window.
  1251. *
  1252. * If transparency isn't supported on this platform, opacity will be reported
  1253. * as 1.0f without error.
  1254. *
  1255. * The parameter `opacity` is ignored if it is NULL.
  1256. *
  1257. * This function also returns -1 if an invalid window was provided.
  1258. *
  1259. * \param window the window to get the current opacity value from
  1260. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1261. * \returns 0 on success or a negative error code on failure; call
  1262. * SDL_GetError() for more information.
  1263. *
  1264. * \since This function is available since SDL 2.0.5.
  1265. *
  1266. * \sa SDL_SetWindowOpacity
  1267. */
  1268. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1269. /**
  1270. * Set the window as a modal for another window.
  1271. *
  1272. * \param modal_window the window that should be set modal
  1273. * \param parent_window the parent window for the modal window
  1274. * \returns 0 on success or a negative error code on failure; call
  1275. * SDL_GetError() for more information.
  1276. *
  1277. * \since This function is available since SDL 2.0.5.
  1278. */
  1279. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1280. /**
  1281. * Explicitly set input focus to the window.
  1282. *
  1283. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1284. * this with caution, as you might give focus to a window that is completely
  1285. * obscured by other windows.
  1286. *
  1287. * \param window the window that should get the input focus
  1288. * \returns 0 on success or a negative error code on failure; call
  1289. * SDL_GetError() for more information.
  1290. *
  1291. * \since This function is available since SDL 2.0.5.
  1292. *
  1293. * \sa SDL_RaiseWindow
  1294. */
  1295. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1296. /**
  1297. * Set the gamma ramp for the display that owns a given window.
  1298. *
  1299. * Set the gamma translation table for the red, green, and blue channels of
  1300. * the video hardware. Each table is an array of 256 16-bit quantities,
  1301. * representing a mapping between the input and output for that channel. The
  1302. * input is the index into the array, and the output is the 16-bit gamma value
  1303. * at that index, scaled to the output color precision.
  1304. *
  1305. * Despite the name and signature, this method sets the gamma ramp of the
  1306. * entire display, not an individual window. A window is considered to be
  1307. * owned by the display that contains the window's center pixel. (The index of
  1308. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
  1309. * ramp set will not follow the window if it is moved to another display.
  1310. *
  1311. * \param window the window used to select the display whose gamma ramp will
  1312. * be changed
  1313. * \param red a 256 element array of 16-bit quantities representing the
  1314. * translation table for the red channel, or NULL
  1315. * \param green a 256 element array of 16-bit quantities representing the
  1316. * translation table for the green channel, or NULL
  1317. * \param blue a 256 element array of 16-bit quantities representing the
  1318. * translation table for the blue channel, or NULL
  1319. * \returns 0 on success or a negative error code on failure; call
  1320. * SDL_GetError() for more information.
  1321. *
  1322. * \sa SDL_GetWindowGammaRamp
  1323. */
  1324. extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
  1325. const Uint16 * red,
  1326. const Uint16 * green,
  1327. const Uint16 * blue);
  1328. /**
  1329. * Get the gamma ramp for a given window's display.
  1330. *
  1331. * Despite the name and signature, this method retrieves the gamma ramp of the
  1332. * entire display, not an individual window. A window is considered to be
  1333. * owned by the display that contains the window's center pixel. (The index of
  1334. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1335. *
  1336. * \param window the window used to select the display whose gamma ramp will
  1337. * be queried
  1338. * \param red a 256 element array of 16-bit quantities filled in with the
  1339. * translation table for the red channel, or NULL
  1340. * \param green a 256 element array of 16-bit quantities filled in with the
  1341. * translation table for the green channel, or NULL
  1342. * \param blue a 256 element array of 16-bit quantities filled in with the
  1343. * translation table for the blue channel, or NULL
  1344. * \returns 0 on success or a negative error code on failure; call
  1345. * SDL_GetError() for more information.
