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- extends Control
- @onready var audio_player = $AudioStreamPlayer
- @onready var file_dialog = $FileDialog
- @onready var waveform_display = $WaveformPreview
- var outfile_path = "not_loaded"
- #signal recycle_outfile_trigger
- var rect_focus = false
- var mouse_pos_x
- #Used for waveform preview
- var voice_preview_generator : Node = null
- var stream : AudioStreamWAV = null
- func _ready():
- #Setup file dialogue to access system files and only accept wav files
- #get_window().files_dropped.connect(_on_files_dropped)
- file_dialog.access = FileDialog.ACCESS_FILESYSTEM
- file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILE
- file_dialog.filters = ["*.wav ; WAV audio files"]
- file_dialog.connect("file_selected", Callable(self, "_on_file_selected"))
- audio_player.connect("finished", Callable(self, "_on_audio_finished"))
-
- if get_meta("loadenable") == true:
- $RecycleButton.hide()
- $LoadButton.show()
- else:
- $LoadButton.hide()
- $RecycleButton.show()
-
- $WavError.hide()
-
- # Load the voice preview generator for waveform visualization
- voice_preview_generator = preload("res://addons/audio_preview/voice_preview_generator.tscn").instantiate()
- add_child(voice_preview_generator)
- voice_preview_generator.texture_ready.connect(_on_texture_ready)
- #func _on_files_dropped(files):
- #if files[0].get_extension() == "wav" or files[0].get_extension() == "WAV":
- #audio_player.stream = AudioStreamWAV.load_from_file(files[0])
- #if audio_player.stream.stereo == true: #checks if stream is stereo, not sure what this will do with a surround sound file
- #audio_player.stream = null #empties audio stream so stereo audio cant be played back
- #$WavError.show()
- #else:
- #voice_preview_generator.generate_preview(audio_player.stream) #this generates the waveform graphic
- #Global.infile = files[0] #this sets the global infile variable to the audio file path
- #print(Global.infile)
- #else:
- #$WavError.show()
- func _on_close_button_button_down() -> void:
- $WavError.hide()
- func _on_load_button_button_down() -> void:
- file_dialog.popup_centered()
- func _on_file_selected(path: String):
- audio_player.stream = AudioStreamWAV.load_from_file(path)
- Global.infile_stereo = audio_player.stream.stereo
- #if audio_player.stream.stereo == true:
- ##audio_player.stream = null
- ##$WavError.show()
- voice_preview_generator.generate_preview(audio_player.stream)
- Global.infile = path
- print("Infile set: " + Global.infile)
- $LoopRegion.size.x = 0
- $Playhead.position.x = 0
-
- func play_outfile(path: String):
- outfile_path = path
- audio_player.stream = AudioStreamWAV.load_from_file(path)
- voice_preview_generator.generate_preview(audio_player.stream)
-
- func recycle_outfile(path: String):
- audio_player.stream = AudioStreamWAV.load_from_file(path)
- Global.infile_stereo = audio_player.stream.stereo
- #if audio_player.stream.stereo == true:
- ##audio_player.stream = null
- ##$WavError.show()
- voice_preview_generator.generate_preview(audio_player.stream)
- Global.infile = path
- print("Infile set: " + Global.infile)
- $LoopRegion.size.x = 0
- $Playhead.position.x = 0
- func _on_play_button_button_down() -> void:
- var playhead_position
- #check if trim markers are set and set playhead position to correct location
- if $LoopRegion.size.x == 0:
- playhead_position = 0
- else:
- playhead_position = $LoopRegion.position.x
-
- $Playhead.position.x = playhead_position
-
- #check if audio is playing, to decide if this is a play or stop button
- if audio_player.stream:
- if audio_player.playing:
- audio_player.stop()
- $Timer.stop()
- $PlayButton.text = "Play"
- else:
- $PlayButton.text = "Stop"
- if $LoopRegion.size.x == 0: #loop position is not set, play from start of file
- audio_player.play()
- else:
- var length = $AudioStreamPlayer.stream.get_length()
- var pixel_to_time = length / 399
- audio_player.play(pixel_to_time * $LoopRegion.position.x)
- if $LoopRegion.position.x + $LoopRegion.size.x < 399:
- $Timer.start(pixel_to_time * $LoopRegion.size.x)
-
- #timer for ending playback at end of loop
- func _on_timer_timeout() -> void:
- _on_play_button_button_down() #"press" stop button
- func _on_audio_finished():
- $PlayButton.text = "Play"
- # This function will be called when the waveform texture is ready
- func _on_texture_ready(image_texture: ImageTexture):
- # Set the generated texture to the TextureRect (waveform display node)
- waveform_display.texture = image_texture
-
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta: float) -> void:
- if $AudioStreamPlayer.playing:
- var length = $AudioStreamPlayer.stream.get_length()
- var total_distance = 399.0
- var speed = total_distance / length
- $Playhead.position.x += speed * delta
- if $Playhead.position.x >= 399:
- $Playhead.position.x = 0
-
- if rect_focus == true:
- if get_local_mouse_position().x > mouse_pos_x:
- $LoopRegion.size.x = clamp(get_local_mouse_position().x - mouse_pos_x, 0, $Panel.size.x - (mouse_pos_x - $Panel.position.x))
- else:
- $LoopRegion.size.x = clamp(mouse_pos_x - get_local_mouse_position().x, 0, (mouse_pos_x - $Panel.position.x))
- $LoopRegion.position.x = clamp(get_local_mouse_position().x, $Panel.position.x, $Panel.position.x + $Panel.size.x)
- #func _on_recycle_button_button_down() -> void:
- #if outfile_path != "not_loaded":
- #recycle_outfile_trigger.emit(outfile_path)
-
-
- func _on_button_button_down() -> void:
- if audio_player.stream:
- if audio_player.playing: #if audio is playing allow user to skip around the sound file
- $Timer.stop()
- var length = $AudioStreamPlayer.stream.get_length()
- var pixel_to_time = length / 399
- $Playhead.position.x = get_local_mouse_position().x
- if $LoopRegion.size.x == 0 or get_local_mouse_position().x > $LoopRegion.position.x + $LoopRegion.size.x: #loop position is not set or click is after loop position, play to end of file
- audio_player.seek(pixel_to_time * get_local_mouse_position().x)
- else: #if click position is before the loop position play from there and stop at the end of the loop position
- audio_player.seek(pixel_to_time * get_local_mouse_position().x)
- if $LoopRegion.position.x + $LoopRegion.size.x < 399:
- $Timer.start(pixel_to_time * ($LoopRegion.position.x + $LoopRegion.size.x - get_local_mouse_position().x))
- else:
- mouse_pos_x = get_local_mouse_position().x
- $LoopRegion.position.x = mouse_pos_x
- rect_focus = true
- func _on_button_button_up() -> void:
- rect_focus = false
- if get_meta("loadenable") == true:
- print("got meta")
- if $LoopRegion.size.x > 0:
- Global.trim_infile = true
- var length = $AudioStreamPlayer.stream.get_length()
- var pixel_to_time = length / 399
- Global.infile_start = pixel_to_time * $LoopRegion.position.x
- Global.infile_stop = Global.infile_start + (pixel_to_time * $LoopRegion.size.x)
- print(Global.trim_infile)
- print(Global.infile_start)
- print(Global.infile_stop)
- else:
- Global.trim_infile = false
- print(Global.trim_infile)
-
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