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changed explore menu to ctrl+e instead of just e

Jonathan Higgins 7 months ago
parent
commit
4ea19d592d
2 changed files with 7 additions and 2 deletions
  1. 5 0
      project.godot
  2. 2 2
      scenes/main/control.gd

+ 5 - 0
project.godot

@@ -72,6 +72,11 @@ save={
 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 ]
 }
 }
+open_explore={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
 
 
 [rendering]
 [rendering]
 
 

+ 2 - 2
scenes/main/control.gd

@@ -219,8 +219,8 @@ func _input(event):
 			$SaveDialog.popup_centered()
 			$SaveDialog.popup_centered()
 		else:
 		else:
 			save_graph_edit(currentfile)
 			save_graph_edit(currentfile)
-	#elif event.is_action_pressed("open_explore"):
-		#open_explore()
+	elif event.is_action_pressed("open_explore"):
+		open_explore()
 	
 	
 
 
 func show_help_for_node(node_name: String, node_title: String):
 func show_help_for_node(node_name: String, node_title: String):