  1346. *
  1347. * \sa SDL_SetWindowGammaRamp
  1348. */
  1349. extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
  1350. Uint16 * red,
  1351. Uint16 * green,
  1352. Uint16 * blue);
  1353. /**
  1354. * Possible return values from the SDL_HitTest callback.
  1355. *
  1356. * \sa SDL_HitTest
  1357. */
  1358. typedef enum
  1359. {
  1360. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1361. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1362. SDL_HITTEST_RESIZE_TOPLEFT,
  1363. SDL_HITTEST_RESIZE_TOP,
  1364. SDL_HITTEST_RESIZE_TOPRIGHT,
  1365. SDL_HITTEST_RESIZE_RIGHT,
  1366. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1367. SDL_HITTEST_RESIZE_BOTTOM,
  1368. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1369. SDL_HITTEST_RESIZE_LEFT
  1370. } SDL_HitTestResult;
  1371. /**
  1372. * Callback used for hit-testing.
  1373. *
  1374. * \param win the SDL_Window where hit-testing was set on
  1375. * \param area an SDL_Point which should be hit-tested
  1376. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1377. * \return an SDL_HitTestResult value.
  1378. *
  1379. * \sa SDL_SetWindowHitTest
  1380. */
  1381. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1382. const SDL_Point *area,
  1383. void *data);
  1384. /**
  1385. * Provide a callback that decides if a window region has special properties.
  1386. *
  1387. * Normally windows are dragged and resized by decorations provided by the
  1388. * system window manager (a title bar, borders, etc), but for some apps, it
  1389. * makes sense to drag them from somewhere else inside the window itself; for
  1390. * example, one might have a borderless window that wants to be draggable from
  1391. * any part, or simulate its own title bar, etc.
  1392. *
  1393. * This function lets the app provide a callback that designates pieces of a
  1394. * given window as special. This callback is run during event processing if we
  1395. * need to tell the OS to treat a region of the window specially; the use of
  1396. * this callback is known as "hit testing."
  1397. *
  1398. * Mouse input may not be delivered to your application if it is within a
  1399. * special area; the OS will often apply that input to moving the window or
  1400. * resizing the window and not deliver it to the application.
  1401. *
  1402. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1403. * disabled by default.
  1404. *
  1405. * Platforms that don't support this functionality will return -1
  1406. * unconditionally, even if you're attempting to disable hit-testing.
  1407. *
  1408. * Your callback may fire at any time, and its firing does not indicate any
  1409. * specific behavior (for example, on Windows, this certainly might fire when
  1410. * the OS is deciding whether to drag your window, but it fires for lots of
  1411. * other reasons, too, some unrelated to anything you probably care about _and
  1412. * when the mouse isn't actually at the location it is testing_). Since this
  1413. * can fire at any time, you should try to keep your callback efficient,
  1414. * devoid of allocations, etc.
  1415. *
  1416. * \param window the window to set hit-testing on
  1417. * \param callback the function to call when doing a hit-test
  1418. * \param callback_data an app-defined void pointer passed to **callback**
  1419. * \returns 0 on success or -1 on error (including unsupported); call
  1420. * SDL_GetError() for more information.
  1421. *
  1422. * \since This function is available since SDL 2.0.4.
  1423. */
  1424. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1425. SDL_HitTest callback,
  1426. void *callback_data);
  1427. /**
  1428. * Request a window to demand attention from the user.
  1429. *
  1430. * \param window the window to be flashed
  1431. * \param operation the flash operation
  1432. * \returns 0 on success or a negative error code on failure; call
  1433. * SDL_GetError() for more information.
  1434. */
  1435. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1436. /**
  1437. * Destroy a window.
  1438. *
  1439. * If `window` is NULL, this function will return immediately after setting
  1440. * the SDL error message to "Invalid window". See SDL_GetError().
  1441. *
  1442. * \param window the window to destroy
  1443. *
  1444. * \sa SDL_CreateWindow
  1445. * \sa SDL_CreateWindowFrom
  1446. */
  1447. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1448. /**
  1449. * Check whether the screensaver is currently enabled.
