CMakeLists.txt 19 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. set(SDL_EXAMPLE_EXECUTABLES)
  16. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  17. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  18. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  19. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  20. endif()
  21. else()
  22. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  23. endif()
  24. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  25. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  26. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  27. endif()
  28. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  29. set(RESOURCE_FILE_NAMES)
  30. set(RESOURCE_FILES_BINDIR)
  31. foreach(resource_file IN LISTS RESOURCE_FILES)
  32. get_filename_component(res_file_name ${resource_file} NAME)
  33. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  34. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  35. add_custom_command(OUTPUT "${resource_file_bindir}"
  36. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  37. DEPENDS "${resource_file}"
  38. )
  39. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  40. endforeach()
  41. add_custom_target(copy-sdl-example-resources
  42. DEPENDS "${RESOURCE_FILES_BINDIR}"
  43. )
  44. macro(add_sdl_example_executable TARGET)
  45. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  46. if(AST_UNPARSED_ARGUMENTS)
  47. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  48. endif()
  49. if(NOT AST_SOURCES)
  50. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  51. endif()
  52. if(ANDROID)
  53. add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES})
  54. else()
  55. add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES})
  56. endif()
  57. SDL_AddCommonCompilerFlags(${TARGET})
  58. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  59. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  60. if(AST_DATAFILES)
  61. if(PSP OR PS2)
  62. add_custom_command(TARGET ${TARGET} POST_BUILD
  63. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  64. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  65. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  66. )
  67. elseif(NOT APPLE AND NOT N3DS)
  68. add_dependencies(${TARGET} copy-sdl-example-resources)
  69. endif()
  70. if(EMSCRIPTEN)
  71. foreach(res IN LISTS AST_DATAFILES)
  72. get_filename_component(res_name "${res}" NAME)
  73. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  74. endforeach()
  75. endif()
  76. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  77. endif()
  78. if(APPLE)
  79. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  80. # platforms (iOS, for example).
  81. set_target_properties(${TARGET} PROPERTIES
  82. RESOURCES "${AST_DATAFILES}"
  83. MACOSX_BUNDLE TRUE
  84. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}"
  85. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  86. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  87. )
  88. set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources")
  89. elseif(WINDOWS)
  90. # CET support was added in VS 16.7
  91. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  92. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  93. endif()
  94. elseif(EMSCRIPTEN)
  95. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  96. target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1)
  97. elseif(N3DS)
  98. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs/${TARGET}")
  99. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  100. file(COPY ${AST_DATAFILES} DESTINATION "${ROMFS_DIR}")
  101. ctr_generate_smdh("${TARGET}.smdh"
  102. NAME "SDL-${TARGET}"
  103. DESCRIPTION "SDL3 example application"
  104. AUTHOR "SDL3 Contributors"
  105. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  106. )
  107. ctr_create_3dsx(
  108. ${TARGET}
  109. ROMFS "${ROMFS_DIR}"
  110. SMDH "${TARGET}.smdh"
  111. )
  112. elseif(NGAGE)
  113. string(MD5 TARGET_MD5 "${TARGET}")
  114. string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8)
  115. target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}")
  116. endif()
  117. endmacro()
  118. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c)
  119. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c)
  120. add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c)
  121. add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c)
  122. add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c)
  123. add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  124. add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c)
  125. add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  126. add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  127. add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  128. add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  129. add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  130. add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  131. add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  132. add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c)
  133. add_sdl_example_executable(renderer-affine-textures SOURCES renderer/19-affine-textures/affine-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png)
  134. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  135. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  136. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  137. add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav)
  138. add_sdl_example_executable(audio-planar-data SOURCES audio/05-planar-data/planar-data.c)
  139. add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c)
  140. add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
  141. add_sdl_example_executable(input-gamepad-polling SOURCES input/03-gamepad-polling/gamepad-polling.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png)
  142. add_sdl_example_executable(input-gamepad-events SOURCES input/04-gamepad-events/gamepad-events.c)
  143. add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
  144. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  145. add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.png)
  146. add_sdl_example_executable(misc-power SOURCES misc/01-power/power.c)
  147. add_sdl_example_executable(misc-clipboard SOURCES misc/02-clipboard/clipboard.c)
  148. add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
  149. add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
  150. add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
  151. add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c)
  152. # When you add an example, remember to add the Visual Studio project as well:
  153. # - Add a new example in examples/
  154. # - Run python VisualC/examples/generate.py
  155. # - Take note of the newly generated .vcxproj files
  156. # - Modify the .vcxproj files if necessary (adding content such as PNG or WAV files)
  157. # - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
  158. # - Locate the appropriate folder in the Solution Explorer
  159. # - Add the newly generated projects: Right click -> Add -> Existing project...
