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- @tool
- extends Node
- signal texture_ready(texture)
- signal generation_progress(normalized_progress)
- const MAX_FREQUENCY: float = 3000.0 # Maximum frequency captured
- const IMAGE_HEIGHT: int = 64
- var image_compression: float = 10.0 # How many samples in one pixel
- var background_color = Color(0, 0, 0, 0)
- var foreground_color
- # =============================================================================
- const SAMPLING_RATE = 2.0*MAX_FREQUENCY
- const IMAGE_HEIGHT_FACTOR: float = float(IMAGE_HEIGHT) / 256.0 # Converts sample raw height to pixel
- const IMAGE_CENTER_Y = int(round(IMAGE_HEIGHT / 2.0))
- var is_working := false
- var must_abort := false
- func generate_preview(stream: AudioStreamWAV, image_max_width: int = 500):
- #set colour based on theme
- var interface_settings = ConfigHandler.load_interface_settings()
- #check if the theme is inverted
- if interface_settings.invert_theme:
- foreground_color = Color(0.102, 0.102, 0.102, 0.6)
- else:
- foreground_color = Color(0.898, 0.898, 0.898, 0.6)
-
-
- if not stream:
- return
- if stream.format == AudioStreamWAV.FORMAT_IMA_ADPCM:
- return
- if image_max_width <= 0:
- return
- # If already working, abort previous job first.
- if is_working:
- must_abort = true
- while is_working:
- await get_tree().process_frame
- is_working = true
- var data: PackedByteArray = stream.data
- var data_size: int = data.size()
- var is_stereo: bool = stream.stereo
- var is_16bit: bool = (stream.format == AudioStreamWAV.FORMAT_16_BITS)
- # Assume non-ADPCM, non-16-bit is 24-bit PCM for our preview purposes
- var bytes_per_sample: int = 2 if is_16bit else 3
- var channels: int = 2 if is_stereo else 1
- var frame_bytes: int = bytes_per_sample * channels
- if frame_bytes <= 0:
- is_working = false
- return
- var total_frames: int = int(floor(data_size / frame_bytes))
- if total_frames <= 0:
- is_working = false
- return
- # Decide how many frames contribute to each pixel column
- var frames_per_pixel: int = int(ceil(total_frames / float(image_max_width)))
- var img_width: int = int(floor(total_frames / float(frames_per_pixel)))
- if img_width <= 0:
- img_width = 1
- var img := Image.create(img_width, IMAGE_HEIGHT, true, Image.FORMAT_RGBA8)
- img.fill(background_color)
- # For speed, sample only a subset of frames in each pixel column.
- # Tweak this to trade accuracy for speed (e.g., 8 or 12 samples per column).
- var samples_per_pixel_target: int = 4
- var inner_step: int = max(1, int(floor(frames_per_pixel / float(samples_per_pixel_target))))
- var x: int = 0
- var frames_processed: int = 0
- while x < img_width:
- var start_frame: int = x * frames_per_pixel
- var end_frame: int = min(start_frame + frames_per_pixel, total_frames)
- var min_l := 128
- var max_l := 128
- var min_r := 128
- var max_r := 128
- var f: int = start_frame
- while f < end_frame:
- var base := f * frame_bytes
- # ---- Decode LEFT -> fast 8-bit signed, then map to 0..255
- var l_u8: int
- if is_16bit:
- var l_lo := data[base]
- var l_hi := data[base + 1]
- var l16 := (l_hi << 8) | l_lo
- if (l_hi & 0x80) != 0:
- l16 -= 0x10000
- l_u8 = ((l16 >> 8) + 128)
- else:
- var l_b0 := data[base]
- var l_b1 := data[base + 1]
- var l_b2 := data[base + 2]
- var l24 := (l_b2 << 16) | (l_b1 << 8) | l_b0
- if (l_b2 & 0x80) != 0:
- l24 -= 0x1000000
- l_u8 = ((l24 >> 16) + 128)
- l_u8 = clamp(l_u8, 0, 255)
- # ---- Decode RIGHT (or mirror left for mono)
- var r_u8: int = l_u8
- if is_stereo:
- var ro := bytes_per_sample # right channel offset inside frame
- if is_16bit:
- var r_lo := data[base + ro]
- var r_hi := data[base + ro + 1]
- var r16 := (r_hi << 8) | r_lo
- if (r_hi & 0x80) != 0:
- r16 -= 0x10000
- r_u8 = ((r16 >> 8) + 128)
- else:
- var r_b0 := data[base + ro]
- var r_b1 := data[base + ro + 1]
- var r_b2 := data[base + ro + 2]
- var r24 := (r_b2 << 16) | (r_b1 << 8) | r_b0
- if (r_b2 & 0x80) != 0:
- r24 -= 0x1000000
- r_u8 = ((r24 >> 16) + 128)
- r_u8 = clamp(r_u8, 0, 255)
- # Update min/max per channel
- if l_u8 < min_l: min_l = l_u8
- if l_u8 > max_l: max_l = l_u8
- if r_u8 < min_r: min_r = r_u8
- if r_u8 > max_r: max_r = r_u8
- f += inner_step
- frames_processed += inner_step
- if must_abort:
- is_working = false
- must_abort = false
- return
- # Draw column
- if is_stereo:
- _draw_half_waveform(img, x, min_l, max_l, 0, IMAGE_HEIGHT / 2)
- _draw_half_waveform(img, x, min_r, max_r, IMAGE_HEIGHT / 2, IMAGE_HEIGHT / 2)
- else:
- _draw_half_waveform(img, x, min_l, max_l, 0, IMAGE_HEIGHT)
- x += 1
- # Lightweight progress update
- if (x % 16) == 0:
- var progress := float(x) / float(img_width)
- emit_signal("generation_progress", progress)
- await get_tree().process_frame
- is_working = false
- emit_signal("texture_ready", ImageTexture.create_from_image(img))
-
- func _draw_half_waveform(img: Image, x: int, min_val: int, max_val: int, y_offset: int, draw_height: int):
- var scale = draw_height / 256.0
- var center_y = y_offset + int(draw_height / 2)
- var min_y = int(center_y - (max_val - 128) * scale)
- var max_y = int(center_y - (min_val - 128) * scale)
- min_y = clamp(min_y, y_offset, y_offset + draw_height - 1)
- max_y = clamp(max_y, y_offset, y_offset + draw_height - 1)
- for y in range(min_y, max_y + 1):
- img.set_pixel(x, y, foreground_color)
-
- func _reset_to_blank():
- var img = Image.create(1, IMAGE_HEIGHT, true, Image.FORMAT_RGBA8)
- img.fill(Color.DARK_SLATE_GRAY)
- emit_signal("texture_ready", ImageTexture.create_from_image(img))
-
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