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@@ -5,10 +5,17 @@ var nodes := {} #stores all scenes that can be loaded as utilities
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#check utilities folder for all scenes and load into nodes dictionary
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- var dir = DirAccess.open("res://scenes/Nodes/utilities/")
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- if dir:
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- for file in dir.get_files():
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- if file.ends_with(".tscn"):
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- var name = file.get_basename()
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- var path = "res://scenes/Nodes/utilities/" + file
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- nodes[name] = load(path)
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+ #var dir = DirAccess.open("res://scenes/Nodes/utilities/")
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+ #if dir:
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+ #for file in dir.get_files():
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+ #if file.ends_with(".tscn"):
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+ #var name = file.get_basename()
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+ #var path = "res://scenes/Nodes/utilities/" + file
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+ #nodes[name] = load(path)
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+ nodes["calculator"] = load("res://scenes/Nodes/utilities/calculator.tscn")
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+ nodes["convert_time"] = load("res://scenes/Nodes/utilities/convert_time.tscn")
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+ nodes["inputfile"] = load("res://scenes/Nodes/utilities/inputfile.tscn")
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+ nodes["notes"] = load("res://scenes/Nodes/utilities/notes.tscn")
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+ nodes["note_to_hz"] = load("res://scenes/Nodes/utilities/note_to_hz.tscn")
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+ nodes["outputfile"] = load("res://scenes/Nodes/utilities/outputfile.tscn")
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+ nodes["preview"] = load("res://scenes/Nodes/utilities/preview.tscn")
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