  1450. *
  1451. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1452. * the screensaver was enabled by default.
  1453. *
  1454. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1455. *
  1456. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1457. * disabled.
  1458. *
  1459. * \since This function is available since SDL 2.0.0.
  1460. *
  1461. * \sa SDL_DisableScreenSaver
  1462. * \sa SDL_EnableScreenSaver
  1463. */
  1464. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1465. /**
  1466. * Allow the screen to be blanked by a screen saver.
  1467. *
  1468. * \since This function is available since SDL 2.0.0.
  1469. *
  1470. * \sa SDL_DisableScreenSaver
  1471. * \sa SDL_IsScreenSaverEnabled
  1472. */
  1473. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1474. /**
  1475. * Prevent the screen from being blanked by a screen saver.
  1476. *
  1477. * If you disable the screensaver, it is automatically re-enabled when SDL
  1478. * quits.
  1479. *
  1480. * \since This function is available since SDL 2.0.0.
  1481. *
  1482. * \sa SDL_EnableScreenSaver
  1483. * \sa SDL_IsScreenSaverEnabled
  1484. */
  1485. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1486. /**
  1487. * \name OpenGL support functions
  1488. */
  1489. /* @{ */
  1490. /**
  1491. * Dynamically load an OpenGL library.
  1492. *
  1493. * This should be done after initializing the video driver, but before
  1494. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1495. * library will be loaded upon creation of the first OpenGL window.
  1496. *
  1497. * If you do this, you need to retrieve all of the GL functions used in your
  1498. * program from the dynamic library using SDL_GL_GetProcAddress().
  1499. *
  1500. * \param path the platform dependent OpenGL library name, or NULL to open the
  1501. * default OpenGL library
  1502. * \returns 0 on success or a negative error code on failure; call
  1503. * SDL_GetError() for more information.
  1504. *
  1505. * \sa SDL_GL_GetProcAddress
  1506. * \sa SDL_GL_UnloadLibrary
  1507. */
  1508. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1509. /**
  1510. * Get an OpenGL function by name.
  1511. *
  1512. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1513. * GL functions must be retrieved this way. Usually this is used to retrieve
  1514. * function pointers to OpenGL extensions.
  1515. *
  1516. * There are some quirks to looking up OpenGL functions that require some
  1517. * extra care from the application. If you code carefully, you can handle
  1518. * these quirks without any platform-specific code, though:
  1519. *
  1520. * - On Windows, function pointers are specific to the current GL context;
  1521. * this means you need to have created a GL context and made it current
  1522. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1523. * create a second context, you should assume that any existing function
  1524. * pointers aren't valid to use with it. This is (currently) a
  1525. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1526. * this limitation, but it is still the way the wgl API is documented to
  1527. * work and you should expect crashes if you don't respect it. Store a copy
  1528. * of the function pointers that comes and goes with context lifespan.
  1529. * - On X11, function pointers returned by this function are valid for any
  1530. * context, and can even be looked up before a context is created at all.
  1531. * This means that, for at least some common OpenGL implementations, if you
  1532. * look up a function that doesn't exist, you'll get a non-NULL result that
  1533. * is _NOT_ safe to call. You must always make sure the function is actually
  1534. * available for a given GL context before calling it, by checking for the
  1535. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1536. * or verifying that the version of OpenGL you're using offers the function
  1537. * as core functionality.
  1538. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1539. * isn't supported, but you can't count on this behavior. Check for
  1540. * extensions you use, and if you get a NULL anyway, act as if that
  1541. * extension wasn't available. This is probably a bug in the driver, but you
  1542. * can code defensively for this scenario anyhow.
  1543. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1544. * Next-gen display servers are waiting to replace it, and may or may not
  1545. * make the same promises about function pointers.
