project.godot 3.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="SoundThread"
  11. config/description="Node based interface for the Composers Desktop Project"
  12. run/main_scene="uid://bcs87y7ptx3ke"
  13. config/features=PackedStringArray("4.4", "Forward Plus")
  14. boot_splash/bg_color=Color(0.160784, 0.25098, 0.247059, 1)
  15. boot_splash/image="uid://hprx8lbgmd1n"
  16. config/icon="uid://5648pc85dknw"
  17. boot_splash/minimum_display_time=500
  18. [autoload]
  19. Nodes="*res://scenes/Nodes/nodes.tscn"
  20. Global="*res://Global.gd"
  21. ConfigHandler="*res://config_handler.gd"
  22. [display]
  23. window/size/viewport_width=1280
  24. window/size/viewport_height=720
  25. window/size/mode=2
  26. window/subwindows/embed_subwindows=false
  27. window/stretch/aspect="ignore"
  28. [global_group]
  29. outputnode="Controls from the output node"
  30. inputnode="input file controls"
  31. [gui]
  32. theme/custom="uid://cefwkdcoxihro"
  33. theme/custom_font="uid://cc7mj053bhfvh"
  34. [input]
  35. open_menu={
  36. "deadzone": 0.2,
  37. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
  38. ]
  39. }
  40. copy_node={
  41. "deadzone": 0.2,
  42. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  43. ]
  44. }
  45. paste_node={
  46. "deadzone": 0.2,
  47. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  48. ]
  49. }
  50. undo={
  51. "deadzone": 0.2,
  52. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  53. ]
  54. }
  55. redo={
  56. "deadzone": 0.2,
  57. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":89,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  58. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":true,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  59. ]
  60. }
  61. save={
  62. "deadzone": 0.2,
  63. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  64. ]
  65. }
  66. [rendering]
  67. textures/vram_compression/import_etc2_astc=true
  68. environment/defaults/default_clear_color=Color(0.184314, 0.309804, 0.305882, 1)