project.godot 3.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="SoundThread"
  11. config/description="Node based interface for the Composers Desktop Project"
  12. run/main_scene="uid://bcs87y7ptx3ke"
  13. config/features=PackedStringArray("4.4", "Forward Plus")
  14. run/max_fps=30
  15. run/low_processor_mode=true
  16. boot_splash/bg_color=Color(0.160784, 0.25098, 0.247059, 1)
  17. boot_splash/image="uid://hprx8lbgmd1n"
  18. config/icon="uid://5648pc85dknw"
  19. boot_splash/minimum_display_time=500
  20. [autoload]
  21. ConfigHandler="*res://global/config_handler.gd"
  22. Global="*res://global/Global.gd"
  23. Nodes="*res://scenes/Nodes/nodes.tscn"
  24. [display]
  25. window/size/viewport_width=1280
  26. window/size/viewport_height=720
  27. window/size/mode=2
  28. window/subwindows/embed_subwindows=false
  29. window/stretch/aspect="ignore"
  30. window/per_pixel_transparency/allowed=true
  31. [global_group]
  32. outputnode="Controls from the output node"
  33. inputnode="input file controls"
  34. invertable_background=""
  35. [gui]
  36. theme/custom_font="uid://cc7mj053bhfvh"
  37. [input]
  38. undo={
  39. "deadzone": 0.2,
  40. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  41. ]
  42. }
  43. save={
  44. "deadzone": 0.2,
  45. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  46. ]
  47. }
  48. open_explore={
  49. "deadzone": 0.2,
  50. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  51. ]
  52. }
  53. search={
  54. "deadzone": 0.2,
  55. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  56. ]
  57. }
  58. run_thread={
  59. "deadzone": 0.2,
  60. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  61. ]
  62. }
  63. new={
  64. "deadzone": 0.2,
  65. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  66. ]
  67. }
  68. save_as={
  69. "deadzone": 0.2,
  70. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":true,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":83,"location":0,"echo":false,"script":null)
  71. ]
  72. }
  73. [rendering]
  74. renderer/rendering_method="gl_compatibility"
  75. renderer/rendering_method.mobile="gl_compatibility"
  76. textures/vram_compression/import_etc2_astc=true
  77. environment/defaults/default_clear_color=Color(0.184314, 0.309804, 0.305882, 1)