  1546. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1547. * code. This will ensure the proper calling convention is followed on
  1548. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1549. *
  1550. * \param proc the name of an OpenGL function
  1551. * \returns a pointer to the named OpenGL function. The returned pointer
  1552. * should be cast to the appropriate function signature.
  1553. *
  1554. * \sa SDL_GL_ExtensionSupported
  1555. * \sa SDL_GL_LoadLibrary
  1556. * \sa SDL_GL_UnloadLibrary
  1557. */
  1558. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1559. /**
  1560. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1561. *
  1562. * \sa SDL_GL_LoadLibrary
  1563. */
  1564. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1565. /**
  1566. * Check if an OpenGL extension is supported for the current context.
  1567. *
  1568. * This function operates on the current GL context; you must have created a
  1569. * context and it must be current before calling this function. Do not assume
  1570. * that all contexts you create will have the same set of extensions
  1571. * available, or that recreating an existing context will offer the same
  1572. * extensions again.
  1573. *
  1574. * While it's probably not a massive overhead, this function is not an O(1)
  1575. * operation. Check the extensions you care about after creating the GL
  1576. * context and save that information somewhere instead of calling the function
  1577. * every time you need to know.
  1578. *
  1579. * \param extension the name of the extension to check
  1580. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1581. *
  1582. * \since This function is available since SDL 2.0.0.
  1583. */
  1584. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1585. *extension);
  1586. /**
  1587. * Reset all previously set OpenGL context attributes to their default values.
  1588. *
  1589. * \since This function is available since SDL 2.0.2.
  1590. *
  1591. * \sa SDL_GL_GetAttribute
  1592. * \sa SDL_GL_SetAttribute
  1593. */
  1594. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1595. /**
  1596. * Set an OpenGL window attribute before window creation.
  1597. *
  1598. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1599. * attributes should be set before creating an OpenGL window. You should use
  1600. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1601. * context, since the values obtained can differ from the requested ones.
  1602. *
  1603. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1604. * \param value the desired value for the attribute
  1605. * \returns 0 on success or a negative error code on failure; call
  1606. * SDL_GetError() for more information.
  1607. *
  1608. * \sa SDL_GL_GetAttribute
  1609. * \sa SDL_GL_ResetAttributes
  1610. */
  1611. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1612. /**
  1613. * Get the actual value for an attribute from the current context.
  1614. *
  1615. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1616. * \param value a pointer filled in with the current value of `attr`
  1617. * \returns 0 on success or a negative error code on failure; call
  1618. * SDL_GetError() for more information.
  1619. *
  1620. * \sa SDL_GL_ResetAttributes
  1621. * \sa SDL_GL_SetAttribute
  1622. */
  1623. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1624. /**
  1625. * Create an OpenGL context for an OpenGL window, and make it current.
  1626. *
  1627. * Windows users new to OpenGL should note that, for historical reasons, GL
  1628. * functions added after OpenGL version 1.1 are not available by default.
  1629. * Those functions must be loaded at run-time, either with an OpenGL
  1630. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1631. * functions.
  1632. *
  1633. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1634. *
  1635. * \param window the window to associate with the context
  1636. * \returns the OpenGL context associated with `window` or NULL on error; call
  1637. * SDL_GetError() for more details.
  1638. *
  1639. * \sa SDL_GL_DeleteContext
  1640. * \sa SDL_GL_MakeCurrent
  1641. */
  1642. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1643. window);
  1644. /**
  1645. * Set up an OpenGL context for rendering into an OpenGL window.
  1646. *
  1647. * The context must have been created with a compatible window.
  1648. *
  1649. * \param window the window to associate with the context
  1650. * \param context the OpenGL context to associate with the window
  1651. * \returns 0 on success or a negative error code on failure; call
  1652. * SDL_GetError() for more information.
  1653. *
  1654. * \sa SDL_GL_CreateContext
  1655. */
  1656. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1657. SDL_GLContext context);
  1658. /**
  1659. * Get the currently active OpenGL window.