  160. # - Test if they work
  161. # - Save the SDL.sln solution
  162. if(PSP)
  163. # Build EBOOT files if building for PSP
  164. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  165. create_pbp_file(
  166. TARGET ${APP}
  167. TITLE SDL-${APP}
  168. ICON_PATH NULL
  169. BACKGROUND_PATH NULL
  170. PREVIEW_PATH NULL
  171. OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
  172. )
  173. endforeach()
  174. endif()
  175. if(RISCOS)
  176. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  177. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  178. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  179. add_custom_command(
  180. OUTPUT ${APP},ff8
  181. COMMAND elf2aif ${APP} ${APP},ff8
  182. DEPENDS ${APP}
  183. )
  184. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  185. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  186. endforeach()
  187. endif()
  188. if(SDL_INSTALL_EXAMPLES)
  189. if(RISCOS)
  190. install(
  191. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  192. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  193. )
  194. else()
  195. install(
  196. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  197. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  198. )
  199. endif()
  200. if(MSVC)
  201. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  202. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  203. endforeach()
  204. endif()
  205. install(
  206. FILES ${RESOURCE_FILES}
  207. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  208. )
  209. endif()
  210. if(ANDROID AND TARGET SDL3::Jar)
  211. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  212. find_package(SdlAndroid MODULE)
  213. if(SdlAndroid_FOUND)
  214. set(apks "")
  215. set(packages "")
  216. include(SdlAndroidFunctions)
  217. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  218. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  219. add_custom_target(sdl-example-apks)
  220. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  221. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  222. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  223. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  224. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  225. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  226. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  227. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  228. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  229. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  230. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  231. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  232. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  233. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  234. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  235. file(GENERATE
  236. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  237. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  238. )
  239. sdl_android_compile_resources(${EXAMPLE}-resources
  240. RESOURCES
  241. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  242. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  243. )
  244. sdl_android_link_resources(${EXAMPLE}-apk-linked
  245. MANIFEST "${generated_manifest_path}"
  246. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  247. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  248. TARGET_SDK_VERSION 31
  249. )
  250. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  251. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  252. # Some CMake versions have a slow `cmake -E make_directory` implementation
  253. if(NOT IS_DIRECTORY "${classes_path}")
  254. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  255. endif()
  256. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  257. add_custom_command(
  258. OUTPUT "${OUT_JAR}"
  259. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  260. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  261. COMMAND ${Java_JAVAC_EXECUTABLE}
  262. -source 1.8 -target 1.8
  263. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  264. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  265. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  266. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  267. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  268. -d "${classes_path}"
  269. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  270. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  271. )
  272. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  273. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  274. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  275. # Some CMake versions have a slow `cmake -E make_directory` implementation
  276. if(NOT IS_DIRECTORY "${dexworkdir}")
  277. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  278. endif()
  279. set(classes_dex_base_name "classes.dex")
  280. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  281. add_custom_command(
  282. OUTPUT "${classes_dex}"
  283. COMMAND SdlAndroid::d8
  284. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  285. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  286. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  287. --output "${dexworkdir}"
  288. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  289. )
  290. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  291. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  292. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  293. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  294. APK_IN ${EXAMPLE}-apk-linked
  295. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  296. ASSETS ${RESOURCE_FILES}
  297. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  298. DEX ${EXAMPLE}-dex
  299. )
  300. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  301. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  302. )
  303. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  304. KEYSTORE SDL_example-debug-keystore
  305. )
  306. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  307. if(TARGET SdlAndroid::adb)
  308. add_custom_target(install-${EXAMPLE}
  309. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  310. DEPENDS "${EXAMPLE}-apk"
  311. )
  312. add_custom_target(start-${EXAMPLE}
  313. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  314. )
  315. add_custom_target(build-install-start-${EXAMPLE}
  316. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  317. )
  318. endif()
  319. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  320. list(APPEND install_targets install-${EXAMPLE})
  321. endforeach()
  322. if(TARGET SdlAndroid::adb)
  323. add_custom_target(install-sdl-example-apks
  324. DEPENDS ${install_targets}
  325. VERBATIM
  326. )
  327. add_custom_target(uninstall-sdl-example-apks
  328. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  329. VERBATIM
  330. )
  331. endif()
  332. endif()
  333. endif()