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Delete Global directory

duplicate caused by case insensitivity and godot renaming directory
Jonathan Higgins 2 months ago
parent
commit
c0afb3040a
4 changed files with 0 additions and 116 deletions
  1. 0 39
      Global/Global.gd
  2. 0 1
      Global/Global.gd.uid
  3. 0 75
      Global/config_handler.gd
  4. 0 1
      Global/config_handler.gd.uid

+ 0 - 39
Global/Global.gd

@@ -1,39 +0,0 @@
-extends Node
-
-var outfile = "no_file" #bad name for the output directory
-var cdpoutput = "no_file" #output from running thread used for recycling output files
-
-func check_for_invalid_chars(file: String) -> Dictionary:
-	var output = {
-		"contains_invalid_characters" = false,
-		"invalid_characters_found" = [],
-		"string_without_invalid_characters" = ""
-	}
-	#check path and file name do not contain special characters
-	var check_characters = []
-	if file.contains("/"):
-		check_characters = file.get_basename().split("/")
-	else:
-		check_characters.append(file)
-		
-	var invalid_chars:= []
-	var regex = RegEx.new()
-	regex.compile("[^a-zA-Z0-9\\-_ :+]")
-	for string in check_characters:
-		if string != "":
-			var result = regex.search_all(string)
-			for matches in result:
-				var character = matches.get_string()
-				if invalid_chars.has(character) == false:
-					invalid_chars.append(character)
-	
-	if invalid_chars.size() == 0:
-		output["contains_invalid_characters"] = false
-	else:
-		output["contains_invalid_characters"] = true
-		output["invalid_characters_found"] = invalid_chars
-		var cleaned_string = file
-		for character in invalid_chars:
-			cleaned_string = cleaned_string.replace(character, "")
-		output["string_without_invalid_characters"] = cleaned_string
-	return output

+ 0 - 1
Global/Global.gd.uid

@@ -1 +0,0 @@
-uid://dh7ms858eb30a

+ 0 - 75
Global/config_handler.gd

@@ -1,75 +0,0 @@
-extends Node
-
-var config = ConfigFile.new()
-const SETTINGS_FILE_PATH = "user://settings.ini"
-
-func _ready():
-	var file_exists = FileAccess.file_exists(SETTINGS_FILE_PATH)
-
-	if file_exists:
-		config.load(SETTINGS_FILE_PATH)
-
-	# Set defaults only if not present
-	ensure_setting("cdpprogs", "location", "no_location")
-	ensure_setting("interface_settings", "disable_pvoc_warning", false)
-	ensure_setting("interface_settings", "disable_progress_bar", false)
-	ensure_setting("interface_settings", "auto_close_console", false)
-	ensure_setting("interface_settings", "console_on_top", true)
-	ensure_setting("interface_settings", "theme", 0)
-	ensure_setting("interface_settings", "theme_custom_colour", "#865699")
-	ensure_setting("interface_settings", "invert_theme", false)
-	ensure_setting("interface_settings", "high_contrast_selected_cables", false)
-	ensure_setting("interface_settings", "swap_zoom_and_move", false)
-	ensure_setting("interface_settings", "right_click_opens_explore", false)
-	ensure_setting("interface_settings", "ui_scale_multiplier", 1.0)
-	ensure_setting("interface_settings", "delete_intermediate", true)
-	ensure_setting("interface_settings", "reuse_output_folder", true)
-	ensure_setting("interface_settings", "last_used_output_folder", "no_file")
-	ensure_setting("interface_settings", "last_used_input_folder", "no_file")
-	ensure_setting("interface_settings", "autoplay", true)
-	ensure_setting("interface_settings", "favourites", [])
-	ensure_setting("audio_settings", "device", "Default")
-	
-
-	# Only save if we added anything new
-	if !file_exists or config_changed:
-		config.save(SETTINGS_FILE_PATH)
-
-# Internal tracker
-var config_changed := false
-
-func ensure_setting(section: String, key: String, default_value):
-	if !config.has_section_key(section, key):
-		config.set_value(section, key, default_value)
-		config_changed = true
-	
-
-func save_cdpprogs_settings(location: String):
-	config.set_value("cdpprogs", "location", location)
-	config.save(SETTINGS_FILE_PATH)
-	
-func load_cdpprogs_settings():
-	var cdpprogs_settings = {}
-	for key in config.get_section_keys("cdpprogs"):
-		cdpprogs_settings[key] = config.get_value("cdpprogs", key)
-	return cdpprogs_settings
-
-func save_interface_settings(key: String, value):
-	config.set_value("interface_settings", key, value)
-	config.save(SETTINGS_FILE_PATH)
-
-func load_interface_settings():
-	var interface_settings = {}
-	for key in config.get_section_keys("interface_settings"):
-		interface_settings[key] = config.get_value("interface_settings", key)
-	return interface_settings
-	
-func save_audio_settings(key: String, device: String):
-	config.set_value("audio_settings", key, device)
-	config.save(SETTINGS_FILE_PATH)
-
-func load_audio_settings():
-	var audio_settings = {}
-	for key in config.get_section_keys("audio_settings"):
-		audio_settings[key] = config.get_value("audio_settings", key)
-	return audio_settings

+ 0 - 1
Global/config_handler.gd.uid

@@ -1 +0,0 @@
-uid://d28wppnott7xa