extends GraphNode signal open_help # Called when the node enters the scene tree for the first time. func _ready() -> void: #add button to title bar var titlebar = self.get_titlebar_hbox() var btn = Button.new() btn.text = "?" btn.tooltip_text = "Open help for " + self.title btn.connect("pressed", Callable(self, "_open_help")) #pass key (process name) when button is pressed titlebar.add_child(btn) func init(): var interface_settings = ConfigHandler.load_interface_settings() $DeleteIntermediateFilesToggle.button_pressed = interface_settings.get("delete_intermediate", true) $ReuseFolderToggle.button_pressed = interface_settings.get("reuse_output_folder", true) $HBoxContainer/Autoplay.button_pressed = interface_settings.get("autoplay", true) func _open_help(): open_help.emit(self.get_meta("command"), self.title) func _on_autoplay_toggled(toggled_on: bool) -> void: ConfigHandler.save_interface_settings("autoplay", toggled_on) $AudioPlayer.autoplay = toggled_on func _on_delete_intermediate_files_toggle_toggled(toggled_on: bool) -> void: ConfigHandler.save_interface_settings("delete_intermediate", toggled_on) func _on_reuse_folder_toggle_toggled(toggled_on: bool) -> void: ConfigHandler.save_interface_settings("reuse_output_folder", toggled_on)