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- extends VBoxContainer
- #Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- #$HSplitContainer/ValueLabel.text = str($HSplitContainer/HSlider.value) # initial value
- $HSplitContainer/LineEdit.text = str($HSplitContainer/HSlider.value) # initial value
- func _on_h_slider_value_changed(value: float) -> void:
- #$HSplitContainer/ValueLabel.text = str(value)
- $HSplitContainer/LineEdit.text = str(value)
-
- func _on_line_edit_text_submitted(new_text: String) -> void:
- #check if input from text box is a valid number for the slider if not choose and appropriate value and set that
- if new_text.is_valid_float():
- var new_val = new_text.to_float()
- if new_val > $HSplitContainer/HSlider.max_value:
- $HSplitContainer/HSlider.value = $HSplitContainer/HSlider.max_value
- elif new_val < $HSplitContainer/HSlider.min_value:
- $HSplitContainer/HSlider.value = $HSplitContainer/HSlider.min_value
- else:
- $HSplitContainer/HSlider.set_value_no_signal(new_val)
- else:
- $HSplitContainer/LineEdit.text = str($HSplitContainer/HSlider.value)
- func _on_line_edit_focus_exited() -> void:
- #check if input from text box is a valid number for the slider if not choose and appropriate value and set that
- if $HSplitContainer/LineEdit.text.is_valid_float():
- var new_val = $HSplitContainer/LineEdit.text.to_float()
- if new_val > $HSplitContainer/HSlider.max_value:
- $HSplitContainer/HSlider.value = $HSplitContainer/HSlider.max_value
- elif new_val < $HSplitContainer/HSlider.min_value:
- $HSplitContainer/HSlider.value = $HSplitContainer/HSlider.min_value
- else:
- $HSplitContainer/HSlider.set_value_no_signal(new_val)
- else:
- $HSplitContainer/LineEdit.text = str($HSplitContainer/HSlider.value)
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