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moved to open gl render to speed things up and increase supported devices

Jonathan Higgins 6 months ago
parent
commit
a94df30d78
2 changed files with 6 additions and 4 deletions
  1. 4 4
      export_presets.cfg
  2. 2 0
      project.godot

+ 4 - 4
export_presets.cfg

@@ -9,7 +9,7 @@ custom_features=""
 export_filter="all_resources"
 include_filter="*.thd, export_presets.cfg"
 exclude_filter=""
-export_path="../SoundThread_Exports/v0.2.0-beta/SoundThread_v0.2.0-beta_windows/SoundThread.exe"
+export_path="../SoundThread_Exports/v0.2.1-beta/SoundThread.exe"
 patches=PackedStringArray()
 encryption_include_filters=""
 encryption_exclude_filters=""
@@ -37,8 +37,8 @@ application/modify_resources=true
 application/icon=""
 application/console_wrapper_icon=""
 application/icon_interpolation=4
-application/file_version="0.2.0"
-application/product_version="0.2.0"
+application/file_version="0.2.1"
+application/product_version="0.2.1"
 application/company_name="Jonathan Higgins"
 application/product_name="SoundThread"
 application/file_description="SoundThread for CDP"
@@ -330,7 +330,7 @@ custom_features=""
 export_filter="all_resources"
 include_filter="*.thd, export_presets.cfg"
 exclude_filter=""
-export_path="../SoundThread_Exports/v0.2.0-beta/SoundThread_v0.2.0-beta_linux/SoundThread.x86_64"
+export_path="../SoundThread_Exports/v0.2.1-beta/SoundThread.x86_64"
 patches=PackedStringArray()
 encryption_include_filters=""
 encryption_exclude_filters=""

+ 2 - 0
project.godot

@@ -80,5 +80,7 @@ open_explore={
 
 [rendering]
 
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"
 textures/vram_compression/import_etc2_astc=true
 environment/defaults/default_clear_color=Color(0.184314, 0.309804, 0.305882, 1)