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- fbx: add property system

acgessler 13 anni fa
parent
commit
00f249b8dd

+ 22 - 0
code/FBXDocument.cpp

@@ -73,6 +73,28 @@ void DOMError(const std::string& message, const Element* element /*= NULL*/)
 }
 
 
+// ------------------------------------------------------------------------------------------------
+// print warning, do return
+void DOMWarning(const std::string& message, const Token& token)
+{
+	if(DefaultLogger::get()) {
+		DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
+	}
+}
+
+// ------------------------------------------------------------------------------------------------
+void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
+{
+	if(element) {
+		DOMWarning(message,element->KeyToken());
+		return;
+	}
+	if(DefaultLogger::get()) {
+		DefaultLogger::get()->warn("FBX-DOM: " + message);
+	}
+}
+
+
 // ------------------------------------------------------------------------------------------------
 // extract required compound scope
 const Scope& GetRequiredScope(const Element& el)

+ 5 - 0
code/FBXDocumentUtil.h

@@ -48,9 +48,14 @@ namespace Assimp {
 namespace FBX {
 namespace Util {
 
+// does not return
 void DOMError(const std::string& message, const Token& token);
 void DOMError(const std::string& message, const Element* element = NULL);
 
+// does return
+void DOMWarning(const std::string& message, const Token& token);
+void DOMWarning(const std::string& message, const Element* element = NULL);
+
 // extract required compound scope
 const Scope& GetRequiredScope(const Element& el);
 // get token at a particular index

+ 64 - 0
code/FBXMaterial.cpp

@@ -0,0 +1,64 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms, 
+with or without modification, are permitted provided that the 
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file  FBXMaterial.cpp
+ *  @brief Assimp::FBX::Material implementation
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+
+namespace Assimp {
+namespace FBX {
+
+	using namespace Util;
+
+
+
+} //!FBX
+} //!Assimp
+
+#endif

+ 1 - 1
code/FBXMeshGeometry.cpp

@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 
 /** @file  FBXMeshGeometry.cpp
- *  @brief FBX::MeshGeometry implementation
+ *  @brief Assimp::FBX::MeshGeometry implementation
  */
 #include "AssimpPCH.h"
 

+ 180 - 0
code/FBXProperties.cpp

@@ -0,0 +1,180 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms, 
+with or without modification, are permitted provided that the 
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file  FBXProperties.cpp
+ *  @brief Implementation of the FBX dynamic properties system
+ */
+#include "AssimpPCH.h"
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXTokenizer.h"
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+
+namespace Assimp {
+namespace FBX {
+
+	using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Property::Property()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+Property::~Property()
+{
+}
+
+namespace {
+
+// ------------------------------------------------------------------------------------------------
+// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
+Property* ReadTypedProperty(const Element& element)
+{
+	ai_assert(element.KeyToken().StringContents() == "P");
+
+	const TokenList& tok = element.Tokens();
+	ai_assert(tok.size() >= 5);
+
+	const std::string& s = ParseTokenAsString(*tok[1]);
+	const char* const cs = s.c_str();
+	if (!strcmp(cs,"KString")) {
+		return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
+	}
+	else if (!strcmp(cs,"bool")) {
+		return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
+	}
+	else if (!strcmp(cs,"int")) {
+		return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
+	}
+	else if (!strcmp(cs,"Vector3D")) {
+		return new TypedProperty<aiVector3D>(aiVector3D(
+			ParseTokenAsFloat(*tok[4]),
+			ParseTokenAsFloat(*tok[5]),
+			ParseTokenAsFloat(*tok[6]))
+		);
+	}
+	return NULL;
+}
+
+// ------------------------------------------------------------------------------------------------
+// peek into an element and check if it contains a FBX property, if so return its name.
+std::string PeekPropertyName(const Element& element)
+{
+	ai_assert(element.KeyToken().StringContents() == "P");
+	const TokenList& tok = element.Tokens();
+	if(tok.size() < 5) {
+		return "";
+	}
+
+	return ParseTokenAsString(*tok[0]);
+}
+
+} //! anon
+
+// ------------------------------------------------------------------------------------------------
+PropertyTable::PropertyTable(const Element& element, PropertyTable* templateProps)
+: element(element)
+, templateProps(templateProps)
+{
+	const Scope& scope = GetRequiredScope(element);
+	BOOST_FOREACH(const ElementMap::value_type& v, scope.Elements()) {
+		if(v.first != "P") {
+			DOMWarning("expected only P elements in property table",v.second);
+			continue;
+		}
+
+		const std::string& name = PeekPropertyName(*v.second);
+		if(!name.length()) {
+			DOMWarning("could not read property name",v.second);
+			continue;
+		}
+
+		LazyPropertyMap::const_iterator it = lazyProps.find(name);
+		if (it != lazyProps.end()) {
+			DOMWarning("duplicate property name, will hide previous value: " + name,v.second);
+			continue;
+		}
+
+		lazyProps[name] = v.second;
+	}
+}
+
+// ------------------------------------------------------------------------------------------------
+PropertyTable::~PropertyTable()
+{
+}
+
+// ------------------------------------------------------------------------------------------------
+const Property* PropertyTable::Get(const std::string& name)
+{
+	PropertyMap::const_iterator it = props.find(name);
+	if (it == props.end()) {
+		// hasn't been parsed yet?
+		LazyPropertyMap::const_iterator lit = lazyProps.find(name);
+		if(lit != lazyProps.end()) {
+			props[name] = ReadTypedProperty(*(*lit).second);
+			it = props.find(name);
+
+			ai_assert(it != props.end());
+		}
+
+		if (it == props.end()) {
+			// check property template
+			if(templateProps) {
+				return templateProps->Get(name);
+			}
+
+			return NULL;
+		}
+	}
+	
+	ai_assert((*it).second);
+	return (*it).second;
+}
+
+} //! FBX
+} //! Assimp
+
+#endif