  1660. *
  1661. * \returns the currently active OpenGL window on success or NULL on failure;
  1662. * call SDL_GetError() for more information.
  1663. *
  1664. * \since This function is available since SDL 2.0.0.
  1665. */
  1666. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1667. /**
  1668. * Get the currently active OpenGL context.
  1669. *
  1670. * \returns the currently active OpenGL context or NULL on failure; call
  1671. * SDL_GetError() for more information.
  1672. *
  1673. * \since This function is available since SDL 2.0.0.
  1674. *
  1675. * \sa SDL_GL_MakeCurrent
  1676. */
  1677. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1678. /**
  1679. * Get the size of a window's underlying drawable in pixels.
  1680. *
  1681. * This returns info useful for calling glViewport().
  1682. *
  1683. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1684. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1685. * platform with high-DPI support (Apple calls this "Retina"), and not
  1686. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1687. *
  1688. * \param window the window from which the drawable size should be queried
  1689. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1690. * \param h a pointer to variable for storing the height in pixels, may be
  1691. * NULL
  1692. *
  1693. * \since This function is available since SDL 2.0.1.
  1694. *
  1695. * \sa SDL_CreateWindow
  1696. * \sa SDL_GetWindowSize
  1697. */
  1698. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1699. int *h);
  1700. /**
  1701. * Set the swap interval for the current OpenGL context.
  1702. *
  1703. * Some systems allow specifying -1 for the interval, to enable adaptive
  1704. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1705. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1706. * might be less jarring for the user during occasional framerate drops. If an
  1707. * application requests adaptive vsync and the system does not support it,
  1708. * this function will fail and return -1. In such a case, you should probably
  1709. * retry the call with 1 for the interval.
  1710. *
  1711. * Adaptive vsync is implemented for some glX drivers with
  1712. * GLX_EXT_swap_control_tear:
  1713. *
  1714. * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
  1715. *
  1716. * and for some Windows drivers with WGL_EXT_swap_control_tear:
  1717. *
  1718. * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
  1719. *
  1720. * Read more on the Khronos wiki:
  1721. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1722. *
  1723. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1724. * the vertical retrace, -1 for adaptive vsync
  1725. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1726. * call SDL_GetError() for more information.
  1727. *
  1728. * \since This function is available since SDL 2.0.0.
  1729. *
  1730. * \sa SDL_GL_GetSwapInterval
  1731. */
  1732. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1733. /**
  1734. * Get the swap interval for the current OpenGL context.
  1735. *
  1736. * If the system can't determine the swap interval, or there isn't a valid
  1737. * current context, this function will return 0 as a safe default.
  1738. *
  1739. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1740. * swap is synchronized with the vertical retrace, and -1 if late
  1741. * swaps happen immediately instead of waiting for the next retrace;
  1742. * call SDL_GetError() for more information.
  1743. *
  1744. * \since This function is available since SDL 2.0.0.
  1745. *
  1746. * \sa SDL_GL_SetSwapInterval
  1747. */
  1748. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1749. /**
  1750. * Update a window with OpenGL rendering.
  1751. *
  1752. * This is used with double-buffered OpenGL contexts, which are the default.
  1753. *
  1754. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1755. * window, otherwise nothing will happen. If you aren't using
  1756. * glBindFramebuffer(), this is the default and you won't have to do anything
  1757. * extra.
  1758. *
  1759. * \param window the window to change
  1760. */
  1761. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1762. /**
  1763. * Delete an OpenGL context.
  1764. *
  1765. * \param context the OpenGL context to be deleted
  1766. *
  1767. * \sa SDL_GL_CreateContext
  1768. */
  1769. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1770. /* @} *//* OpenGL support functions */
  1771. /* Ends C function definitions when using C++ */
  1772. #ifdef __cplusplus
  1773. }
  1774. #endif
  1775. #include "close_code.h"
  1776. #endif /* SDL_video_h_ */
  1777. /* vi: set ts=4 sw=4 expandtab: */