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- /*
- * An implementation of the BytePusher VM.
- *
- * For example programs and more information about BytePusher, see
- * https://esolangs.org/wiki/BytePusher
- *
- * This code is public domain. Feel free to use it for any purpose!
- */
- #define SDL_MAIN_USE_CALLBACKS
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <stdarg.h>
- #define SCREEN_W 256
- #define SCREEN_H 256
- #define RAM_SIZE 0x1000000
- #define FRAMES_PER_SECOND 60
- #define SAMPLES_PER_FRAME 256
- #define NS_PER_SECOND (Uint64)SDL_NS_PER_SECOND
- #define MAX_AUDIO_LATENCY_FRAMES 5
- #define IO_KEYBOARD 0
- #define IO_PC 2
- #define IO_SCREEN_PAGE 5
- #define IO_AUDIO_BANK 6
- typedef struct {
- Uint8 ram[RAM_SIZE + 8];
- Uint8 screenbuf[SCREEN_W * SCREEN_H];
- Uint64 last_tick;
- Uint64 tick_acc;
- SDL_Window* window;
- SDL_Renderer* renderer;
- SDL_Surface* screen;
- SDL_Texture* screentex;
- SDL_Texture* rendertarget; /* we need this render target for text to look good */
- SDL_AudioStream* audiostream;
- char status[SCREEN_W / 8];
- int status_ticks;
- Uint16 keystate;
- bool display_help;
- bool positional_input;
- } BytePusher;
- static const struct {
- const char *key;
- const char *value;
- } extended_metadata[] = {
- { SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/demo/04-bytepusher/" },
- { SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" },
- { SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" },
- { SDL_PROP_APP_METADATA_TYPE_STRING, "game" }
- };
- static inline Uint16 read_u16(const BytePusher* vm, Uint32 addr) {
- const Uint8* ptr = &vm->ram[addr];
- return ((Uint16)ptr[0] << 8) | ((Uint16)ptr[1]);
- }
- static inline Uint32 read_u24(const BytePusher* vm, Uint32 addr) {
- const Uint8* ptr = &vm->ram[addr];
- return ((Uint32)ptr[0] << 16) | ((Uint32)ptr[1] << 8) | ((Uint32)ptr[2]);
- }
- static void set_status(BytePusher* vm, const char* fmt, ...) {
- va_list args;
- va_start(args, fmt);
- SDL_vsnprintf(vm->status, sizeof(vm->status), fmt, args);
- va_end(args);
- vm->status[sizeof(vm->status) - 1] = 0;
- vm->status_ticks = FRAMES_PER_SECOND * 3;
- }
- static bool load(BytePusher* vm, SDL_IOStream* stream, bool closeio) {
- size_t bytes_read = 0;
- bool ok = true;
- SDL_memset(vm->ram, 0, RAM_SIZE);
- if (!stream) {
- return false;
- }
- while (bytes_read < RAM_SIZE) {
- size_t read = SDL_ReadIO(stream, &vm->ram[bytes_read], RAM_SIZE - bytes_read);
- bytes_read += read;
- if (read == 0) {
- ok = SDL_GetIOStatus(stream) == SDL_IO_STATUS_EOF;
- break;
- }
- }
- if (closeio) {
- SDL_CloseIO(stream);
- }
- SDL_ClearAudioStream(vm->audiostream);
- vm->display_help = !ok;
- return ok;
- }
- static const char* filename(const char* path) {
- size_t i = SDL_strlen(path) + 1;
- while (i > 0) {
- i -= 1;
- if (path[i] == '/' || path[i] == '\\') {
- return path + i + 1;
- }
- }
- return path;
- }
- static bool load_file(BytePusher* vm, const char* path) {
- if (load(vm, SDL_IOFromFile(path, "rb"), true)) {
- set_status(vm, "loaded %s", filename(path));
- return true;
- } else {
- set_status(vm, "load failed: %s", filename(path));
- return false;
- }
- }
- static void print(BytePusher* vm, int x, int y, const char* str) {
- SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- SDL_RenderDebugText(vm->renderer, (float)(x + 1), (float)(y + 1), str);
- SDL_SetRenderDrawColor(vm->renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE);
- SDL_RenderDebugText(vm->renderer, (float)x, (float)y, str);
- SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- }
- SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
- BytePusher* vm;
- SDL_Palette* palette;
- SDL_Rect usable_bounds;
- SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND };
- SDL_DisplayID primary_display;