+ 161 - 0
code/FBXProperties.h

@@ -0,0 +1,161 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms, 
+with or without modification, are permitted provided that the 
+following conditions are met:
+
+* Redistributions of source code must retain the above
+  copyright notice, this list of conditions and the
+  following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+  copyright notice, this list of conditions and the
+  following disclaimer in the documentation and/or other
+  materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+  contributors may be used to endorse or promote products
+  derived from this software without specific prior
+  written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file  FBXProperties.h
+ *  @brief FBX dynamic properties 
+ */
+#ifndef INCLUDED_AI_FBX_PROPERTIES_H
+#define INCLUDED_AI_FBX_PROPERTIES_H
+
+#include <map>
+#include <string>
+
+namespace Assimp {
+namespace FBX {
+
+	class Element;
+
+
+/** Represents a dynamic property. Type info added by deriving classes,
+ *  see #TypedProperty.
+ Example:
+ @verbatim
+   P: "ShininessExponent", "double", "Number", "",0.5
+ @endvebatim
+
+*/
+class Property
+{
+protected:
+
+	Property();
+
+public:
+
+	virtual ~Property();
+
+public:
+
+	template <typename T>
+	const T* As() const {
+		return dynamic_cast<const T*>(t);
+	}
+};
+
+
+template<typename T>
+class TypedProperty : public Property
+{
+public:
+
+	TypedProperty(const T& value) 
+		: value(value)
+	{
+	}
+
+public:
+
+	const T& Value() const {
+		return value;
+	}
+
+private:
+	T value;
+};
+
+
+typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
+typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
+
+/** Represents a property table as can be found in the newer FBX files (Properties60, Properties70)*/
+class PropertyTable
+{
+public:
+
+	PropertyTable(const Element& element, PropertyTable* templateProps);
+	~PropertyTable();
+
+public:
+
+	const Property* Get(const std::string& name);
+
+	const Element& GetElement() const {
+		return element;
+	}
+
+	const PropertyTable* TemplateProps() const {
+		return templateProps;
+	}
+
+private:
+
+	LazyPropertyMap lazyProps;
+	PropertyMap props;
+	PropertyTable* const templateProps;
+	const Element& element;
+};
+
+
+// ------------------------------------------------------------------------------------------------
+template <typename T>
+inline T PropertyGet(const PropertyTable& in, const std::string& name, 
+	const T& defaultValue, 
+	bool ignoreTemplate /*= false*/)
+{
+	const Property* const prop = PropertyGet(in,name);
+	if(!prop) {
+		return defaultValue;
+	}
+
+	// strong typing, no need to be lenient 
+	const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
+	if(!tprop) {
+		// XXX print type name
+		DOMError("unexpected data type: property " + name,in.GetElement());
+	}
+
+	return tprop->Value();
+}
+
+
+} //! FBX
+} //! Assimp
+
+#endif //

+ 12 - 0
workspaces/vc9/assimp.vcproj

@@ -2091,6 +2091,10 @@
 						RelativePath="..\..\code\FBXImportSettings.h"
 						>
 					</File>
+					<File
+						RelativePath="..\..\code\FBXMaterial.cpp"
+						>
+					</File>
 					<File
 						RelativePath="..\..\code\FBXMeshGeometry.cpp"
 						>
@@ -2103,6 +2107,14 @@
 						RelativePath="..\..\code\FBXParser.h"
 						>
 					</File>
+					<File
+						RelativePath="..\..\code\FBXProperties.cpp"
+						>
+					</File>
+					<File
+						RelativePath="..\..\code\FBXProperties.h"
+						>
+					</File>
 					<File
 						RelativePath="..\..\code\FBXTokenizer.cpp"
 						>