extends GraphNode # Called when the node enters the scene tree for the first time. func _ready() -> void: var titlebar = self.get_titlebar_hbox() var btn = Button.new() btn.text = "?" btn.connect("pressed", Callable(self, "_open_help").bind("help_pressed")) #pass key (process name) when button is pressed titlebar.add_child(btn) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _open_help(key: String): print(key)