- SDL_PropertiesID texprops;
- int zoom = 2;
- int i;
- Uint8 r, g, b;
- (void)argc;
- (void)argv;
- if (!SDL_SetAppMetadata("SDL 3 BytePusher", "1.0", "com.example.SDL3BytePusher")) {
- return SDL_APP_FAILURE;
- }
- for (i = 0; i < (int)SDL_arraysize(extended_metadata); i++) {
- if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) {
- return SDL_APP_FAILURE;
- }
- }
- if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
- return SDL_APP_FAILURE;
- }
- if (!(vm = (BytePusher *)SDL_calloc(1, sizeof(*vm)))) {
- return SDL_APP_FAILURE;
- }
- *(BytePusher**)appstate = vm;
- vm->display_help = true;
- primary_display = SDL_GetPrimaryDisplay();
- if (SDL_GetDisplayUsableBounds(primary_display, &usable_bounds)) {
- int zoom_w = (usable_bounds.w - usable_bounds.x) * 2 / 3 / SCREEN_W;
- int zoom_h = (usable_bounds.h - usable_bounds.y) * 2 / 3 / SCREEN_H;
- zoom = zoom_w < zoom_h ? zoom_w : zoom_h;
- if (zoom < 1) {
- zoom = 1;
- }
- }
- if (!SDL_CreateWindowAndRenderer("SDL 3 BytePusher",
- SCREEN_W * zoom, SCREEN_H * zoom, SDL_WINDOW_RESIZABLE,
- &vm->window, &vm->renderer
- )) {
- return SDL_APP_FAILURE;
- }
- if (!SDL_SetRenderLogicalPresentation(
- vm->renderer, SCREEN_W, SCREEN_H, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
- )) {
- return SDL_APP_FAILURE;
- }
- if (!(vm->screen = SDL_CreateSurfaceFrom(
- SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->screenbuf, SCREEN_W
- ))) {
- return SDL_APP_FAILURE;
- }
- if (!(palette = SDL_CreateSurfacePalette(vm->screen))) {
- return SDL_APP_FAILURE;
- }
- i = 0;
- for (r = 0; r < 6; ++r) {
- for (g = 0; g < 6; ++g) {
- for (b = 0; b < 6; ++b, ++i) {
- SDL_Color color = { (Uint8)(r * 0x33), (Uint8)(g * 0x33), (Uint8)(b * 0x33), SDL_ALPHA_OPAQUE };
- palette->colors[i] = color;
- }
- }
- }
- for (; i < 256; ++i) {
- SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE };
- palette->colors[i] = color;
- }
- texprops = SDL_CreateProperties();
- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, SCREEN_W);
- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, SCREEN_H);
- vm->screentex = SDL_CreateTextureWithProperties(vm->renderer, texprops);
- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_TARGET);
- vm->rendertarget = SDL_CreateTextureWithProperties(vm->renderer, texprops);
- SDL_DestroyProperties(texprops);
- if (!vm->screentex || !vm->rendertarget) {
- return SDL_APP_FAILURE;
- }
- SDL_SetTextureScaleMode(vm->screentex, SDL_SCALEMODE_NEAREST);
- SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
- if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
- SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audiospec, NULL, NULL
- ))) {
- return SDL_APP_FAILURE;
- }
- SDL_SetAudioStreamGain(vm->audiostream, 0.1f); /* examples are loud! */
- SDL_ResumeAudioStreamDevice(vm->audiostream);
- set_status(vm, "renderer: %s", SDL_GetRendererName(vm->renderer));
- vm->last_tick = SDL_GetTicksNS();
- vm->tick_acc = NS_PER_SECOND;
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppIterate(void* appstate) {
- BytePusher* vm = (BytePusher*)appstate;
- Uint64 tick = SDL_GetTicksNS();
- Uint64 delta = tick - vm->last_tick;
- bool updated, skip_audio;
- vm->last_tick = tick;
- vm->tick_acc += delta * FRAMES_PER_SECOND;
- updated = vm->tick_acc >= NS_PER_SECOND;
- skip_audio = vm->tick_acc >= MAX_AUDIO_LATENCY_FRAMES * NS_PER_SECOND;
- if (skip_audio) {
- // don't let audio fall too far behind
- SDL_ClearAudioStream(vm->audiostream);
- }
- while (vm->tick_acc >= NS_PER_SECOND) {
- Uint32 pc;
- int i;
- vm->tick_acc -= NS_PER_SECOND;
- vm->ram[IO_KEYBOARD] = (Uint8)(vm->keystate >> 8);
- vm->ram[IO_KEYBOARD + 1] = (Uint8)(vm->keystate);
- pc = read_u24(vm, IO_PC);
- for (i = 0; i < SCREEN_W * SCREEN_H; ++i) {
- Uint32 src = read_u24(vm, pc);
- Uint32 dst = read_u24(vm, pc + 3);
