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- @tool
- extends Node
- signal texture_ready(texture)
- signal generation_progress(normalized_progress)
- const MAX_FREQUENCY: float = 3000.0 # Maximum frequency captured
- const IMAGE_HEIGHT: int = 64
- var image_compression: float = 10.0 # How many samples in one pixel
- var background_color = Color(0, 0, 0, 0)
- var foreground_color = Color.SILVER
- # =============================================================================
- const SAMPLING_RATE = 2.0*MAX_FREQUENCY
- const IMAGE_HEIGHT_FACTOR: float = float(IMAGE_HEIGHT) / 256.0 # Converts sample raw height to pixel
- const IMAGE_CENTER_Y = int(round(IMAGE_HEIGHT / 2.0))
- var is_working := false
- var must_abort := false
- func generate_preview(stream: AudioStreamWAV, image_max_width: int = 500):
- if not stream:
- return
-
- if stream.format == AudioStreamWAV.FORMAT_IMA_ADPCM:
- return
-
- if image_max_width <= 0:
- return
-
- if is_working:
- must_abort = true
- while is_working:
- await get_tree().process_frame
-
- is_working = true
-
- var data = stream.data
- var data_size = data.size()
- var is_16bit = (stream.format == AudioStreamWAV.FORMAT_16_BITS)
- var is_stereo = stream.stereo
-
- var sample_interval = 1
- if stream.mix_rate > SAMPLING_RATE:
- sample_interval = int(round(stream.mix_rate / SAMPLING_RATE))
- if is_16bit:
- sample_interval *= 2
- if is_stereo:
- sample_interval *= 2
-
- var reduced_data = PackedByteArray()
- var reduced_data_size = int(floor(data_size / float(sample_interval)))
- reduced_data.resize(reduced_data_size)
-
- var sample_in_i := 1 if is_16bit else 0
- var sample_out_i := 0
- while (sample_in_i < data_size) and (sample_out_i < reduced_data_size):
- reduced_data[sample_out_i] = data[sample_in_i]
- sample_in_i += sample_interval
- sample_out_i += 1
-
- if must_abort:
- is_working = false
- must_abort = false
- return
-
- image_compression = ceil(reduced_data_size / float(image_max_width))
- var img_width = floor(reduced_data_size / image_compression)
- var img = Image.create(img_width, IMAGE_HEIGHT, true, Image.FORMAT_RGBA8)
- img.fill(background_color)
-
- var sample_i = 0
- var img_x = 0
- var final_sample_i = reduced_data_size - image_compression
-
- while sample_i < final_sample_i:
- var min_val_left := 128
- var max_val_left := 128
- var min_val_right := 128
- var max_val_right := 128
-
- for block_i in range(image_compression):
- if sample_i >= reduced_data_size:
- break
- var sample_val = reduced_data[sample_i] + 128
- if sample_val >= 256:
- sample_val -= 256
- if is_stereo:
- if (sample_i % 2) == 0:
- if sample_val < min_val_left:
- min_val_left = sample_val
- if sample_val > max_val_left:
- max_val_left = sample_val
- else:
- if sample_val < min_val_right:
- min_val_right = sample_val
- if sample_val > max_val_right:
- max_val_right = sample_val
- else:
- if sample_val < min_val_left:
- min_val_left = sample_val
- if sample_val > max_val_left:
- max_val_left = sample_val
- sample_i += 1
- if is_stereo:
- # Draw top (left)
- _draw_half_waveform(img, img_x, min_val_left, max_val_left, 0, IMAGE_HEIGHT / 2)
- # Draw bottom (right)
- _draw_half_waveform(img, img_x, min_val_right, max_val_right, IMAGE_HEIGHT / 2, IMAGE_HEIGHT / 2)
- else:
- # Mono: use full height
- _draw_half_waveform(img, img_x, min_val_left, max_val_left, 0, IMAGE_HEIGHT)
- img_x += 1
- if must_abort:
- is_working = false
- must_abort = false
- return
- if (sample_i % 100) == 0:
- var progress = sample_i / final_sample_i
- emit_signal("generation_progress", progress)
- await get_tree().process_frame
- is_working = false
- emit_signal("texture_ready", ImageTexture.create_from_image(img))
-
- func _draw_half_waveform(img: Image, x: int, min_val: int, max_val: int, y_offset: int, draw_height: int):
- var scale = draw_height / 256.0
- var center_y = y_offset + int(draw_height / 2)
- var min_y = int(center_y - (max_val - 128) * scale)
- var max_y = int(center_y - (min_val - 128) * scale)
- min_y = clamp(min_y, y_offset, y_offset + draw_height - 1)
- max_y = clamp(max_y, y_offset, y_offset + draw_height - 1)
- for y in range(min_y, max_y + 1):
- img.set_pixel(x, y, foreground_color)
-
- func _reset_to_blank():
- var img = Image.create(1, IMAGE_HEIGHT, true, Image.FORMAT_RGBA8)
- img.fill(Color.DARK_SLATE_GRAY)
- emit_signal("texture_ready", ImageTexture.create_from_image(img))
-
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