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@@ -17,11 +17,16 @@ var autoplay
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signal setnodetitle
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func _ready():
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+ var interface_settings = ConfigHandler.load_interface_settings()
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#Setup file dialogue to access system files and only accept wav files
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#get_window().files_dropped.connect(_on_files_dropped)
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file_dialog.access = FileDialog.ACCESS_FILESYSTEM
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file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILE
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file_dialog.filters = ["*.wav ; WAV audio files"]
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+ var input_folder = interface_settings.last_used_input_folder
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+ if input_folder != "no_file" and DirAccess.open(input_folder) != null:
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+ file_dialog.current_dir = input_folder
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+
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file_dialog.connect("file_selected", Callable(self, "_on_file_selected"))
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audio_player.connect("finished", Callable(self, "_on_audio_finished"))
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@@ -62,9 +67,14 @@ func _on_close_button_button_down() -> void:
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$WavError.hide()
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func _on_load_button_button_down() -> void:
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+ var interface_settings = ConfigHandler.load_interface_settings()
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+ var input_folder = interface_settings.last_used_input_folder
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+ if input_folder != "no_file" and DirAccess.open(input_folder) != null:
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+ file_dialog.current_dir = input_folder
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file_dialog.popup_centered()
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func _on_file_selected(path: String):
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+ ConfigHandler.save_interface_settings("last_used_input_folder", path.get_base_dir())
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audio_player.stream = AudioStreamWAV.load_from_file(path, {
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"compress/mode" = 0,
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"edit/loop_mode" = 1})
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