- vm->ram[dst] = vm->ram[src];
- pc = read_u24(vm, pc + 6);
- }
- if (!skip_audio || vm->tick_acc < NS_PER_SECOND) {
- SDL_PutAudioStreamData(
- vm->audiostream,
- &vm->ram[(Uint32)read_u16(vm, IO_AUDIO_BANK) << 8],
- SAMPLES_PER_FRAME
- );
- }
- }
- if (updated) {
- SDL_Surface *tex;
- SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
- if (!SDL_LockTextureToSurface(vm->screentex, NULL, &tex)) {
- return SDL_APP_FAILURE;
- }
- vm->screen->pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
- SDL_BlitSurface(vm->screen, NULL, tex, NULL);
- SDL_UnlockTexture(vm->screentex);
- SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL);
- }
- if (vm->display_help) {
- print(vm, 4, 4, "Drop a BytePusher file in this");
- print(vm, 8, 12, "window to load and run it!");
- print(vm, 4, 28, "Press ENTER to switch between");
- print(vm, 8, 36, "positional and symbolic input.");
- }
- if (vm->status_ticks > 0) {
- vm->status_ticks -= 1;
- print(vm, 4, SCREEN_H - 12, vm->status);
- }
- SDL_SetRenderTarget(vm->renderer, NULL);
- SDL_RenderClear(vm->renderer);
- SDL_RenderTexture(vm->renderer, vm->rendertarget, NULL, NULL);
- SDL_RenderPresent(vm->renderer);
- return SDL_APP_CONTINUE;
- }
- static Uint16 keycode_mask(SDL_Keycode key) {
- int index;
- if (key >= SDLK_0 && key <= SDLK_9) {
- index = key - SDLK_0;
- } else if (key >= SDLK_A && key <= SDLK_F) {
- index = key - SDLK_A + 10;
- } else {
- return 0;
- }
- return (Uint16)1 << index;
- }
- static Uint16 scancode_mask(SDL_Scancode scancode) {
- int index;
- switch (scancode) {
- case SDL_SCANCODE_1: index = 0x1; break;
- case SDL_SCANCODE_2: index = 0x2; break;
- case SDL_SCANCODE_3: index = 0x3; break;
- case SDL_SCANCODE_4: index = 0xc; break;
- case SDL_SCANCODE_Q: index = 0x4; break;
- case SDL_SCANCODE_W: index = 0x5; break;
- case SDL_SCANCODE_E: index = 0x6; break;
- case SDL_SCANCODE_R: index = 0xd; break;
- case SDL_SCANCODE_A: index = 0x7; break;
- case SDL_SCANCODE_S: index = 0x8; break;
- case SDL_SCANCODE_D: index = 0x9; break;
- case SDL_SCANCODE_F: index = 0xe; break;
- case SDL_SCANCODE_Z: index = 0xa; break;
- case SDL_SCANCODE_X: index = 0x0; break;
- case SDL_SCANCODE_C: index = 0xb; break;
- case SDL_SCANCODE_V: index = 0xf; break;
- default: return 0;
- }
- return (Uint16)1 << index;
- }
- SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
- BytePusher* vm = (BytePusher*)appstate;
- switch (event->type) {
- case SDL_EVENT_QUIT:
- return SDL_APP_SUCCESS;
- case SDL_EVENT_DROP_FILE:
- load_file(vm, event->drop.data);
- break;
-
- case SDL_EVENT_KEY_DOWN:
- #ifndef __EMSCRIPTEN__
- if (event->key.key == SDLK_ESCAPE) {
- return SDL_APP_SUCCESS;
- }
- #endif
- if (event->key.key == SDLK_RETURN) {
- vm->positional_input = !vm->positional_input;
- vm->keystate = 0;
- if (vm->positional_input) {
- set_status(vm, "switched to positional input");
- } else {
- set_status(vm, "switched to symbolic input");
- }
- }
- if (vm->positional_input) {
- vm->keystate |= scancode_mask(event->key.scancode);
- } else {
- vm->keystate |= keycode_mask(event->key.key);
- }
- break;
-
- case SDL_EVENT_KEY_UP:
- if (vm->positional_input) {
- vm->keystate &= ~scancode_mask(event->key.scancode);
- } else {
- vm->keystate &= ~keycode_mask(event->key.key);
- }
- break;
- }
- return SDL_APP_CONTINUE;
- }
- void SDL_AppQuit(void* appstate, SDL_AppResult result) {
- if (result == SDL_APP_FAILURE) {
- SDL_Log("Error: %s", SDL_GetError());
- }
- if (appstate) {
- BytePusher* vm = (BytePusher*)appstate;
- SDL_DestroyAudioStream(vm->audiostream);
- SDL_DestroyTexture(vm->rendertarget);
- SDL_DestroyTexture(vm->screentex);
- SDL_DestroySurface(vm->screen);
- SDL_DestroyRenderer(vm->renderer);
- SDL_DestroyWindow(vm->window);
- SDL_free(vm);
- }
- }
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